Data Battle Tower (For all your Match-Seeking Needs!)

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Flora

Yep, that tasted purple!
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Picking these up. PM up to 3 mons!

Pretty much the same challenge as my last one:
Open Challenge
1 Day DQ, 2 for ref
1v1 Singles
arena: you choose
0 Chills/Recovers
I'd prefer NFE pokes, thanks!
Dropping my other challenge and accepting Rewindman's.

Items=Off
Switch=lol
Abilities=One

Choosing the arena:
Arena: Windswept Meadow
Field Type: Grass
Complexity: Moderate
Format: All

Restrictions:
Weather only lasts one round before being blown away or canceled out.
Digging costs 1 less energy.
Surf is limited (Costs 1 more energy every time it's used)
See each wind direction for specific details.

Description:

The Windswept meadow would be paradise for grass-types, if it weren't for the ever-changing wind. This expansive meadow's location means that winds change rapidly and without warning, bringing different effects to the battlefield. The wind also means that weather-causing moves only last one round, as the storms are blown away or scudding clouds block the sun. The soft earth means that digging costs one less energy, but water sources are limited and cost more energy to find each time.

The arena starts out with no wind. There is a 1/5 chance, each round, of each of the following effects:

1) No Wind: Without wind, grass types can relax and enjoy the sunny meadow. Grass-type moves take 2 less energy to execute, and all grass-type attacks gain 2 BAP. Sunny Day is in effect, though it can be canceled out by another weather.
2) Wind from the North: To the north is a howling wasteland of snow and ice. Northern winds bring hail, so all non-ice-type pokemon suffer normal hail damage. The biting cold means that recovery moves are half as effective.
3) Wind from the East: To the east lies a large rose garden, so the scent is sweet. All pokemon relax, and evasion is reduced by one stage.
4) Wind from the South: To the south, a large group of Bellossum and Vileplume are enjoying the sunshine. The wind carries their spores to the battlefield, causing a 10% chance for 10% paralysis and a 10% chance for poison for each pokemon. (Normal poison, not bad.)
5) Wind from the West: To the west is a desert, with a raging sandstorm. The wind brings with it choking dust and grit, causing accuracy to drop one stage for all Pokemon unused to sandstorm. All non-steel/rock/ground types suffer normal sandstorm damage.

The wind direction can be changed for two rounds with the moves Gust, Whirlwind, and Razor Wind.


Let's find ourselves a ref :)
---------------

Open Challenge!
2v2 Doubles Strongmons
2 Day DQ
2 Recovers, 5 Chills
Arena: Unown Soup
I've yet to try out the soup. Lets do it

Switch = who cares
Items = no
Abilities = all
 
^Mine.

Also issuing a challenge:

5v5 TRAINING Brawl
3 Day DQ
No recovers, no chills.
Arena: For the ref's sanity, ASB Tournament arena, despite how I loathe it.

EDIT: I will be using my eventual Gym team, which is currently a mix of NFEs and FEs.
 
^Mine.

Also issuing a challenge:

5v5 TRAINING Brawl
3 Day DQ
No recovers, no chills.
Arena: For the ref's sanity, ASB Tournament arena, despite how I loathe it.

EDIT: I will be using my eventual Gym team, which is currently a mix of NFEs and FEs.
Accepting. I will also be using my eventual gym team. I will forgo using all FEs, and will also use a mix.

Items=Off
Switch=Irrelevant
 
One more open spot means one more battle:

Open Challenge: 3v3 Strongmon Singles!
1 Day DQ, 2 for ref
Arena: ASB arena

This match will be much like how I believe a tournament match would be. The rules will all be set and at the beginning of the match the ref will flip a coin. If heads, I send out first and you order first. If tails, you send out first and I order first.

Rules:
2 Recovers/ 5 Chills
One Ability
Switch = OK
Items = On
 
Open Challenge:

2Vs2 Doubles!
2 Day DQ
2 Recoveries/5 Chills
Arena: No Evolved Dojo!

A Dojo where only pokemon that have not evolved are welcome! (All moves still available)

AN EXCELLENT WAY OF IMPROVING SINGLE FORM'S MOVESETS! (Gyms)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Originally Posted by Fat Dogfish44
Dropping the challenge Metal Bagon dropped WITHOUT telling me.

6 v 6 Brawl
1 Day DQ (3 for ref)
0 Recoveries / 0 Recoveries / Bide Banned
Arena: ASB Arena.
Originally Posted by Fat danmantincan
You're on Dogfish!
1 Ability
Switch = Nope
Items = Nada
YESSS please PM me those squads.
 
Looking for a QUICK 1v1

1v1 Singles
18 Hour DQ
0 Recovers/0 Chills/Ghosts banned/Disable Unusable
Arena: Acceptor or ref's choice, whatever wont drag the match on to bad

Bring whatever poke you want
 
^Mine.

Also issuing a challenge:

5v5 TRAINING Brawl
3 Day DQ
No recovers, no chills.
Arena: For the ref's sanity, ASB Tournament arena, despite how I loathe it.

EDIT: I will be using my eventual Gym team, which is currently a mix of NFEs and FEs.
Accepting. I will also be using my eventual gym team. I will forgo using all FEs, and will also use a mix.

Items=Off
Switch=Irrelevant
I really ought to get back into reffing, and I could use some counters. PM teams.
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
Open challenge!

2v2 Doubles

Arena: Mirror World
You only actually send out one pokemon for this battle, but you control it along with a clone of that pokemon, so each pokemon gets double the EC, MC, and DC. Otherwise there is no arena-based move restrictions.

This is a first-stage only battle.

DQ Time: 1 day players, 2 days ref.

I'm also going to request that abilities be set to all.
Since normally the Challenger would choose that, you get to pick the Restricted Moves instead along with the switch and item stuff.
 
Go go counter grinding challenge

2v2 Doubles
1 Day DQ (2 for ref)
No recover or chill
ASB Arena
Dropping my doubles challenge and taking this instead.

Items=optional (I imagine you want items, but I'm not gonna use any)
Abilities=all
Switch=insert pun here.

Also, me and Metal Bagon need a ref from last page
 
Open Challenge
1v1 Singles
0 Recoveries/Chills
DQ Time: 1 Day, one 2-Day extension per party
Arena: The Moon

That's right, the moon. Illumination is poor (but not horrible), and you somehow have enough air to survive (zomgwtfbbq). Gravity is reduced drastically, so almost every Pokemon can Leap (6 EN) and stay in the air for a whole action.
 
Open Challenge
1v1 Singles
0 Recoveries/Chills
DQ Time: 1 Day, one 2-Day extension per party
Arena: The Moon

That's right, the moon. Illumination is poor (but not horrible), and you somehow have enough air to survive (zomgwtfbbq). Gravity is reduced drastically, so almost every Pokemon can Leap (6 EN) and stay in the air for a whole action.
I'll take ya' on Terrador!

Switch=be probed by Zeta Prime
No Items
All Abilities



Ref please?
 
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