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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. Its_A_Random

    Its_A_Random The imitated
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    Requesting a subref for this battle please. Numerous Reminders to no avail...And the sooner this gets done, the sooner users are able to challenge the Ground Type Gym! :)
  2. deadfox081

    deadfox081

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    Ew doubles.

    Meh okay IAR.
  3. Yarnus of Bethany

    Yarnus of Bethany

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    Taking the second.
    Items=ON
    All abilities
    Switch = Do we have to?
  4. King Serperior

    King Serperior

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    I dropped my battle will Subway as he had less mons than needed and I have now decided to up the mon count.

    Who here wants to accept?
  5. typon77

    typon77

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    Mr.L and I still need a ref for our triples
  6. SubwayJ

    SubwayJ

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    Re-Accepting King Serperior's battle!!! (pokemon approved)

    The 3v3 singles
    Abitities=ON
    Switch=KO
    I think you meant items = training for both so Items=Training
  7. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

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    taking this match; pretty easy for a first reffing.

    taking your fight with Alch as well.

    PM mons, you four!
  8. Metal Bagon

    Metal Bagon

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    I'll do flavour if I get a 3 day deadline. PM me your teams!

    EDIT: This is for KS and Subway if you were wondering.
  9. Metal Bagon

    Metal Bagon

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    Bump
  10. Arcanite

    Arcanite

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    requesting a subref for this battle: 6Vs6 over halfway done!
  11. The Wanderer

    The Wanderer

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    A battle I'm reffing uses this arena, and I like it, so I'm gonna use it myself in this Open FE Battle.

    3v3 singles
    2 recoveries/5 chills
    2 day DQ
    2 subs
    Switching allowed, due to the nature of the arena
    And the stage is...
    ASB Assist Arena (open)
    Field Type: Neutral
    Complexity: Moderate
    Format: Singles, Switch is always OK
    Restrictions: none

    This arena allows for all possible moves to be used. There are no restrictions on moves requiring water, ground, sunlight, rocks or anything else. For all intents and purposes, this arena is entirely normal...

    Except for the gimmick of course.

    Inspired by the smash fighting game, Marvel vs. Capcom 3, this arena's special quality is that it allows trainers to send out Pokemon in their reserve to order a single attack each round. Any Pokemon not currently in the battle can be ordered to use a single attack before being returned to its Poke Ball. But be careful, your opponents can attack your assisting Pokemon for great damage!

    Details:
    -Calling an assist counts as the trainer's action for that round. The trainer's active Pokemon can not attack during an assist from a teammate and is considered to be in a prone position. The exceptions are combos, which will be explained later.
    -An Assist can only be ordered once per round.
    -Assist attacks cost 1.5x the normal energy (STAB energy reduction is applied afterwards, like in combos) and remain deducted from the assisting Pokemon's energy while on reserve.
    -Opponents can attack the assisting Pokemon if ordered, and attacks that can hit more than one opponent will hit both.
    -Attacks against assisting Pokemon will do 1.5x damage
    -Any attack made against an assisting Pokemon that has effects that wear off on switching (Stat Changes, Taunt, Leech Seed, etc.) will have those effects applied for the assist attack, but will be removed when the assisting Pokemon returns to their Poke Ball.
    -For substitutions, an assist with a given Pokemon counts as a valid condition.
    --Example: "If Houndoom is used in an assist" would be acceptable.
    -Bodyblocks can be ordered as assists to protect the teammate. If Protect or Detect are ordered as an assist, it will automatically protect both Pokemon, much like how a Bodyblock+Protect/Detect combo would normally function. (Obviously, normal rules for bodyblocking are still in effect.)

    Combos:
    -Combos can be ordered as assists, but they involve one attack from both the active and assisting Pokemon.
    -The combo is calculated for damage/effects/etc. as 2 separate attacks used by the respective Pokemon.
    --Example: Houndoom uses Flamethrower, Ludicolo assists using Hydro Pump; Total Damage= The final damage of Houndoom's Flamethrower + The final damage of Seadra's Hydro Pump; Effect chance: 10% Burn
    -Both Pokemon pay the Energy Cost of the combo. The reserve Pokemon still pays 1.5x the energy cost. STAB energy reduction applies to both
    --Example: Above combo's cost is: [(7+8)*1.5]-1=22 for Houndoom, ([(7+8)*1.5]*1.5)-1=33 for Ludicolo
    -Combos involving Bodyblock/Protect/Detect of either Pokemon are valid. (Protect/Detect when used in a combo will only protect both Pokemon if the user meets normal Bodyblock criteria)
    --Example: Houndoom uses Bodyblock on Ludicolo, Ludicolo assists with Hydro Pump; or Houndoom uses Flamethrower, Ludicolo assists with Protect (covers both)
    -Theoretically, virtually any combo could work since two different Pokemon are using the attacks, but ref discretion is still encouraged.
  12. Orcinus Duo

    Orcinus Duo

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    SoS: What are the choices? And does Dr. Pepper count?
    [06:06am] orcinus: i don't get dr pepper
    [06:06am] orcinus: tbh
    [06:06am] orcinus: don't see what people like about it
    [06:06am] SoS: Orcinus, we must fight to the death.

    CHALLENGING SOS

    FE, 2v2 Doubles (bring 3 mons each)
    Items On
    Switch=wtfko?
    Arena: Warioware

    Show Hide

    [​IMG]
    An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

    At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
  13. Son_of_Shadoo

    Son_of_Shadoo

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    Accepting, Pepper Hater.
    2 subs
    2 recovers, 5 chills.
    2 day DQ
    All abilities.

    Throwing out my own challenge.

    3v3 NFE singles
    2 day DQ
    2 recovers, 5 chills
    1 sub

    Warioware arena as above.
  14. typon77

    typon77

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    WTF Orcinus no like DPeppy??

    Anyways, dropping my battle with Mr.L, as that would be my last slot and I want the counters now (money whore I know)

    OPEN CHALLENGE

    1v1 FE Training Singles
    1 Day DQ
    One Sub
    One Ability
    No Recovers / 2 Chills
    Arena: IAR's Terra Cage
    Terra Cage (open)
    Arena: Terra Cage
    Field Type: Ground
    Complexity: Moderate
    Format: All

    Restrictions: All Weather inducing moves/abilites bar Sandstorm/Sand Stream/Cloud Nine/Air Lock will fail, No Water Source, No Natural Grass, Limited ceiling

    Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
    During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 2 Damage, +1 if the Pokemon is weak to Ground, or -1 if the Pokemon resists Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground Type moves used by non-Ground Type Pokemon have a flat 5% reduction in Accuracy. Any Ground-Type Pokemon that would benefit from Sandstorm through Typing, Abilities, etc. Will receive the same benefits in a Mudstorm. Mudstorms only last the first three turns of a Sandstorm, after which, it will go back to a regular Sandstorm.

    Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.


    Requesting Training Items On
  15. Ziposaki

    Ziposaki

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    Accepting.

    Switch: KO.
    Items: Training.
    Abilities: All.

    Need a ref.
  16. Korski

    Korski Distilled, 80 proof
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    Accepting The Wanderer and typon77.

    Items=Training
    Abilities=ONE
    Switch=OK

    where relevant. Everything else is covered by the challengers.
  17. Gerard

    Gerard

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    Sure send mons :3
  18. LouisCyphre

    LouisCyphre heralds disaster.

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    Okay, I'm going to try and battle by PSP.

    1v1 Open Challenge
    FEs
    Infinite Recoveries/Chills
    4 Day DQ.

    For the ref: I can't Copy or Paste anything on this, so I will need a ref willing to grab the desired mon from my profile, in my sig.

    edit: oh asb arena is cool I guess.
  19. Metal Bagon

    Metal Bagon

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    Reffing Louis when he gets an opponent. Me like 4 day DQ.
  20. Orcinus Duo

    Orcinus Duo

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    Battling Lou
    Items On
    One Ability
    Two Subs
  21. Its_A_Random

    Its_A_Random The imitated
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    Oh no! Return of the Mudstorm! I will ref this...Send me your teams.
  22. deadfox081

    deadfox081

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    Yarnus and I would much appreciate a referee.

    Please and thankyou.

  23. The Wanderer

    The Wanderer

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    Awesome! I'll send you my team right n-WAIT A MINUTE...

    So who wants to ref me vs. Korski?
  24. Mr.L

    Mr.L

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    Meh...That kinda whomps...

    Well, seeking a 1v1 NFE Singles. Standard training battle in any sense, the acceptor may choose the arena.
  25. Pwnemon

    Pwnemon youngjake93 is a valuable midseason pickup
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    Doubles Co-Lead

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    consider this taken, Unown soup

    just for ease of ref:

    1v1 nfe training
    switch = ko
    training items only
    all abilities
    2 recover / 5 chill
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