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Roleplay Battle Subway Challenge: waterwarrior

Discussion in 'ASB' started by Its_A_Random, Jun 19, 2012.

  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 2 - Wood Man's Stage

    Round 1! FIGHT!

    Action 1
    -Servine used Energy Ball!
    To critical (<=625): 1605 (No)
    To lower Special Defense (<=1000): 902 (Yes)
    Damage: 16.5
    Energy: -5
    Mamoswine's Special Defense fell to -1!

    -Mamoswine used Avalanche!
    To critical (<=625): 8144 (No)
    Damage: 27.75
    Energy: -7

    Action 2
    -Mamoswine used Protect!
    Energy: -7

    -Servine used Leech Seed!
    Mamoswine is protecting itself!
    Energy: -9

    Action 3
    -Servine used Energy Ball!
    To critical (<=625): 1785 (No)
    To lower Special Defense (<=1000): 5673 (No)
    Damage: 18.25
    Energy: -5

    -Mamoswine used Avalanche!
    To critical (<=625): 1983 (No)
    Damage: 27.75
    Energy: -7

    Damage taken:
    Mamoswine: 16.5 from A1 + 18.25 from A3 = 34.75 ~ 35
    Servine: 27.75 from A1 + 27.75 from A3 = 55.5 ~ 56

    Energy used:
    Mamoswine: 7 from A1 + 7 from A2 + 7 from A3 = 21
    Servine: 5 from A1 + 9 from A2 + 5 from A3 = 19

    HP Left:
    Mamoswine: 110 - 35 = 75
    Servine: 90 - 56 = 34

    Energy Left:
    Mamoswine: 100 - 21 = 79
    Servine: 100 - 19 = 81

    Stat modifiers:
    Mamoswine: -1 SpD (Will rise to 0 at end of R2)
    Servine: Nothing

    Rewards:
    waterwarrior: 2 CC
    Mr. Freeze the Mamoswine: 6 MC
    TheWolfe: 6 UC

    waterwarrior

    O
    [​IMG]
    Mr. Freeze - Mamoswine (M) [​IMG]
    HP: 75
    EN: 79
    Ability: Thick Fat
    Effects: Nothing
    Status: OK!

    VS.

    Wood Man
    O
    [​IMG]
    Servine (M) [​IMG] [3/3]
    HP: 34
    EN: 81
    Ability: Overgrow
    Effects: Nothing
    Status: OK! ​
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    ROOOOOOOAR I'M A MAMOSWINE

    Icicle Crash -> Ice Beam -> Icicle Crash
  3. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 2 - Wood Man's Stage

    [​IMG]

    "I am so dead."

    Glare ~ Reflect ~ Leech Seed

    Round 2! FIGHT!

    Action 1
    -Mamoswine used Icicle Crash!
    To critical (<=625): 5005 (No)
    To flinch (<=3000): 3846 (No)
    Damage: 23.25
    Energy: -6

    -Servine used Glare!
    To hit (<=9000): 9205 (No)
    Servine's attack missed!
    Energy: -6

    Action 2
    -Mamoswine used Ice Beam!
    To critical (<=625): 4023 (No)
    To freeze (<=1000): 9267 (No)
    Damage: 20.25
    Energy: -6

    Servine fainted!
    Mamoswine's Special Defense rose to 0!

    Damage taken:
    Mamoswine: 0
    Servine: 23.25 from A1 + 20.25 from A2 = 43.5 ~ 44

    Energy used:
    Mamoswine: 6 from A1 + 6 from A2 = 12
    Servine: 6 from A1 = 6

    HP Left:
    Mamoswine: 75
    Servine: 34 - 44 = -10

    Energy Left:
    Mamoswine: 79 - 12 = 67
    Servine: 81 - 6 = 75

    Stat modifiers:
    Mamoswine: Nothing
    Servine: Nothing

    Rewards:
    waterwarrior: 2 CC
    Mr. Freeze the Mamoswine: 6 MC
    TheWolfe: 6 UC

    waterwarrior
    O
    [​IMG]
    Mr. Freeze - Mamoswine (M) [​IMG]
    HP: 75
    EN: 67
    Ability: Thick Fat
    Effects: Nothing
    Status: OK!

    VS.

    Wood Man
    x
    [​IMG]
    Servine (M) [​IMG] [3/3]
    HP: 0
    EN: 75
    Ability: Overgrow
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]

    "You know what's worse than being burned to cinders? Freezing 'til all my leaves fall off."

    Congratulations! Your current streak is 2.

    Get ready for the next battle!
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 3!

    [​IMG]

    VS. Pharaoh Man

    "I'm the king of the world!"

    RNG Adjust: 1%
    Pokemon check: 12 (Woobat)
    Ability check: 3 (Simple)

    [​IMG]
    Woobat (F)
    Ability: Simple
    Item: Starf Berry

    (12) Woobat (open)

    [​IMG]
    Woobat (F)

    Nature: Timid
    +15% Speed, +16% Accuracy, -1 Atk

    Type: Psychic / Flying
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware:
    (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz:
    (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Simple (DW):
    (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Item:
    Starf Berry

    Stats:
    HP: 90
    Atk-: 1
    Def: 2
    SpA: 2
    SpD: 2
    Spe+: 83
    SC: 1
    WC: 1
    BST: 13

    Stats:
    Confusion
    Odor Sleuth
    Gust
    Assurance
    Heart Stamp
    Imprison
    Air Cutter
    Attract

    Knock Off
    Roost
    Stored Power

    Giga Drain
    Heat Wave
    Magic Coat

    Psyshock
    Calm Mind
    Hidden Power Fighting 7
    Taunt
    Light Screen
    Shadow Ball
    Reflect
    Torment
    Flash
    Trick Room


    [​IMG]

    "You'll never get past my royal defense!"

    Calm Mind ~ Calm Mind ~ Calm Mind
    Sub: IF Mamoswine uses Toxic, THEN use Magic Coat and push actions down.
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    I can't believe I'm saying this, but Haze would be pretty awesome right about now.

    Oh well, guess I'll just have to kill it before it can attack!

    Icicle Crash -> Stone Edge -> Icicle Crash + Icicle Crash
    If Icicle Crash misses A1, change A3 to Icicle Crash
    If Stone Edge misses A2, change A3 to Icicle Crash
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 4 - Pharaoh Man's Stage

    Round 1! FIGHT!

    Action 1
    -Mamoswine used Icicle Crash!
    To hit (<=9900): 4565 (Yes)
    To critical (<=525): 7777 (No)
    To flinch (<=2900): 1455 (Yes)
    Damage: 27.75
    Energy: -6

    -Woobat flinched!

    Action 2
    -Mamoswine used Stone Edge!
    To hit (<=8900): 8230 (Yes)
    To critical (<=1150): 5688 (No)
    Damage: 24.75
    Energy: -7

    -Woobat used Calm Mind!
    Woobat's Special Attack and Special Defense rose to +2!
    Energy: -6

    Action 3
    -Woobat used Calm Mind!
    Woobat's Special Attack and Special Defense rose to +4!
    Energy: -10

    -Mamoswine used Icicle Crash + Icicle Crash!
    To hit (<=9000): 3935 (Yes)
    To critical (<=525): 4418 (No)
    Damage: 44.625
    Energy: -30.5

    Woobat fainted!

    Damage taken:
    Mamoswine: 0
    Woobat: 27.75 from A1 + 24.75 from A2 + 44.625 from A3 = 97.125 ~ 97

    Energy used:
    Mamoswine: 6 from A1 + 7 from A2 + 30.5 from A3 = 43.5 ~ 44
    Woobat: 6 from A2 + 10 from A3 = 16

    HP Left:
    Mamoswine: 110
    Woobat: 90 - 97 = -7

    Energy Left:
    Mamoswine: 100 - 44 = 56
    Woobat: 100 - 16 = 84

    Stat modifiers:
    Mamoswine: Nothing
    Woobat: Nothing

    Rewards:
    waterwarrior: 3 CC
    Mr. Freeze the Mamoswine: 9 MC and 3 KO Counters
    TheWolfe: 8 UC

    waterwarrior
    O
    [​IMG]
    Mr. Freeze - Mamoswine (M) [​IMG]
    HP: 110
    EN: 56
    Ability: Thick Fat
    Effects: Cooldown (1a)
    Status: OK!

    VS.

    Pharaoh Man
    x
    [​IMG]
    Woobat (F) [​IMG] [1/1]
    HP: 0
    EN: 84
    Ability: Simple
    Effects: Nothing
    Status: FAINTED - Unable to battle

    [​IMG]

    "Impossible! To be overthrown so soon! This is not fitting someone of my regal stature!"

    Congratulations! Your current streak is 3.

    Get ready for the boss fight!
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    BATTLE 4!

    [​IMG]

    VS. Bass

    "Nice to finally see someone tough for a change! Are you ready to lose?"

    RNG Adjust: 1%

    [​IMG]
    Crustle (M)
    Ability: Sturdy
    Item: Rocky Helmet

    [​IMG]
    Klinklang (-)
    Ability: Clear Body
    Item: King's Rock

    [​IMG]
    Ability: Stench
    Item: Black Sludge

    Crustle (open)

    [​IMG]
    Crustle (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Bug / Rock
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Shell Armor:
    (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor (DW):
    (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Ability:
    Sturdy

    Item:
    Rocky Helmet

    Stats:
    HP: 100
    Atk+: 4
    Def: 5
    SpA-: 2
    SpD: 3
    Spe: 45
    SC: 3
    WC: 5
    BST: 19

    Attacks:
    Fury Cutter
    Shell Smash
    Rock Blast
    Withdraw
    Sand-Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    Slash
    X-Scissor
    Flail
    Rock Wrecker

    Block
    Counter
    Curse
    Endure
    Iron Defense
    Night Slash
    Sand Tomb
    Spikes

    Block
    Bug Bite
    Iron Defense
    Knock Off
    Sleep Talk
    Snore
    Stealth Rock

    Hone Claws
    Toxic
    Hidden Power Ice 7
    Hyper Beam
    Protect
    Frustration
    SolarBeam
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Facade
    Rest
    Attract
    Round
    Shadow Claw
    Giga Impact
    Stone Edge
    Swords Dance
    Struggle Bug
    Bulldoze
    Poison Jab
    Swagger
    Substitute
    Rock Smash
    Cut
    Strength
    Klinklang (open)

    [​IMG]
    Klinklang (—)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Steel
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Plus:
    (Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Minus:
    (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Clear Body (DW):
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Ability:
    Clear Body

    Item:
    King's Rock

    Stats:
    HP: 90
    Atk: 4
    Def: 4
    SpA+: 4
    SpD: 3
    Spe-: 78
    SC: 1
    WC: 4
    BST: 19

    Attacks:
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind
    Charge Beam
    Autotomize
    Mirror Shot
    Screech
    Discharge
    Metal Sound
    Shift Gear
    Lock-On
    Zap Cannon
    Hyper Beam

    Bind
    Gravity
    Iron Defense
    Magic Coat
    Magnet Rise
    Recycle
    Signal Beam
    Sleep Talk
    Snore
    Uproar

    Toxic
    Hidden Power Fire 7
    Protect
    Frustration
    Thunderbolt
    Thunder
    Return
    Double Team
    Sandstorm
    Facade
    Rest
    Round
    Giga Impact
    Rock Polish
    Volt Switch
    Thunder Wave
    Swagger
    Substitute
    Flash Cannon
    Trick Room
    Rock Smash
    Garbodor (open)

    [​IMG]
    Garbodor (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Stench:
    (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Weak Armor:
    (Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Aftermath:
    (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    Ability:
    Stench

    Item:
    Black Sludge

    Stats:
    HP: 100
    Atk+: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe: 75
    SC: 4
    WC: 5
    BST: 17

    Attacks:
    Pound
    Poison Gas
    Recycle
    Toxic Spikes
    Acid Spray
    DoubleSlap
    Sludge
    Stockpile
    Swallow
    Body Slam
    Sludge Bomb
    Clear Smog
    Toxic
    Amnesia
    Gunk Shot
    Explosion

    Curse
    Haze
    Mud Sport
    Rock Blast
    Rollout
    Sand-Attack
    Selfdestruct
    Spikes

    Dark Pulse
    Drain Punch
    Giga Drain
    Gunk Shot
    Pain Split
    Recycle
    Seed Bomb
    Sleep Talk
    Snore
    Spite

    Venoshock
    Hidden Power Fire 7
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    SolarBeam
    Smack Down
    Thunderbolt
    Return
    Psychic
    Double Team
    Sludge Wave
    Facade
    Rest
    Attract
    Thief
    Round
    Focus Blast
    Fling
    Explosion
    Payback
    Giga Impact
    Rock Polish
    Swagger
    Substitute


    waterwarrior sends out first.
    Bass sends out after and attacks first.
    waterwarrior attacks after.
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Alright! You've done a great job so far Victor, but I think that Dovahkiin would be a better mon to send out right now!

    Do your worst!
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Garbador is more than a match for you!"

    [​IMG]
    Garbador (M)
    Ability: Stench
    Item: Black Sludge

    Rock Blast ~ Drain Punch ~ Rock Blast
    Sub: IF Weavile uses Counter AND you are not taunted, THEN use Spikes.
    Sub: IF Weavile uses Counter AND you are taunted, THEN use Focus Blast.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    You're going to have to try harder to get around us!

    Dig -> Fake Out -> Dig

    Weavile: Dancing around actions like a goddamn pro since 2006.
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 7 - Bass's Stage

    Round 1! FIGHT!

    Weavile is exerting its pressure!

    Action 1
    -Weavile dug a hole!
    Energy: -5

    -Garbador used Rock Blast!
    Weavile evaded the attack!
    Energy: -9

    -Weavile used Dig!
    To hit (<=9900): 1981 (Yes)
    To critical (<=1150): 6510 (No)
    Damage: 19.5
    Energy: -5

    Garbador regained health using its Black Sludge! (+1 HP)

    Action 2
    -Weavile used Fake Out!
    To hit (<=9900): 7541 (Yes)
    To critical (<=1150): 3586 (No)
    Damage: 9
    Energy: -4

    -Garbador flinched!

    Garbador regained health using its Black Sludge! (+1 HP)

    Action 3
    -Weavile dug a hole!
    Energy: -5

    -Garbador used Rock Blast!
    Weavile evaded the attack!
    Energy: -9

    -Weavile used Dig!
    To hit (<=9900): 8166 (Yes)
    To critical (<=1150): 9960 (No)
    Damage: 19.5
    Energy: -5

    Garbador regained health using its Black Sludge! (+1 HP)

    Damage taken:
    Weavile: 0
    Garbador: 18.5 from A1 + 8 from A2 + 18.5 from A3 = 45

    Energy used:
    Weavile: 10 from A1 + 4 from A2 + 10 from A3 = 24
    Garbador: 9 from A1 + 9 from A2 = 18

    HP Left:
    Weavile: 100
    Garbador: 100 - 45 = 55

    Energy Left:
    Weavile: 100 - 24 = 76
    Garbador: 100 - 18 = 82

    Stat modifiers:
    Weavile: Nothing
    Garbador: Nothing

    Rewards:
    waterwarrior: 4 CC
    Mr. Freeze the Mamoswine: 9 MC and 3 KO Counters
    Dovahkiin the Weavile: 3 MC
    TheWolfe: 15 UC

    waterwarrior
    OAO
    [​IMG]
    Dovahkiin - Weavile (M) [​IMG]
    HP: 100
    EN: 76
    Ability: Pressure
    Effects: Nothing
    Status: OK!

    VS.

    Bass
    OOA
    [​IMG]
    Garbador (M) [​IMG]
    HP: 55
    EN: 82
    Ability: Stench
    Effects: Nothing
    Status: OK!

    waterwarrior attacks first or switches.
    Bass attacks after.
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Great job Dovahkiin! I know you're itching to finish off this clobbering, but I don't want to risk losing you just yet! Mr. Freeze, time to get back to ass-kicking!

    Care to bring out that little bug of yours?
  13. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]
    "Hah! You wish!" Counterswitch declined.
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Well, its your funeral... well, really its Garbador's, but you know.

    Earthquake -> Icicle Crash -> Earthquake
    If damaging Normal-type combo, change that action to Dig (suspend) and surface the following action
    If Pain Split AND Mr. Freeze does not already have a Sub up AND Garbador has not already used Rock Polish, change that action to Substitute (15 HP)
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 7 - Bass's Stage

    [​IMG]

    "Whatever you say, buddy."

    Rock Blast + Rock Polish ~ Cooldown ~ Pain Split

    Round 2! FIGHT!

    Action 1
    -Mamoswine used Earthquake!
    To hit (<=9900): 8196 (No)
    To critical (<=525): 7745 (No)
    Damage: 27
    Energy: -6

    -Garbador used Rock Blast + Rock Polish!
    Number of hits (1-3; 4-6; 7; 8): 3 (Two hits)
    To critical (<=725): 4797, 484 (Once)
    Damage: 12.5
    Energy: -27
    Garbador's Speed rose to +2! (263)

    Garbador regained health using its Black Sludge! (+1 HP)

    Action 2
    -Garbador must recharge!

    -Mamoswine used Icicle Crash!
    To hit (<=9900): 9263 (Yes)
    To critical (<=525): 1739 (No)
    Damage: 15
    Energy: -6

    Garbador regained health using its Black Sludge! (+1 HP)

    Action 3

    -Garbador used Pain Split!
    The battlers shared the pain!
    Garbador: 15 + 25 = 40 HP
    Mamoswine: 98 - 25 = 73 HP
    Energy: -33.5

    -Mamoswine used Earthquake!
    To hit (<=9900): 6354 (No)
    To critical (<=525): 7780 (No)
    Damage: 27
    Energy: -6

    Garbador regained health using its Black Sludge! (+1 HP)
    Garbador's Speed fell to +1! (131)

    Damage taken:
    Mamoswine: 12.5 from A1 + 25 from A2 = 37.5 ~ 38
    Garbador: 26 from A1 + 14 from A2 + 1 from A3 = 41

    Energy used:
    Mamoswine: 6 from A1 + 6 from A2 + 6 from A3 = 18
    Garbador: 27 from A1 + 33.5 from A2 = 60.5 ~ 61

    HP Left:
    Mamoswine: 110 - 38 = 72
    Garbador: 55 - 41 = 14

    Energy Left:
    Mamoswine: 100 - 18 = 82
    Garbador: 82 - 61 = 21

    Stat modifiers:
    Mamoswine: Nothing
    Garbador: +1 Spd (Will drop to 0 at end of R3)

    Rewards:
    waterwarrior: 4 CC
    Mr. Freeze the Mamoswine: 12 MC and 3 KO Counters
    Dovahkiin the Weavile: 3 MC
    TheWolfe: 15 UC

    waterwarrior
    AOO
    [​IMG]
    Mr. Freeze - Mamoswine (M) [​IMG]
    HP: 72
    EN: 82
    Ability: Thick Fat
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] [​IMG] HP: 100 / EN: 76 / Status: OK!
    [​IMG] [​IMG] HP: 90 / EN: 100 / Status: OK!


    VS.

    Bass
    OOA
    [​IMG]
    Garbador (M) [​IMG]
    HP: 14
    EN: 21
    Ability: Stench
    Effects: +1 Spd (131)
    Status: OK!
    Reserve (open)
    [​IMG] [​IMG] HP: 100 / EN: 100 / Status: OK!
    [​IMG] [​IMG] HP: 90 / EN: 100 / Status: OK!


    Bass attacks first or switches.
    waterwarrior attacks after.

    [​IMG]

    "Can't keep up?"

    Explosion ~ Rock Blast ~ Rock Blast
    Sub: IF Mamoswine uses a successful protective/evasive move, THEN Chill and push actions down.
    Sub: IF Mamoswine uses Ice Shard in a combination only on the first instance, THEN use Protect on your first action and make all remaining actions into Rock Blast.
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Not so fast!

    You forgot that Rock Blast is only neutrally effective on Mamo due to its Ground typing, so it only takes 12.5 DMG from the combo, leaving Mamo with 97.5 HP remaining
    Rock Blast invokes the consecutive EN cost in the combo since it was used, so the combo should have cost 27 EN, not 21.
    With the extra HP I get back from the combo, Pain Split costs 6+(97.5-15)/3 = 33.5 EN

    Not sure if this effects your actions at all, but I want to see these changes reflected in the calcs before I order.
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Thanks for catching that. I'll change my commands to the following:

    Explosion ~ Drain Punch ~ Drain Punch
    Sub: IF Mamoswine uses a successful protective/evasive move, THEN Chill and push actions down.
    Sub: IF Mamoswine uses Ice Shard in a combination AND only on the first instance, THEN use Protect on your first action and make all remaining actions into Drain Punch.
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Hmm... 15 DMG vs 27? I think I know what has to be done...

    Ice Shard + Icy Wind -> cooldown (Ice Shard) -> Icicle Crash
  19. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 7 - Bass's Stage

    Round 3! FIGHT!

    Action 1
    -Garbador used Protect!
    Energy: -7

    -Mamoswine used Ice Shard + Icy Wind!
    Garbador is protecting itself! (-5.8 En)
    Energy: -12.5

    Garbador regained health using its Black Sludge! (+1 HP)

    Action 2
    -Garbador used Drain Punch!
    To critical (<=725): 4452 (No)
    Damage: 14.25
    Energy: -11
    Drained health from Mamoswine! (+7.125 HP)

    Garbador fainted!

    -Mamoswine must recharge!

    Damage taken:
    Mamoswine: 14.25 from A2 = 14.25 ~ 14
    Garbador: -1 from A1 - 7.125 from A2 = -8.125 ~ -8

    Energy used:
    Mamoswine: 12.5 from A1 = 12.5 ~ 13
    Garbador: 12.8 from A1 + 11 from A2 = 23.8 ~ 24

    HP Left:
    Mamoswine: 72 - 14 = 58
    Garbador: 14 + 8 = 22

    Energy Left:
    Mamoswine: 82 - 13 = 69
    Garbador: 21 - 24 = -3

    Stat modifiers:
    Mamoswine: Nothing
    Garbador: +1 Spd (Will drop to 0 at end of R3)

    Rewards:
    waterwarrior: 4 CC
    Mr. Freeze the Mamoswine: 12 MC and 3 KO Counters
    Dovahkiin the Weavile: 3 MC
    TheWolfe: 15 UC

    waterwarrior
    AOO
    [​IMG]
    Mr. Freeze - Mamoswine (M) [​IMG]
    HP: 58
    EN: 69
    Ability: Thick Fat
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] [​IMG] HP: 100 / EN: 76 / Status: OK!
    [​IMG] [​IMG] HP: 90 / EN: 100 / Status: OK!


    VS.

    Bass
    OOx
    [​IMG]
    Garbador (M) [​IMG]
    HP: 22
    EN: 0
    Ability: Stench
    Effects: Nothing
    Status: FAINTED - Unable to battle
    Reserve (open)
    [​IMG] [​IMG] HP: 100 / EN: 100 / Status: OK!
    [​IMG] [​IMG] HP: 90 / EN: 100 / Status: OK!


    Bass sends in first.
    waterwarrior attacks first or switches.
    Bass attacks after.

    [​IMG]

    "Grrrrr..."

    [​IMG]
    Crustle (M)
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Great job, Freeze! Nora would be proud to see you take someone own like that :)

    However, I want to save as much of you as I can for taking out that Klinklang, so Frozone, get on out there and dish out some damage!

    So, is the aforementioned gear coming out, or will the Rock bug face its death now?
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "You're going to wish you didn't face my guilty gear!"

    [​IMG]
    Klinklang (-)
    Ability: Clear Body
    Item: King's Rock

    Flash Cannon ~ Discharge ~ Flash Cannon
    Sub: IF Cloyster uses Bide, THEN use new commands: Toxic ~ Shift Gear ~ Flash Cannon.
    Sub: IF Cloyster uses Shell Smash, THEN use Shift Gear and push actions down.
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Its times like this that make me wish I chose Overcoat... no matter! We will fight on! Deal as much damage as you can, Frozone!

    Hydro Pump -> Surf -> Hydro Pump
  23. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Mega Man 7 - Bass's Stage

    Round 4! FIGHT!

    Action 1
    -Klinklang used Flash Cannon!
    To critical (<=625): 4791 (No)
    To lower Special Defense (<=1000): 7910 (No)
    To flinch (<=1000): 2416 (No)
    Damage: 14
    Energy: -5

    -Cloyster used Hydro Pump!
    To hit (<=9000): 5640 (Yes)
    To critical (<=625): 2782 (No)
    Damage: 15
    Energy: -7

    Action 2
    -Klinklang used Discharge!
    To critical (<=625): 6757 (No)
    To paralyze (<=3000): 6910 (No)
    To flinch (<=1000): 4160 (No)
    Damage: 16.5
    Energy: -6

    -Cloyster used Surf!
    To critical (<=625): 607 (Yes)
    Damage: 15
    Energy: -6

    Action 3
    -Klinklang used Flash Cannon!
    To critical (<=625): 4255 (No)
    To lower Special Defense (<=1000): 8057 (No)
    To flinch (<=1000): 8045 (No)
    Damage: 14
    Energy: -5

    -Cloyster used Hydro Pump!
    To hit (<=9000): 118 (Yes)
    To critical (<=625): 6807 (No)
    Damage: 15
    Energy: -7

    Damage taken:
    Cloyster: 14 from A1 + 16.5 from A2 + 14 from A3 = 44.5 ~ 45
    Klinklang: 15 from A1 + 15 from A2 + 15 from A3 = 45

    Energy used:
    Cloyster: 7 from A1 + 6 from A2 + 7 from A3 = 20
    Klinklang: 5 from A1 + 6 from A2 + 5 from A3 = 16

    HP Left:
    Cloyster: 90 - 45 = 45
    Klinklang: 90 - 45 = 45

    Energy Left:
    Cloyster: 100 - 20 = 80
    Klinklang: 100 - 16 = 84

    Stat modifiers:
    Cloyster: Nothing
    Klinklang: Nothing

    Rewards:
    waterwarrior: 4 CC
    Mr. Freeze the Mamoswine: 12 MC and 4 KO Counters
    Dovahkiin the Weavile: 3 MC
    Frozone the Cloyster: 3 MC
    TheWolfe: 15 UC

    waterwarrior
    OOA
    [​IMG]
    Frozone - Cloyster (M) [​IMG]
    HP: 45
    EN: 80
    Ability: Skill Link
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] [​IMG] HP: 58 / EN: 69 / Status: OK!

    [​IMG] [​IMG] HP: 100 / EN: 76 / Status: OK!


    VS.

    Bass
    OAx
    [​IMG]
    Klinklang (-) [​IMG]
    HP: 45
    EN: 84
    Ability: Clear Body
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] [​IMG] HP: 100 / EN: 100 / Status: OK!


    waterwarrior attacks first or switches.
    Bass attacks after.
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Water resists Steel, so Frozone should have 14 more HP.

    "Great job, Frozone! However, Rock Blast is going to be more than just useful for Crustle, plus I need to justify my constant Pokemon-juggling, so switching to Dovahkiin!"

    So now, a question: How the hell did I lose badly before I even got to the last battle when I counter-teamed Ingo, but when I brought a team that is counter-teamed, I'm kicking ass...?
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Good question. I guess it's because I keep forgetting your part types keep resisting the attacks I use, but that's besides the point. :P

    [​IMG]

    "Crap, looks like it finally comes down to this!"

    [​IMG]
    Crustle (M)
    Ability: Sturdy
    Item: Rocky Helmet

    Rock Blast ~ X-Scissor ~ Rock Blast
    Sub: IF Weavile is in the semi-invulnerable stage of Dig, THEN use Earthquake.
    Sub: IF Weavile uses Counter, THEN use Stealth Rock on the first instance and Spikes on all remaining instances.

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