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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. Dummy007

    Dummy007

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    ^inb4 Lou, PM teams(?)
  2. Rediamond

    Rediamond

    Joined:
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    Maxim and I are still in need of a ref.
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    Still looking for a ref
  4. Ragnarokalex

    Ragnarokalex

    Joined:
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    Ill take both Rediamond vs maxim, and zarator vs typon, PM me mons
  5. UllarWarlord

    UllarWarlord

    Joined:
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    Open Battle!

    3v3 Triples
    2 Recovers/5 Chills
    DQ: 2 Days
    ASB Arena
    1 Substitution
  6. waterwarrior

    waterwarrior

    Joined:
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    Messages:
    1,532
    Everyone involved has confirmed, still don't have a ref.
    Also, cant believe this was never established, but LC mons only.
  7. TheMogRunner

    TheMogRunner

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    ^Accepting, PM your mons, LC ONLY!
  8. TheMogRunner

    TheMogRunner

    Joined:
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    This as got to be the craziest thing I have ever done, and I would really like to put some good flavor into this. ME REFFING! PM me your mons
    (It might be a little over 36 hours)
  9. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Looking for another battle

    Training battle, NFE only
    2v2 Doubles
    Restricted moves: No Chills
    ASB Arena
    Training Items only
    DQ Time: 1 day


    I'll leave Ability clause to the challenger.
  10. waterwarrior

    waterwarrior

    Joined:
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    Sure.
    Abilities = all
    Switch = Death by Mudkip
  11. Maxim

    Maxim

    Joined:
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    Meh, I'll ref the above, PM Teams.

    (Just try to be a bit lenient on the DQ time please :/)
  12. The Wanderer

    The Wanderer

    Joined:
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    So! I think I'mma set up a battle to ref. Here's the details:
    6v6 FE singles
    2 days DQ
    2 subs
    Recoveries/chills: Up to first player to accept
    Items: Up to first player to accept
    Abilities: Up to second player to accept
    Switch: Up to second player to accept
    And the arena is...
    The Tower of Heaven (Wanderer ver.) (open)
    The Tower of Heaven (♫Stairway to Revelation)
    Field Type: Flying
    Complexity: Intense
    Format: All

    Restrictions: No water source, No digging, No rain or hail, No Grass Knot

    Description: About 20m in diameter, this battlefield is the aerie of the Tower of Heaven, a colossus that extends high into the atmosphere, and home to an entity simply known as the Deity. Golden blocks litter the battlefield, about two to three meters apart, and are both a size and weight class of 1. The battlefield is so high up that it pierces the clouds, which makes rain and hail impossible, but the open sky and all the dust atop the tower make sun and sandstorms viable. The floor is made of tough, thick stone, and is thus impossible to dig through. It's also devoid of water or vegetation, so Grass Knot or certain water moves like surf are impossible. While a pokemon that can fly or levitate can return to the battlefield if s/he is thrown off the tower, those who can't will fall to their deaths (translation: instant KO). Seismic moves are allowed, as the tower somehow repairs damage to it by itself. Finally, since the Deity does run this tower, you must adhere to whatever law He dictates, or else He's gonna smite ya.

    The Book of Laws: At the end of each round, the ref will rng d20. Whatever number it hits, the corresponding law in the list below will be in effect for the following round. If a law is explicitly defined to take place on a certain round (e.g. "thou shalt not waste my time" in round 20), then that law will be in effect instead. Only one law will be in effect at a time.

    Each pokemon involved in the battle has an individual smite counter, which is set to 1. At the end of each round, if a pokemon at some point in the round has broken the law currently in effect, the deity will smite the offending pokemon, dealing a typeless (10 * smite counter) in damage. Following penalty, the offending pokemon's smite counter will be increased by 1, to a maximum of 5. Switching the pokemon out will reset its smite counter to 1.

    The potential laws are as follows:

    1: The Book of Laws is blank - No law is in effect this round. Go nuts! By default, this law will be in effect during the first round of battle.
    2: Thou shalt not touch the golden blocks - The pokemon may not touch any of the golden blocks littered on the battlefield. If a pokemon is knocked to the ground or hit with a critical, the ref will rng d6. If a 6 is rolled, the pokemon accidentally touches a golden block and will be penalized. Moves that employ telekinesis to throw golden blocks at a foe will not result in a penalty - in fact, connecting such an attack will penalize the enemy!
    3: Thou shalt not shake the earth - The pokemon may not use any seismic moves.
    4: Thou shalt not touch another living being - The pokemon may not make physical contact with each other or any other living being (e.g. bullet seed, leech seed). If one pokemon touches the other, both will be penalized.
    5: Thou shalt not leave the ground - The pokemon may not fly, levitate, jump, or otherwise be in the air. If a pokemon is knocked away or hit with a critical, the ref will rng d6. If a 6 is rolled, the pokemon is lifted from the ground briefly and will be penalized.
    6: Thou shalt not walk - The pokemon may not walk, run or slither across the ground. The pokemon may, however, jump across the ground, fly or otherwise travel through the air, provided it doesn't need to walk or run to get momentum going.
    7: Thou shalt not tamper with the weather - The pokemon may not use any weather-changing moves or abilities, like sunny day, sand stream or the weather-clearing command of cloud nine. Any current weather in play will not be affected.
    8: Thou shalt not incapacitate - The pokemon may not use moves that induce status ailments. Any status inducing moves (e.g. toxic spikes) that were in play before this law came into effect are excluded.
    9: Thou shalt not flee - Switching pokemon is prohibited in this round. If a pokemon does switch out, the deity will smite it before the switch takes effect, rather than at the end of the round like usual. If the ref rngs this law in a battle where switching out results in a KO, then s/he will treat it as if s/he rolled a 1 instead.
    10: Thou shalt not invoke [type] - Moves of the type specified by the law are prohibited. The ref will rng d17 to determine the type:
    1: Normal
    2: Fire
    3: Water
    4: Electric
    5: Grass
    6: Ice
    7: Fighting
    8: Poison
    9: Ground
    10: Flying
    11: Psychic
    12: Bug
    13: Rock
    14: Ghost
    15: Dragon
    16: Dark
    17: Steel
    11: Thou shalt not be a coward - The pokemon may only use damaging moves. You may use non-damaging moves in a combo attack, provided the combined attack does damage (e.g. Weather Ball with Will-o-wisp). Moreover, the cooldown that follows a combo move will not result in a penalty.
    12: Thou shalt not kill - The pokemon may not directly KO the opponent. KOing a pokemon through indirect damage (e.g. Toxic, Leech Seed) will not result in a penalty.
    13: Thou shalt not heal - The pokemon may not use recovery or chills. If the ref rngs this law in a battle where recovery is prohibited to begin with, then s/he will treat it as if s/he rolled a 1 instead.
    14: Thou shalt not harm - The pokemon may only use non-damaging moves. Indirect damaging moves like toxic or leech seed are allowed.
    15: Thou shalt not protect thyself - The pokemon may not dodge or otherwise attempt to prevent damage done to itself (e.g. using barrier to deflect contact moves).
    16: Thou shalt not employ thine talents - The pokemon may not use ablilties that can be activated or enabled. If an ability can be disabled, it must be disabled before the end of the round to avoid penalty. Traits and innate abilities will not be penalized.
    17: Thou shalt not overpower thine foe - If the percentage of the pokemon's HP exceeds the percentage of its foe's HP by at least 40% by the end of the round (e.g. yours is at 90% HP while your foe's is at 12%), the pokemon will suffer a penalty.
    18: Thou shalt not be a weakling - If the percentage of the pokemon's HP is less than the percentage of its foe's HP by at least 40% by the end of the round (e.g. yours is at 12% HP while your foe's is at 90%), the pokemon will suffer a penalty.
    19: Thou shalt not speak - Sound-based moves are prohibited.
    20: Thou shalt not inflict grievous damage - If a pokemon's attack lands a critical hit, it suffers a penalty.

    There's also a law that always takes effect on the 20th round, and again every additional ten rounds:

    Thou shalt not waste my time
    - The deity is pissed at how long the fight's taking, and smites both pokemon at the end of the round. What an asshole!


    So who's up to the task?
  13. Arcanite

    Arcanite

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    Need a ubref for the 2v2 in profile!
  14. The Wanderer

    The Wanderer

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    ^Sure, I'll take that.
  15. UllarWarlord

    UllarWarlord

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    Anyone?
  16. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
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    I'll take Ullar's challenge!

    Switch=A block of dynamite will fall on your head, causing you to die as well as your pokemon. A.K.A. KO
    Items=Training Items Only
    Abilities=All
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    The latter of these still needs a ref.
  18. UllarWarlord

    UllarWarlord

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    Challenging Ranger to a Middlemon 1v1!

    1v1 singles
    2 Day DQ
    1 Recovery Move
    2 Chills
    ASB Arena
    Items: Training only please
  19. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    I don't care how obnoxious it can be to snatch a 1v1 singles reffing before it gets accepted, but it's a good source of UC ^_^

    (Reffing)
  20. MrcRanger97

    MrcRanger97

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    K, accepting Ullar's change
  21. barty the beetle

    barty the beetle

    Joined:
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    89
    Challenging UllarWarlord to a Training match.

    1v1 singles
    2 day DQ
    No Recoveries
    2 Chills
    ASB arena
  22. UllarWarlord

    UllarWarlord

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    BRANG ET.

    Items=Training
    Switch=Joshua
    Abilities=All
  23. EndQuote

    EndQuote

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    I'll ref Barty the Beetle vs UllarWarlord.

    PM teams, you two.
  24. Rolf

    Rolf

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    1v1 singles
    1 day DQ
    1 Recovery
    2 Chills
    ASB arena - only pokemon with no evolutionary line allowed.
  25. typon77

    typon77

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    OPEN CHALLENGE

    1v1 Training Singles
    NFE Battle
    0 Recoveries
    1 Day DQ
    3 Chills
    ASB Arena
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