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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    Open Challenge:

    2v2 Singles
    Switch=KO
    DQ-2 Days
    0 Recoveries/3 Chills

    Arena: Standard Tournament arena, not feeling very creative

    Also, no FE Pokemon (Middle stage is fine)
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    I'd love to battle, however, it would be my first.
    If you want to crush a n00b, let's go!
    I totally understand if you want to battle somebody else, though.
  3. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
    Messages:
    3,306
    It's fine. Let's find a ref and do this.
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Challenging Metal Bagon, for the Umpteenth time! NZ CAP ASB Glory and Crown!
    3v3 Singles, bring 5
    3 Day DQ
    1 Recovery/ 7 Chills
    Arena: Metal Bagon chooses from:
    ~OR~

    An arena of my own invention. =]

  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I will ref smashlloyd20 vs. EndQuote, PM me the Pokemon that you are bringing (you can bring all three of your Pokemon, EndQuote). I don't know why, but reffing someone who is new to ASB always seems easier. Oh yeah, EndQuote, you have to choose rules on switching, abilities, and items.
  6. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Thanks, C$FP.
    Switch=KO
    All abilities.
    All items.
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Now that I finally have a ref for my beginner's match, I'll re-open a challenge I made a while ago that I had to drop.

    2v2 Singles; FE allowed
    DQ Time; 3 Days
    Arena; Pacifidlog Town

    picture of arena (open)
    [​IMG]


    The town floating on the water, Pacifidlog. With the abundance of water around, Water moves cost 2 less energy. Since the air is so humid, electric moves gain 1 BAP. Fire moves are strictly prohibited, as they could light the town on fire, and would be just terrible. Siesmic moves are also prohibited, as is the move Dig, since it would have no results anyway
  8. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    this could be fun... I'll take you on

    switch=KO
    items=off
    abilities=all
  9. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
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    3,306
    I'll ref rick vs. Steampowered, PM teams
  10. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
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    1,677
    Simon Says I accept! However can it only be 2v2 singles and we PM three pokemon to the ref to make it fair on TEA DEMON

    Other than that again to make it fair on TEA DEMON I'll have to use the same rules

    No items
    All abilites
    And sadly switch=KO

    Any referee who wants to ref an historic moment, this battle is for you!

    EDIT: I'll go with my island for the arena, home advantage.
  11. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    ref pls
  12. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
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    143
    Aww, I was hoping to have a Super-Epic Battle...

    Ahh well, I guess that can wait until you have your Gym team finished. =]
    Accepting changes, but you send out First. Other than that, BRING YOUR ALL. ~Disconcerting Determined Glare~

    Seeking a ref!
  13. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    3,079
    Challenging smashlloyd20 to a 1v1 Singles flash match!
    1v1 Singles
    2 hour DQ
    Infinite recoveries
    Tournament arena

    Go go go.
  14. smashlloyd20

    smashlloyd20

    Joined:
    Aug 7, 2010
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    3,306
    Accepting

    Switch=ko
    all abilities
    no items
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
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    2,445
    Reffing terra and smash (that would be a cool move, TERRASMASH!)

    Pm teams
  16. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Need another battle

    2v2 doubles
    1 day dq / 2 for ref
    2 recoveries / 5 chills
    arena is challengers choice
    NFEs please.
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
    Xav I'll take you on.
    All abilties
    Items are on
    No switching obviously.
    Arena... something stolen from the compendium:
    Lily Pad Lake (open)

    Field Type- Water/Flying/Grass
    Complexity- Moderate
    Format- Singles, Doubles
    Restrictions- No weather, Pokemon Over 110 pounds cannot battle here

    Lily Pad Lake: Deep in the Eterna Forest lies a serene lake topped with larger than life lily pads. If trainers aren’t battling you can see many different kinds of wild pokemon jumping and playing on the lily pads. All of the pads are roughly the same size (three feet long and wide) and are anchored to their spot. They also hold an incredible amount of weight; up to two hundred pounds! If anything heavier hits the lily pads they will sink. The pond itself is very shallow at the edges, but it gets as deep as thirty feet when you reach the center. For the battle all pokemon must be either in, on, or above the lake; a pokemon cannot walk around the lake or stay at its shore. The weather is lovely this time of year, but the tall canopy covers most sunlight, bathing the lake in cool shadows and trapping the mist. Summary: all pokemon must stay above, on, or in the lake. Lily pads will collapse if there is more than 110 pounds on it. Weather moves will fail. Dig/Earthquake is alright​
  18. LightWolf

    LightWolf lightwoof
    is a Forum Moderator
    Moderator

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    1,957
    STILL need a ref for this!
  19. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    Alrighty, anyone want to ref?
  20. Little Battler

    Little Battler

    Joined:
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    252
    so uh, switch / abilities / itmes stuff?
  21. SimonSays

    SimonSays

    Joined:
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    Messages:
    143
    Paraphrased a little, but all the information is there.
    Ref please?
  22. rickheg

    rickheg

    Joined:
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    2,533
    I still have another battle slot (although I am still waiting for my 2 matches to start) and I've got some mons that need some more counters

    2v2 Doubles (I will be using middle-stage mons)
    2 Day DQ
    Arena; I'm too lazy to come up with any flavor, so let's go with the tournament arena
  23. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
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    4,133
    I'll take you on rickheg. Happy to stick with NFEs too.

    No items, all abilities.
  24. Terrador

    Terrador

    Joined:
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    3,079
  25. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    4v4 Doubles
    4 day DQ, Ref 5 day
    Standard 2/5 Recovery/Chills
    And oh-ho the arena is :
    Primal Arena (open)
    Field Type: Fighting/Grass/Water
    Complexity: Intense
    Format: All

    Restrictions:
    1. All fighting typed attacks receives bonus of 1 damage after resistance/weakness calculations (e.g. A move that normally does 9 damage after calculation will do 10 damage if it is a fighting typed move)
    2. Conversely due to the roaring of the crowd all psychic moves have a 10% chance to miss (e.g. A pokemon has a 10% chance for Calm Mind to fail due to the roaring of the crowd) and all psychic attacks receive -1 damage after resistance/weakness calculations if they hit (e.g. a move that normally does 10 damage after calculations will do 9 damage if it is a psychic typed move)
    3. Due to the limited ceiling space the users of the moves Fly or Bounce will receive 5 HP damage and the move will deal 75% damage to the intended target rounded up.
    4. Due to limited lighting the move Solar Beam will deal 50% damage if sun is in effect this restriction is nullified
    5. Hail and Sand will not work
    6. The water source that is on the arena takes an action for a pokemon to dive into the water. The aquatic pokemon can be thrown by its partner into the water (doubles/triples/melee). The trainer has the option to send his pokemon out in the water at the start of the battle.
    7. It takes an action to move to a specific area. The moves, Mean Look, Pursuit and Block can be combined with this action if Pokemon X is following Pokemon Y see example here >(e.g. Pokemon X use Block on Pokemon Y as it flees to the rocky outskirts). If this is done in the water if the pokemon is faster than the target it is following it can use a move thats is not Mean Look, Pursuit or Block.
    8. Because of the added nutrients in the water, all water typed attacks receives bonus of 1 damage after resistance/weakness calculations.
    9. There are rocks on the outskirts of the arena. If the pokemon is not near the rock the following moves will fail: Rock Tomb, Rock Slide, Stealth Rock, Ancient Power and Rock Throw. It takes and action to get to the rocks unless the pokemon has been blasted/thrown back there because of another move
    10. The trees and shrubbery can be use in an evasive manner. 1 action to evade into the shrubs, a pokemon can stay in the shrub for one following action but cannot use moves that can inflict damage or status to their opponents. When in the shrubs there is a 55% chance that moves will miss the pokemon in the shrubs after accuracy rolls of the RNG (moves like Aura Sphere ignore this mechanic). 2 actions for the pokemon the climb up into the tree. Once at the top all special moves used by the pokemon receive a 30% accuracy boost, physical moves will receive 3 damage increase before calculations. A evasion boost of 50% is given to pokemon in the tree but stats boosts are erased when a pokemon climbs the tree.
    11. A pokemon can remain in the tree for a maximum of 2 rounds before it looses balance When a pokemon losses balance it takes 5 damage. A pokemon can be hit off the tree with either a super effective attack, psychic and flying attacks or if a pokemon takes two hit that round
    12. Due to the wild nature of the greenery in the arena, Grass moves will be amplified when near/in the forest. All grass typed attacks receives bonus of 1 damage after resistance/weakness calculations.
    13. Moving to the different parts of the arena costs 5 energy, climbing trees takes 7 energy and hiding in the shrubs takes 10 energy. Also the trees and shrubbery cannot be set on fire but holes can be punched through the leaves, the evasion mechanics still stand.

    Description:
    This arena was built in the middle of the jungle by an aspiring fighting gym leader (yours truly), to train your pokemon and be in isolation from the modern world. The novelty of this arena attracted a crowd mainly trainers and their pokemon who want to get stronger. Whenever a battle is being conducted in the arena all the trainers and pokemon will stop working, make their way over to the bleachers made of all organic substances that was sourced in the jungle. The roar of the crowd disturbs certain certain types of moves and emboldens others (see restriction 1st two points). The arena itself is similar to the standard ASB arena expect it differs in the fact that their are trees and shrubbery that make the centre of the arena forest. This forested centre plays a pivotal part in evasion (see the last two points). A river with a mild current (for flavour purposes only) runs trough the centre of the forested area and fans out along the sides of the arena which join in the centre which enables fully aquatic water pokemon to manoeuvre on par with non-aquatic pokemon (see points 6&7 for specifics). While near or in the water, water typed attacks will get stronger due to the water having more nutrients in it because of our jungle location. The outskirts of the arena are lined with rocks this provides two things: one, a protects barrier for the patrons in the bleachers and two it allows certain rock based moves to be used in this arena (se point 8).Pokemon as default start in the no-mans land on either side of the arena. The no-mans land is half way between the forest and the rocky outskirts. The size of the arena is slightly bigger than the ASB arena.


    A competent ref would appreciated as you have to keep a track of what pokemon goes where (you'll understand when you read the arena description). Oh yeah did I mention it is Little Cup, no mid-battle evolution! :)
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