Elevator Music
63194
Accepting both challenges!
abilities: all
items: no
for both challenges
abilities: all
items: no
for both challenges
reffing atheno and ladys teams kthx
2v2 Training Battle (Doesn't count towards w/l)
2 Day DQ
2 Recovery/5 Chills
Send 2 Pokemon to Ref
Darkamber8828 goes second during first round
Special Condition: All attacks during first round except Sketch have no effect, do no damage, and cost no energy :D
C'mon guys an easy curbstomp, right here.
Anybody who'd like to ref?I'll take you on, DA! :D
All Abilities, No Items, Swiych=Nope
yeah sorry toast i'm pretty sure that particular exploit will be shot down faster than the hindenburg
instead
2v2 Doubles Training (not counting toward w/l)
5 Chills, 2 Recoveries
2 Day DQ players, 3 Day DQ ref
1v1 NFE in Unown Soup, no recoveries/chills, 1 day DQ
Reffing this, PM your teams.Shinyskarmory said:^^CHALLENGE ACCEPTED
no items
all abilities
404 switch error
Well if that's the case then I'll drop that. :cToast, I think darkamber canceled that battle:
Hooray.Well if that's the case then I'll drop that. :c
ANYWAYS, I've got some serious last-minute training to take care of.
Challenging DarkSlay to a No-W/L/T Training battle!
3 vs 3 Triples
NFE
DQ 1 Day (or a few hours if you're an awesom ref)
Arena: Final Destination (ASB Arena but cooler and Nintendo Related. :B)
Looking for a ref! Please VM me if you accept it! :)Taking this! Training=no W/L/T, I assume? I have babies that I need to train. :B
Switch=lol
Items=off
Abilities=One
2 vs 2 Training Doubles (no W/L/T)
12 Hour DQ
ASB Arena
Challenging Ragnarokalex! Sibling Rivalry shall be at its finest!
3v3 Beginner Triples
2 Day DQ
2 Recovery/3 Chills
Arena: Frostbite Cave
A small tunnel that empties into a small cavern that is only barely lit by light reflecting down from ice from the surface. Except for a small patch of rock (about 10M by 10M) in the center of the cavern, the floor and walls are coated in ice, making moving around the room very difficult. There are also Icicles hanging from the ceiling of the cave, so any overly loud or seismic attacks have a chance to drop icicles on either combatant, regardless of who used the attack (percentages and damage dealt up to ref). The ground is also very hard so any non rock, ground, or steel type pokemon trying to use dig will only smash its digging apendage on the floor hurting itself. There is no source of water other than the layer of ice which cant be utilized unless it is somehow thawed. Also the ceiling is high enough that Fly and bounce can safely be used.
Still looking for a ref for this, if need be we can cut it down to 2v2 Doubles for less workloadaccepting!
Items: On
Abilities: All
Switch: Hit with a conch shell
Eh why not.i didn't cancel toast's battle but hey whatever better mons to train than smeargle
3v3 Doubles Training (not counting toward w/l)
5 Chills, 2 Recoveries
2 Day DQ players, 3 Day DQ ref
Reposting this once and once only to gauge interest.Oddly enough, Glacier Knight and I also came up with a Capture the Flag-style battle and I am willing to ref such a battle. I checked with Fire Blast and he said it was OK for me to post our idea, so here it is:
Capture the Flag (Objection and Glacier Knight's way)
Goal
To be the first to X amount of capture points (between 1 and 5, specified by whoever issues the challenge (or in this case the first person to accept)). While knocking out all of your opponent's pokemon might help towards this goal, doing so does not result in a win.
Battle format
Capture the Flag battles can either be 3v3, 4v4, 5v5 or 6v6. All pokemon are out at the same time and all rounds last for a maximum of 2 actions. There is a red flag in the red team's side of the arena and a blue flag in the blue team's side of the arena. Which battler will be red team and which battler will be blue team is decided by RNG. There is no inherent advantage to either one; it's solely to make it easier to specify which flag you're referring to in the commands specific to Capture the Flag.
Flag Capture Mechanics
Note: all bolded commands in this section cost 5 energy and cannot be Encored, Disabled or blocked by any other moves.
A pokemon may pick up a flag if the specified flag is not currently being held by another pokemon (ie, it is either at its starting position or it has been dropped somewhere in the arena). If the pokemon picks up its own team's flag, the flag is instantly warped back to its starting position. If the flag belongs to the other team, the pokemon keeps hold of it until it either captures the flag or drops it.
While a pokemon is holding its opponent's flag, it has the option of capturing the held flag. The pokemon can only do so if its own team's flag is in its starting position. If it is, the team gains 1 capture point and the captured flag is instantly returned to its starting position.
In between picking up its opponent's flag and capturing it, the pokemon may drop it under certain circumstances. A pokemon always drops any flag it is holding upon being knocked out. The move Knock Off also causes the target to drop any flag it is holding. All other damaging moves can be used to try to knock a flag out of a pokemon's hand. The chance of a pokemon dropping a flag is equal to (3 * the attack's damage)% (eg, an attack that does 15 damage has a 45% chance of causing the pokemon to drop the flag). If, however, the move causes the pokemon to flinch, that guarantees that the pokemon drops the flag.
One other thing a pokemon can do while holding its opponent's flag is pass the flag to an ally. This command always has an 80% chance of success. If it fails, the flag lands on the arena floor.
Respawn Mechanics and Prize Information
In Capture the Flag battles, a KO'd pokemon is not permanently removed from battle. At the end of the round after it gets knocked out, the pokemon's HP and energy are restored to a certain point and the pokemon respawns. A pokemon's first respawn causes it to return to its maximum HP and energy. Subsequent respawns restore a flat 20% less HP and energy each time (so the second respawn restores 80% max HP and energy, the third respawn 60%, the fourth respawn 40% and all respawns after the fourth restore 20%).
Because of this respawning mechanic, no KO counters are awarded in Capture the Flag battles as otherwise counter farming would be too easy. Instead, pokemon are awarded Flag Counters or FC every time they successfully capture the opponent's flag. In addition, every pokemon on the winning team gets a bonus FC.
Reposting this once and once only to gauge interest.