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Hydreigon: Expert Belt
Gengar: Link Cable
Kitsunoh: Expert Belt
Cyclohm: Magnet
Hydreigon* (Tiamat) (F) Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (58 Moves):
Acrobatics
Assurance
Astonish
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Focus Energy(*)
Giga Impact
Head Smash(*)
Headbutt(*)
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Outrage
Payback
Protect
Psych Up
Reflect
Roar(*)
Rock Slide
Scary Face
Slam
Stone Edge
Substitute
Sunny Day
Surf
Tackle(*)
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
U-turn
Work Up
Gengar* (Cyric) (M) Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost). Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks (69 moves):
Attract
Bide
Body Slam
Brick Break
Clear Smog
Confuse Ray(*)
Counter
Curse(*)
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Dynamicpunch
Endure
Energy Ball(*)
Explosion
Fire Punch
Focus Blast
Focus Punch
Frustration
Giga Drain
Haze(*)
Hex
Hidden Power [Fire, 7 BP]
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Knock Off
Lick(*)
Magic Coat
Mean Look(*)
Mimic
Night Shade(*)
Ominous Wind
Pain Split
Payback
Perish Song(*)
Protect
Psych Up
Psychic
Psywave
Rain Dance
Scary Face(*)
Seismic Toss
Shadow Ball(*)
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spite(*)
Substitute
Sucker Punch(*)
Sunny Day
Taunt
Telekinesis
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Venoshock
Will-o-wisp
Zap Cannon
Kitsunoh* (Mask) (M) Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Attacks (62 moves):
Attract
Brick Break
Copycat
Curse(*)
Dig(*)
Double Team
Earthquake
Embargo
Endure
Faint Attack(*)
Fake Out
Featherdance(*)
Foul Play
Giga Impact
Hex
Hone Claws
Ice Fang
Ice Punch
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Leer(*)
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Meteor Mash(*)
Odor Sleuth(*)
Pain Split
Perish Song
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Revenge
Roar
Rock Slide(*)
Safeguard
Scratch(*)
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Snatch
Spite
Substitute
Sunny Day
Superpower
Tackle (*)
Tail Whip
Taunt
Thief
Thunder Fang
Thunderpunch
Torment
Toxic
Trick
U-turn
Will-O-Wisp(*)
Yawn
Cyclohm (Bahamut) (M) Nature: Modest (Attack lowered by *; Special Attack raised by *) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Attacks (23 moves):
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Flamethrower
Growl
Heal Bell
Hurricane
Hydro Pump
Leer
Rain Dance
Signal Beam
Sonicboom
Spark
Tackle
Thunderbolt
Thundershock
Thunder Wave
Twister
Weather Ball
Whirlwind
RNG Roll for Pokemon: 15/40
RNG Roll for Pokemon: 25/40
RNG Roll for Ability: 3/3
RNG Roll for Ability: 3/3
"My team is in the top percentage of teams!"
Palpitoad (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Palpitoad uses Surf
RNG Roll (To-Crit Gengar) (<=625 Yes) 8213/10000 (No)
RNG Roll (To-Crit Hydreigon) (<=625 Yes) 1252/10000 (No)
Damage (Gengar): (10*.75)+3=10.5~11
The Substitute takes the hit for Gengar
The Substitute dissipates
Damage (Hydreigon): ((10*.75)+3+1.5(4-2))/1.5=9
-6 EN
Action 2:
Gengar uses Giga Drain (Palpitoad)
RNG Roll (To-Crit) (<=625 Yes) 7903/10000 (No)
Damage: (8+1.5(5-2)+1(6-5))*2.25=30.375~30
+15 HP (Gengar)
-12 EN
Hydreigon uses Hidden Power (Palpitoad)
RNG Roll (To-Crit) (<=625 Yes) 5284/10000 (No)
Damage: (7+2+1.5(5-2))*2.25=30.375~30
-5 EN
Palpitoad uses Hidden Power (Hydreigon)
RNG Roll (To-Crit) (<=625 Yes) 8894/10000 (No)
Damage: (7+1.5(4-2))*1.5=15
-5 EN
Action 3:
Gengar uses Energy Ball (Palpitoad)
RNG Roll (To-Drop) (<=1000 Yes) 5551/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7363/10000 (No)
Damage: (8+1.5(5-2)+1(6-5))*2.25=30.375~30
-6 EN
Hydreigon uses Dragon Pulse (Palpitoad)
RNG Roll (To-Crit) (<=625 Yes) 6778/10000 (No)
Damage: 9+3+1.5(5-2)=16.5~17
Palpitoad faints
-6 EN
After Round 2:
Palpitoad (F) -7 HP
74 EN
2-/2/4+/2/69
Water Absorb
Rindo Berry
Scraggy (F) -5 HP
81 EN
3/3/1-/4+/48
Shed Skin
Rocky Helmet
---
Hydreigon (F)
59 HP
33 EN
4/3/5/2-/113+
Levitate
Expert Belt
+15% Acc
-1 Atk
Gengar (M)
90 HP
40 EN
2-/2/6*/4*/127+
Levitate
Link Cable
+19% Acc
-1 Atk
----------------------------------------
Battle 6 RNG Adjust: 2%
Psychic Clarice would like to battle!
"I forsee... great tragedy today..."
RNG Roll for Pokemon: 19/40
RNG Roll for Pokemon: 12/40
RNG Roll for Ability: 3/3
RNG Roll for Ability: 1/3
"Hmmm... the hand of the stars does not aid me today..."
Scolipede (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW):
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Gengar uses Hidden Power (Scolipede)
RNG Roll (To-Crit) (<=625 Yes) 3183/10000 (No)
Damage: (7+1.5(5-3)+1(6-5))*1.5=16.5
Scolipede eats its Sitrus Berry
+5 HP (Scolipede)
-5 EN
Hydreigon uses Flamethrower (Scolipede)
RNG Roll (To-Burn) (<=1000 Yes) 4371/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4635/10000 (No)
Damage: (10+2+1.5(5-3))*1.5=22.5
-7 EN
Scolipede uses Pursuit (Gengar)
RNG Roll (To-Crit) (<=625 Yes) 6747/10000 (No)
Damage: (4+1.5(4-2))*1.5=10.5
-5 EN
Audino uses Thunderbolt (Gengar)
RNG Roll (To-Para) (<=1000 Yes) 446/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4700/10000 (No)
Damage: 10+1.5(2-4)=7
Gengar is Paralyzed (15)
-7 EN
After Round 1:
Scolipede (M)
6 HP
85 EN
4+/3/1-/3/112
Quick Feet
Sitrus Berry
Taunted (3A)
Audino (F)
110 HP
86 EN
1-/4+/2/3/50
Healer
Leftovers
Taunted (3A)
---
Hydreigon (F)
85 HP
76 EN
4/3/5/2-/113+
Levitate
Expert Belt
+15% Acc
Gengar (M)
56 HP
77 EN
2-/2/6*/4*/127+
Levitate
Link Cable
+19% Acc
PRZ (10%)
Audino (F)
3 HP
43 EN
1-/4+/2/3/50
Healer
Leftovers
Poison
---
Hydreigon (F)
35 HP
55 EN
4/3/5/2-/113+
Levitate
Expert Belt
+15% Acc
Gengar (M)
56 HP
55 EN
2-/2/6*/4*/127+
Levitate
Link Cable
+19% Acc
PRZ (5%)
Round 1
Hydreigon used Tackle!
RNG Roll(To Crit)(<=625 crit): 2388 No
3 + 2.5 = 5.5 damage
-4 EN
Audino fainted!
zarator wins!
----------------------------------
Battle 7
RNG Adjust: 2%
Ace Trainer Zero wants to battle!
"I'm an ace!"
RNG Roll for Pokemon 1: 36/40
RNG Roll for Pokemon 1: 5/40
"Go Stunfisk and Dewott!"
Stunfisk (F)
Nature: Sassy
+1 SpD, -15% Speed, -10% Evasion
Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Pain Split
Sleep Talk
Yawn
Toxic
Hidden Power Ice 7
Thunderbolt
Earthquake
Dig
Sludge Wave
Sludge Bomb
Sandstorm
Scald
Payback
Stone Edge
Thunder Wave
Rock Slide
Surf
Dewott (M)
Nature: Naughty +1 Atk, -1 SpD
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Hydro Pump
Air Slash
Brine
Screech
Hidden Power Electric 7
Taunt
Ice Beam
Rain Dance
Scald
X-scissor
Work Up
Grass Knot
Waterfall
RNG Rolls For Abilities: 1/3, 2/2
"Use Static and Shell Armor!"
"Stunfisk, use Mud Bomb~Mud Shot~Mud Bomb on Gengar! Dewott partner this with a 3x Hydro Pump on Gengar! If Gengar Protects on any action, Stunfisk, use Hidden Power on Hydreigon, and Dewott use X-Scissor on Hydreigon that turn, and push the other actions back 1 turn!
"Well well young man! So you have come onto this train once more! Let's see how your second challenge proceeds! Speed up the train!"
Durant (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Bug Bite
Crunch
Iron Head
Dig
Entrainment
X-Scissor
Iron Defense
Guillotine
Metal Sound
Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang
Hone Claws
Toxic
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
Galvantula (F)
Nature: Mild
+1 SpA, -1 Def
Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power Ice 7
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Brick Break
Double Team
Flamethrower
Rock Tomb
Facade
Rest
Attract
Round
Charge Beam
Acrobatics
Giga Impact
Flash
Volt Switch
Rock Slide
Dragon Tail
Grass Knot
Swagger
U-turn
Substitute
Flash Cannon
Rock Smash
Cut
Strength
Archeops (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
"Galvantula, my pride: Bug Buzz Hydreigonx3!"
IF Hydreigon uses Protect successfully, THEN use Thunderbolt on Gengar the first time and Thunder the second time.
IF Gengar Disables Bug Buzz, THEN replace remaining actions with Signal Beam Hydreigon unless the conditions for the first substitution are satisfied.
"Let us duke it out Durant! Hone Claws~Bug Bite Hydreigon~X-Scissor Hydreigon!"
IF Hydreigon uses Protect successfully but Gengar does not on A2 or A3, replace the action that turn with Crunch Gengar.
IF Gengar and Hydreigon both successfully Protect on A2 or A3, replace that action with Hone Claws"