Battle Subway - Preparations

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Okay, updated! I'll do Shedinja now, since it's the very last Pokemon before this is done. Since I ran out of room in the OP, I have to post these guys here for safe keeping:


Servine (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 83

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Round
Energy Ball
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Cut


Pignite (X)

Nature: XXXXXX

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 55

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down

Covet
Body Slam
Thrash
Magnitude
Superpower
Curse
Endeavor
Yawn
Sleep Talk
Heavy Slam

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Solarbeam
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-o-wisp
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Dewott (X)

Nature: XXXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor (DW):
(Innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 60

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Copycat
Detect
Air Slash
Assurance
Brine
Night Slash
Trump Card
Screech

Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Retaliate
Swords Dance
X-scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Waterfall
Dive


Liepard (X)

Nature: XXXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 106

Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Pay Day
Foul Play
Faint Attack
Fake Tears
Charm
Encore
Yawn
Covet

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Giga Impact
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut


Zebstrika (X)

Nature: XXXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: ****
Def: ***
SpA: ***
SpD: ***
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Me First
Take Down
Sand-attack
Double Kick
Screech
Rage
Endure
Double-edge
Shock Wave

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Flame Charge
Rest
Attract
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash


Audino (X)

Nature: XXXXXX

Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 110
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 50

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment

Amnesia
Bestow
Encore
Heal Bell
Healing Wish
Lucky Chant
Sleep Talk
Sweet Kiss
Wish
Yawn

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Incinerate
Retaliate
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Wild Charge
Surf


Gurdurr (X)

Nature: XXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 40

Attacks

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Comet Punch
Counter
Detect
Drain Punch
Endure
Force Palm
Foresight
Mach Punch

Reversal
Smelting Salt
Wide Guard

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Rock Team
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliation
Stone Edge
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Palpitoad (X)

Nature: XXXXXX

Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 69

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar

Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse

Toxic
Hail
Hidden Power
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Echoed Voice
Scald
Bulldoze
Swagger
Substitute
Rock Smash
Surf


Throh (X)

Nature: XXXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: ****
Def: ***
SpA: **
SpD: ***
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Sawk (X)

Nature: XXXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: *****
Def: ***
SpA: **
SpD: ***
Spe: 85

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Swadloon (X)

Nature: XXXXXX

Type: Bug/Grass
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Clorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Overcoat (DW):
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 42

Attacks:
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug

Agility
Air Slash
Baton Pass
Camouflage
Me First
Mind Reader
Razor Wind
Screech
Silver Wind

Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Payback
Flash
Struggle Bug
Dream Eater
Grass Knot
Swagger
Substitute
Cut


Whirlipede (X)

Nature: XXXXXX

Type: Bug/Poison
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: ***
Spe: 47

Attacks:
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite

Pin Missile
Rock Climb
Spikes
Take Down
Toxic Spikes
Twineedle

Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Payback
Gyro Ball
Struggle Bug
Poison Jab
Swagger
Substitute
Rock Smash


Whimsicott (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Infiltrator:
(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 116

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust

Beat Up
Encore
Fake Tears
Grasswhistle
Memento
Natural Gift
Tickle
Switcheroo
Worry Seed

Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Giga Impact
Flash
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Trick Room


Lilligant (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo:
(Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 90

Attacks:
Growth
Leech Seed
Mega Drain
Synthesis
Teeter Dance
Absorb
Sleep Powder
Magical Leaf
Stun Spore

Bide
Charm
Endure
Grasswhistle
Healing Wish
Ingrain
Natural Gift
Sweet Scent
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Dream Eater
Grass Knot
Swagger
Substitute
Cut


Krokorok (X)

Nature: XXXXXX
RAWRAWAWR

Type: Ground
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 74

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Double-edge
Fire Fang
Focus Energy
Mean Look
Pursuit
Rock Climb
Thunder Fang
Uproar

Hone Claws
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Stone Edge
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Maractus (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Grass
Grass STAB; immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****
SpD: ***
Spe: 60

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Bounce
Bullet Seed
Grasswhistle
Leech Seed
Seed Bomb
Spikes
Wood Hammer
Worry Seed

Toxic
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Poison Jab
Grass Knot
Swagger
Substitute


Scraggy (X)


Nature: XXXXXX

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Stats:
HP: 90
Atk: ***
Def: ***
SpA: **
SpD: ***
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Incinerate
Payback
Retaliate
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength


Yamask (X)

Nature: XXXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 30

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Toxic
Hidden Power
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-o-wisp
Embargo
Payback
Flash
Psych Up
Dream Eater
Swagger
Substitute
Trick Room


Archen (X)

Nature: XXXXXX

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Stats:
HP: 90
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 70

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Taunt
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Round
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Pluck
U-Turn
Substitute
Rock Smash
Cut


Gothorita (X)

Nature: XXXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 55

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Captivate
Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Charge Beam
Embargo
Payback
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Duosion (X)
Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:
HP: 100
Atk: **
Def: **
SpA: *****
SpD: **
Spe: 30

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power
Light Screen
Charm
Recover
Psyshock

Acid Armor
Astonish
Confuse Ray
Imprison
Night Shade
Secret Power
Trick

Psyshock
Calm Mind
Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Embargo
Explosion
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Flash Cannon
Trick Room


Joltik (X)

Nature: XXXXXX

Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 65

Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Cross Poison
Disable
Faint Attack
Pin Missile
Poison Sting
Pursuit
Rock Climb

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Return
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Volt Switch
Thunder Wave
Struggle Bug
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge
Cut


Klang (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:
HP: 90
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 50

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Thunderbolt
Return
Double Team
Sandstorm
Facade
Rest
Round
Charge Beam
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Rock Smash


Eelektrik (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 40

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Charge Beam
Acrobatics
Flash
Volt Switch
Thunder Wave
Swagger
U-turn
Substitute
Flash Cannon
Wild Charge


Fraxure (X)

Nature: XXXXXX

Type: Dragon
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: **
SpD: **
Spe: 67

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Dragon Pulse
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Dig
Double Team
Rock Tomb
Aerial Ace
Rest
Attract
Round
False Swipe
Fling
Incinerate
Shadow Claw
Giga Impact
Payback
Flash
Swords Dance
X-Scissor
Dragon Tail
Poison Jab
Swagger
Substitute
Cut
Strength


Stunfisk (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Electric / Ground
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.

Sand Veil (DW):
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 32

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge

Astonish
Curse
Earth Power
Pain Split
Shock Wave
Sleep Talk
Spark
Spite
Yawn

Toxic
Hidden Power
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Payback
Flash
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Surf


Heatmor (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Gluttony:
(Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

White Smoke (DW):
(Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)

Stats:
HP: 100
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 65

Attacks:
Incinerate
Lick
Odor Sleuth
Bind
Fury Swipes

Body Slam
Curse
Faint Attack
Heat Wave
Night Slash
Pursuit
Sleep Talk
Sucker Punch
Tickle
Wrap

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
SolarBeam
Return
Dig
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Will-o-Wisp
Shadow Claw
Giga Impact
Swagger
Substitute
Rock Smash
Cut


Durant (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Steel
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Truant (DW):
(Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: ****
Def: ****
SpA: **
SpD: **
Spe: 109

Attacks:
Vicegrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw

Baton Pass
Faint Attack
Endure
Rock Slide
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Dig
Double Team
Sandstorm
Rock Tomb
Dig
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
X-Scissor
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength


Zweilous (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 58

Attacks:
Tackle
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Assurance
Astonish
Dark Pulse
Double Hit
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Return
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Thunder Wave
Psych Up
Dragon Tail
Work Up
Swagger
Substitute
Rock Smash
Strength


Larvesta (X)

Nature: XXXXXX
LEAVE THIS SECTION BLANK!

Type: Bug / Fire
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 60

Attacks:
Ember
String Shot
Leech Life
Take Down

Endure
Foresight
Harden
Magnet Rise
Morning Sun
String Shot
Zen Headbutt

Calm Mind
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Psychic
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Round
Overheat
Incinerate
Will-o-Wisp
Acrobatics
Struggle Bug
Swagger
U-turn
Substitute
Wild Charge
 
More work! This time it's the last bit that I'll ever need, for the 17+ Pokemon!

Articuno (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Ice / Flying
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Snow Cloak (DW):
(Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 5
Spe: 85

Attacks:
Gust
Powder Snow
Mist
Ice Shard
Mind Reader
AncientPower
Peck
Agility
Ice Beam
Blizzard
Reflect
Roost
Tailwind
Sheer Cold
Hail

Air Cutter
Double-Edge
Endure
Icy Wind
Mimic
Mud-Slap
Ominous Wind
Signal Beam
Sky Attack
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Twister

Water Pulse
Curse
Roar
Razor Wind
Whirlwind
Toxic
Take Down
Double-Edge
BubbleBeam
Water Gun
Rock Smash
Hail
Hidden Power
Sunny Day
Snore
Ice Beam
Blizzard
Hyper Beam
Rage
Mimic
Icy Wind
Protect
Rain Dance
Endure
Frustration
Return
Mud-Slap
Double Team
Swagger
Sleep Talk
Reflect
Bide
Sandstorm
Aerial Ace
Facade
Secret Power
Swift
Detect
Sky Attack
Rest
Round
Sky Drop
Steel Wind
Roost
Endure
Giga Impact
Frost Breath
Avalanche
Sleep Talk
Natural Gift
Swagger
Pluck
U-turn
Substitute
Rock Smash
Fly
Defog


Zapdos (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Lightningrod (DW):
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 100

Attacks:
Peck
ThunderShock
Thunder Wave
Agility
Detect
Pluck
AncientPower
Charge
Discharge
Roost
Drill Peck
Thunder
Light Screen
Rain Dance

Air Cutter
AncientPower
Double-Edge
Endure
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Signal Beam
Sky Attack
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Thunder Wave
Thunderbolt
Twister

Curse
Roar
Razor Wind
Whirlwind
Toxic
Take Down
Double-Edge
Zap Cannon
Rock Smash
Hidden Power
Sunny Day
Snore
Hyper Beam
Rage
Light Screen
Protect
Rain Dance
Endure
Frustration
Thunderbolt
Thunder
Mimic
Return
Mud-Slap
Double Team
Shock Wave
Swagger
Sleep Talk
Sandstorm
Aerial Ace
Facade
Secret Power
Reflect
Bide
Swift
Detect
Sky Attack
Rest
Round
Steel Wind
Roost
Charge Beam
Sky Drop
Endure
Giga Impact
Flash
Volt Switch
Thunder Wave
Sleep Talk
Natural Gift
Swagger
Pluck
U-turn
Substitute
Wild Charge
Fly
Defog


Moltres (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Fire / Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Flame Body (DW):
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 90

Attacks:
Wing Attack
Ember
Peck
Fire Spin
Leer
Agility
Endure
AncientPower
Flamethrower
Safeguard
Air Slash
Roost
Heat Wave
SolarBeam
Sky Attack
Sunny Day

Air Cutter
AncientPower
Double-Edge
Endure
Flamethrower
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Sky Attack
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Twister

Curse
Roar
Razor Wind
Whirlwind
Toxic
Take Down
Double-Edge
Rock Smash
Hidden Power
Sunny Day
Snore
Hyper Beam
Rage
Mimic
Protect
Rain Dance
Safeguard
Endure
Frustration
SolarBeam
Return
Mud-Slap
Double Team
Flamethrower
Swagger
Sleep Talk
Sandstorm
Reflect
Bide
Fire Blast
Aerial Ace
Facade
Flame Charge
Secret Power
Swift
Detect
Sky Attack
Rest
Round
Steel Wing
Overheat
Sky Drop
Incinerate
Roost
Endure
Will-O-Wisp
Giga Impact
Sleep Talk
Natural Gift
Swagger
Pluck
U-turn
Substitute
Fly
Defog


Dragonite (X)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale (DW):
(Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 4
Spe: 80

Attacks:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wind Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Dragon Dance
Dragon Pulse
Dragon Rush
DragonBreath
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Air Cutter
Aqua Tail
Body Slam
Dive
Double-Edge
Draco Meteor
DynamicPunch
Endure
Fire Punch
Flamethrower
Fury Cutter
Headbutt
Heat Wave
Ice Beam
Ice Punch
Icy Wind
Iron Head
Mimic
Mud-Slap
Ominous Wind
Outrage
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Thunder Wave
ThunderPunch
Thunderbolt
Twister

Razor Wind
Hone Claws
Focus Punch
Dragon Claw
water Pulse
Roar
DynamicPunch
Headbutt
Curse
Toxic
Hail
Zap Cannon
Rock Smash
Hidden Power
Snore
Sunny Day
Horn Drill
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Rage
Dragon Rage
Light Screen
Icy Wind
Protect
Rain Dance
Safeguard
Endure
Frustration
Iron Tail
DragonBreath
Thunderbolt
Thunder
Mimic
Earthquake
Return
Brick Break
Mud-Slap
Double Team
Shock Wave
Flamethrower
Ice Punch
Swagger
Sleep Talk
Sandstorm
Reflect
Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Swift
ThunderPunch
Detect
Skull Bash
Rest
Attract
Round
Steel Wind
Roost
Focus Blast
Fling
Sky Drop
Incinerate
Endure
Dragon Pulse
Giga Impact
Stone Edge
Fire Punch
Fury Cutter
Thunder Wave
Bulldoze
Captivate
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Fly
Surf
Strength
Waterfall
Whirlpool
Defog
Dive


Raikou (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Volt Absorb (DW):
(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4
Spe: 115

Attacks:
Bite
Leer
ThunderShock
Roar
Quick Attack
Spark
Reflect
Crunch
Thunder Fang
Discharge
Extrasensory
Rain Dance
Thunder
Calm Mind
Thunder

Body Slam
Double-Edge
Endure
Headbutt
Iron Head
Magnet Rise
Mimic
Mud-Slap
Psych Up
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt

Aura Sphere
Weather Ball
Zap Cannon
ExtremeSpeed

Calm Mind
Headbutt
Curse
Roar
Toxic
Zap Cannon
Rock Smash
Psych Up
Hidden Power
Sunny Day
Snore
Hyper Beam
Light Screen
Protect
Rain Dance
Endure
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Dig
Mud-Slap
Shadow Ball
Double Team
Swagger
Sleep Talk
Reflect
Shock Wave
Sandstorm
Facade
Secret Power
Swift
Detect
Rest
Round
Charge Beam
Quash
Endure
Giga Impact
Flash
Volt Switch
Thunder Wave
Psych Up
Sleep Talk
Natural Gift
Bulldoze
Swagger
Substitute
Wild Charge
Rock Smash
Snarl
Cut
Strength
Rock Climb


Entei (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Flash Fire (DW):
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 110
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 100

Attacks:
Bite
Leer
Ember
Roar
Fire Spin
Stomp
Flamethrower
Swagger
Fire Fang
Lava Plume
Extrasensory
Fire Blast
Calm Mind
Eruption

Body Slam
Double-Edge
Endure
Flamethrower
Headbutt
Heat Wave
Iron Head
Mimic
Mud-Slap
Psych Up
Sleep Talk
Snore
Substitute
Swagger
Swift

Flare Blitz
Howl
Crush Claw
ExtremeSpeed

Calm Mind
Headbutt
Curse
Roar
Toxic
Rock Smash
Psych Up
Hidden Power
Sunny Day
Snore
Hyper Beam
Protect
Rain Dance
Endure
Frustration
SolarBeam
Iron Tail
Return
Dig
Mud-Slap
Shadow Ball
Double Team
Swagger
Sleep Talk
Reflect
Flamethrower
Sandstorm
Fire Blast
Facade
Flame Charge
Secret Power
Swift
Detect
Rest
Round
Overheat
Incinerate
Quash
Endure
Will-O-Wisp
Giga Impact
Flash
Stone Edge
Psych Up
Sleep Talk
Natural Gift
Bulldoze
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength
Flash
Rock Climb


Suicune (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 4
Spe: 85

Attacks:
Bite
Leer
Water Gun
Roar
BubbleBeam
Rain Dance
Gust
Aurora Beam
Mist
Mirror Coat
Ice Fang
Tailwind
Extrasensory
Hydro Pump
Calm Mind
Blizzard

Body Slam
Dive
Double-Edge
Endure
Headbutt
Ice Beam
Icy Wind
Iron Head
Mimic
Mud-Slap
Ominous Wind
Psych Up
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind

Sheer Cold
Air Slash
Aqua Ring
ExtremeSpeed

Water Pulse
Calm Mind
Headbutt
Curse
Roar
Toxic
Rock Smash
Psych Up
Hail
Hidden Power
Sunny Day
Ice Beam
Snore
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Endure
Frustration
Iron Tail
Return
Dig
Mud-Slap
Shadow Ball
Double Team
Swagger
Sleep Talk
Reflect
Sandstorm
Facade
Secret Power
Swift
Detect
Rest
Brine
Endure
Round
Scald
Quash
Giga Impact
Avalanche
Psych Up
Sleep Talk
Natural Gift
Bulldoze
Swagger
Substitute
Snarl
Cut
Surf
Waterfall
Whirlpool
Rock Climb
Dive


Tyranitar (X)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Rock / Dark
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream:
(Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 61

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam
Giga Impact

AncientPower
Assurance
Curse
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Iron Tail
Outrage
Pursuit
Stealth Rock
Stomp

AncientPower
Aqua Tail
Block
Body Slam
Counter
Double-Edge
DynamicPunch
Earth Power
Endure
Fire Punch
Flamethrower
Fury Cutter
Headbutt
Ice Beam
Ice Punch
Iron Head
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Rock Slide
Seismic Toss
Sleep Talk
Snore
Spite
Substitute
Swagger
Thunder Wave
ThunderPunch
Thunderbolt
Uproar
Iron Defense

Hone Claws
Focus Punch
Dragon Claw
Water Pulse
DynamicPunch
Headbutt
Curse
Roar
Toxic
Rock Smash
Hidden Power
Sunny Day
Snore
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Endure
Frustration
Smack Down
Iron Tail
Thunderbolt
Thunder
DragonBreath
Earthquake
Return
Dig
Brick Break
Mud-Slap
Double Team
Shock Wave
Flamethrower
Swagger
Sleep Talk
Sandstorm
Fire Blast
Detect
Rock Tomb
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Fire Punch
Focus Blast
Fling
Incinerate
Endure
Dragon Pulse
Shadow Claw
Payback
Retaliate
Fury Cutter
Giga Impact
Rock Polish
Stone Edge
Avalanche
Thunder Wave
Bulldoze
Stealth Rock
Captivate
Dark Pulse
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Snarl
Nightmare
Cut
Surf
Strength
Whirlpool
Rock Climb


Salamence (X)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate:
(Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie (DW):
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 100

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
DragonBreath
Zen Headbutt
Scary Face
Fly
Crunch
Dragon Claw
Double-Edge
Dragon Tail

Defense Curl
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Endure
Fire Fang
Hydro Pump
Shadow Claw
Thrash
Twister

Air Cutter
Aqua Tail
Body Slam
Defense Curl
Double-Edge
Draco Meteor
Endure
Fury Cutter
Headbutt
Heat Wave
Mimic
Mud-Slap
Ominous Wind
Outrage
Rock Slide
Rollout
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Twister
Zen Headbutt
Iron Defense

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Incinerate
Steel Wing
Roost
Endure
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Cut
Fly
Strength
Defog


Metagross (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Steel / Psychic
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 70

Attacks:
Magnet Rise
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Bullet Punch
Psychic
Iron Defense
Agility
Hammer Arm
Meteor Mash
Zen Headbutt
Hyper Beam

Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Endure
Explosion
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Psych Up
Rock Slide
Rollout
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
ThunderPunch
Trick
Zen Headbutt

Hone Claws
Psyshock
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Endure
Round
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength


Regirock (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Sturdy (DW):
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: 4
Def: 8
SpA: 2
SpD: 4
Spe: 50

Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
AncientPower
Iron Defense
Zap Cannon
Charge Beam
Lock-On
Zap Cannon
Stone Edge
Hammer Arm
Hyper Beam

AncientPower
Block
Body Slam
Counter
Defense Curl
Double-Edge
DynamicPunch
Earth Power
Endure
Explosion
Fire Punch
Gravity
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Mimic
Mud-Slap
Psych Up
Rock Slide
Rollout
Seismic Toss
Sleep Talk
Snore
Substitute
Superpower
Swagger
Thunder Wave
ThunderPunch

Focus Punch
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Shock Wave
Sandstorm
Rock Tomb
Facade
Secret Power
Rest
Round
Focus Blast
Fling
Charge Beam
Endure
Drain Punch
Explosion
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Strength
Rock Climb


Regice (—)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ice Body (DW):
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 2
Def: 4
SpA: 4
SpD: 8
Spe: 50

Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
AncientPower
Amnesia
Zap Cannon
Charge Beam
Lock-On
Ice Beam
Hammer Arm
Hyper Beam

AncientPower
Block
Body Slam
Counter
Defense Curl
Double-Edge
DynamicPunch
Endure
Explosion
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Head
Mega Kick
Mega Punch
Mimic
Mud-Slap
Psych Up
Rock Slide
Rollout
Seismic Toss
Signal Beam
Sleep Talk
Snore
Substitute
Superpower
Swagger
Thunder Wave
ThunderPunch

Focus Punch
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Earthquake
Return
Brick Break
Double Team
Shock Wave
Rock Tomb
Facade
Secret Power
Rest
Round
Focus Blast
Fling
Charge Beam
Endure
Explosion
Giga Impact
Rock Polish
Avalanche
Thunder Wave
Psych Up
Bulldoze
Frost Breath
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Latias (F)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Dragon / Psychic
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 110

Attacks:
Psywave
Wish
Helping Hand
Safeguard
DragonBreath
Water Sport
Refresh
Mist Ball
Zen Headbutt
Psychic
Recover
Psycho Shift
Charm
Healing Wish
Heal Pulse
Reflect Type
Guard Split
Dragon Pulse

Body Slam
Dive
Double-Edge
Draco Meteor
Dream Eater
Endure
Fury Cutter
Helping Hand
Icy Wind
Last Resort
Magic Coat
Mimic
Mud-Slap
Outrage
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Swift
Tailwind
Thunder Wave
Trick
Twister
Zen Headbutt

Hone Claws
Dragon Claw
Psyshock
Water Pulse
Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Shock Wave
Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Steel Wing
Roost
Energy Ball
Charge Beam
Endure
Dragon Pulse
Shadow Claw
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Cut
Fly
Surf
Waterfall
Whirlpool
Defog
Dive


Latios (M)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Dragon / Psychic
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 110

Attacks:
Psywave
Wish
Helping Hand
Safeguard
DragonBreath
Water Sport
Refresh
Mist Ball
Zen Headbutt
Psychic
Recover
Psycho Shift
Charm
Healing Wish
Heal Pulse
Reflect Type
Guard Split
Dragon Pulse

Body Slam
Dive
Double-Edge
Draco Meteor
Dream Eater
Endure
Fury Cutter
Helping Hand
Icy Wind
Last Resort
Magic Coat
Mimic
Mud-Slap
Outrage
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Swift
Tailwind
Thunder Wave
Trick
Twister
Zen Headbutt

Hone Claws
Dragon Claw
Psyshock
Water Pulse
Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Shock Wave
Sandstorm
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
Steel Wind
Roost
Energy Ball
Charge Beam
Endure
Dragon Pulse
Shadow Claw
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Cut
Fly
Surf
Waterfall
Whirlpool
Defog
Dive


Garchomp (M)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Dragon / Ground
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW):
(Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 102

Attacks:
Fire Fang
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dragon Claw
Dig
Crunch
Dragon Rush

Body Slam
Double-Edge
DragonBreath
Iron Head
Iron Tail
Metal Claw
Mud Shot
Outrage
Rock Climb
Sand Tomb
Scary Face
Thrash
Twister

Aqua Tail
Draco Meteor
Earth Power
Fury Cutter
Headbutt
Iron Head
Mud-Slap
Outrage
Snore
Swift
Twister

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Attract
Round
False Swipe
Fling
Incinerate
Endure
Dragon Pulse
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Stealth Rock
Captivate
Rock Slide
Dragon Tail
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Whirlpool
Rock Climb


Uxie (—)

Nature: XXXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 5
Spe: 95

Attacks:
Rest
Confusion
Imprison
Endure
Swift
Yawn
Future Sight
Amnesia
Extrasensory
Flail
Natural Gift
Memento

Fire Punch
Headbutt
Heal Bell
Helping Hand
Ice Punch
Knock Off
Magic Coat
Mud-Slap
Role Play
Signal Beam
Snore
ThunderPunch
Trick
Zen Headbutt

Psyshock
Water Pulse
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Giga Drain
Safeguard
Frustration
SolarBeam
Iron Tail
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Shock Wave
Sandstorm
Facade
Secret Power
Rest
Round
Skill Swap
Energy Ball
Fling
Charge Beam
Acrobatics
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Stealth Rock
Psych Up
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
U-turn
Substitute
Trick Room


Azelf (—)

Nature: XXXXXXX
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Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 115

Attacks:
Rest
Confusion
Imprison
Detect
Swift
Uproar
Future Sight
Nasty Plot
Extrasensory
Last Resort
Natural Gift
Explosion

Fire Punch
Headbutt
Helping Hand
Ice Punch
Knock Off
Last Resort
Magic Coat
Mud-Slap
Role Play
Signal Beam
Snore
Swift
ThunderPunch
Trick
Uproar
Zen Headbutt

Psyshock
Water Pulse
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Torment
Facade
Secret Power
Rest
Round
Skill Swap
Energy Ball
Fling
Charge Beam
Acrobatics
Endure
Giga Impact
Flash
Thunder Wave
Stealth Rock
Psych Up
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
U-turn
Substitute
Trick Room


Heatran (F)

Nature: XXXXXXX
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Type: Fire / Steel
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5
SpD: 4
Spe: 77

Attacks:
AncientPower
Leer
Fire Fang
Metal Sound
Crunch
Scary Face
Lava Plume
Fire Spin
Iron Head
Earth Power
Heat Wave
Stone Edge
Magma Storm

AncientPower
Bug Bite
Earth Power
Headbutt
Heat Wave
Iron Defense
Iron Head
Mud-Slap
Snore
Uproar

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Flame Charge
Secret Power
Rest
Attract
Round
Overheat
Incinerate
Endure
Dragon Pulse
Will-O-Wisp
Explosion
Payback
Giga Impact
Stone Edge
Bulldoze
Stealth Rock
Captivate
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Cresselia (F)

Nature: XXXXXXX
LEAVE THIS EMPTY

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 120
Atk: 3
Def: 5
SpA: 3
SpD: 5
Spe: 85

Attacks:
Confusion
Double team
Safeguard
Mist
Aurora Beam
Future Sight
Slash
Moonlight
Psycho Cut
Psycho Shift
Lunar Dance
Psychic

Fury Cutter
Gravity
Helping Hand
Icy Wind
Magic Coat
Mud-Slap
Role Play
Signal Beam
Snore
Swift
Trick
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Reflect
Facade
Secret Power
Rest
Attract
Round
Skill Swap
Energy Ball
Charge Beam
Endure
Recycle
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Hydreigon (F)

Nature: XXXXXXX
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Type: Dark / Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 98

Attacks:
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage
Double Hit
Tackle

Assurance
Astonish
Dark Pulse
Double Hit
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Draco Meteor

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Reflect
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Giga Impact
Stone Edge
Thunder Wave
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Work Up
Swagger
U-turn
Substitute
Flash Cannon
Rock Smash
Fly
Surf
Strength


Terrakion (—)

Nature: XXXXXXX
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Type: Rock / Fighting
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3
Spe: 108

Attacks:
Quick Attack
Leer
Double Kick
Smack Down
Take Down
Helping Hand
Retaliate
Rock Slide
Sacred Sword
Swords Dance
Quick Guard
Work Up
Stone Edge
Close Combat

Calm Mind
Roar
Toxic
Hidden Power
Taunt
Hyper Beam
Protect
Safeguard
Frustration
Smack Down
Earthquake
Return
Double Team
Reflect
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Round
Focus Blast
False Swipe
Retaliate
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Psych Up
Bulldoze
Rock Slide
X-Scissor
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Virizion (—)

Nature: XXXXXXX
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Type: Grass / Fighting
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Justified:
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 5
Spe: 108

Attacks:
Quick Attack
Leer
Double Kick
Magical Leaf
Take Down
Helping Hand
Retaliate
Giga Drain
Sacred Sword
Swords Dance
Quick Guard
Work Up
Leaf Blade
Close Combat

Calm Mind
Roar
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Facade
Rest
Round
Focus Blast
Energy Ball
False Swipe
Retaliate
Giga Impact
Flash
Stone Edge
Swords Dance
Psych Up
X-Scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Tornadus (M)

Nature: XXXXXXX
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Type: Flying
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Defiant (DW):
(Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 111

Attacks:
Uproar
Astonish
Gust
Swagger
Bite
Revenge
Air Cutter
Extrasensory
Agility
Air Slash
Crunch
Tailwind
Rain Dance
Hurricane
Dark Pulse
Hammer Arm
Thrash

Toxic
Bulk Up
Hidden Power
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Psychic
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Sky Drop
Incinerate
Acrobatics
Embargo
Payback
Giga Impact
Grass Knot
Swagger
Substitute
Rock Smash
Fly
Strength


Thundurus (M)

Nature: XXXXXXX
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Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Prankster:
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Defiant (DW):
(Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 111

Attacks:
Uproar
Astonish
ThunderShock
Swagger
Bite
Revenge
Shock Wave
Heal Block
Agility
Discharge
Crunch
Charge
Nasty Plot
Thunder
Dark Pulse
Hammer Arm
Thrash

Toxic
Bulk Up
Hidden Power
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Return
Psychic
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Charge Beam
Sky Drop
Incinerate
Embargo
Payback
Giga Impact
Volt Switch
Thunder Wave
Grass Knot
Swagger
U-turn
Substitute
Flash Cannon
Wild Charge
Rock Smash
Fly
Strength


Landorus (M)

Nature: XXXXXXX
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Type: Ground / Flying
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sand Force:
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sheer Force (DW):
(Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 4
SpD: 3
Spe: 101

Attacks:
Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw
Extrasensory
Swords Dance
Earth Power
Rock Slide
Earthquake
Sandstorm
Fissure
Stone Edge
Hammer Arm
Outrage

Calm Mind
Toxic
Bulk Up
Hidden Power
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Grass Knot
Swagger
U-turn
Substitute
Rock Smash
Fly
Strength
 
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