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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. Rediamond

    Rediamond

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  2. VFXCross

    VFXCross

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    Sep 16, 2011
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    Posting an Open Challenge

    1v1 NFE Mons
    2 Day DQ
    2 Recovery/5 Chill
    Arena: ASB Arena
  3. Doorknob

    Doorknob

    Joined:
    Nov 27, 2011
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    I accept, VFXCross, though we will have to wait until my pokemon is approved.

    Abilities=One
    Switch=KO
    Items=KO
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    VFX v Doorknob is mine.
  5. C$FP

    C$FP

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    4,715
  6. Quagsires

    Quagsires

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    Will ref, pm mons
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    2 more
  8. Solstice

    Solstice

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    I'll go in for that Texas, saying No Items.
  9. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
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    Challenging Texas Cloverleaf
    3v3 Doubles NFE (Midstage is okay)
    2 Day DQ
    2 Recoveries / 5 Chills
    Arena:
    Time Traveller's Forest (open)

    [​IMG]
    Arena: Time Traveller's Forest
    Field Type: Diverse
    Complexity: Intense
    Format: All
    Restrictions: Weather moves won't work.

    Description:
    A simple little grove in the middle of a forest, with a 50m clearing in the middle. A river runs silently off to the side of the arena, about 2.5m deep and 3m wide, and sunlight flutters softly down onto this picturesque scene. So, what make this arena so special?

    Time Travel.

    At the beginning of every round, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate (Schroeder's Cat Principle. It's Quantum Physics, hard to explain). The potential timelines are:

    - Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of comfort you'll get. No special effects.
    - Forest Fire: Tiger, Tiger, burning bright... All Fire Moves enjoy a +2BP Boost, while Water Moves suffer a -2BP Boost. In adition, all pokemon unused to the intense heat with have -1 Accuracy.
    - Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron under the harsh street lamps of the Big City. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel, Poison and Electric types are right at home, and have the Energy cost reduced of all moves by 2.
    - Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also be treated as if they have Dry Skin.
    - Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded, and everyone has about 50cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
    - Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
    - Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action). Pokemon unfit for Winter conditions will move slower than normal.
    - Volcanic Pile: From out of the ashes I leap! The volcano has long since died down, but its scar against the countryside is left forever. The ground is rocky and loose, giving all direct damaging attacks a 1/10 of outright failing, with the exception of Flying, Rock, Ground or Levitating Pokemon.
    - Midnight in a Perfect World: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 50% more effective, and will work with their maximum level of effectiveness (even Sythesis/Morning Sun). This peace also affects a Pokemon's fighting prowess; All Pokemon's Attack and Special Attack Ranks are halved, rounded up.
    - 1994 Kanto: Taking it way back, when Pokemon was just ≈150. Long before the Physical/Special Split, Abilities, Items and Natures, there was these 16-bit trees and the most catchy music in the world. If you haven't worked out what the conditions are, look it over.

    And any other little place that may pop into the Ref's head, as long as it's simple.

  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    ^Yup

    All abilities
    No items
    Switch=OK
  11. TheWolfe

    TheWolfe

    Joined:
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    Requesting a subref for this match please! Thanks! :3

    And I'll take Texas Cloverleaf and SimonSays. PM your Pokemon and let's get started.
  12. Tortferngatr

    Tortferngatr

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    Taking the subref job for theWolfe.
  13. Nightmare Jigglypuff

    Nightmare Jigglypuff

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    A.K.A. Switch=OK
    Just one more to go!
  14. Metal Bagon

    Metal Bagon

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    1,677
    Putting up 2 idendentical battles.

    1v1 training singles
    PM the ref one pokemon.
    2 day DQ
    No chills/No recoveries
    NFE mons please
    Arena: The Emphasis Arena.

    OK, so this is pretty simple. On odd numbered rounds emphasis is put on Non-damaging moves (even indirect damage such as toxic and sandstorm) and even numbered rounds has emphasis on damaging moves (only directly damaging moves).

    If you use all three actions on moves that fit the above criteria in that given round then you get a 20 HP bonus at the end of the round. Thee is no penalty if you don't follow th emphasis.
  15. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
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    Got dis.

    All abilities.
  16. MrcRanger97

    MrcRanger97

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    Reffing Njigglys match PM teams
  17. Fanal

    Fanal

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    I'll ref one of these when someone accepts it. I'll be tutor reffed though.
  18. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    3,079
    Challenging Dogfish44
    2v2 Doubles
    2-Day DQ
    Infinite recoveries/chills
    Arena: Hyperbolic Time Chamber
    Arena Description (open)
    That's right, the hyperbolic time chamber of Dragon Ball Z fame. Here, Gravity is always in effect. A la Subway, the strange environment allows for the success of all moves like Dive, Earthquake, etc. In addition, the weather cannot be manipulated; it instead fluctuates between two weathers: Extreme Heat (about 45 degrees Celsius), which gives a +3 boost to the BAP of Fire-Type moves and deals 1 damage for every 10 Energy a Pokemon uses during the round, and Bone-Chilling Cold (about -20 degrees Celsius), which gives a +3 boost to the BAP of Water- and Ice-Type moves and has a 20% chance of inflicting Freeze on Pokemon that use less than 6 Energy in a given action. Pokemon with extraordinarily weak constitutions (ex. Ditto, Grimer) cannot battle here, as they will collapse under the intense gravity.


    E: Taking a leaf from Dogfish44's book, and posting these two mons, as they shall be post-evolution.

    Hydreigon (open)
    [​IMG]
    Hydreigon (Apocalypse) (F)
    Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
    Type:
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 3
    Weight Class: 5
    BST: 22

    EC: 8=>9/9
    MC: 0

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Dragon Rush
    Outrage
    Double Hit
    Tri Attack

    Dark Pulse
    Earth Power
    Thunder Fang

    Taunt
    Torment
    Substitute

    Total: 19


    Kingdra (open)
    [​IMG]
    Kingdra (Atlanta) (F)
    Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge)
    Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 3
    Weight Class: 5
    BST: 18

    EC: 8=>9/9
    MC: 0
    DC: 4/5

    Attacks:
    Yawn
    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Hydro Pump
    Dragon Pulse
    Dragon Dance

    Signal Beam
    Disable
    Muddy Water

    Bounce

    Rain Dance
    Ice Beam
    Substitute
    Bide
    Surf

    Total: 21
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Sure, let's see what you've got.

    Items: On
    Switch: KO
    Abilities: All

    E: Whoever refs this, here's my team, in case I've logged off. Terrador's already told me his team (Hydreigon and Kingdra), and I don't think he'll change it.

    Emolga (F) (*) (open)
    [​IMG]
    Emolga [Boltair] (Female) (*)
    Nature: Mild (+1 Sp.Atk ; -1 Def)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 103
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Motor Drive (DW) (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    ThunderShock (*)
    Quick Attack (*)
    Tail Whip (*)
    Charge (*)
    Spark (*)
    Pursuit (*)
    Double Team (*)
    Shock Wave (*)
    Light Screen
    Agility
    Electro Ball
    Encore
    Volt Switch
    Discharge

    Air Slash (*)
    Iron Tail (*)
    Roost (*)
    Tickle
    Shock Wave
    Baton Pass
    Astonish
    Covet

    Toxic (*)
    Thunderbolt (*)
    Acrobatics (*)
    U-Turn
    Flash
    Substitute
    Thunder Wave
    Charge Beam
    Protect
    Taunt
    Hidden Power (Grass)
    Thunder
    Rain Dance
    Frustration
    Aerial Ace
    Rest
    Swagger
    Wild Charge

    Total Moves: 40

    Wanted: Charm (Egg) ; Facade (TM) ; Attract (TM) ; Round (TM) ; Fling (TM) ; Cut (HM)


    Manectric (M) (open)
    [​IMG]
    Manectric [Sparky] (Male)
    Nature: Modest (+1 Sp.Atk -1 Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 105
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Attacks:
    Tackle
    Thunder Wave
    Leer
    Howl
    Quick Attack
    Spark
    Odor Sleuth
    Roar
    Charge
    Thunder

    Ice Fang
    Crunch
    Discharge
    Fire Fang

    Flamethrower
    Volt Change
    Hidden Power (Grass)
    Thunderbolt
    Protect
    Substitute
    Double Team
    Toxic
    Light Screen
    Snarl
    Endure

    Magnet Rise
    Signal Beam
    Mud-Slap

    Total Moves: 28
  20. Terrador

    Terrador

    Joined:
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    Challenging LouisCyphre
    2v2 Doubles
    2-hour DQ
    Infinite recoveries/Chills
    Arena: Referee's Choice

    Eeeeeeeeeeeeeyup.
  21. LouisCyphre

    LouisCyphre heralds disaster.

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    NFEs only.

    Training Items
    One ability.
  22. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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  23. Spenstar

    Spenstar

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    Lou. I challenge you.
  24. LouisCyphre

    LouisCyphre heralds disaster.

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    As soon as Terrador kills me (or hits his 2-hour DQ), I accept.
  25. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
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    Challenging Fanal
    2v2 doubles
    Middlemon+NFE
    Training items only
    1 day DQ
    arena: asb arena
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