Roleplay Battle Subway Challenge: waterwarrior

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Only waterwarrior & the current Referee may post in this thread at any given time. Anyone else who posts in this thread will be moderated.

So, waterwarrior makes his Subway debut...Let us see what he brought.
So, this is alive again and I have items now? Perfect!

Mode: Singles
Thread: No sir
Pokemon:
Houdin: Magic Gaurd/Twistedspoon
Squirts: Rain Dish/Mystic Water
Pinkie Pie: Natural Cure/ Light Clay


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (36 total)
Physical:
Counter
Fire Punch*

Special:
Charge Beam
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*
Zap Cannon

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Magic Coat
Miracle Eye
Protect
Recover
Reflect
Safeguard
Snatch
Substitute
Taunt
Teleport*
Thunder Wave
Torment
Toxic


Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (25 total)
Physical:
Aqua Tail
Bite*
Brick Break
Dragon Tail
Rapid Spin*
Skull Bash
Tackle*

Special:
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass- 7)
Hydro Pump
Ice Beam*
Scald
Surf*
Water Gun*
Water Pulse*

Status:
Aqua Ring*
Double Team*
Iron Defense
Protect*
Rain Dance
Tail Whip*
Withdraw*
Yawn*



Blissey (Pinkie Pie) Female
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW ability- LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.


HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Attacks: (26 total)
Physical:
Counter
Doubleslap
Pound

Special:
Echoed Voice
Hyper Beam
Ice Beam
Flamethrower

Status:
Bestow
Charm
Copycat
Defense Curl
Growl
Heal Bell
Heal Pulse
Light Screen
Metronome
Minimize
Reflect
Refresh
Safeguard
Sing
Softboiled
Substitute
Sweet Kiss
Tail Whip
Toxic
Challenge 1: Battle 1
RNG Adjust=((1*5)/12)=5/12=0%

Doctor Adrian wants to battle!
"This checkup will run very smoothly."
(Pokemon Roll [1-50]: 13/50; Audino)
(Ability Roll [Healer/Regenerator/Klutz]: 3/3; Klutz)
"This Audino appears to be allergic to items, it seems..."

Audino (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Klutz (DW):
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 42
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Yawn

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf


TURN ORDER
waterwarrior sends in Houdin the Alakazam (Automatic).
Doctor Adrian sends in Audino (Automatic).
Doctor Adrian issues actions.
waterwarrior issues actions.
Its_A_Random refs.
-------------------------------------------

"Now, open your mouth & say 'ahh'..."

[Disable Klutz] Shadow Ball > Surf > Shadow Ball
(Once Only) IF (Protective Move) is issued successfully without transfer, THEN use Trick Room that action, AND push actions back IF Shadow Ball was subbed.
IF Teleport (Evade) is issued successfully vs. Shadow Ball, THEN use Surf that action, AND push actions back.
 
#2
Thanks for taking this IAR, but I can tell I'm in for some tough fights now... Ah well, have at you, blatant Chansey rip-off!

Light Screen -> Focus Blast -> Disable (Shadow Ball)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#3
ROUND ONE

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
No Changes

Doctor Adrian A

Audino (M) @ Expert Belt
Ability: Klutz
HP: 110
Energy: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 16
No Changes

BEGIN ROUND
Audino disabled Klutz!
---
ACTION ONE
Houdin used Light Screen!

waterwarrior's team was protected by Light Screen (6a)!
Houdin used 7 Energy!

Audino used Shadow Ball!

(Crit Roll [<=625]: 3319/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=2000]: 1833/10000; Sp. Defence Drop)

Its Super Effective!
Houdin took (5*1.5)=7.5 Damage!
Houdin's Sp. Defence dropped 1 Stage!
Audino used 6 Energy!
---
ACTION TWO
Houdin used Focus Blast!
(Crit Roll [<=625]: 6638/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 6593/10000; No Sp. Defence Drop)

Its Super Effective!
Audino took ((12+3)*1.5)=22.5 Damage!
Houdin used 8 Energy!

Audino used Surf!
(Crit Roll [<=625]: 4803/10000; No Crit)
Houdin took (5+1.75)=6.75 Damage!
Audino used 7 Energy!
---
ACTION THREE
Houdin used Disable (Shadow Ball)!
Audino's Shadow Ball became Disabled (6a)!
Houdin used 7 Energy!

Audino's Shadow Ball is disabled!

---
END ROUND

waterwarrior A (Light Screen (3a))


Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 76
Energy: 78
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
-1 Sp. Defence

Doctor Adrian A

Audino (M) @ Expert Belt
Ability: Klutz
HP: 87
Energy: 87
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Disable (Shadow Ball, 5a)

TURN ORDER
waterwarrior issues actions.
Doctor Adrian issues actions.
Its_A_Random refs.
 
#4
Heavy offense time, Houdin! Blast him with all you got!

Focus Blast -> Psychic -> Focus Blast
If Encore is used A2, change that action to Taunt IF it is not already Taunted AND it is not behind a Substitute
If Yawn, Taunt and push back IF it is not already Taunted AND it is not behind a Substitute
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#5

"Oh dear, this diagnosis does not sound good..."

Thunder Wave > Hyper Beam > Doubleslap
-------------------------------------------
ROUND TWO

waterwarrior A (Light Screen (3a))

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 76
Energy: 78
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
-1 Sp. Defence

Doctor Adrian A

Audino (M) @ Expert Belt
Ability: Klutz
HP: 87
Energy: 87
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Disable (Shadow Ball, 5a)

BEGIN ROUND
---
ACTION ONE
Houdin used Focus Blast!
(Crit Roll [<=625]: 7470/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 6257/10000; No Sp. Defence Drop)

Its Super Effective!
Audino took ((12+3)*1.5)=22.5 Damage!
Houdin used 8 Energy!

Audino used Thunder Wave!
Houdin became Paralysed (25%)!
Audino used 7 Energy!
---
ACTION TWO
Audino used Hyper Beam!
(Hit Roll [<=9000]: 1449/10000; Hit)
(Crit Roll [<=625]: 6970/10000; No Crit)

Houdin took (7.5+3+1.75)=12.25 Damage!
Audino became Sluggish (1a)!
Audino used 10 Energy!

(Paralysis Roll [<=2500]: 7118/10000; No Paralysis)
Houdin used Psychic!
(Crit Roll [<=625]: 1820/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 2060/10000; No Sp. Defence Drop)

Audino took (9+3+3+4)=19 Damage!
Houdin used (4+(3/2))=5.5 Energy!
---
ACTION THREE
Audino used Doubleslap!
(Hit Roll [<=8500]: 9831/10000; Miss)
Audino's Attack Missed!
Audino used 3 Energy!

(Paralysis Roll [<=2500]: 4595/10000; No Paralysis)
Houdin used Focus Blast!
(Crit Roll [<=625]: 7131/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 9772/10000; No Sp. Defence Drop)

Its Super Effective!
Audino took ((12+3)*1.5)=22.5 Damage!
Houdin used 8 Energy!

waterwarrior's Light Screen wore off!
Audino is no longer sluggish!
Houdin's Paralysis weakened!
Houdin's Sp. Defence returned to normal!

---
END ROUND

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 64
Energy: 56
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Paralysed (20%)

Doctor Adrian A

Audino (M) @ Expert Belt
Ability: Klutz
HP: 23
Energy: 67
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Disable (Shadow Ball, 2a)

TURN ORDER
Doctor Adrian issues actions.
waterwarrior issues actions.
Its_A_Random refs.
-------------------------------------------

"Yeah, you seem to be rather healthy."

Hyper Beam
> Doubleslap > Shadow Ball
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#7
ROUND THREE

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 64
Energy: 56
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Paralysed (20%)

Doctor Adrian A

Audino (M) @ Expert Belt
Ability: Klutz
HP: 23
Energy: 67
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Disable (Shadow Ball, 2a)

BEGIN ROUND

---
ACTION ONE
Audino used Hyper Beam!
(Hit Roll [<=9000]: 1092/10000; Hit)
(Crit Roll [<=625]: 8281/10000; No Crit)

Houdin took (15+3)=18 Damage!
Audino became Sluggish (1a)!
Audino used 10 Energy!

(Paralysis Roll [<=2000]: 7723/10000; No Paralysis)
Houdin used Focus Blast!
(Crit Roll [<=625]: 8507/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 8217/10000; No Sp. Defence Drop)

Its Super Effective!
Audino took ((12+3)*1.5)=22.5 Damage!
Houdin used 12 Energy!

Audino Fainted!
Houdin gained 1 KO Counter!

waterwarrior wins 1-0!

---
END ROUND

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 46
Energy: 44
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Paralysed (20%)

Doctor Adrian X

Audino (M) @ Expert Belt
Ability: Klutz
HP: KO
Energy: 57
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Speed: 42
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Disable (Shadow Ball, 2a), Sluggish (1a)
-------------------------------------------

"You've come out fine. Come back for another checkup soon!"

TURN ORDER
waterwarrior cheers while his Pokemon are being healed (No Post Necessary).
Battle #2 Begins.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8
Challenge 1: Battle 2
RNG Adjust=((2*5)/12)=10/12=0%

Team Plasma Grunt wants to battle!
"You will not stop the inevitable liberation!"
(Pokemon Roll [1-50]: 7/50; Liepard)
(Ability Roll [Limber/Unburden/Prankster]: 3/3; Prankster)
"Liepard, use your mischeivous tactics to your advantage!"

Liepard (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.


Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106
SC: 2
WC: 3
BST: 17

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Foul Play
Charm
Yawn

Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute


TURN ORDER
waterwarrior sends in Houdin the Alakazam (Automatic).
Team Plasma Grunt sends in Liepard (Automatic).
Team Plasma Grunt issues actions.
waterwarrior issues actions.
Its_A_Random refs.
-------------------------------------------

"PLASMA!!!"

Taunt > Shadow Claw > Pursuit
IF (Protective/Evasive move) is issued successfully without transfer, THEN use Hone Claws that action, AND push actions back.
IF Magic Coat is issued successfully, THEN use Shadow Claw that action, AND push actions back.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10
ROUND ONE

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 90
Energy: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
No Changes

Team Plasma Grunt A

Liepard (F) @ Life Orb
Ability: Prankster
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
No Changes

BEGIN ROUND
---
ACTION ONE
Liepard used Taunt!
Houdin fell for the Taunt (6a)!
Liepard used 9 Energy!

Houdin used Focus Blast!
(Hit Roll [<=9200]: 7888/10000; Hit)
(Crit Roll [<=625]: 4749/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 4125/10000; No Sp. Defence Drop)

Its Super Effective!
Liepard took ((12+4.5)*1.5)=24.75 Damage!
Houdin used 8 Energy!
---
ACTION TWO
Houdin used Focus Blast!
(Hit Roll [<=9200]: 2880/10000; Hit)
(Crit Roll [<=625]: 1061/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 1849/10000; No Sp. Defence Drop)

Its Super Effective!
Liepard took ((12+4.5)*1.5)=24.75 Damage!
Houdin used 12 Energy!

Liepard used Shadow Claw!
(Crit Roll [<=1250]: 3181/10000; No Crit)
Its Super Effective!
Houdin took ((10+3)*1.5)=19.5 Damage!
Liepard took Life Orb Recoil (2 Damage)!
Liepard used 5 Energy!
---
ACTION THREE
Houdin used Focus Blast!
(Hit Roll [<=9200]: 6650/10000; Hit)
(Crit Roll [<=625]: 2786/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 8235/10000; No Sp. Defence Drop)

Its Super Effective!
Liepard took ((12+4.5)*1.5)=24.75 Damage!
Houdin used 16 Energy!

Liepard used Pursuit!
(Crit Roll [<=625]: 5984/10000; No Crit)
Its Super Effective!
Houdin took ((7+3+3)*1.5)=19.5 Damage!
Liepard took Life Orb Recoil (2 Damage)!
Liepard used 4 Energy!
---
END ROUND

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 51
Energy: 64
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Taunted (3a)

Team Plasma Grunt A

Liepard (F) @ Life Orb
Ability: Prankster
HP: 23
Energy: 82
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
No Changes

TURN ORDER
waterwarrior issues actions.
Team Plasma Grunt issues actions.
Its_A_Random refs.
 
#11
Well, one more hit should do it now!

Focus Blast until it hits
If Torment, change actions to Energy Ball -> Hyper Beam -> Hidden Power
If Substitute A1, change A2 and A3 to Hyper Beam -> Hidden Power
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12

"Oh dear, this is not just bad...This is Plasbad!"

Double Team (4 Clones) > Substitute (15 HP) > Pursuit
-------------------------------------------
ROUND TWO

waterwarrior A

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 51
Energy: 64
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Taunted (3a)

Team Plasma Grunt A

Liepard (F) @ Life Orb
Ability: Prankster
HP: 23
Energy: 82
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
No Changes

BEGIN ROUND

---
ACTION ONE
Liepard used Double Team (4 Clones)!
Liepard created 4 clones of herself!
Liepard used (4*4)=16 Energy!

Houdin used Focus Blast!
(Hit Roll #1 [<=9200]: 9803/10000; Miss)
Houdin's Attack Missed!
Houdin used 20 Energy!
---
ACTION TWO
Liepard used Substitute (15 HP)!
Liepard created a 15 HP Substitute!
Liepard used 12 Energy!

Houdin used Focus Blast!
(Hit Roll #1 [<=9200]: 3207/10000; Hit)
(Hit Roll #2 [Real/Fake/Fake/Fake/Fake]: 5140/10000; Fake)

Houdin hit a clone!
Houdin used 24 Energy!
---
ACTION THREE
Houdin used Focus Blast!
(Hit Roll #1 [<=9200]: 7621/10000; Hit)
(Hit Roll #2 [Real/Fake/Fake/Fake]: 7997/10000; Fake)

Houdin hit a clone!
Houdin used 20 Energy!

Houdin collapsed in Exhaustion!

Team Plasma Grunt wins 1-0!

---
END ROUND

waterwarrior X

Houdin (M) @ TwistedSpoon
Ability: Magic Guard
HP: 51
Energy: KO
Atk: Rank 1
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Speed: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Taunted (1a)

Team Plasma Grunt A


Liepard (F) @ Life Orb
Ability: Prankster
HP: 8
Energy: 54
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Speed: 106
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Substitute (15 HP)
-------------------------------------------

"Yes, we did it! I might get a promotion from Ghetsis now!"

Most Unfortunate luck, waterwarrior. Better luck next time!

Streak: 1 (FINAL)

PRIZES

WATERWARRIOR
1 CC
Houdin: 6 MC, 1 KOC

ITS_A_RANDOM
2+2+2=6 UC

You may rechallenge the Battle Subway starting 30/06/2012 at 05:40:08 GMT.

Cheers!
Its_A_Random
 
#13

Lucario (Phoenix) Male
Nature: Hasty (+Spe, -Def, +12% Acc)
Type: Fighting/ Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90x1.15)
+12% Acc
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (36 total)
Physical:
Blaze Kick
Bone Rush
Bulldoze
Close Combat
Counter
Crunch
Dig
Extremespeed
Feint
Force Palm
Hi Jump Kick
Metal Claw
Quick Attack
Reversal
Shadow Claw

Special:
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Focus Blast
Vacuum Wave

Status:
Calm Mind
Copycat
Detect
Endure
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Swords Dance
Work Up



Blissey (Pinkie Pie) Female
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks: (33 total)
Physical:
Counter
Doubleslap
Pound

Special:
Echoed Voice
Hyper Beam
Ice Beam
Fire Blast
Flamethrower
Psychic
Shadow Ball
Thunderbolt

Status:
Bestow
Charm
Copycat
Defense Curl
Endure
Growl
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Metronome
Minimize
Reflect
Refresh
Safeguard
Sing
Softboiled
Substitute
Sunny Day
Sweet Kiss
Tail Whip
Toxic


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Attacks: (37 total)
Physical:
Avalanche*
Brick Break
Counter
Dig*
Dive
Earthquake
Endeavor
Giga Impact
Hammer Arm
Ice Punch
Outrage
Return
Rock Slide
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*

Special:
Hydro Cannon
Hydro Pump
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Water Gun*

Status:
Bide*
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rest*
Toxic
Yawn*


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks: (65 total)
Physical:
Counter
Dig
Fire Punch*
Foul Play
Knock Off
Psycho Cut
Thief
Zen Headbutt

Special:
Charge Beam
Confusion
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power Fire (7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Round
Shadow Ball*
Signal Beam
Zap Cannon

Status:
Ally Switch
Attract
Bide
Calm Mind
Disable
Double Team
Encore*
Endure
Embargo
Flash
Gravity
Guard Swap*
Guard Split
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Protect
Psych Up
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Wonder Room
Battle 1



Hiker Claus want to battle!
You'd be surprised by the things I've encounteres up there

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 11/50 (Boldore)
RNG Roll (Pokemon) [1-50]: 50/50 (Larvesta)
RNG Roll (Ability) [1-2]: 1/2 (Sturdy)
RNG Roll (Ability) [1-2]: 1/2 (Flame Body)

I've scaled Mountains higuer than you! Wait!?


Boldore (M)

Nature:
Careful
+1 SpD, -1 SpA

Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item:
Link Cable

Stats:
HP: 100
Atk: 4
Def: 4
SpA-: 1
SpD+: 3
Spe: 20
SC: 2
WC: 5
BST: 16

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Sandstorm

Autotomize
Gravity
Heavy Slam

Block

Protect
Frustration
Earthquake
Rock Tomb
Rock Polish
Bulldoze
Rock Slide
Substitute
Rock Smash


Larvesta (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Item:
Absorb Bulb

Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 2
SpD: 2
Spe: 60
SC: 2
WC: 3
BST: 13

Attacks:
Ember
String Shot
Leech Life
Take Down
Flare Blitz

Magnet Rise
Morning Sun
Zen Headbutt

Giga Drain
Heat Wave

Psychic
Flamethrower
Fire Blast
Flame Charge
Will-o-Wisp
Acrobatics
Struggle Bug
U-turn
Wild Charge

We are gonna rock your world!
.
 
#14
Soo... what the fuck am I actually facing? You wrote that I'm fighting Servine, yet you rolled Larvesta (and everything else says you rolled Larvesta), and you rolled Vanillish, and everything else says you rolled Boldore.
 
#15


Time to crush this kid!

Boldore: Earthquake ~
Bulldoze ~ Earthquake
*If Phoenix uses Magnet Rise then use Smack Down and push actions
*If Phonix uses a Protective or Evasive Move then use Rock Blast (Pinkie Pie), unless she uses Counter, and push actions

Larvesta: Magnet Rise
~ Flare Blitz (Phoenix) ~ Flare Blitz (Phoenix)
*If Phoenix is underground when you target him then switch targets to Pinkie Pie, unless she uses Counter, and push actions
*If Phonix uses a Protective or Evasive Move then switch targets to Pinkie Pie, unless she uses Counter, and push actions
 
#16
I guess that's my answer then.

Phoenix: Force Palm (Boldore)-> Super Hi Jump Kick (Boldore) -> cooldown (Dark Pulse Larvesta)
If I get that 7% miss chance, shoot myself in the face.
Pinkie Pie: Reflect -> Helping Hand (Phoenix) -> Flamethrower (Larvesta)
 
#17

.
Boldore...&...Larvesta

HP: 100 | HP: 90..
En: 100 | En: 100
....Link Cable | Absorb Bulb
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs


....Phoenix...&...Pinkie Pie
..
..
......


HP: 100 | HP: 140
En: 100 | En: 100
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:


Action 1


Phoenix used Force Palm!
RNG Roll (To Crit) [<=625 Crit]: 1105/10000 (No)
RNG Roll (To Paralyse) [<=3000 Yes]: 3323/10000 (No)
(5 + 3 + 2 - 1.5) x 1.5 = 12.75 ~ 12.75 damage (Boldore)
-4 energy

Larvesta used Magnet Rise!
Larvesta levitaded with electromagnetism! (6 actions)
-6 energy

Pinkie Pie used Reflect!
Pinkie Pie creaded a powerful barrier!
Pinkie Pie's team Defense rose!
-8 energy

Boldore used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 359/10000 (Crit) (Phoenix)
RNG Roll (To Crit) [<=625 Crit]: 7354/10000 (No) (Pinkie Pie)
A Critical Hit!
(7.5 + 3 + 4.5) x 1.5 = 22.5 ~ 22.5 damage (Phoenix)
(5 + 6) x 1.0 = 11 ~ 11 damage (Pinkie Pie)
-7 energy



Action 2


Pinkie Pie used Helping Hand!
Pinkie Pie is ready to help Phoenix!
-32 energy

Boldore used Bulldoze!
RNG Roll (To Crit) [<=625 Crit]: 4015/10000 (No) (Phoenix)
RNG Roll (To Crit) [<=625 Crit]: 856/10000 (No) (Pinkie Pie)
(3 + 4.5) x 1.5 = 11.25 ~ 33.75 damage (Phoenix)
(3 + 6) x 1.0 = 9 ~ 20 damage (Pinkie Pie)
Phoenix's Speed felt!
-1 Spe (5 actions)
Pinkie Pie's Speed felt!
-1 Spe (5 actions)
-5 energy

Larvesta used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 2829/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 326/10000 (Yes)
(9.75 + 3 + 3) x 1.5 = 23.625 ~ 57.375 damage (Phoenix)
Phoenix was burned!
-8 Hp (Recoil)
-8 energy

Phoenix used Space Jump Kick!
RNG Roll (To Hit) [<=9300 Hit]: 9117/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 4856/10000 (No)
(57.5 + 3 + 2 - 3 - 1.5) x 1.5 = 87 ~ 99.75 damage (Boldore)
-34 energy

Boldore Fainted!

Phoenix lost health due to it's Burn!
-2 Hp

RNG Roll (Healer) [<=3000 Yes]: 9121/10000 (No)



Action 3


Larvesta used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 5469/10000 (No)
(9.75 + 3 + 3) x 1.5 = 23.625 ~ 84 damage (Phoenix)
-8 Hp (Recoil)
-12 energy

Phoenix is tired!
Phoenix has to cooldown!

Pinkie Pie used Flamethower!
RNG Roll (To Crit) [<=625 Crit]: 8239/10000 (No)
(10 + 3) x 1.0 = 13 ~ 29 damage (Lavesta)
-7 energy

Phoenix lost health due to it's Burn!
-2 Hp

RNG Roll (Healer) [<=3000 Yes]: 3971/10000 (No)
.



.
Boldore...&...Larvesta

..HP: KO | HP: 61..
..En: KO.| En: 74...
....Link Cable | Absorb Bulb
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs


....Phoenix...&...Pinkie Pie
..
..
......


...HP: 14 | HP: 120
En: 62 | En: 53
......Expert Belt | Light Clay.........
Status: | Status:
Burned..|................
Boosts: | Boosts:
Other: | Other:
Reflect (6a)


..........................................................................


"That shows how sturdy we are"
 
#18
"Oh, so not very sturdy at all? Granted, that could've gone a lot better, but whatever. KILL THE BUG!"

Pinkie Pie: Shadow Ball -> Flamethrower -> Shadow Ball
If you are targeted with Flare Blitz, change that action to Counter

Phoenix: XTREEEEEEEEEEMMMEEE (Extremespeed combo) -> cooldown (Extremespeed) -> Extremespeed

"Let's hope this works..."
 
#19


Time to crush this kid!

Larvesta: Morning Sun ~ Heat Wave ~ Flame Charge (Pinkie Pie)
..........................................................................


.
Boldore...&...Larvesta

..HP: KO | HP: 61..
..En: KO.| En: 74...
....Link Cable | Absorb Bulb
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs


....Phoenix...&...Pinkie Pie
..
..
......


...HP: 14 | HP: 120
En: 62 | En: 53
......Expert Belt | Light Clay.........
Status: | Status:
Burned..|................
Boosts: | Boosts:
-1 Speed (3a)..| -1 Speed (3a)
Other: | Other:
Reflect (6a)



Action 1


Phoenix used ÜberSpeed!
RNG Roll (To Crit) [<=625 Crit]: 8011/10000 (No)
(18 - 3 + 4.5) x 1.0 = 19.5 ~ 19.5 damage (Larvesta)
-28 energy

Larvesta used Sunny Day!
The Sunlight turned harsh!
-9 energy

Pinkie Pie used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 8055/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 8575/10000 (No)
(8 + 3) x 1.0 = 11 ~ 30.5 damage (Larvesta)
-6 energy


Action 2


Larvesta used Heat Wave!
RNG Roll (To Hit) [<=9000 Hit]: 4104/10000 (No) (Phoenix)
RNG Roll (To Hit) [<=9000 Hit]: 2312/10000 (No) (Pinkie Pie)
RNG Roll (To Crit) [<=625 Crit]: 4194/10000 (No) (Phoenix)
RNG Roll (To Crit) [<=625 Crit]: 123/10000 (Crit) (Pinkie Pie)
RNG Roll (To Burn) [<=1000 Yes]: 1633/10000 (No) (Pinkie Pie)
(7.5 + 3 + 3) x 1.5 = 20.25 ~ 20.25 damage (Phoenix)
A Critical hit!
(7.5 + 3 + 3 + 3 - 4.5) x 1.0 = 12 ~ 12 damage (Pinkie Pie)
-6 energy

Phoenix Fainted!

Pinkie Pie used Flamethower!
RNG Roll (To Crit) [<=625 Crit]: 7593/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 46.5 damage (Lavesta)
-7 energy



Action 3


Larvesta used Morning Sun!
Larvesta absorbed light!
Larvesta recovered some Health!
+35 Hp
-15 energy

Pinkie Pie used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 2291/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 6440/10000 (No)
(8 + 3) x 1.0 = 11 ~ 27.5 damage (Larvesta)
-6 energy
.



.
Boldore...&...Larvesta

..HP: KO | HP: 34..
..En: KO.| En: 44...
....Link Cable | Absorb Bulb
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs


....Phoenix...&...Pinkie Pie
..
..
......


...HP: KO | HP: 108.
En: KO | En: 34.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:
Reflect (3a)

Sunny Day (3r)


..........................................................................


Time to crush this kid!

Larvesta: Chill
~ Morning Sun ~ Chill
*If Pinkie Pie uses Copycat after Morning Sun then Leech Life instead and push Actions
 
#20
"Would you can it with the crushing? We both know that will happen under no circumstance."

Toxic -> Fire Blast -> Chill
If Toxic misses A1, change actions to Toxic -> Flamethrower -> Toxic
 
#21

.Boldore...&...Larvesta

..HP: KO | HP: 34..
..En: KO.| En: 44...
....Link Cable|Absorb Bulb
Status: | Status:
Boosts: | Boosts:
Other: | Other:

vs

....Phoenix...&...Pinkie Pie
..
..
......


...HP: KO | HP: 108.
En: KO | En: 34.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:
Reflect (3a)

Sunny Day (3r)


Action 1


Larvesta used Chill!
Larvesta Chilled on the Ground!
+12 energy

Pinkie Pie used Toxic!
RNG Roll (To Hit) [<=9000 Yes]: 8055/10000 (No)
Larvesta was badly poisoned!
-7 energy

Larvesta lost some health due to it's poison!
-1 HP



Action 2


Larvesta used Morning Sun!
Larvesta absorbed light!
Larvesta recovered some Health!
+35 Hp
-15 energy

Pinkie Pie used Fire Blast!
RNG Roll (To Hit) [<=8500 Yes]: 4806/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 7116/10000 (No)
(12 + 3 + 3) x 1.0 = 18 ~ -21 damage (Lavesta)
-8 energy

Larvesta lost some health due to it's poison!
-1 HP




Action 3


Larvesta used Chill!
Larvesta Chilled on the Ground!
+12 energy
Pinkie Pie used Chill!
Pinkie Pie Chilled on the Ground!
+12 energy

Larvesta lost some health due to it's poison!
-1 HP

.



.
Boldore...&...Larvesta

..HP: KO | HP: 53..
..En: KO.| En: 59...
....Link Cable | Absorb Bulb
Status: | Status:
....................................| Badly Poisoned (2 DPA)
Boosts: | Boosts:
Other: | Other:

vs


....Phoenix...&...Pinkie Pie
..
..
......


...HP: KO | HP: 108.
En: KO | En: 31.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Sunny Day (2r)


..........................................................................


So you think you'll stop me with that!
 
#22
You're attempting to stall out a Blissey. BLISSEY. This can only end badly for you, chump. Although, I really wish I bought Snatch and Taunt before I went into this.

Chill -> Flamethrower -> Chill
If Flare Blitz A2 or A3, Counter
If U-Turn A2 or A3, Counter
 
#23


Time to crush this kid!

Larvesta: Flare Blitz ~ Flame Charge~Flare Blitz
..........................................................................


.Boldore...&...Larvesta

..HP: KO | HP: 53..
..En: KO.| En: 59...
....Link Cable|Absorb Bulb
Status: | Status:
....................................| Badly Poisoned (2 DPA)
Boosts: | Boosts:
Other: | Other:

vs


....Phoenix...&...Pinkie Pie
..
..
......


...HP: KO | HP: 108.
En: KO | En: 31.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Sunny Day (2r)


Action 1


Larvesta used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 7642/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5133/10000 (No)
(13 + 3 + 3 + 4.5) x 1.0 = 23.5 ~ 23.5 damage (Pinkie Pie)
-8 Hp (Recoil)
-8 energy

Pinkie Pie used Chill!
Pinkie Pie Chilled on the Ground!
+12 energy

Larvesta lost some health due to it's poison!
-2 HP



Action 2


Larvesta used Flame Charge!
RNG Roll (To Crit) [<=625 Crit]: 8419/10000 (No)
(6 + 3 + 3 + 4.5) x 1.0 = 16.5 ~ 40 damage (Pinkie Pie)
Larvesta's speed rose!
+1 Spe (5 actions)
-5 energy

Pinkie Pie used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 9811/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 2408/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 26 damage (Larvesta)
-8 energy

Larvesta lost some health due to it's poison!
-2 HP




Action 3


Pinkie Pie used Flare Blitz!
RNG Roll (To Crit) [<=625 Crit]: 8683/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 1185/10000 (No)
(13 + 3 + 3 + 4.5) x 1.0 = 23.5 ~ 63.5 damage (Pinkie Pie)
-8 Hp (Recoil)
-8 energy

Pinkie Pie used Chill!
Pinkie Pie Chilled on the Ground!
+12 energy

Larvesta lost some health due to it's poison!
-2 HP

.



.
Boldore...&...Larvesta

..HP: KO | HP: 17..
..En: KO.| En: 38...
....Link Cable | Absorb Bulb
Status: | Status:
....................................| Badly Poisoned (3 DPA)
Boosts: | Boosts:
Other: | Other:

vs

....Phoenix...&...Pinkie Pie
..
..
......


HP: KO | HP: 44.
En: KO | En: 48.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Sunny Day (1r)


..........................................................................


So you think you'll stop me with that!

Larvesta: Solar Blitz [Flare Blitz + Flare Blitz combo] ~ Cooldown (Solar Blitz [Flare Blitz + Flare Blitz combo]) ~ Flare Blitz
*If Pinkie Pie uses a Recovery move then use Morning Sun - Flare Blitz - Flare Blitz
 
#24
(13+17)1.75 -1 = 52 EN, so you will die easily.

But dear me! How will I limit the damage from that attack! If only there was some attack that limited how much damage you could take by siphoning some HP or something... No wait, I have that move. And this will certainly be hilarious.

Substitute (15 HP)
 
#25


.
Boldore...&...Larvesta

..HP: KO | HP: 17..
..En: KO.| En: 38...
....Link Cable | Absorb Bulb
Status: | Status:
....................................| Badly Poisoned (3 DPA)
Boosts: | Boosts:
Other: | Other:

vs

....Phoenix...&...Pinkie Pie
..
..
......


HP: KO | HP: 44.
En: KO | En: 48.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:

Sunny Day (1r)


Action 1


Pinkie Pie used Substitue!
Pinkie Pie created a Substitute!
-15 Hp (Sub)
-12 energy

Larvesta used Über Blitz!
RNG Roll (To Crit) [<=625 Crit]: 9666/10000 (No)
(29.25 + 3 + 3 + 4.5) x 1.0 = 39.75 ~ 0 damage (Pinkie Pie)
Pinkie Pie's substitute took the damage!
Pinkie Pie's substitute faded!
-52 energy

Larvesta Fainted due to Energy Exhaustion!
.



.
Boldore...&...Larvesta

HP: KO | HP: KO
En: KO | En: KO
....Link Cable | Absorb Bulb
Status: | Status:
....................................| Badly Poisoned (3 DPA)
Boosts: | Boosts:
Other: | Other:

vs

....Phoenix...&...Pinkie Pie
..
..
......


HP: KO | HP: 29.
En: KO | En: 36.
......Expert Belt | Light Clay.........
Status: | Status:
Boosts: | Boosts:
Other: | Other:


..........................................................................



Oh, I should go train some more!