Data Battle Tower (For all your Match-Seeking Needs!)

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I challenge Aweshucks to a 4v4 LC training doubles match!!

4v4
LC mons only
No items
2/5 Recovers/Chills
Switch = KO
Arena: aweshucks chooses from all of Glacier's arenas. I am tired of the asb one.

Everything else is his choice as well.
 
I hate having to choose things myself :P
I'm always afraid I'm gonna regret the decisions

OH MY GOD HE HAS SO MANY ARENAS

I was thinking about doing the Jamestown one (VA represent!) but this one looked... interesting...
Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites:
Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though


also, because you forgot to say it, let's make it doubles
 
I challenge Ziposaki to a 4v4 training LC doubles match!!!

4v4
Training
Doubles
LC mons only
2/5 Recovers/Chills
All abilities
No items

Arena:
Field Type- Water/Ghost
Complexity- Simple
Format- All
Restrictions- Water source, no seismic activity, No weather

Spirit Lake:
A solemn ground where you can pay your respects to those who have passed away. and what better way to do that than to battle! The water is an eerie black. the beach is coarse with dark brown sand. covering the large expanse of water are prayer lilies, items left by mourners to light up the dark memorial. they are small candles placed on lily pad, and many coat the dark surface. around the far edges of the arena (1300ft wide and long) dark green spruces decorate, creating a somber but nice scene. the lake is 1000 feet deep with a decline at 60 degrees. the lake is 1000ft wide and long, shaped in a circle. the battle is set at night, so the only light is the faint candles on the lake surface. strangely no matter what hits or goes through the water the surface stays untouched and unmoving. no ripples can be formed on this permanently smooth lake, giving the place a mirror effect.


Zipo, if I forgot anything, you decide the rest, ok?
Accepting.

2 Substitutions and Switch: KO.
 
Challenging Pwenmon to a 2v2 Doubles
1FE, 1NFE
Infinite Chills/Recovers
2Subs
Arena =
Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites:
Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though

Requsting that Items = training or ON
 

Stratos

Banned deucer.
Challenging Pwenmon to a 2v2 Doubles
1FE, 1NFE
Infinite Chills/Recovers
2Subs
Arena =
Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites:
Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though

Requsting that Items = training or ON
items = on then
switch = lol
1 day dq

let's go niggara
 
Challenging Pwenmon to a 2v2 Doubles
1FE, 1NFE
Infinite Chills/Recovers
2Subs
Arena =
Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic acitivity, always all abilities

Library of Abilites:
Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willignly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!

Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.

The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though

Requsting that Items = training or ON
items = on then
switch = lol
1 day dq

let's go niggara
Reffing. C'mon, guys; send me your pokemon.
 
Double posting like a boss.

It's time for my 1k extravaganza. This will be a super huge melee!

3v3v3v3 (4 people, 3 mons each) LC Melee! (NO 45-move Aipoms)
3 Day DQ, 6 for me.
Items=none
2 non-KO subs per person
0 recoveries/chills
Switch=KO
All abilities
Arena: The ref's mind
Still needs two more players. Please?

EDIT: Gotta ref them all!


I challenge Ziposaki to a 4v4 training LC doubles match!!!

4v4
Training
Doubles
LC mons only
2/5 Recovers/Chills
All abilities
No items

Arena:
Field Type- Water/Ghost
Complexity- Simple
Format- All
Restrictions- Water source, no seismic activity, No weather

Spirit Lake:
A solemn ground where you can pay your respects to those who have passed away. and what better way to do that than to battle! The water is an eerie black. the beach is coarse with dark brown sand. covering the large expanse of water are prayer lilies, items left by mourners to light up the dark memorial. they are small candles placed on lily pad, and many coat the dark surface. around the far edges of the arena (1300ft wide and long) dark green spruces decorate, creating a somber but nice scene. the lake is 1000 feet deep with a decline at 60 degrees. the lake is 1000ft wide and long, shaped in a circle. the battle is set at night, so the only light is the faint candles on the lake surface. strangely no matter what hits or goes through the water the surface stays untouched and unmoving. no ripples can be formed on this permanently smooth lake, giving the place a mirror effect.


Zipo, if I forgot anything, you decide the rest, ok?
Accepting.

2 Substitutions and Switch: KO.
PM me mons.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
Open challenge!
1v1 lc singles or 2v2 babysitter doubles (accepter chooses)
0 recovers or chills
all abilities
items=training
whoever accepts chooses arena (something interesting would be cool)
 
Well, might get these started now...Goodbye Battle #1

Challenging LouisCyphre
4v4 Strongmon Doubles
2 Substitutions
3 Day DQ
Arena:
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
 
We still need two more players for AOPSUser's match. come on! you know you want to!

AOPSUser said:
Double posting like a boss.

It's time for my 1k extravaganza. This will be a super huge melee!

3v3v3v3 (4 people, 3 mons each) LC Melee! (NO 45-move Aipoms)
3 Day DQ, 6 for me.
Items=none
2 non-KO subs per person
0 recoveries/chills
Switch=KO
All abilities
Arena: The ref's mind
 
Challenging The Royal Guard to a Doubles match!

4v4 LC Doubles
2 Day DQ
5 Chills/2 Recoveries per pokemon
Arena: ASB Arena (Feel free to suggest something else though)
 
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