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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. BiGGiE

    BiGGiE bangin' on a trash can
    is a Battle Server Moderator

    Joined:
    Sep 28, 2010
    Messages:
    994
    I'll accept this.

    Switch = Clone Wars
    Items = None
    Abilities = All
  2. nEsp

    nEsp

    Joined:
    Mar 27, 2011
    Messages:
    99
    Accepting that one, Fire Blast.

    no items
    switch=good luck
    one ability

    need a ref now, I assume

    Edit: Ninja'd.
  3. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    You were ninja-ed.

    Biggie and Fire Blast, send me your teams.
  4. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    We need a ref for Albinloon, Toast, pimpgangster, and I.
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    OK, i'm trying to balance one arena so i'm doing an Open Challege to anyone who dares... try to bring a ghost if you can...

    3v3 Singles
    2 day DQ
    2 recoveries/5 chills

    Max one ghost per team

    Arena: The Valley of the Dolls

    A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe

    [​IMG]


    • Rain is the only weather possible
    • Ghost attacks have +3 in their BP
    • Normal pokemon are susceptible to Ghost attacks
    • Fire moves can be used, but will not affect the woods
    • Pokemon can fly, but they won't see a thing thanks to the woods
    • Pokemon have their speed reduced to 2/3 of their original speed (With the exception of ghost pokes and some regular pokemon*)
    • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
    • NFE pokemon have their attack reduced by two (2) (No exceptions)
    • Every pokemon begins with a +2 Evasion Bonus
    • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
    • Light related moves have their light supply at minimum
    • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
    • Taunt last 3 more actions (At the cost of +2 energy)
    • Foresigh (And similar moves) cannot be used
    • Contact moves are harder to excecute***
    • Water supply on the canals in the forest (12.5% of faint if used)
    • Confusion last one more turn
    • Curse will do 8 damage per action
    • Destiny Bond, Nightmare and Spite will have their power doubled
    • Hex always acts as if the foe is statused
    • Moves that require Focusing have a 50% chance of failure (except ghost ones)
    • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
    • Healing moves will regain half the health they should (bar Pain Split)
    • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Pay Day, Natural Gift, Present, etc...)
    * Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
    ** x being the number of rounds the pokemon has been on the field
    ***Ref discretion
    ****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,602
    2v2 Doubles
    2 day DQ
    2 recoveries/5 chills

    You choose Arena, I send out second!
    NFEs please!
  7. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Reffing Galladiator and TEA_DEMON. Send teams, please.
  8. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Accepting Arcanite's challenge.
    No switching obviously
    All abilities
    No Items
    Arena: Nabbing one from the Arena Compendium
    Arena: Protegas' Sanctuary
    Field Type: Neutral
    Complexity: Moderate
    Format: Multiples, Melee (does not work in singles at all)
    Restrictions: Limited Seismic Moves, No Weather, No SolarBeam/Thunder
    Protegas' Sanctuary (open)
    A 50ft-by-50ft stone temple for the relatively unknown deity Protegas that provides protection to those who seek it. The room is lit by torches that provide ample light. There is a fountain in one of the walls that provides a water source for moves like Surf. The arena is set indoors so weather moves, SolarBeam and Thunder cannot be used. Despite being ancient, the temple still has a relatively strong structure that allows seismic moves like Earthquake, Bulldoze and Magnitude to be used up to 3 times in total (not 3 times each though). The floor can be dug through as well but, because it is made of stone, the energy cost for Dig is increased by 2 for pokemon that aren't rock- or ground-type. Over the centuries, some plant life has broken through the floor, allowing non-grass-types to use moves like Grass Knot.

    At the beginning of every round, Protegas will protect any pokemon he feels is being ganged up on. A pokemon is considered to be ganged up on if it is targeted by:
    • At least four enemy single-target moves
    • Three enemy single-target moves and at least two enemy multi-target moves
    • Two enemy single-target moves and four enemy multi-target moves
    • Six enemy moves, whether they are single-target, multi-target or a combination of the two
    Note: this is done by the commands issued and stuff like Encore and Disable changing a pokemon's moves will not affect this, but substitutions will. Substitutions cannot be made based on whether or not an opponent's pokemon gets the barrier.

    Any pokemon that meets any of those criteria will be given a protective barrier for that round. The barrier is treated as a 20 HP typeless pokemon with the same rank defences as the pokemon it is protecting. The barrier protects the pokemon from all effects of enemy attacks and will disappear once it runs out of HP, is hit by two enemy non-damaging moves or at the end of the round, whichever comes first. The barrier will not protect from any spillover damage (so an attack that does 25 damage will destroy the barrier and do 5 damage to the target). The barrier will not protect a pokemon from allied attacks that hit it, nor will it be affected by allied attacks. A last pokemon standing will always receive Protegas' barrier at the start of a round except in a 1v1 matchup.
  9. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Since I wan't to use my Yanma, here is an open challenge for a quick match.

    1v1 Singles
    2 Day DQ
    1 recovery, 2 chills
    The arena is just a plain tourney place with an open roof, battlers send only one pokemon to ref, not whole team
    NFEs only.

    WARNING to Ref: I won't PM Pokemon until my Yanma is approved.
  10. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Ill take Paradoxus
    Switch= I has cheese
    Items off
    all abilities
  11. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    I challenge elDino to
    2v2 Doubles
    2 Day DQ
    Random Steel Type Factory: Lots of Machinery, the foreman will rip out your brains if seismic activity is used. Plenty of random magnets sitting around uncharged, being hit by any electric type attack will cause them to go into overdrive. Only weather allowed in this dusty factory is Sandstorm.
  12. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Accepting.

    No items
    All abilities
    Switch=KO
  13. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    543
    Challenging elDino to a 1v1!

    1 Day DQ
    1 Recover/2 Chill

    elDino may choose the map.
  14. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Accepting that one too.

    No items.
    All abilities.
    Switch=LOL

    Tournament Arena.
  15. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Reffing elDino vs. IceBug.

    PM stuff.
  16. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,598
    Reffing Leethoof vs. elDino, despite my instincts telling me I don't need another battle. PM me your teams.
  17. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    Me and pimpgangster need a ref
  18. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Challenging Blazikenmaster-Zeo to a 1v1 Singles match!
    0 Recoveries, 0 Chills
    DQ Time: 30 minutes
    Arena: ASB Tournament Arena
  19. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,067
    Reffing
  20. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Accepting this stuff
    No items
    1 ability
    Switch= *Insert something really stupid and witty*
  21. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    i'll ref paradoxus vs pimpgangster.
  22. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Challenging Blazikenmaster-Zeo to a 1v1 Singles match!
    0 Recoveries, 0 Chills
    DQ Time: 30 minutes
    Arena: ASB Tournament Arena

    FE plox
  23. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Yeah yeah, same stuff different battle
    No items 1 ability
  24. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a Community Contributoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,130
    Yep I'll ref that.
  25. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Looking for a quick movin' 3 v. 3 singles battle! Open challenge.
    3 Recoveries; 6 Chills
    DQ Time: 2 days (48 hours)
    First stage, unevolved pokemon only (Bulbasaur, yes; Absol, no)
    If you don't have 3 first form pokemon, I have 1 fully evolved mon to take you on. :D Keep in mind, this is last case scenario.
    Arena:
    Western Air Temple (open)
    [​IMG]


    A tranquil Air Temple eradicated of it's Nomad inhabitants one-hundred years ago. All moves are able to be used, while moves like Earthquake and Dig cost 1 extra energy point. Weather moves can be activated, but only last 3 actions because of the strong winds. Water moves are able to be used, but always have a negative priority due to the time needed to draw water from the fountain.
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