Data Battle Tower (For all your Match-Seeking Needs!)

Status
Not open for further replies.
Ladies and gentlemen, allow me to present ...

Objection's 4000-post melee extravaganza

Objection is going to ref the following:

2v2v2v2v2v2 (that's 6 people) singles melee
3-day DQ for players, 7-day DQ for ref
2 actions per round
Orders are PM'd to the ref
As for the rest ...
  • First person to accept decides whether FE, NFE, weakmons, strongmons, etc.
  • Second person to accept decides number of recoveries and chills
  • Third person to accept decides number of subs
  • Fourth person to accept decides whether switch = OK or switch = KO
  • Fifth person to accept decides whether items are on, training only or off
  • Sixth person to accept decides how many abilities

Arena: #onion

This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room has a small pool of water that can be used as a water source and there are some exotic plants and rocks beside this pool that can be used as an external grass source and rock source respectively. The ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used. Onion_Bubs will be using some of his functions in this battle:

!rate

At the end of every round, Onion_Bubs will rate one move used during that round, including commands like Chill but not including any arena-specific commands. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
  • If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it.
  • A rating between 4 and 6 has no effect.
  • If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move.
  • If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.

!bombgame

Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.

At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.

If the pokemon holding the bomb switches out, the replacement automatically takes the bomb.

!no

During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

If the !no command is successfully used, the entire round is rendered null and void, except that every pokemon that used this command pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a pokemon successfully uses the !no command, it cannot be used again by any pokemon on that team.

!summon

Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

When a pokemon uses the !summon command, the player must choose a pokemon from their ASB profile that is not involved in the battle. If the player has no pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.
In with all abilities!
 
Challenging Objection to a battle in his own creation!
3v3 Singles
One Ability
Switch=KO

Arena: Warioware
Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
 
Challenging Objection to a battle in his own creation!
3v3 Singles
One Ability
Switch=KO

Arena: Warioware
Arena: WarioWare, Inc.
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No External Grass
Ref instructions: While not compulsory, you may wish to have characters from the WarioWare series issue the challenges. If so, here are some useful images: Wario, Mona, Jimmy T, Kat and Ana, Dribble and Spitz, Dr Crygor, 9-Volt, Orbulon, Ashley, Young Cricket


An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.

At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Reffing >:D
 
Who wants to play... SQUISH THE PATHETIC BUGS?!
2v2 LC Training Doubles (the weaker the better)
0 recovers/ 2 chills
1 day DQ
1 sub
items = training
ASB arena
One ability

Did I forget anything?
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
THREE identical challenges!

3v3 FE Singles [Training!]
Both trainers will choose from a public bank of 8, sent to the ref.
2 Recoveries / 5 Chills
Switch = KO
2-day DQ
1 Sub
ASB Arena

No items is preferable.
Are you still open? If so, Challenge Accepted.

Switch=KO, as requested
Abilities=All
Items=Off, as requested

If you're not open, then ignore this post...

EDIT: Issuing an Open Challenge of my own.

3v3 NFE Singles
2 Day DQ Time
2 Recoveries/5 Chills per Pokemon
Sequences=OFF
2 Substitutions per Pokemon
Arena: Earth Mausoleum
Field Type: Ground
Complexity: Intense
Format: All

Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power. The arena also has a strange feel to it, as if it was rather hot. As a result, any non-Ground & non-Fire Pokemon using a Water or Ice Type move will have its BAP reduced by 2. Lastly there is a strange, undescribable force in this arena, where if two Pokemon on the same team use a seismic move like Earthquake, they will never hit each other, almost as if to say, they will always synchronise, irrespective of turn order.
Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

Mechanics:

  • Mud patches around the arena have enough water to be considered usable as an external Water Source.
    • However, all the mud means that such attacks become Ground Type moves.
    • These attacks can still be nullified by Storm Drain.
    • Any Pokemon hiding in Mud Patches through the use of moves like Dive can also be affected by seismic moves at x2 Power.
  • Because of the arena heat, any Water & Ice Type move used by any non-Ground Type Pokemon (And any non-Fire Types by default) have their BAP reduced by 2 (Ground Types & Fire Types are used to the heat).
  • If two Pokemon on the same team use a seismic move that has 0 Priority, AND a Pokemon with a speed stat in-between the fastest & the slowest users of the move in question uses a move with 0 priority, then that move in question will be treated as -1 priority attack for the action.
    • In other words, synchroquakes are far easier to pull off successfully
  • Sky Drop, Fly, & Bounce all do not gain altitutde to successfully evade attacks, that is, they instead become 0 Priority attacks
Summary: Ground Type Paradise...

Who wants a fair fight on a Gym Arena? Also Requesting Switch=OK, thanks.
 
4v4 LC Doubles
Easter Arena!
2 Day DQ
Infinite Recoveries/Chills
2 Subs
The Regular ASB arena has been filled with Easter Eggs!!
All attacks instead of having a chance of a critical hit have a chance of uncovering an Easter Egg (find chance is still boosted by certain attacks and super luck). The egg has chance of being any of the following.

Chocolate Egg 30% - Recovers 20 Energy
Pokemon Egg 30%- The Pokemon will hatch at the end of the round (RNG for random first stage mon) and the finder will be able to use it in battle for the next round (Level Up moves only)
Egg Bomb 30% - The finder can throw it at an opposing Pokemon for damage (equivalent of using egg bomb with no energy loss)
Lucky Egg 10% - This Pokemon gains the ability super luck for the remainder of the battle and can use ANY MOVE (except sketch) on action 1 of the next round
 
4v4 LC Doubles
Easter Arena!
2 Day DQ
Infinite Recoveries/Chills
2 Subs
The Regular ASB arena has been filled with Easter Eggs!!
All attacks instead of having a chance of a critical hit have a chance of uncovering an Easter Egg (find chance is still boosted by certain attacks and super luck). The egg has chance of being any of the following.

Chocolate Egg 30% - Recovers 20 Energy
Pokemon Egg 30%- The Pokemon will hatch at the end of the round (RNG for random first stage mon) and the finder will be able to use it in battle for the next round (Level Up moves only)
Egg Bomb 30% - The finder can throw it at an opposing Pokemon for damage (equivalent of using egg bomb with no energy loss)
Lucky Egg 10% - This Pokemon gains the ability super luck for the remainder of the battle and can use ANY MOVE (except sketch) on action 1 of the next round
AWESOME

Switch = KO
Items = On
Abilities = All
 
4v4 LC Doubles
Easter Arena!
2 Day DQ
Infinite Recoveries/Chills
2 Subs
The Regular ASB arena has been filled with Easter Eggs!!
All attacks instead of having a chance of a critical hit have a chance of uncovering an Easter Egg (find chance is still boosted by certain attacks and super luck). The egg has chance of being any of the following.

Chocolate Egg 30% - Recovers 20 Energy
Pokemon Egg 30%- The Pokemon will hatch at the end of the round (RNG for random first stage mon) and the finder will be able to use it in battle for the next round (Level Up moves only)
Egg Bomb 30% - The finder can throw it at an opposing Pokemon for damage (equivalent of using egg bomb with no energy loss)
Lucky Egg 10% - This Pokemon gains the ability super luck for the remainder of the battle and can use ANY MOVE (except sketch) on action 1 of the next round
AWESOME

Switch = KO
Items = On
Abilities = All
Awesome is right. Reffing this. PM me your mons.
 
So hey guys, first battle.. I'd like to keep it at someone of my skill level...

Beginner's Battle
3v3 Singles
2 recover/5 chills
2 Day DQ
Arena.. Um, whatever is the basic arena lol ASB Arena? Right?

So yeah. Woot battling!
 
Status
Not open for further replies.