Okay, updated! I'll do Shedinja now, since it's the very last Pokemon before this is done. Since I ran out of room in the OP, I have to post these guys here for safe keeping:
Servine (X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!
Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 83
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Round
Energy Ball
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Cut
Pignite (X)
Nature: XXXXXX
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 55
Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Covet
Body Slam
Thrash
Magnitude
Superpower
Curse
Endeavor
Yawn
Sleep Talk
Heavy Slam
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Solarbeam
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-o-wisp
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength
Dewott (X)
Nature: XXXXXX
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 60
Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Copycat
Detect
Air Slash
Assurance
Brine
Night Slash
Trump Card
Screech
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Retaliate
Swords Dance
X-scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Waterfall
Dive
Liepard (X)
Nature: XXXXXX
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 106
Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Pay Day
Foul Play
Faint Attack
Fake Tears
Charm
Encore
Yawn
Covet
Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Giga Impact
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Zebstrika (X)
Nature: XXXXXX
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 116
Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Me First
Take Down
Sand-attack
Double Kick
Screech
Rage
Endure
Double-edge
Shock Wave
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Flame Charge
Rest
Attract
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash
Audino (X)
Nature: XXXXXX
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 110
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 50
Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Amnesia
Bestow
Encore
Heal Bell
Healing Wish
Lucky Chant
Sleep Talk
Sweet Kiss
Wish
Yawn
Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Wild Charge
Surf
Gurdurr (X)
Nature: XXXX
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 40
Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Comet Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Smelting Salt
Wide Guard
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Rock Team
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliation
Stone Edge
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Palpitoad (X)
Nature: XXXXXX
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 69
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse
Toxic
Hail
Hidden Power
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Echoed Voice
Scald
Bulldoze
Swagger
Substitute
Rock Smash
Surf
Throh (X)
Nature: XXXXXX
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 110
Atk: ****
Def: ***
SpA: **
SpD: ***
Spe: 45
Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Sawk (X)
Nature: XXXXXX
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: *****
Def: ***
SpA: **
SpD: ***
Spe: 85
Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Swadloon (X)
Nature: XXXXXX
Type: Bug/Grass
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Clorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 42
Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Agility
Air Slash
Baton Pass
Camouflage
Me First
Mind Reader
Razor Wind
Screech
Silver Wind
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Payback
Flash
Struggle Bug
Dream Eater
Grass Knot
Swagger
Substitute
Cut
Whirlipede (X)
Nature: XXXXXX
Type: Bug/Poison
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: ***
Spe: 47
Attacks:
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Pin Missile
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle
Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Payback
Gyro Ball
Struggle Bug
Poison Jab
Swagger
Substitute
Rock Smash
Whimsicott (X)
Nature: XXXXXX
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Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator:
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 116
Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust
Beat Up
Encore
Fake Tears
Grasswhistle
Memento
Natural Gift
Tickle
Switcheroo
Worry Seed
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Giga Impact
Flash
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Trick Room
Lilligant (X)
Nature: XXXXXX
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Type: Grass
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 90
Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore
Bide
Charm
Endure
Grasswhistle
Healing Wish
Ingrain
Natural Gift
Sweet Scent
Worry Seed
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Dream Eater
Grass Knot
Swagger
Substitute
Cut
Krokorok (X)
Nature: XXXXXX
RAWRAWAWR
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 74
Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger
Beat Up
Counter
Double-edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar
Hone Claws
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength
Maractus (X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!
Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****
SpD: ***
Spe: 60
Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm
Bounce
Bullet Seed
Grasswhistle
Leech Seed
Seed Bomb
Spikes
Wood Hammer
Worry Seed
Toxic
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Poison Jab
Grass Knot
Swagger
Substitute
Scraggy (X)
Nature: XXXXXX
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 48
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt
Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength
Yamask (X)
Nature: XXXXXX
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 30
Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind
Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare
Calm Mind
Toxic
Hidden Power
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-o-wisp
Embargo
Payback
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room
Archen (X)
Nature: XXXXXX
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:
HP: 90
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 70
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Cut
Gothorita (X)
Nature: XXXXXX
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 55
Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock
Captivate
Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar
Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Charge Beam
Embargo
Payback
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Duosion (X)
Nature: XXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 100
Atk: **
Def: **
SpA: *****
SpD: **
Spe: 30
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Acid Armor
Astonish
Confuse Ray
Imprison
Night Shade
Secret Power
Trick
Psyshock
Calm Mind
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Embargo
Explosion
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Flash Cannon
Trick Room
Joltik (X)
Nature: XXXXXX
Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 65
Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Volt Switch
Thunder Wave
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut
Klang (X)
Nature: XXXXXX
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Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 50
Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Thunderbolt
Return
Double Team
Sandstorm
Facade
Rest
Round
Charge Beam
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Rock Smash
Eelektrik (X)
Nature: XXXXXX
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Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 40
Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Charge Beam
Acrobatics
Flash
Volt Switch
Thunder Wave
Swagger
U-turn
Substitute
Flash Cannon
Wild Charge
Fraxure (X)
Nature: XXXXXX
Type: Dragon
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 67
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Dragon Pulse
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Rock Tomb
Aerial Ace
Rest
Attract
Round
False Swipe
Fling
Incinerate
Shadow Claw
Giga Impact
Payback
Flash
Swords Dance
X-Scissor
Dragon Tail
Poison Jab
Swagger
Substitute
Cut
Strength
Stunfisk (X)
Nature: XXXXXX
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Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 32
Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Astonish
Curse
Earth Power
Pain Split
Shock Wave
Sleep Talk
Spark
Spite
Yawn
Toxic
Hidden Power
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Payback
Flash
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Surf
Heatmor (X)
Nature: XXXXXX
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Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
White Smoke (DW):
(Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 65
Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Body Slam
Curse
Faint Attack
Heat Wave
Night Slash
Pursuit
Sleep Talk
Sucker Punch
Tickle
Wrap
Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
SolarBeam
Return
Dig
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Will-o-Wisp
Shadow Claw
Giga Impact
Swagger
Substitute
Rock Smash
Cut
Durant (X)
Nature: XXXXXX
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Type: Bug / Steel
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Stats:
HP: 90
Atk: ****
Def: ****
SpA: **
SpD: **
Spe: 109
Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang
Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Dig
Double Team
Sandstorm
Rock Tomb
Dig
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
X-Scissor
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
Zweilous (X)
Nature: XXXXXX
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Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 58
Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Assurance
Astonish
Dark Pulse
Double Hit
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Thunder Wave
Psych Up
Dragon Tail
Work Up
Swagger
Substitute
Rock Smash
Strength
Larvesta (X)
Nature: XXXXXX
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Type: Bug / Fire
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 60
Attacks:
Ember
String Shot
Leech Life
Take Down
Endure
Foresight
Harden
Magnet Rise
Morning Sun
String Shot
Zen Headbutt
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Round
Overheat
Incinerate
Will-o-Wisp
Acrobatics
Struggle Bug
Swagger
U-turn
Substitute
Wild Charge
Servine (X)
Nature: XXXXXX
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Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 83
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Round
Energy Ball
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Cut
Pignite (X)
Nature: XXXXXX
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 55
Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Covet
Body Slam
Thrash
Magnitude
Superpower
Curse
Endeavor
Yawn
Sleep Talk
Heavy Slam
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Solarbeam
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-o-wisp
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength
Dewott (X)
Nature: XXXXXX
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 60
Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Copycat
Detect
Air Slash
Assurance
Brine
Night Slash
Trump Card
Screech
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Retaliate
Swords Dance
X-scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Waterfall
Dive
Liepard (X)
Nature: XXXXXX
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 106
Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Pay Day
Foul Play
Faint Attack
Fake Tears
Charm
Encore
Yawn
Covet
Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Giga Impact
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Zebstrika (X)
Nature: XXXXXX
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 116
Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Me First
Take Down
Sand-attack
Double Kick
Screech
Rage
Endure
Double-edge
Shock Wave
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Flame Charge
Rest
Attract
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash
Audino (X)
Nature: XXXXXX
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 110
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 50
Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Amnesia
Bestow
Encore
Heal Bell
Healing Wish
Lucky Chant
Sleep Talk
Sweet Kiss
Wish
Yawn
Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Wild Charge
Surf
Gurdurr (X)
Nature: XXXX
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 40
Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Comet Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch
Reversal
Smelting Salt
Wide Guard
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Rock Team
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliation
Stone Edge
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Palpitoad (X)
Nature: XXXXXX
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 69
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse
Toxic
Hail
Hidden Power
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Echoed Voice
Scald
Bulldoze
Swagger
Substitute
Rock Smash
Surf
Throh (X)
Nature: XXXXXX
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 110
Atk: ****
Def: ***
SpA: **
SpD: ***
Spe: 45
Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Sawk (X)
Nature: XXXXXX
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: *****
Def: ***
SpA: **
SpD: ***
Spe: 85
Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength
Swadloon (X)
Nature: XXXXXX
Type: Bug/Grass
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Clorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 42
Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Agility
Air Slash
Baton Pass
Camouflage
Me First
Mind Reader
Razor Wind
Screech
Silver Wind
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Payback
Flash
Struggle Bug
Dream Eater
Grass Knot
Swagger
Substitute
Cut
Whirlipede (X)
Nature: XXXXXX
Type: Bug/Poison
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: ***
Spe: 47
Attacks:
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Pin Missile
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle
Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Payback
Gyro Ball
Struggle Bug
Poison Jab
Swagger
Substitute
Rock Smash
Whimsicott (X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!
Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator:
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 116
Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust
Beat Up
Encore
Fake Tears
Grasswhistle
Memento
Natural Gift
Tickle
Switcheroo
Worry Seed
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Giga Impact
Flash
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Trick Room
Lilligant (X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!
Type: Grass
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 90
Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore
Bide
Charm
Endure
Grasswhistle
Healing Wish
Ingrain
Natural Gift
Sweet Scent
Worry Seed
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Dream Eater
Grass Knot
Swagger
Substitute
Cut
Krokorok (X)
Nature: XXXXXX
RAWRAWAWR
Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 74
Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger
Beat Up
Counter
Double-edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar
Hone Claws
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength
Maractus (X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!
Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****
SpD: ***
Spe: 60
Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm
Bounce
Bullet Seed
Grasswhistle
Leech Seed
Seed Bomb
Spikes
Wood Hammer
Worry Seed
Toxic
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Poison Jab
Grass Knot
Swagger
Substitute
Scraggy (X)
Nature: XXXXXX
Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 48
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt
Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength
Yamask (X)
Nature: XXXXXX
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 30
Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind
Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare
Calm Mind
Toxic
Hidden Power
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-o-wisp
Embargo
Payback
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room
Archen (X)
Nature: XXXXXX
Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:
HP: 90
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 70
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Cut
Gothorita (X)
Nature: XXXXXX
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 55
Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock
Captivate
Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar
Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Charge Beam
Embargo
Payback
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Duosion (X)
Nature: XXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 100
Atk: **
Def: **
SpA: *****
SpD: **
Spe: 30
Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock
Acid Armor
Astonish
Confuse Ray
Imprison
Night Shade
Secret Power
Trick
Psyshock
Calm Mind
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Embargo
Explosion
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Flash Cannon
Trick Room
Joltik (X)
Nature: XXXXXX
Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 65
Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Volt Switch
Thunder Wave
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut
Klang (X)
Nature: XXXXXX
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Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 50
Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Thunderbolt
Return
Double Team
Sandstorm
Facade
Rest
Round
Charge Beam
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Rock Smash
Eelektrik (X)
Nature: XXXXXX
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Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 40
Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Charge Beam
Acrobatics
Flash
Volt Switch
Thunder Wave
Swagger
U-turn
Substitute
Flash Cannon
Wild Charge
Fraxure (X)
Nature: XXXXXX
Type: Dragon
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 67
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Dragon Pulse
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal
Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Rock Tomb
Aerial Ace
Rest
Attract
Round
False Swipe
Fling
Incinerate
Shadow Claw
Giga Impact
Payback
Flash
Swords Dance
X-Scissor
Dragon Tail
Poison Jab
Swagger
Substitute
Cut
Strength
Stunfisk (X)
Nature: XXXXXX
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Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 32
Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Astonish
Curse
Earth Power
Pain Split
Shock Wave
Sleep Talk
Spark
Spite
Yawn
Toxic
Hidden Power
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Payback
Flash
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Surf
Heatmor (X)
Nature: XXXXXX
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Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
White Smoke (DW):
(Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Stats:
HP: 100
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 65
Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes
Body Slam
Curse
Faint Attack
Heat Wave
Night Slash
Pursuit
Sleep Talk
Sucker Punch
Tickle
Wrap
Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
SolarBeam
Return
Dig
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Will-o-Wisp
Shadow Claw
Giga Impact
Swagger
Substitute
Rock Smash
Cut
Durant (X)
Nature: XXXXXX
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Type: Bug / Steel
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.
Stats:
HP: 90
Atk: ****
Def: ****
SpA: **
SpD: **
Spe: 109
Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw
Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang
Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Dig
Double Team
Sandstorm
Rock Tomb
Dig
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
X-Scissor
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength
Zweilous (X)
Nature: XXXXXX
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Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 58
Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Assurance
Astonish
Dark Pulse
Double Hit
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Thunder Wave
Psych Up
Dragon Tail
Work Up
Swagger
Substitute
Rock Smash
Strength
Larvesta (X)
Nature: XXXXXX
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Type: Bug / Fire
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 60
Attacks:
Ember
String Shot
Leech Life
Take Down
Endure
Foresight
Harden
Magnet Rise
Morning Sun
String Shot
Zen Headbutt
Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Round
Overheat
Incinerate
Will-o-Wisp
Acrobatics
Struggle Bug
Swagger
U-turn
Substitute
Wild Charge