Roleplay Battle Subway Challenge: waterwarrior

waterwarrior (A)
110/110: 100%

Kippy (M)
@
Expert Belt
HP: 110
EN: 76
Spe: 6034.28
5 / 3 / 2 / 3
SC 4 / WC 4
Torrent
+1 Atk, +1 Def, -1 Spe

VS.

Idol Jill (A)
58/90: 64%

Gothorita (F)
@
Scope Lens
HP: 58
EN: 79
Spe: 46 [-10]
2 / 3 / 4 / 3
SC 1 / WC 2
Frisk

TRICK ROOM (3 rounds)

Action 1:

Kippy used Earthquake
CRIT [<=43] 807/1000: NO
(10 + 3 + (5-3)*1.5) + 1.75 = 17.75
17.75 DMG
6 EN

Gothorita used Psybeam
CRIT [<=145] 13/1000: YES
CONFUSE [<=120] 167/1000: NO
(7 + 3 + 3 + (4-3)*1.5) = 14.5
14.5 DMG
4 EN

Action 2:

Kippy used Aqua Tail
HIT [<=980] 422/1000: NO
CRIT [<=43] 607/1000: NO
(9 + 3 + (5-3)*1.5) + 1.75 = 16.75
16.75 DMG
6 EN

Gothorita used Psybeam
CRIT [<=145] 598/1000: NO
CONFUSE [<=120] 83/1000: YES
DURATION [2:3:4] 505/1000: 3a
(7 + 3 + (4-3)*1.5) = 11.5
Kippy was severely confused!
11.5 DMG
8 EN

Action 3:

Gothorita used Super Energy Ball
CRIT [<=145] 284/1000: NO
SPD DROP [<=220] 759/1000: NO
(8*2.25 + (4-3)*1.5)*2.25 = 43.875
43.875 DMG
28 EN

HIT SELF [<=520] 559/1000: NO
Kippy used Mirror Coat
43.875*1.5 = 65.8125
65.8125 DMG
28 EN

Gothorita was knocked out!

waterwarrior (A)
40/110: 36%

Kippy (M)
@
Expert Belt
HP: 40
EN: 36
Spe: 6034.28
5 / 3 / 2 / 3
SC 4 / WC 4
Torrent

VS.

Idol Jill (X)
0/90: 0%

Gothorita (F)
@
Scope Lens
HP: -42
EN: 39
Spe: 46 [-10]
2 / 3 / 4 / 3
SC 1 / WC 2
Frisk

TRICK ROOM (2 rounds)​


============================

Idol Jill was defeated!


"I guess we won't be getting an encore."

============================

Battle 8


Subway Boss Ingo wants to fight!
"Well well, we meet again. You might have been able to power your way through the lackies on the earlier carriages but I'm a horse of an entirely different colour. This isn't my easy team, I'm bringing out the big guns for you and you have to make the first move. Best of luck with that."

Format: 3v3 Singles
RNG Adjust: 3%


Haxorus (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability:
Mold Breaker

Item:
Yache Berry

Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97
SC: 3
WC: 5
BST: 21

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Aqua Tail
Draco Meteor
Dragon Pulse
Dual Chop
Endeavor
Iron Tail
Low Kick
Outrage
Sleep Talk
Snore
Superpower

Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

Excadrill (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sand Rush:
(Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Rush

Item:
Life Orb

Stats:
HP: 110
Atk+: 6
Def: 2
SpA-: 1
SpD: 3
Spe: 88
SC: 1
WC: 3
BST: 19

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Drill Run
Earth Power
Iron Defense
Iron Head
Magnet Rise
Sleep Talk
Snore
Stealth Rock

Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength

Chandelure (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flash Fire

Item:
White Herb

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 7
SpD: 3
Spe: 80
SC: 2
WC: 3
BST: 19

Attacks:
Ember
Astonish
Minimize
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Memento
Inferno
Curse
Shadow Ball
Pain Split
Overheat
Smog
Confuse Ray
Flame Burst
Hex

Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Heat Wave

Dark Pulse
Heat Wave
Pain Split
Sleep Talk
Snore
Spite
Trick

Calm Mind
Toxic
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Energy Ball
Incinerate
Embargo
Payback
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room


Turn Order:

waterwarrrior sends out first Pokemon.
Subway Boss Ingo sends out his Pokemon and issues actions.
waterwarrrior issues actions.
REFEREE
 
Well then, I guess the easy part of this is over... Squirts, I know you've been cooped up in your Pokéball for a while, but it's time to battle! You seem to have the best chance against whatever he sends out, so come out and kick some ass!
 

"You underestimate my powers to think any of your Pokemon stand a chance. Excadrill, show them what we mean!"

Stealth Rock > Drill Run > Earthquake
IF Rapid Spin is used on any action THEN Earthquake action 1
IF Counter AND you are not using Stealth Rock THEN Toxic the first time, Swords Dance the second and Mud Slap the third.
 
waterwarrior (--A)
300/300: 100%

Squirts (F)
@
Mystic Water
HP: 100
EN: 100
Spe: 67 [-10]
3 / 4 / 4 / 4
SC 3 / WC 4
Torrent

VS.

Subway Boss Ingo (-A-)
300/300: 100%

Excadrill (F)
@
Life Orb
HP: 110
EN: 100
Spe: 88
6 / 2 / 1 / 3
SC 1 / WC 3
Sand Rush

Action 1:

Excadrill used Stealth Rock
waterwarrior's side of the field was covered in Stealth Rocks!
12 EN

Squirts used Water Spout
CRIT [<=33] 420/1000: NO
(15 + 3 + (4-3)*1.5)*1.5 + 4 = 33.25
33.25 DMG
7 EN

Action 2:

Excadrill used Drill Run
CRIT [<=155] 48/1000: YES
(8 + 3 + 3 + 3 + (5-4)*1.5 + (6-5)*1) = 19.5
19.5 DMG
2 RECOIL
5 EN

Squirts used Surf
CRIT [<=33] 105/1000: NO
(10 + 3 + (4-3)*1.5)*1.5 + 4 = 25.75
25.75 DMG
6 EN

Action 3:

Excadrill used Earthquake
CRIT [<=155] 900/1000: NO
(10 + 3 + 3 + (5-4)*1.5 + (6-5)*1) = 18.5
18.5 DMG
2 RECOIL
6 EN

Squirts used Super Brine
CRIT [<=33] 964/1000: NO
(13*2.25 + 3 + (4-3)*1.5)*1.5 + 4 = 54.625
54.625 DMG
34 EN

Excadrill was knocked out!

waterwarrior (--A)
Stealth Rocks
262/300: 87%

Squirts (F)
@
Mystic Water
HP: 62
EN: 53
Spe: 67 [-10]
3 / 4 / 4 / 4
SC 3 / WC 4
Torrent
Cooldown (1a)

VS.

Subway Boss Ingo (-X-)
190/300: 63%

Excadrill (F)
@
Life Orb
HP: -7
EN: 77
Spe: 88
6 / 2 / 1 / 3
SC 1 / WC 3
Sand Rush

Subway Boss Ingo sends in new Pokemon
waterwarrior issues actions.
Subway Boss Ingo issues actions.
REFEREE

=====================


"Hmph, you think it wise to leave yourself that wide open? Haxorus, punish this fool."
 
Yeah being able to switch right now would be nice :/

Well Ingo, it is true that you do have a free turn, but we are ahead by more than half a Pokemon! Let's go! (also how the fuck do I not have Blizzard on Squirts @_@)

cooldown (Ice Beam) -> Ice Beam -> Dragon Tail
If Haxorus has a Substitute up when you would use Dragon Tail, change that action to Focus Blast
If Outrage, change that action to Counter

Now let's see if I eat those words or not...
 
waterwarrior (--A)
Stealth Rocks
262/300: 87%

Squirts (F)
@
Mystic Water
HP: 62
EN: 53
Spe: 67 [-10]
3 / 4 / 4 / 4
SC 3 / WC 4
Torrent
Cooldown (1a)

VS.

Subway Boss Ingo (AX-)
190/300: 63%

Haxorus (F)
@
Yache Berry (3)
HP: 100
EN: 100
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Action 1:

Haxorus used Dual Chop
CRIT [<=93] 811/1000: NO
CRIT [<=93] 788/1000: NO
(4*2 + 3 + (5-4)*1.5 + (7-5)*1) = 14.5
14.5 DMG
5 EN

Squirts needs to cool down!

Action 2:

Haxorus used Dual Chop
CRIT [<=93] 606/1000: NO
CRIT [<=93] 625/1000: NO
(4*2 + 3 + (5-4)*1.5 + (7-5)*1) = 14.5
14.5 DMG
9 EN

Squirts used Ice Beam
CRIT [<=33] 593/1000: NO
FREEZE [<=70] 711/1000: NO
(10 + (4-3)*1.5) = 11.5
Haxorus ate some of its Yache Berry!
11.5 DMG
7 EN

Action 3:

Haxorus used Giga Impact
CRIT [<=93] 105/1000: NO
(15.33 + (5-4)*1.5 + (7-5)*1) = 18.83
Haxorus became sluggish!
18.83 DMG
11 EN

Squirts used Dragon Tail
HIT [<=870] 664/1000: YES
CRIT [<=33] 300/1000: NO
(6 + (3-3)*1.5)*1.5 = 9
Haxorus will be switched out!
9 DMG
5 EN

Chandelure was dragged out!

waterwarrior (--A)
Stealth Rocks
214/300: 71%

Squirts (F)
@
Mystic Water
HP: 14
EN: 41
Spe: 67 [-10]
3 / 4 / 4 / 4
SC 3 / WC 4
Torrent

VS.

Subway Boss Ingo (OXA)
165/300: 55%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 90
EN: 100
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

waterwarrior issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
waterwarrior (--A)
Stealth Rocks
214/300: 71%

Squirts (F)
@
Mystic Water
HP: 14
EN: 41
Spe: 67 [-10]
3 / 4 / 4 / 4
SC 3 / WC 4
Torrent

VS.

Subway Boss Ingo (OXA)
169/300: 56%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 90
EN: 100
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

Action 1:

Squirts used Endure
Squirts braced itself!
-15 EN

Chandelure used Confuse Ray
DURATION [2:3:4] 198/1000: 2a
Squirts was slightly confused!
4 EN

Action 2:

Chandelure used Energy ball
CRIT [<=93] 124/1000: NO
SPD DROP [<=130] 385/1000: NO
(8 + (5-4)*1.5 + (7-5)*1)*1.5 = 17.25
Squirts endured the hit!
13 DMG
5 EN

HIT SELF [<=530] 488/1000: YES
Squirts hit itself in confusion!
(4 + (3-4)*1.5) = 2.5
2.5 DMG
3 EN

Squirts was knocked out!

waterwarrior (--X)
Stealth Rocks
200/300: 67%

Squirts (F)
@
Mystic Water
HP: -2
EN: 23
Spe: 67 [-10]
3 / 4 / 4 / 4
SC 3 / WC 4
Torrent
Confused (0a)

VS.

Subway Boss Ingo (OXA)
169/300: 56%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 90
EN: 91
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

waterwarrior sends in new Pokemon.
Subway Boss Ingo issues actions.
waterwarrior issues actions.
REFEREE
 

"You can deal with this one too Chandelure."

Energy Ball > Heat Wave > Energy Ball
IF
Bide THEN Will-O-Wisp > Calm Mind from the first Bide action
IF Rock Blast in a combination THEN Protect
 
waterwarrior (-AX)
Stealth Rocks
200/300: 67%

Frozone (M)
@
King's Rock
HP: 90
EN: 100
Spe: 70
4 / 6 / 3 / 2
SC 3 / WC 5
Skill Link

VS.

Subway Boss Ingo (OXA)
169/300: 56%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 90
EN: 91
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

Frozone is hurt by the Stealth Rocks!
15 DMG

Action 1:

Chandelure used Energy ball
CRIT [<=93] 880/1000: NO
SPD DROP [<=130] 253/1000: NO
(8 + (5-2)*1.5 + (7-5)*1)*1.5 = 21.75
21.75 DMG
6 EN

Frozone used Rock Blast
HIT [<=870] 888/1000: NO
The attack missed!
10 EN

Action 2:

Chandelure used Heat Wave
HIT [<=930] 549/1000: YES
CRIT [<=93] 975/1000: NO
BURN [<=130] 141/1000: NO
(10 + 3 + (5-2)*1.5 + (7-5)*1) = 19.5
19.5 DMG
6 EN

Frozone used Hydro Pump
HIT [<=770] 769/1000: YES
CRIT [<=33] 228/1000: NO
(12 + 3 + (3-3)*1.5)*1.5 = 22.5
22.5 DMG
7 EN

Action 3:

Chandelure used Energy ball
CRIT [<=93] 101/1000: NO
SPD DROP [<=130] 135/1000: NO
(8 + (5-2)*1.5 + (7-5)*1)*1.5 = 21.75
21.75 DMG
6 EN

Frozone used Rock Blast
HIT [<=870] 130/1000: YES
CRIT [<=33] 750/1000: NO
CRIT [<=33] 872/1000: NO
CRIT [<=33] 497/1000: NO
CRIT [<=33] 753/1000: NO
CRIT [<=33] 308/1000: NO
(3*5 + (4-3)*1.5)*1.5 = 24.75
24.75 DMG
10 EN

waterwarrior (-AX)
Stealth Rocks
122/300: 41%

Frozone (M)
@
King's Rock
HP: 12
EN: 73
Spe: 70
4 / 6 / 3 / 2
SC 3 / WC 5
Skill Link

VS.

Subway Boss Ingo (OXA)
122/300: 41%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 43
EN: 73
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

waterwarrior issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
Ooooooooof course the first Rock Blast missed -.-
Fuck everything.

Endure -> Brine -> Brine
If Endure, change that action to Toxic and push back. Only activate once.
If successful P/E move A2 or A3, change that action to Spikes
 
waterwarrior (-AX)
Stealth Rocks
122/300: 41%

Frozone (M)
@
King's Rock
HP: 12
EN: 73
Spe: 70
4 / 6 / 3 / 2
SC 3 / WC 5
Skill Link

VS.

Subway Boss Ingo (OXA)
122/300: 41%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 43
EN: 73
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

Action 1:

Frozone used Endure
Frozone braced itself!
15 EN

Chandelure used Fire Spin
HIT [<=880] 874/1000: NO
CRIT [<=93] 79/1000: YES
(4 + 3 + 3 + (5-2)*1.5 + (7-5)*1) = 16.5
Frozone endured the hit!
11 DMG
4 EN

Frozone is hurt by Fire Spin!
2 DMG

Frozone was knocked out!

waterwarrior (-XX)
Stealth Rocks
110/300: 37%

Frozone (M)
@
King's Rock
HP: -1
EN: 58
Spe: 70
4 / 6 / 3 / 2
SC 3 / WC 5
Skill Link

VS.

Subway Boss Ingo (OXA)
122/300: 41%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 43
EN: 69
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

waterwarrior automatically sends out Kippy the Swampert.
Subway Boss Ingo issues actions.
waterwarrior issues actions.
REFEREE

===================


"Moving on.."

Pain Split > Energy Ball > Energy Ball
IF
Protect action 1 THEN Minimize and push actions back
IF Mirror Coat when you would use Energy Ball THEN Energy Ball + Energy Ball
 
waterwarrior (AXX)
Stealth Rocks
110/300: 37%

Kippy (M)
@
Expert Belt
HP: 110
EN: 100
Spe: 60
5 / 3 / 2 / 3
SC 4 / WC 4
Torrent

VS.

Subway Boss Ingo (OXA)
122/300: 41%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 43
EN: 69
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

Kippy is hurt by the Stealth Rocks!
9 DMG

Action 1:

Chandelure used Pain Split
101-(101+43)/2=29~25
Chandelure and Kippy shared their pain!
25 DMG
+25 HP
25.33 EN

Kippy used Substitute
Kippy made a 15 HP substitute!
-15 HP
12 EN

Action 2:

Chandelure used Energy Ball + Energy Ball
CRIT [<=93] 962/1000: NO
(8*2.25 + (5-3)*1.5 + (7-5)*1)*2.25 = 51.75
The substitute broke!
28 EN

Kippy used Mirror Coat
But it failed!
6 EN

Action 3:

Chandelure needs to cool down

Kippy used Earthquake
CRIT [<=33] 696/1000: NO
(10 + 3 + 2 + (5-3)*1.5)*1.5 = 27
27 DMG
6 EN

waterwarrior (AXX)
Stealth Rocks
61/300: 20%

Kippy (M)
@
Expert Belt
HP: 61
EN: 76
Spe: 60
5 / 3 / 2 / 3
SC 4 / WC 4
Torrent

VS.

Subway Boss Ingo (OXA)
120/300: 40%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 41
EN: 16
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

waterwarrior issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
Uuuuuh that didn't go as well as expected. So uuuuh... DIE CHANDELURE DIE (please? Either way, it's not like we have a shot at taking down Haxorus...)

Earthquake -> Waterfall -> Earthquake
If successful P/E move, change that action to Substitute (15 HP) and push back
If Endure, change that action to Toxic and push back
 
waterwarrior (AXX)
Stealth Rocks
61/300: 20%

Kippy (M)
@
Expert Belt
HP: 61
EN: 76
Spe: 60
5 / 3 / 2 / 3
SC 4 / WC 4
Torrent

VS.

Subway Boss Ingo (OXA)
120/300: 40%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 41
EN: 16
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire

Action 1:

Chandelure used Endure
Chandelure braced itself!
15 EN

Kippy used Toxic
HIT [<=870] 817/1000: YES
Chandelure was aflicted with Toxic!
7 EN

Chandelure is hurt by Toxic!
1 DMG

Action 2:

Chandelure absorbed sunlight!

Kippy used Earthquake
CRIT [<=33] 336/1000: NO
(10 + 3 + 2 + (5-3)*1.5)*1.5 = 27
27 DMG
6 EN

Chandlure used SolarBeam
CRIT [<=93] 402/1000: NO
(12 + (5-3)*1.5 + (7-5)*1)*2.25 = 38.25
38.25 DMG
0 EN

Chandelure is hurt by Toxic!
1 DMG

Action 3:

Chandelure absorbed sunlight!

Kippy used Waterfall
CRIT [<=33] 186/1000: NO
(8 + 3 + 2 + 2 + (5-3)*1.5)*1.5 = 27
Chandlure endured the hit!
11 DMG
5 EN

Chandlure used SolarBeam
CRIT [<=93] 864/1000: NO
(12 + (5-3)*1.5 + (7-5)*1)*2.25 = 38.25
38.25 DMG
0 EN

Kippy was knocked out!

Chandelure is hurt by Toxic!
1 DMG

Chandelure was knocked out!

waterwarrior (XXX)
Stealth Rocks
0/300: 0%

Kippy (M)
@
Expert Belt
HP: -16
EN: 58
Spe: 60
5 / 3 / 2 / 3
SC 4 / WC 4
Torrent

VS.

Subway Boss Ingo (OXX)
79/300: 26%

Haxorus (F)
@
Yache Berry (2)
HP: 79
EN: 75
Spe: 97
7 / 3 / 1 / 3
SC 3 / WC 5
Mold Breaker

Chandelure (M)
@
White Herb (3)
HP: 0
EN: 1
Spe: 80
1 / 3 / 7 / 3
SC 2 / WC 3
Flash Fire
Toxic (2 DPA)​

Subway Boss Ingo was victorious!


"You may have been able to make it past my lackeys with pure force but like I warned you it takes a level of finesse to make it by me. Go hone your skills and make your way back here if you can brave it, I will be waiting for you."

Prizes:

Streak: 7
Continuable: NO
waterwarrior
5 CC
Kippy the Swampert: 12 MC, 4 KO
Frozone the Cloyster: 3 MC
Squirts the Blastoise: 3 MC, 1 KO

deadfox081
2+(2+2+2+7) = 15 UC

You may rechallenge the Battle Subway in one week, thankyou for playing
 
Hey, if it worked with fewer moves...

Singles, No streak

Dovahkiin the Weavile: Pressure, Razor Claw
Mr. Freeze the Mamoswine: Thick Fat, Expert Belt
Frozone the Cloyster: Skill Link, King's Rock


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks: (73/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crash Claw
Dig
Facade
Faint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock (7)
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Shadow Ball
Snarl
Surf
Whirlpool

Status:
Agility
Attract
Double Team
Embargo
Endure
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks: (54 total)
Physical:
Avalanche
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Amnesia
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Toxic


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (51 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Signal Beam
Surf
Whirlpool

Status:
Aqua Ring
Double Team
Endure
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Rest
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw

....
Battle 1



Trainer Coleen wants to battle!
Stop right there!


RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 32/50 (Stunfish)
RNG Roll (Ability) [1-3]: 1/3 (Static)

Sorry you'll have to get out of the line.


Stunfisk (F)

Nature: Relaxed
+1 Def, -15% Speed, -10% Evasion

Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Item:
Focus Band

Stats:
HP: 110
Atk: 3
Def+: 4
SpA: 3
SpD: 4
Spe-: 27
SC: 1
WC: 2
BST: 19

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

Pain Split
Sleep Talk
Yawn

Electroweb
Foul Play

Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf