Roleplay Battle Subway Challenge: waterwarrior

#51
Music: Mega Man 2 - Wood Man's Stage

Round 1! FIGHT!

Action 1
-Servine used Energy Ball!
To critical (<=625): 1605 (No)
To lower Special Defense (<=1000): 902 (Yes)
Damage: 16.5
Energy: -5
Mamoswine's Special Defense fell to -1!

-Mamoswine used Avalanche!
To critical (<=625): 8144 (No)
Damage: 27.75
Energy: -7

Action 2
-Mamoswine used Protect!
Energy: -7

-Servine used Leech Seed!
Mamoswine is protecting itself!
Energy: -9

Action 3
-Servine used Energy Ball!
To critical (<=625): 1785 (No)
To lower Special Defense (<=1000): 5673 (No)
Damage: 18.25
Energy: -5

-Mamoswine used Avalanche!
To critical (<=625): 1983 (No)
Damage: 27.75
Energy: -7

Damage taken:
Mamoswine: 16.5 from A1 + 18.25 from A3 = 34.75 ~ 35
Servine: 27.75 from A1 + 27.75 from A3 = 55.5 ~ 56

Energy used:
Mamoswine: 7 from A1 + 7 from A2 + 7 from A3 = 21
Servine: 5 from A1 + 9 from A2 + 5 from A3 = 19

HP Left:
Mamoswine: 110 - 35 = 75
Servine: 90 - 56 = 34

Energy Left:
Mamoswine: 100 - 21 = 79
Servine: 100 - 19 = 81

Stat modifiers:
Mamoswine: -1 SpD (Will rise to 0 at end of R2)
Servine: Nothing

Rewards:
waterwarrior: 2 CC
Mr. Freeze the Mamoswine: 6 MC
TheWolfe: 6 UC

waterwarrior

O

Mr. Freeze - Mamoswine (M)

HP: 75
EN: 79
Ability: Thick Fat
Effects: Nothing
Status: OK!

VS.

Wood Man
O

Servine (M)
[3/3]
HP: 34
EN: 81
Ability: Overgrow
Effects: Nothing
Status: OK!​
 
#53
Music: Mega Man 2 - Wood Man's Stage



"I am so dead."

Glare ~ Reflect ~ Leech Seed

Round 2! FIGHT!

Action 1
-Mamoswine used Icicle Crash!
To critical (<=625): 5005 (No)
To flinch (<=3000): 3846 (No)
Damage: 23.25
Energy: -6

-Servine used Glare!
To hit (<=9000): 9205 (No)
Servine's attack missed!
Energy: -6

Action 2
-Mamoswine used Ice Beam!
To critical (<=625): 4023 (No)
To freeze (<=1000): 9267 (No)
Damage: 20.25
Energy: -6

Servine fainted!
Mamoswine's Special Defense rose to 0!

Damage taken:
Mamoswine: 0
Servine: 23.25 from A1 + 20.25 from A2 = 43.5 ~ 44

Energy used:
Mamoswine: 6 from A1 + 6 from A2 = 12
Servine: 6 from A1 = 6

HP Left:
Mamoswine: 75
Servine: 34 - 44 = -10

Energy Left:
Mamoswine: 79 - 12 = 67
Servine: 81 - 6 = 75

Stat modifiers:
Mamoswine: Nothing
Servine: Nothing

Rewards:
waterwarrior: 2 CC
Mr. Freeze the Mamoswine: 6 MC
TheWolfe: 6 UC

waterwarrior
O

Mr. Freeze - Mamoswine (M)

HP: 75
EN: 67
Ability: Thick Fat
Effects: Nothing
Status: OK!

VS.

Wood Man
x

Servine (M)
[3/3]
HP: 0
EN: 75
Ability: Overgrow
Effects: Nothing
Status: FAINTED - Unable to battle



"You know what's worse than being burned to cinders? Freezing 'til all my leaves fall off."

Congratulations! Your current streak is 2.

Get ready for the next battle!
 
#54
BATTLE 3!



VS. Pharaoh Man

"I'm the king of the world!"

RNG Adjust: 1%
Pokemon check: 12 (Woobat)
Ability check: 3 (Simple)


Woobat (F)
Ability: Simple
Item: Starf Berry


Woobat (F)

Nature: Timid
+15% Speed, +16% Accuracy, -1 Atk

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz:
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Simple (DW):
(Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Item:
Starf Berry

Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 2
Spe+: 83
SC: 1
WC: 1
BST: 13

Stats:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Knock Off
Roost
Stored Power

Giga Drain
Heat Wave
Magic Coat

Psyshock
Calm Mind
Hidden Power Fighting 7
Taunt
Light Screen
Shadow Ball
Reflect
Torment
Flash
Trick Room




"You'll never get past my royal defense!"

Calm Mind ~ Calm Mind ~ Calm Mind
Sub: IF Mamoswine uses Toxic, THEN use Magic Coat and push actions down.
 
#55
I can't believe I'm saying this, but Haze would be pretty awesome right about now.

Oh well, guess I'll just have to kill it before it can attack!

Icicle Crash -> Stone Edge -> Icicle Crash + Icicle Crash
If Icicle Crash misses A1, change A3 to Icicle Crash
If Stone Edge misses A2, change A3 to Icicle Crash
 
#56
Music: Mega Man 4 - Pharaoh Man's Stage

Round 1! FIGHT!

Action 1
-Mamoswine used Icicle Crash!
To hit (<=9900): 4565 (Yes)
To critical (<=525): 7777 (No)
To flinch (<=2900): 1455 (Yes)
Damage: 27.75
Energy: -6

-Woobat flinched!

Action 2
-Mamoswine used Stone Edge!
To hit (<=8900): 8230 (Yes)
To critical (<=1150): 5688 (No)
Damage: 24.75
Energy: -7

-Woobat used Calm Mind!
Woobat's Special Attack and Special Defense rose to +2!
Energy: -6

Action 3
-Woobat used Calm Mind!
Woobat's Special Attack and Special Defense rose to +4!
Energy: -10

-Mamoswine used Icicle Crash + Icicle Crash!
To hit (<=9000): 3935 (Yes)
To critical (<=525): 4418 (No)
Damage: 44.625
Energy: -30.5

Woobat fainted!

Damage taken:
Mamoswine: 0
Woobat: 27.75 from A1 + 24.75 from A2 + 44.625 from A3 = 97.125 ~ 97

Energy used:
Mamoswine: 6 from A1 + 7 from A2 + 30.5 from A3 = 43.5 ~ 44
Woobat: 6 from A2 + 10 from A3 = 16

HP Left:
Mamoswine: 110
Woobat: 90 - 97 = -7

Energy Left:
Mamoswine: 100 - 44 = 56
Woobat: 100 - 16 = 84

Stat modifiers:
Mamoswine: Nothing
Woobat: Nothing

Rewards:
waterwarrior: 3 CC
Mr. Freeze the Mamoswine: 9 MC and 3 KO Counters
TheWolfe: 8 UC

waterwarrior
O

Mr. Freeze - Mamoswine (M)

HP: 110
EN: 56
Ability: Thick Fat
Effects: Cooldown (1a)
Status: OK!

VS.

Pharaoh Man
x

Woobat (F)
[1/1]
HP: 0
EN: 84
Ability: Simple
Effects: Nothing
Status: FAINTED - Unable to battle



"Impossible! To be overthrown so soon! This is not fitting someone of my regal stature!"

Congratulations! Your current streak is 3.

Get ready for the boss fight!
 
#57
BATTLE 4!



VS. Bass

"Nice to finally see someone tough for a change! Are you ready to lose?"

RNG Adjust: 1%


Crustle (M)
Ability: Sturdy
Item: Rocky Helmet


Klinklang (-)
Ability: Clear Body
Item: King's Rock


Ability: Stench
Item: Black Sludge


Crustle (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk+: 4
Def: 5
SpA-: 2
SpD: 3
Spe: 45
SC: 3
WC: 5
BST: 19

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Block
Bug Bite
Iron Defense
Knock Off
Sleep Talk
Snore
Stealth Rock

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
King's Rock

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78
SC: 1
WC: 4
BST: 19

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Bind
Gravity
Iron Defense
Magic Coat
Magnet Rise
Recycle
Signal Beam
Sleep Talk
Snore
Uproar

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash

Garbodor (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75
SC: 4
WC: 5
BST: 17

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Amnesia
Gunk Shot
Explosion

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Dark Pulse
Drain Punch
Giga Drain
Gunk Shot
Pain Split
Recycle
Seed Bomb
Sleep Talk
Snore
Spite

Venoshock
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute



Mr. Freeze - Mamoswine (M)
Ability: Thick Fat
Item:
Expert Belt


Dovahkiin - Weavile (M)
Ability: Pressure
Item:
Razor Claw


Frozone - Cloyster (M)
Ability: Skill Link
Item:
King's Rock


Type: Singles


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (42 total)
Physical:
Avalanche
Dig
Double Hit
Double-Edge
Earthquake
Facade
Flail
Frustration
Fury Attack
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Double Team
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Reflect
Roar
Stealth Rock
Substitute
Toxic


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (43/ 102 total moves)
Physical:
Aerial Ace
Assurance
Beat Up
Brick Break
Counter
Dig
Faint Attack
Fake Out
Focus Punch
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Pursuit
Quick Attack
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Dark Pulse
Icy Wind

Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Snatch
Substitute
Taunt
Torment
Toxic


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (40 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Razor Shell
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Signal Beam
Surf
Whirlpool

Status:
Double Team
Endure
Iron Defense
Leer
Protect
Reflect
Shell Smash
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw


Your first challenge will be underway!
waterwarrior sends out first.
Bass sends out after and attacks first.
waterwarrior attacks after.
 
#59


"Garbador is more than a match for you!"


Garbador (M)
Ability: Stench
Item: Black Sludge

Rock Blast ~ Drain Punch ~ Rock Blast
Sub: IF Weavile uses Counter AND you are not taunted, THEN use Spikes.
Sub: IF Weavile uses Counter AND you are taunted, THEN use Focus Blast.
 
#61
Music: Mega Man 7 - Bass's Stage

Round 1! FIGHT!

Weavile is exerting its pressure!

Action 1
-Weavile dug a hole!
Energy: -5

-Garbador used Rock Blast!
Weavile evaded the attack!
Energy: -9

-Weavile used Dig!
To hit (<=9900): 1981 (Yes)
To critical (<=1150): 6510 (No)
Damage: 19.5
Energy: -5

Garbador regained health using its Black Sludge! (+1 HP)

Action 2
-Weavile used Fake Out!
To hit (<=9900): 7541 (Yes)
To critical (<=1150): 3586 (No)
Damage: 9
Energy: -4

-Garbador flinched!

Garbador regained health using its Black Sludge! (+1 HP)

Action 3
-Weavile dug a hole!
Energy: -5

-Garbador used Rock Blast!
Weavile evaded the attack!
Energy: -9

-Weavile used Dig!
To hit (<=9900): 8166 (Yes)
To critical (<=1150): 9960 (No)
Damage: 19.5
Energy: -5

Garbador regained health using its Black Sludge! (+1 HP)

Damage taken:
Weavile: 0
Garbador: 18.5 from A1 + 8 from A2 + 18.5 from A3 = 45

Energy used:
Weavile: 10 from A1 + 4 from A2 + 10 from A3 = 24
Garbador: 9 from A1 + 9 from A2 = 18

HP Left:
Weavile: 100
Garbador: 100 - 45 = 55

Energy Left:
Weavile: 100 - 24 = 76
Garbador: 100 - 18 = 82

Stat modifiers:
Weavile: Nothing
Garbador: Nothing

Rewards:
waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 9 MC and 3 KO Counters
Dovahkiin the Weavile: 3 MC
TheWolfe: 15 UC

waterwarrior
OAO

Dovahkiin - Weavile (M)

HP: 100
EN: 76
Ability: Pressure
Effects: Nothing
Status: OK!

VS.

Bass
OOA

Garbador (M)

HP: 55
EN: 82
Ability: Stench
Effects: Nothing
Status: OK!

waterwarrior attacks first or switches.
Bass attacks after.
 
#62
Great job Dovahkiin! I know you're itching to finish off this clobbering, but I don't want to risk losing you just yet! Mr. Freeze, time to get back to ass-kicking!

Care to bring out that little bug of yours?
 
#64
Well, its your funeral... well, really its Garbador's, but you know.

Earthquake -> Icicle Crash -> Earthquake
If damaging Normal-type combo, change that action to Dig (suspend) and surface the following action
If Pain Split AND Mr. Freeze does not already have a Sub up AND Garbador has not already used Rock Polish, change that action to Substitute (15 HP)
 
#65
Music: Mega Man 7 - Bass's Stage



"Whatever you say, buddy."

Rock Blast + Rock Polish ~ Cooldown ~ Pain Split

Round 2! FIGHT!

Action 1
-Mamoswine used Earthquake!
To hit (<=9900): 8196 (No)
To critical (<=525): 7745 (No)
Damage: 27
Energy: -6

-Garbador used Rock Blast + Rock Polish!
Number of hits (1-3; 4-6; 7; 8): 3 (Two hits)
To critical (<=725): 4797, 484 (Once)
Damage: 12.5
Energy: -27
Garbador's Speed rose to +2! (263)

Garbador regained health using its Black Sludge! (+1 HP)

Action 2
-Garbador must recharge!

-Mamoswine used Icicle Crash!
To hit (<=9900): 9263 (Yes)
To critical (<=525): 1739 (No)
Damage: 15
Energy: -6

Garbador regained health using its Black Sludge! (+1 HP)

Action 3

-Garbador used Pain Split!
The battlers shared the pain!
Garbador: 15 + 25 = 40 HP
Mamoswine: 98 - 25 = 73 HP
Energy: -33.5

-Mamoswine used Earthquake!
To hit (<=9900): 6354 (No)
To critical (<=525): 7780 (No)
Damage: 27
Energy: -6

Garbador regained health using its Black Sludge! (+1 HP)
Garbador's Speed fell to +1! (131)

Damage taken:
Mamoswine: 12.5 from A1 + 25 from A2 = 37.5 ~ 38
Garbador: 26 from A1 + 14 from A2 + 1 from A3 = 41

Energy used:
Mamoswine: 6 from A1 + 6 from A2 + 6 from A3 = 18
Garbador: 27 from A1 + 33.5 from A2 = 60.5 ~ 61

HP Left:
Mamoswine: 110 - 38 = 72
Garbador: 55 - 41 = 14

Energy Left:
Mamoswine: 100 - 18 = 82
Garbador: 82 - 61 = 21

Stat modifiers:
Mamoswine: Nothing
Garbador: +1 Spd (Will drop to 0 at end of R3)

Rewards:
waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 12 MC and 3 KO Counters
Dovahkiin the Weavile: 3 MC
TheWolfe: 15 UC

waterwarrior
AOO

Mr. Freeze - Mamoswine (M)

HP: 72
EN: 82
Ability: Thick Fat
Effects: Nothing
Status: OK!
HP: 100 / EN: 76 / Status: OK!
HP: 90 / EN: 100 / Status: OK!


VS.

Bass
OOA

Garbador (M)

HP: 14
EN: 21
Ability: Stench
Effects: +1 Spd (131)
Status: OK!
HP: 100 / EN: 100 / Status: OK!
HP: 90 / EN: 100 / Status: OK!


Bass attacks first or switches.
waterwarrior attacks after.



"Can't keep up?"

Explosion ~ Rock Blast ~ Rock Blast
Sub: IF Mamoswine uses a successful protective/evasive move, THEN Chill and push actions down.
Sub: IF Mamoswine uses Ice Shard in a combination only on the first instance, THEN use Protect on your first action and make all remaining actions into Rock Blast.
 
#66
Not so fast!

You forgot that Rock Blast is only neutrally effective on Mamo due to its Ground typing, so it only takes 12.5 DMG from the combo, leaving Mamo with 97.5 HP remaining
Rock Blast invokes the consecutive EN cost in the combo since it was used, so the combo should have cost 27 EN, not 21.
With the extra HP I get back from the combo, Pain Split costs 6+(97.5-15)/3 = 33.5 EN

Not sure if this effects your actions at all, but I want to see these changes reflected in the calcs before I order.
 
#67
Thanks for catching that. I'll change my commands to the following:

Explosion ~ Drain Punch ~ Drain Punch
Sub: IF Mamoswine uses a successful protective/evasive move, THEN Chill and push actions down.
Sub: IF Mamoswine uses Ice Shard in a combination AND only on the first instance, THEN use Protect on your first action and make all remaining actions into Drain Punch.
 
#69
Music: Mega Man 7 - Bass's Stage

Round 3! FIGHT!

Action 1
-Garbador used Protect!
Energy: -7

-Mamoswine used Ice Shard + Icy Wind!
Garbador is protecting itself! (-5.8 En)
Energy: -12.5

Garbador regained health using its Black Sludge! (+1 HP)

Action 2
-Garbador used Drain Punch!
To critical (<=725): 4452 (No)
Damage: 14.25
Energy: -11
Drained health from Mamoswine! (+7.125 HP)

Garbador fainted!

-Mamoswine must recharge!

Damage taken:
Mamoswine: 14.25 from A2 = 14.25 ~ 14
Garbador: -1 from A1 - 7.125 from A2 = -8.125 ~ -8

Energy used:
Mamoswine: 12.5 from A1 = 12.5 ~ 13
Garbador: 12.8 from A1 + 11 from A2 = 23.8 ~ 24

HP Left:
Mamoswine: 72 - 14 = 58
Garbador: 14 + 8 = 22

Energy Left:
Mamoswine: 82 - 13 = 69
Garbador: 21 - 24 = -3

Stat modifiers:
Mamoswine: Nothing
Garbador: +1 Spd (Will drop to 0 at end of R3)

Rewards:
waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 12 MC and 3 KO Counters
Dovahkiin the Weavile: 3 MC
TheWolfe: 15 UC

waterwarrior
AOO

Mr. Freeze - Mamoswine (M)

HP: 58
EN: 69
Ability: Thick Fat
Effects: Nothing
Status: OK!
HP: 100 / EN: 76 / Status: OK!
HP: 90 / EN: 100 / Status: OK!


VS.

Bass
OOx

Garbador (M)

HP: 22
EN: 0
Ability: Stench
Effects: Nothing
Status: FAINTED - Unable to battle
HP: 100 / EN: 100 / Status: OK!
HP: 90 / EN: 100 / Status: OK!


Bass sends in first.
waterwarrior attacks first or switches.
Bass attacks after.



"Grrrrr..."


Crustle (M)
 
#70
Great job, Freeze! Nora would be proud to see you take someone own like that :)

However, I want to save as much of you as I can for taking out that Klinklang, so Frozone, get on out there and dish out some damage!

So, is the aforementioned gear coming out, or will the Rock bug face its death now?
 
#71


"You're going to wish you didn't face my guilty gear!"


Klinklang (-)
Ability: Clear Body
Item: King's Rock

Flash Cannon ~ Discharge ~ Flash Cannon
Sub: IF Cloyster uses Bide, THEN use new commands: Toxic ~ Shift Gear ~ Flash Cannon.
Sub: IF Cloyster uses Shell Smash, THEN use Shift Gear and push actions down.
 
#73
Music: Mega Man 7 - Bass's Stage

Round 4! FIGHT!

Action 1
-Klinklang used Flash Cannon!
To critical (<=625): 4791 (No)
To lower Special Defense (<=1000): 7910 (No)
To flinch (<=1000): 2416 (No)
Damage: 14
Energy: -5

-Cloyster used Hydro Pump!
To hit (<=9000): 5640 (Yes)
To critical (<=625): 2782 (No)
Damage: 15
Energy: -7

Action 2
-Klinklang used Discharge!
To critical (<=625): 6757 (No)
To paralyze (<=3000): 6910 (No)
To flinch (<=1000): 4160 (No)
Damage: 16.5
Energy: -6

-Cloyster used Surf!
To critical (<=625): 607 (Yes)
Damage: 15
Energy: -6

Action 3
-Klinklang used Flash Cannon!
To critical (<=625): 4255 (No)
To lower Special Defense (<=1000): 8057 (No)
To flinch (<=1000): 8045 (No)
Damage: 14
Energy: -5

-Cloyster used Hydro Pump!
To hit (<=9000): 118 (Yes)
To critical (<=625): 6807 (No)
Damage: 15
Energy: -7

Damage taken:
Cloyster: 14 from A1 + 16.5 from A2 + 14 from A3 = 44.5 ~ 45
Klinklang: 15 from A1 + 15 from A2 + 15 from A3 = 45

Energy used:
Cloyster: 7 from A1 + 6 from A2 + 7 from A3 = 20
Klinklang: 5 from A1 + 6 from A2 + 5 from A3 = 16

HP Left:
Cloyster: 90 - 45 = 45
Klinklang: 90 - 45 = 45

Energy Left:
Cloyster: 100 - 20 = 80
Klinklang: 100 - 16 = 84

Stat modifiers:
Cloyster: Nothing
Klinklang: Nothing

Rewards:
waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 12 MC and 4 KO Counters
Dovahkiin the Weavile: 3 MC
Frozone the Cloyster: 3 MC
TheWolfe: 15 UC

waterwarrior
OOA

Frozone - Cloyster (M)

HP: 45
EN: 80
Ability: Skill Link
Effects: Nothing
Status: OK!
HP: 58 / EN: 69 / Status: OK!

HP: 100 / EN: 76 / Status: OK!


VS.

Bass
OAx

Klinklang (-)

HP: 45
EN: 84
Ability: Clear Body
Effects: Nothing
Status: OK!
HP: 100 / EN: 100 / Status: OK!


waterwarrior attacks first or switches.
Bass attacks after.
 
#74
Water resists Steel, so Frozone should have 14 more HP.

"Great job, Frozone! However, Rock Blast is going to be more than just useful for Crustle, plus I need to justify my constant Pokemon-juggling, so switching to Dovahkiin!"

So now, a question: How the hell did I lose badly before I even got to the last battle when I counter-teamed Ingo, but when I brought a team that is counter-teamed, I'm kicking ass...?
 
#75
Good question. I guess it's because I keep forgetting your part types keep resisting the attacks I use, but that's besides the point. :P



"Crap, looks like it finally comes down to this!"


Crustle (M)
Ability: Sturdy
Item: Rocky Helmet

Rock Blast ~ X-Scissor ~ Rock Blast
Sub: IF Weavile is in the semi-invulnerable stage of Dig, THEN use Earthquake.
Sub: IF Weavile uses Counter, THEN use Stealth Rock on the first instance and Spikes on all remaining instances.