1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

Thread Status:
Not open for further replies.
  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Get me in on that UNOWN SOUP! Kaxtar, danmantincan, please PM me your squads!
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    El bumpo. That's spanish for "the bumpo," for those of you who didn't know. Yes, we're still looking for a ref
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Sure, PM teams...
  5. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    I got this. about time I tried triples.

    Switch=KO
    One Ability
    No Items

    Arena: Sienna City Gym v2.0

    Show Hide
    Arena: Sienna City Gym (v2.0)
    Field Type: Fire
    Complexity: Intense
    Format: Singles / Doubles
    Restrictions:
    -No Weather
    -No Digging
    -No Seismic Moves
    -No Water Source

    Description:

    Located in Sienna City just south of Route 9001, the Sienna City Gym focuses on the Fire-type above all else. The battlefield itself is found deep underground in a conveniently placed volcanic chamber. The field is roughly 20' x 20', and is suspended 15 feet over a magma pit by tempered steel girders. While the steel is fairly sturdy, using moves such as Magnitude and Earthquake will severely damage the structure, which means that those moves, as well as all like them, are banned for safety's sake. The main platform is also made of tempered steel, so Digging is impossible. Rock moves are usable, but as the only rocks around are molten, moves using them require 3 more energy to keep the rocks from melting. If a Pokemon is knocked into / falls into the lava, they lose 15 HP and have a 50% chance of being burned (unless they are Fire-type, in which case they only lose 10 HP, or the Pokemon has Flash Fire, in which case they suffer no damage; however, they do not gain the boost from Flash Fire). At the end of each round, a jet of fire may erupt from underneath one of the Pokemon; this happens roughly 30% of the time. The damage done to the Pokemon will be given as follows:

    If the Pokemon in question resists Fire 4x, they lose 3 HP.

    If they resist 2x, they lose 5 HP.

    If they are neutral to Fire, they lose 10 HP.

    If they are 2x weak to Fire, they lose 15 HP.

    If they are 4x weak to fire, they lose 20 HP.

    If the Pokemon has wings / can Fly or Teleport (not including Pokemon such as the Gliscor line or other Pokemon that cannot actually "fly"), they take no damage, but must use their next action to return to the platform, using 2/3 of the move's usual Energy cost. If this occurs after the last action of the round, the Pokemon will still return to the platform, but cannot move for the first action next round.

    If the Pokemon has the ability Flash Fire, they lose no HP, but do not gain the Flash Fire bonus.

    And that's about it.


    Is it okay if I use 4 basic stages and one middle stage?
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    ^I have no objections to that, Galladiator, should make for an even match.
  7. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    We still need one
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Me and Cloverleaf are experiencing a severe case of LRD (lack of ref disorder).

    Please save us, or we might die!
  9. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    I'll take this, if you give me 2 day DQ. Is there any difference fighting at night? I haven't heard of anything. Although I'd imagine Morning Sun would be less powerful, and Sunny Day wouldn't be allowed...

    I'll take this too, why not? I like reffing singles matches.
  10. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    Alright, I hope this will work out

    1 vs 1 singles
    0 recoveries, 0 chills
    using a mid-stage Pokemon

    I leave on Friday so this match has to be finished before then

    Arena:
    Arena (open)
    Skywalk, CN tower
    [​IMG]
    don't fall off
  11. Obbmud99

    Obbmud99

    Joined:
    Aug 14, 2011
    Messages:
    245
    OK.
    2 day DQ is fine. I'll pm you my team.
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    2v2 Doubles
    36 Hour DQ
    1 Recovery/2 Chills
    Tournament Arena
    Send only 1 FE and 1 NFE (mid-stages included) to the ref
  13. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    dropping above challenge

    this has to be finished by Friday morning btw (for the ref)

    Switch = Quack
    Items = off
    all abilities

    looking for a ref now
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    CHALLENGING MR.L
    2v2 Doubles
    2 Day DQ
    0 Recovers / 2 chills
    Boring Arena
    Duskull + Riolu v Riolu + Budew
  15. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    I accept this match!

    No Switches, Derp
    No items, I have none
    Anything i'm forgetting, assume standard.

    I want BM_Zeo to be our Ref.
  16. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    I'm reffing Alex and Mrl
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    Open Battle
    4v4 Doubles
    2 Day DQ
    2 Rec./5 Chills
    No FE mons
    At least 3 o your pokemon must share the same typing (i'll be using all psyquic pokes)
    Rainbow Ruins (open)
    [​IMG]


    An Ancient Coliseum where every attack can be used, there's enough water in the channels around the battlefield, but Dark attacks will have their power halved.
  18. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Challenging Ragnarokalex
    6v6 Singles
    2 Day DQ
    2 Recoveries/5 Chills per Pokemon
    Arena: A Senator's Home
    That's right, a Senator's home. Pokemon won't be hurt by slamming into the things within his house (and who cares about damage to his place anyway?), and weather can be used after a few AoE attacks break the building open. However, it's a politician's home, so they've decided that the items, like themselves, must be completely useless: that is, they cannot effect damage or energy or status or priority or anything else relevant to the fight itself. If one of those items is brought into battle, the Senator will force through a Bill which does 5 DPA to the Pokemon in question.
  19. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Accepting
    Items=ON
    Abilities=All
    Switch=OK
  20. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Three more challenges!

    2v2 Doubles Strongmon

    2v2 Doubles Weakmon

    1v1 Singles Strongmon

    All share a 1 Day DQ, 2 Recover/3 Chill, Accepter's Choice on Arena, preference of items off.
  21. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    I'll be a nerd and ref Gerard's duel challenge whenever someone accepts it! I hope that 2 day DQ isn't as bad as it seems, but university is pretty bad so hmm...

    Someone better accept or I'll activate my trap card...

    And send in my Blue-eyes White Dragon. And Exodia.
  22. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    I need to test out the wheels on one of the new boys.

    2v2 Doubles
    (1 Strongmon, 1 LC legal)
    3 Day DQ
    2 Recoveries/ 5 Chills
    Arena:
    Time Traveler's Forest (open)
    Field Type: Diverse
    Complexity: Intense
    Format: All
    Restrictions: Weather moves won't work.

    Description:
    A simple little grove in the middle of a forest, with a 50m clearing in the middle. river runs silently off to the side of the arena, about 2.5m deep and 3m wide. A beautiful full moon beams down on this picturesque scene. So, what make this arena more?

    Time Travel.

    At the beginning of every round, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate. The potential timelines are:

    - Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of neutral comfort you'll get. No special effects.
    - Forest Fire: Tiger, Tiger, burning bright... All Fire types thrive in the heat, increasing the Base Power of all their moves by 1. Water and Ice moves also have their Damage decreased to 2/3. All others unused to the intense heat with have -1 Accuracy.
    - Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel and Electric types are right at home, and have the Energy cost reduced of all moves by 2. Most Poison-types were born here, so they recieve a STAB bonus on all their moves.
    - Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities, and Water-types with Dry Skin.
    - Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded from the rainfall, and everyone has about 25cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
    - Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
    - Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action), and the River has frozen over. Pokemon unfit for Winter conditions will move slower than normal.
    - Sweet Naptime: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 25% more effective. This peace also affects a Pokemon's fighting prowess; All Pokemon lose 1 Rank in both Attacks for the duration of this Round, and cannot use an attacking move of 10BP (With STAB) or over.


    1 more thing, I'm applying Quasi rules: A Strongmon may not attack a LC 'mon in any way, shape or form unless attacked first by said LC 'mon.
  23. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,961
    I'll take the Strongmon Doubles.

    Switch = why?
    No Items
    All Abilities

    And for an arena, lets go with something basic cause my originality is lacking. Lets just say it is a prairie with a small pond off to the side. Pretty much wide open otherwise.
  24. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    C$FP (open)
    2v2 Doubles
    36 Hour DQ
    1 Recovery/2 Chills
    Tournament Arena
    Send only 1 FE and 1 NFE (mid-stages included) to the ref


    I'll ref this, and hopefully I can keep up with the DQ (what with having to send everything to my Tutor and back). PM Teams.
  25. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Ice Bug, I'll take the 2v2 weakmons doubles

    Items off
    switch = nope
    one ability
    Arena: just make it asb arena

    Also, Looking for a quick battle
    Open Challenge
    1v1 Training battle
    1 Day DQ
    0 Recoveres/Chills
    Arena: ASB Arena
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)