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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Challenging Texascloverleaf (our 3rd battle i guess we must love fighting each other)

    3vs3 triples
    3 day DQ for battler/ref (this will try to be as quick as possible! im just putting a long dq just in case the battlers or ref gets caught up in real life stuff and cant post)
    no recoveries/ 2 chills
    arena is up to texas (but it has to be from the 41 i have posted on in the compedium :P)
  2. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,817
    im reffing Glacier VS Texas.

    and the arena is inside my head.
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,626
    Accepting.
    Standard stuff.
    The refs mind.

    My team.
    Show Hide

    Tepig
    [​IMG]
    Tepig, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Tepig
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 4/9
    MC: 0
    DC: 4/5

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Head Smash
    Flare Blitz

    Superpower
    Curse
    Yawn

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Total Moves: 21





    Slowpoke
    [​IMG]
    Slowpoke, Female, Ivory
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Slowpoke
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 3/5

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psychic
    Heal Pulse

    Sleep Talk
    Belly Drum
    Zen Headbutt

    Rest
    Toxic
    Scald
    Zap Cannon
    Total Moves: 18

    Onix
    [​IMG]
    Onix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Onix
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 60 (-)
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 3/6
    MC: 0
    DC: 2/5

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge

    Stealth Rock
    Explosion
    Rock Blast

    Toxic
    Dig
    Taunt
    Earthquake

    Total Moves: 20
  4. Albinoloon

    Albinoloon

    Joined:
    Apr 27, 2010
    Messages:
    1,408
    There is still one slot left - be the first to grab it!
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    I am so in.
  6. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll ref Christmas Brawl, send me teams
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    This is like the fourth time I've reposted this. What the fuck.

  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I'll take this i need some guys trained desperately.
    Abilities:All
    Switch:Taste like I might die
    Items:Counter-Producing items only
  9. Rajaion Tagami

    Rajaion Tagami

    Joined:
    Nov 1, 2011
    Messages:
    54
    This Battle needs a ref to begin.
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I am opening another one of these. Even though it is a training battle and I am telling you what I am bringing, please don't counter-team me. You can if you really want to, but I would like to have a fairly even match.
  11. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
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    2,912
    I'll battle you C$FP.

    No items
    All abilities
  12. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    EDIT: Oh, fuck all the lag. I knew I was beat as soon as I had to refresh the page to see my response.
  13. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Open Challenge
    3v3 Training singles
    1 day dq
    1 recovery/ 2 chills
    accepter chooses arena
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    I'll take the above then, and quickly.

    Training Items only.
    Switching is OFF for speed of play.
    Bring four mons, choose three.
    All abilities on.
    NFE mons only; I see you only have a single FE. Or, if you prefer, we can bring one FE and three NFEs each.

    [box]Labyrinth Corridor
    A dark, stone hallway flooded knee-deep in murky, algae-infested water. Stone blocks rise just above the surface and provide

    • The algae desalinates the water, weakening Electricity. Electric attacks are normal power instead of being boosted, and do not conduct in any special way.
    • The water triggers Rain-based abilities and can be Dived in.
    • Weather can't be summoned by normal means.
    • Fire attacks work normally above the water.
    • The dark conditions weaken the accuracy of non-Dark mons unless a Fire or Electric mon is in play, or another producer of steady light.
    [/box]
  15. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    I need to train my NFEs, so bring 4 choose 3 is allright by me. Nice Arena :)
    just need a ref!
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,984
    2v2 Doubles
    1 Day DQ
    No recs/chills

    You can choose Arena. I'd like to request Items on for training items (Amulet Coin, EXP Share etc).
    As for the mons, I'll be using relatively fresh FEs, as in they have only just evolved and have little investment.
  17. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,268
    I'll take that Jesseus

    Items=Nope
    Switch=Dope
    Abilities=Elope (All)
    Arena: Unown Soup
  18. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    LF quick 2v2 singles
    Arena: Tournament Arena
    5 chills / 2 recovers
    DQ: 1 Day
    only nfe's
  19. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,640
    Looking to train moi Pokeymen...Anyone care for a quick 1v1?

    1v1 Singles
    5 Chills/2 Recovers
    DQ: 36 Hours
    Bring who you like.

    Arena: Helios Stadium
    Above the clouds, there is a large arena that is close to the sun itself...

    Rules:
    -Large circular arena in sky surrounded by pillars, with diameter of 20 ft
    -Sunny Day is in permanent effect
    -Due to Helios' power, all natural elements can be generated
    -If a Pokemon falls off, they are TPed back to the arena's center at the cost of 10 HP

    Any takers?
  20. jayjinde

    jayjinde

    Joined:
    Jun 12, 2011
    Messages:
    694
    I'll ref the above when it gets started
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Mine.

    One ability, no items.
  22. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Still need a Ref.
  23. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    I'll ref:
    C$FP vs jas
    Lord Jesseus vs Solstice

    PM teams, and I'll have the threads up as soon as I get home.
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    alright, time to keep the fights rolling:

    2v2 LC Doubles
    1Day DQ
    3 Recovers/5 Chills
    ASB Arena, or something interesting if acceptor wants, just nothin horridly crazy
  25. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
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    ^Taking
    Items on for tokens
    All abilities
    Switch=derp

    Ref?
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