1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

Thread Status:
Not open for further replies.
  1. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Oh my god. FEs are allowed?! Guess I'm in for fifth in Paradoxus' madness.

    Chills: 3

    So, now, how does the whole Pokemon-picking work? I'm assuming we just debate that when the thread's up.
  2. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    I'll accept this. I issue commands first. No Items, all abilities, swtich=YES
  3. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,165
    Okay guys 3v3 singles COUNTERPICKS match coming right up.
    Basically,
    Person A picks a pokemon from their team to use in the match
    Person B picks TWO pokemon from their team.
    Person A picks a pokemon
    Person B picks a pokemon
    Person A picks a pokemon.

    By the end Person A and Person B should have picked 3 pokemon from their entire list each. (The entire list should be PM'd to the ref before the battles starts, while the picking itself goes on in the thread.) At this point the ref would have posted the chosen teams for both sides in the battle thread.

    Because of the lengthy nature of picking the pokemon, there is a 1 day DQ time for the picking portion, then a two-day DQ time for the actual battle. If necessary (which I hope it won't be) the ref may have extensions during the battle, but the ref isn't really necessary for the picking part until the end.

    One final thing: NFE only please.

    Opponent may choose arena, but I'm taking the part of Person B in the description above and sending out my pokemon last but issuing actions first. (imo Person B has a slight disadvantage in the picking process)

    okay screw that

    3v3 Singles

    DQ Time: 2 Days
    opponent may choose arena
    NFE only please
  4. Paradoxus

    Paradoxus

    Joined:
    Apr 3, 2011
    Messages:
    802
    XVICaliber, you choose the pokemon I use
    I choose the pokemon LouisCyphre uses
    LouisCyphre chooses the Pokemon TEA DEMON uses
    TEA DEMON chooses the pokemon Dragonboy uses
    Dragon boy chooses the pokemon The Wolfe uses
    The Wolfe chooses the pokemon xvicaliber uses

    WARNING: Pokemon that can't move outside of water are not allowed
  5. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I'll accept this, however, I need my Noface approved in the prize claiming thread or I won't have enough NFE's to play you. O wait I do actually but I would prefer to get this pokemon approved (don't want to use Weedle (lol)).

    As for the Arena...

    Metal Bagons Island (open)

    The Arena is an island of sand just off the coast of Undella. It's about 70 metres squared (aprox 84 square yards for Americans) surounding it the sea however it is fenced off so no Pokemon can swim in or out of an area of 70 metres (84 square yards)swimming straight off the island in a line. Their is solid ground not far under the ground so earthquake and magnitude will still do full damage. Despite that Dig is still fully functional. Finnally if a Flying Pokemon attempts to fly outside of the perimeter of the arena a Lanturn will shoot it down with a Thunder so powerful that it automatically knocks out all pokemon that attempt to get outside the net, so NO ESCAPING FROM THE ARENA AT ALL.


    C'mon ref's, you know you want 6 RC.
  6. The Shiny Umbreon

    The Shiny Umbreon

    Joined:
    Jul 27, 2010
    Messages:
    213
    Open challenge
    1v1
    DQ 1 day
    2R/5C
    No final stages. Single-stages are allowed, though.
    Arena: Route 6
  7. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I'll take Shiny's challenge.

    No Items
    All abilities
    Switch = aeiou

    But... every Pokemon can move outside of water to some degree. And the Labyrinth only has a foot or two of standing water!
  8. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    2v2 Singles Fortune Battle (described in the arena description)
    2 day DQ (this will be enforced pretty strictly)
    0 Recoveries/3 Chills
    Arena:
    Neon Colosseum (open)
    [​IMG]
    Field Type: Neutral
    Complexity: Moderate
    Restrictions: No digging, no water source, no seismic activity.

    This arena is meant for (but not exclusively used for) Fortune Battles. These battles are not about who has better Pokemon, it is more of a combination of skill and luck. All of the Pokemon brought to the match are put together, and randomly given out to each trainer. The trainers battle normally from there with the Pokemon they are given. Any KO counters a trainer earns for a Pokemon that is not theirs can be given to any of the Pokemon that trainer brought to the match. Other counters are given normally. Now, for the arena itself. It is a sphere hanging off the side of a building, open on the side facing outward. There is no water source, and the floor is too hard for digging. Any seismic activity would be incredibly disastrous, and is therefore forbidden.


    Since last time I gave a challenge like this, my plea was ignored and I will put it in bold this time:

    Please no Fire-types. Also, no Pokemon that can no longer evolve (no single-stages, 2/3 is allowed though)
  9. BiGGiE

    BiGGiE bangin' on a trash can
    is a Battle Server Moderator

    Joined:
    Sep 28, 2010
    Messages:
    998
    I'll ref this, if you don't mind that I have to go through my tutor ref.
  10. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Challenging LouisCyphre to a 1v1 Singles match!
  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I, uh, what.

    ...Sure?

    e: All Abilities, no items.
  12. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    reffing.
  13. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,939
    Now this sounds like fun. You're on!
    Not sure I exactly understand what you have against fire types, but no matter.

    Switch = KO
    No Items
    All abilities

    EDIT @ Below: Well, my only fire type is fully evolved, so I wasn't going to anyways. I was just wondering.
  14. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I just don't want people using fire-types against me in certain matches when I am training my steel-types. Even though not all of them are weak to fighting (Beldum) or ground (Ferroseed), all but Riolu are weak to Fire. Wait... actually, you can use a fire-type if you want, after some thinking.
  15. Little Battler

    Little Battler

    Joined:
    Dec 13, 2009
    Messages:
    252
    Weakmon battle please? (unevolved mons (excluding single stage ones))

    3v3 singles
    2 day DQ
    2 recoveries / 5 chills.
    Arena :
    Show Hide
    Beach
    It's a beach, with a few palm trees. The sun is always shining brightly, giving a permanent sunny day effect. If a weather inducing move / pokemon is brought in, the weather will change, but when the induced weather wears out, the weather will change back to sunny. The sea will provide natural advantage to water types, the glaring sun will enhance the power of fire types, the abundance of sand for ground types, and towering palm trees assist the grass types. Care to try this beautifully balanced arena?
  16. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    I'll take you on good sir! Just got some new mons. :D

    All Abilities
    Switch = Falco PAWNNCH
    No items

    Edit: Anyone care to ref? THanks in advanced.
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,005
    Jas and C$FP, I'll ref that, sounds interesting.
  18. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Challenging Tortferngatr

    1v1 Singles
    DQ: 1 Day
    3 Recovers/5 Chills

  19. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,623
    I initially wondered why you would bring a Gligar against a trainer with a large number of Ice-types.

    ...I accept, no matter how much I facepalm at myself.

    All abilities
    No Items
    Switch=do I really have to specify this?
  20. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
  21. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    I'll ref this.
  22. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    CHALLENGING MK

    2v2 Doubles
    2 Day DQ
    0 Recovers/2 chills
    Tournament Arena
    Send 2 Pokemon to ref
  23. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    Switch = Brian Badonde
    All Abilities
    No Items
  24. XVIcaliber

    XVIcaliber

    Joined:
    Oct 9, 2010
    Messages:
    305
    Reffing the above. Teams please.
  25. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Still looking a challenger and ref for this!

    Battle type: 3v3 Singles
    DQ Time: 3 days
    Recoveries: 2 recovery moves/5 chills
    Restrictions: None
    Song: Audioslave - Be Yourself
    Arena: Sleepy Park
    Show Hide

    [​IMG]
    Sleepy Park (Outdoor Custom Arena): Sleepy Park is a simple playground that has lacked human activity for quite some time. Its area is fairly large, quite lengthy with a moderate width. The park is paved with a gravel surface and lying on the outskirts is a grassy terrain leading to a wooded area. A pair of swings sit close to the outskirts of the park. Four pairs of swings hang down from it's wooden exterior. Nearby lies a tilted merry-go-round. This metallic disk consisting of a cross hatching of sturdy handles still stands fairly strong, but it's obvious time has done its toll to the aged structure. Upon the left stretch of this park lies a set of swings designed for the younger children. Only two pairs hang freely from the suspended metal bar. The right side of this park possesses some markings within the grass and dust which indicate previous structures which has once stood there, no removed from the premises. Around the bottom of Sleepy park lies its entrance along with an aged sign warning citizens to play at their own risk, but to have a good time. A power line runs extended from one side of the park to the other.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)