Data Battle Tower (For all your Match-Seeking Needs!)

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Open battle slots = OPEN CHALLENGE

4 vs 4 NFE Doubles
2 Day Player DQ / 3 Day Ref DQ
2 Recoveries / 5 Chills
Arena: Kansas
A giant plain. That's about it. The grass is flammable and can be dug through and earthquaked, but there isn't enough water for surfing or diving (come on, it's KANSAS). The only gimmick is the weather. At the end of each round, a die will be rolled, causing one of the following weathers to occur during the next round (no weather-altering move/abilities may be used at any time in this arena).
Sun (40%): Regular Sun.
Rain (30%): Regular Rain.
TORNADO! (20%): A massive tornado sweeps through the arena. Each Pokemon will take a Rank 3 SpA STABbed Hurricane attack at the end of each action if their Size Class is greater than 1 (since Rank 1s can get low enough to the ground to avoid it). Additionally, all Pokemon of Weight Class 3 or lower will be Whirlwinded out. If a TORNADO! occurs, the round after it occurs will have a 50% chance to be Eye of the Storm, in which case all Pokemon receive +10 HP and +10 energy and will have all status conditions removed. If Eye of the Storm occurs, the next round will be another TORNADO! with no chance of Eye of the Storm; the round after will be rolled normally. (If Eye of the Storm does not occur, that round will have a regular weather roll.)
Sun is the default weather, FYI.
 
Accepting, all abilities

Using Syclar

Syclar, IceBug (M)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Height: 1'7"
Weight: 44 lbs / 20 kg
Evolution: Syclar --> Level 40 --> Syclant
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Spikes

Double Team
Protect
U-turn
Total Moves: 15
 
I'll ref this:
Open Challenge
1v1 NFE Singles
1 Day DQ
No recoveries/chills
Unown Soup or Wario Ware, opponents choice
sure. I could use some quick battlin'
All abilities
Training Items
Wario Ware
Switch = wut
and this:
Challenging EM to a 3v3 triples strongmon (except for my pignite -.-)
1 day dq players, 2 day dq ref
1 rec/1 chill

EM can pick arena
standard arena im lazy
all abilities
training items i guess
errybody PM me your teams
 
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