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Action 1
-Weavile used Reflect!
Weavile gained armor!
Energy: -10
-Crustle used Rock Blast!
To hit (<=9100): 2221 (Yes)
Number of hits (1-3; 4-6; 7; 8): 6 (3 + 1 hits)
To critical (<=725): 7012, 4444, 2815, 6582 (None)
Damage: 15.75
Energy: -8
Action 2
-Weavile used Knock Off!
To critical (<=1150): 3797 (No)
Damage: 8
Energy: -2
Crustle's Rocky Helmet was knocked off!
-Crustle used X-Scissor!
To critical (<=725): 3372 (No)
Damage: 12.75
Energy: -7
Action 3
-Weavile used Iron Tail!
To hit (<=7400): 1253 (Yes)
To critical (<=1150): 2596 (No)
To lower Defense (<=900): 7810 (No)
Damage: 17.25
Energy: -7
-Crustle used Rock Blast!
To hit (<=9100): 1844 (Yes)
Number of hits (1-3; 4-6; 7; 8): 1 (2 + 1 hits)
To critical (<=725): 7561, 6057, 1841 (None)
Damage: 13.5
Energy: -8
Damage taken:
Weavile: 15.75 from A1 + 12.75 from A2 + 13.5 from A3 = 42
Crustle: 8 from A1 + 17.25 from A2 = 25.25 ~ 25
Energy used:
Weavile: 10 from A1 + 2 from A2 + 7 from A3 = 19
Crustle: 8 from A1 + 7 from A2 + 8 from A3 = 23
Iron Tail -> Night Slash -> Iron Tail If Counter, change that action to Dark Pulse the first time, Icy Wind the second, and Dark Pulse the third
If successful damaging Rock-type combo, change that action to Counter and push back
Action 1
-Weavile used Iron Tail!
To hit (<=7400): 228 (Yes)
To critical (<=1150): 5521 (No)
To lower Defense (<=900): 7489 (No)
Damage: 17.25
Energy: -11
-Crustle used Shell Smash!
Crustle's Attack, Special Attack, and Speed rose to +2! (158)
Crustle's Defense and Special Defense fell to -1!
Energy: -22
Action 2
-Crustle used Rock Blast!
To hit (<=9100): 7117 (Yes)
Number of hits (1-3; 4-6; 7; 8): 1 (2 + 1 hits)
To critical (<=725): 8994, 2000, 5937 (None)
Damage: 17
Energy: -8
-Weavile used Night Slash!
To hit (<=9900): 207 (Yes)
To critical (<=2400): 4326 (No)
Damage: 16.25
Energy: -4
Action 3
-Weavile used Iron Tail!
To hit (<=7400): 6006 (Yes)
To critical (<=1150): 903 (Yes)
To lower Defense (<=900): 1848 (No)
Damage: 23.5
Energy: -7
-Crustle used Cut + X-Scissor!
To hit (<=9850): 9711 (Yes)
Damage: 30.75
Energy: -14.75
Weavile fainted!
Damage taken:
Weavile: 17 from A2 + 30.75 from A3 = 47.75 ~ 48
Crustle: 17.25 from A1 + 16.25 from A2 + 23.5 from A3 = 57
Energy used:
Weavile: 11 from A1 + 4 from A2 + 7 from A3 = 22
Crustle: 22 from A1 + 8 from A2 + 14.75 from A3 = 44.75 ~ 45
Stat modifiers:
Cloyster: Nothing
Crustle: Nothing
Rewards: waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 12 MC and 4 KO Counters
Dovahkiin the Weavile: 3 MC
Frozone the Cloyster: 3 MC and 1 KO Counter TheWolfe: 15 UC
Looks like we're in the clear for this match, Frozone! However, don't let your guard down just yet. While we may still have Victor in the wings ready to kick the shit out of that mess o' gears, let's try to finish off our opponent here and now! EN GARDE!
Brine -> Hydro Pump -> Brine If successful P/E move is used, change that action to Clamp and push actions back
If Klinklang has Double Team clones when you would attack, change that action to Surf and push back
Action 1
-Klinklang used Thunderbolt!
To critical (<=625): 5379 (No)
To paralyze (<=1000): 2563 (No)
To flinch (<=1000): 5808 (No)
Damage: 19.5
Energy: -7
-Cloyster used Brine!
To critical (<=625): 1651 (No)
Damage: 16
Energy: -7
Action 2
-Klinklang used Discharge!
To critical (<=625): 3579 (No)
To paralyze (<=3000): 925 (Yes)
To flinch (<=1000): 6059 (No)
Damage: 16.5
Energy: -6
Cloyster is paralyzed! It may not move!
-Cloyster used Hydro Pump!
Paralysis check (<=2000): 6761 (Pass)
To hit (<=9000): 3918 (Yes)
To critical (<=625): 2001 (No)
Damage: 15
Energy: -7
Action 3
-Klinklang used Thunderbolt!
To critical (<=625): 8301 (No)
To paralyze (<=1000): 5810 (No)
To flinch (<=1000): 3263 (No)
Damage: 19.5
Energy: -7
Cloyster fainted!
Damage taken:
Cloyster: 19.5 from A1 + 16.5 from A2 + 19.5 from A3 = 55.5 ~ 56
Klinklang: 16 from A1 + 15 from A2 = 31
Energy used:
Cloyster: 7 from A1 + 7 from A2 = 14
Klinklang: 7 from A1 + 6 from A2 + 7 from A3 = 20
Stat modifiers:
Cloyster: Nothing
Klinklang: Nothing
Rewards: waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 12 MC and 4 KO Counters
Dovahkiin the Weavile: 3 MC
Frozone the Cloyster: 3 MC and 1 KO Counter TheWolfe: 15 UC
waterwarrior Oxx
Frozone - Cloyster (M)
HP: 0 EN: 60 Ability: Skill Link Effects: Nothing Status: FAINTED - Unable to battle
Energy used:
Mamoswine: 6 from A1 = 6
Klinklang: 0
HP Left:
Mamoswine: 58
Klinklang: 14 - 25 = -11
Energy Left:
Mamoswine: 69 - 6 = 63
Klinklang: 64
Stat modifiers:
Mamoswine: Nothing
Klinklang: Nothing
Rewards: waterwarrior: 4 CC
Mr. Freeze the Mamoswine: 12 MC and 5 KO Counters
Dovahkiin the Weavile: 3 MC
Frozone the Cloyster: 3 MC and 1 KO Counter TheWolfe: 15 UC
HP: 0 EN: 64 Ability: Clear Body Effects: Nothing Status: FAINTED - Unable to battle
"Dammit...you're no pushover after all. I guess this is where I'm supposed to congratulate you. Don't think this is over just yet! I'll be back and prove my superiority!
Don't slack off until then or I'll feel even worse losing to you! Farewell!"
Congratulations! You have successfully beaten the first boss of the Battle Subway! Your current streak is now 4.
Spoils of battle: waterwarrior
-waterwarrior gains 4 CC.
-Mr. Freeze the Mamoswine gains 12 MC and 5 KO Counters.
-Dovahkiin the Weavile gains 3 MC.
-Frozone the Cloyster gains 3 MC and 1 KO Counter. TheWolfe
-I gain 15 UC.
Thanks for playing! You may challenge again at any time. Your streak will also be retained for the next challenge.
Streak GO Format: Singles Streak: Continuable- 4 battles
Kippy the Swampert: Torrent, Expert Belt
Frozone the Cloyster: Skill Link, King's Rock
Squirts the Blastoise: Torrent, Mystic Water
Swampert (Kippy) Male ♫ Nature: Adamant Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14 Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats: HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9 MC: 0 DC: 5/5
Attacks: (71/95 total moves) Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Slide
Rock Tomb
Rollout
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*
Special: Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Water Gun*
Water Pledge
Whirlpool
Nature: Lonely (+Atk, -Def) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3) Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Status:
Aqua Ring
Double Team
Endure
Iron Defense
Leer
Protect
Reflect
Rest
Shell Smash
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw
Blastoise* (Squirts) Female ♫ Nature: Quiet (+SpA, -Spe, -10% Eva) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9 MC: 0 DC: 5/5
Attacks: (31 total) Physical:
Aqua Tail
Bite*
Brick Break
Counter
Dragon Tail
Fake Out
Rapid Spin*
Skull Bash
Tackle*
Special: Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass- 7)
Hydro Pump
Ice Beam*
Mirror Coat
Scald
Surf*
Water Gun*
Water Pledge
Water Pulse*
Water Spout
Status: Aqua Ring*
Double Team*
Endure
Iron Defense
Protect*
Rain Dance
Tail Whip*
Withdraw*
Yawn*
Bug Maniac Billy wants to fight!
"I really really hope they give me a bug type."
Format: 1v1 Singles RNG Adjust: 1%
RNG roll for Pokemon:
30/50
Archen (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
"Hey! That's just what everyone does to my bugs too! Maybe I'm the common denominator!"
============================
Battle 6
Boarder Hector wants to fight!
"Since you seem to like ice so much lets see if you can shred with me!"
Format: 1v1 Singles RNG Adjust: 2%
RNG roll for Pokemon:
30/50
Dewott (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Boarder Hector sends out his Pokemon and issues actions.
waterwarrrior sends out the first Pokemon in his challenge list and issues actions. REFEREE
-----------------
RNG roll for ability:
1/2
"I'm bringing a Torrent just like you are."
Dewott (F) Ability: Torrent Item: Water Gem
"You can't hang with me on the halfpipe."
Razor Shell [GEM] > Aqua Tail [GEM] > Razor Shell [GEM] IF Bide THEN Rain Dance > Taunt from the first Bide action IF damaging evasive move AND you win the speed tie THEN Dive [GEM]
Kippy used Earthquake
CRIT [<=43] 1000/1000: NO
(10 + 3 + (5-2)*1.5) = 17.5
17.5 DMG
6 EN
Dewott used Razor Shell [GEM]
HIT [<=970] 468/1000: YES
CRIT [<=83] 538/1000: NO
DEF DROP [<=520] 245/1000: NO
(8 + 3 + 3 + (4-3)*1.5) = 15.5
Dewott's Water Gem was partially consumed!
15.5 DMG
5 EN
Action 2:
Dewott used Aqua Tail [GEM]
HIT [<=920] 888/1000: YES
CRIT [<=83] 368/1000: NO
(9 + 3 + 3 + (4-3)*1.5) = 16.5
Dewott's Water Gem was partially consumed!
16.5 DMG
6 EN
Kippy used Counter
16.5*1.5 = 24.75
24.75 DMG
14.25 EN
Archen's Defeatist activated!
Action 3:
SPEED TIE [DEWOTT:KIPPY] 173/1000: DEWOTT
Dewott used Razor Shell [GEM]
HIT [<=970] 110/1000: YES
CRIT [<=83] 386/1000: NO
DEF DROP [<=520] 803/1000: NO
(8 + 3 + 3 + (4-3)*1.5) = 15.5
Dewott's Water Gem was partially consumed!
15.5 DMG
5 EN
Kippy used Earthquake
CRIT [<=43] 117/1000: NO
(10 + 3 + (5-2)*1.5) = 17.5
17.5 DMG
6 EN
"Woah, I totally meant to use Aqua Tail there anyway."
============================
Battle 7
Idol Jill wants to fight!
"I'll sing you into submission."
Format: 1v1 Singles RNG Adjust: 2%
RNG roll for Pokemon:
31/50
Gothorita (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Frisk:
(Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.