Temp is going solo; I also need your team.Awesome, EP will determine the soloist, gogogogo...
Challlenging ToastTyrant13
3v3 singles
3 Day DQ
Arena:
Dust Bowl
Once a prosporous town, now a desert with almost no life at all. There are little buildings that still can reach the top of the sand. These include, a high school, where the only entrance is a trapdoor; a water tower which is halfway sunken into the sand; and several homes where only the roofs are visible. The interiors of all of these buildings remain intact, but they are filled with sand. At the basement of the school, an unknown pokemon lurks as well as in the water tower. The arena itself is two square miles in diameter, with high dunes on the edges. The local pokemon include rattata, raticate, trapinch, vibrava, barboach in estivation, baltoy, and various ghost pokemon in the interiors of the buildings. A constant sandstorm is raging, but pokemon can take shelter in the abandoned buildings. An intense sandstorm will take place in rounds 3-8 and 11-30, so the pokemon will have to take shelter unless they would like to take 12 damage every action, regardless of typing. The sand is diggable, but there is an entire town under it, so be aware of that. The water tower has some water in it, but is contaminated, and stagment, so attacks such as surf would also leave the opponent badly poisoned, but can only be used once. There are streetlamps, cars, and other objects under the sand, so a pokemon with magnet pull could pull them up and toss them at the opponent. Any weather moves will be cancelled out by the sandstorms. The arena is in the shape of a mild conical pit.
Ref plzFinally got my registration approved! So...I ACCEPT!
I'll go with everything proposed. Also....
Switch Out = KO
Only First stage or single stage 'mons.
So, any refs please? :).
Accepting, as long as Yanma counts as LC-legal.Looking for another battle...
2v2 Doubles
2 Day DQ
No Recovers/Chills
LC ELIGIBLE MONS ONLY
Arena: Smoke Factory
This factory manufactures a strange substance: poisonous smoke. This smog is present all over the arena, making it quite hard to see for Pokemon that don't have evolutionary traits that allow them to see; this results in a 15% (flat) reduction in accuracy for Pokemon that are unable to see, regardless of distance. Because this smoke is poisonous, all Pokemon that are not Poison or Steel-typed have a 25% chance to become badly poisoned at the end of each round.
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In addition, it would be nice if someone reffed the battle between AlphaJolt and I (acceptance post #2801)
Accepted if you lower the DQ time to 3 days.Needing a battle!
3v3 Singles
5 day DQ
No Recovers / 5 Chills per Pokemon
Other: basic stage Pokemon only (no single-stages)
Arena: Your choice.
Done. Ref please.Accepted if you lower the DQ time to 3 days.
Abilities: 1
Switch = KO
Items = None ever
Arena: A grassy plain. There is a deep pond in the middle. There are no rocks on the plain.
We need a ref!
and this one:iss said:Accepted if you lower the DQ time to 3 days.
Abilities: 1
Switch = KO
Items = None ever
Arena: A grassy plain. There is a deep pond in the middle. There are no rocks on the plain.
We need a ref!
PM teams.Albinoloon said:Challlenging ToastTyrant13
3v3 singles
3 Day DQ
Arena:
Dust Bowl
Once a prosporous town, now a desert with almost no life at all. There are little buildings that still can reach the top of the sand. These include, a high school, where the only entrance is a trapdoor; a water tower which is halfway sunken into the sand; and several homes where only the roofs are visible. The interiors of all of these buildings remain intact, but they are filled with sand. At the basement of the school, an unknown pokemon lurks as well as in the water tower. The arena itself is two square miles in diameter, with high dunes on the edges. The local pokemon include rattata, raticate, trapinch, vibrava, barboach in estivation, baltoy, and various ghost pokemon in the interiors of the buildings. A constant sandstorm is raging, but pokemon can take shelter in the abandoned buildings. An intense sandstorm will take place in rounds 3-8 and 11-30, so the pokemon will have to take shelter unless they would like to take 12 damage every action, regardless of typing. The sand is diggable, but there is an entire town under it, so be aware of that. The water tower has some water in it, but is contaminated, and stagment, so attacks such as surf would also leave the opponent badly poisoned, but can only be used once. There are streetlamps, cars, and other objects under the sand, so a pokemon with magnet pull could pull them up and toss them at the opponent. Any weather moves will be cancelled out by the sandstorms. The arena is in the shape of a mild conical pit.
I'll ref this after shadowbone posts. PM me your teams please.Alright I challenge shadowbone66 to a REMATCH!!!!
1v1 Singles
3 Day DQ
Arena:
The Outback
I'll go.Open Challenge, Beginner battle
1v1 Singles
no Recovers/ 5 Chills
Arena: Just an open field with nothing in it but grass. The ground is perfectly diggable but there isn't any water source for full powered surfs.
Just send 1 pokemon to the ref please!
Got this.Open Challenge, Beginner battle
1v1 Singles
no Recovers/ 5 Chills
Arena: Just an open field with nothing in it but grass. The ground is perfectly diggable but there isn't any water source for full powered surfs.
Just send 1 pokemon to the ref please!
Now that I have a free slot, accepting this challenge.we figured this out before but Challenging SoS
1v1 (Voodoll et Voodoll)
2 day DQ
0 Recovers/2 Chills
Arena: Tournament Arena
BRANG ET, BOSH.Alright I challenge shadowbone66 to a REMATCH!!!!
1v1 Singles
3 Day DQ
Arena:
The Outback
This is the outback. I don't have much to say other than this:
It is the Australian Outback. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. There is a slight chance that a Sandstorm will occur (40% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 10% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions.
Cacneas, Cacturnes, Maractus's, and Kangaskhan all live in this arena. Each time a battling Pokemon get's hit, they may have a random chance encounter with one of each of these Pokemon (10% Cacnea, 5% Maractus, 3% Cacturne, and 3% Kangaskhan). These Desert Pokemon will use, Absorb, Giga Drain (Cacturne), Mega Drain (Maractus), and Drain Punch, respectively.
(Don't these rules look like the rules to my ASB battle with Flora? OF COURSE THEY DO!!!)
accepting!Dropping my match with shadowbone66 to issue an Open Challenge.
4 vs 4 Doubles
1 Day DQ (Players)/3 Day DQ (Ref)
2 Recoveries/5 Chills
Arena: Bounce House
A open-topped house with very springy walls and floor. Pokemon may bounce off these walls, but attacks (outside of punching and kicking moves) cannot. The castle absorbs impact, is off the ground, and has no nearby source of water, disallowing Earthquake, Magnitude, Dig, and Surf. Weather is fine since the roof is open. Any time an attack misses it inflicts 1 Damage Counter to the Bounce House; when it reaches 3 Damage Counters, the house will pop and deflate, reducing the Speed and Accuracy of all Pokemon by a flat 10%. The only exceptions to this are pure Ghost-types and the Gastly line, who can move through walls and retain full freedom of mobility and accuracy. If a sharp attack (e.g., Stone Edge, Twineedle) misses, the Bounce House deflates instantly. The Bounce House will be repaired and reinflated two rounds after it is popped.
SPECIAL RULE: Only Pokemon allowed in Middle Cup (2nd stage in a 3-stage evolutionary line) may be used, since it's a safety hazard for Basic Pokemon and fully evolved Pokemon are too large.