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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Challenging C$FP to an epic battle of epicness!

    6v6 Singles
    2 Day DQ
    2 recovers/5 chills per mon
    Items = off
    All Abilities

    C$FP will pick the rest
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Taking this.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Preemptive reffing go!

    EDIT:
    MINE!
  4. C$FP

    C$FP

    Joined:
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    Messages:
    4,715
    2 substitutions, switch=OK, Stargazer Colosseum for the arena:
    Stargazer Colosseum (open)
    [​IMG]
    Field Type: Dragon/Psychic
    Complexity: Moderate
    Restrictions: Psychic and Dragon moves get +2 BAP, all legendaries and pseudo-legendaries get +1 to their SpA and Atk, no Digging.

    This colosseum is the real deal. If you have reached this point, you know you're good. You can even feel the legend in the air. This arena is a dome with stars projected on it to make it look like a night sky. There is a circular arena designed in the titanium in the floor. This arena is too intense for any Pokemon that can still evolve. Any weather the Pokemon try to make will be simulated through certain resources to not be unfair to Pokemon with certain strategies. For the same reason, a pool of water is next to the arena and will be refilled instantly after water is taken from it. Seismic activity is allowed, but the crowd has heavily padded seats in case an Earthquake takes place. The one thing not allowed is digging, because the floor is solid titanium. All pseudo-legendaries and real legendaries get one extra rank added to their Attack and Special Attack stats (this is not a "boost" like Work Up, but like actually increasing their stats). Psychic and Dragon type moves get two added to their base attack power because of the legend in the air.

    List of pseudo-legendaries and legendaries that get a boost (PM/VM me if this list should be changed at all): Articuno, Moltres, Zapdos, Dragonite, Mewtwo, Raikou, Entei, Suicune, Tyranitar, Lugia, Ho-oh, Celebi, Salamence, Metagross, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Garchomp, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina (both forms), Cresselia, Phione, Manaphy, Darkrai, Shaymin (both forms), Arceus (all forms), Victini, Hydreigon, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta (both forms), Genesect
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
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    I need to lumber up for my next tourney battle.

    Open Challenge
    2 vs. 2 Doubles
    Training Items
    All Abilities
    1 Sub per mon
    ASB Arena
    Switch=Ermadergg

    Lol I still need to claim prizes for two battles from about a month ago... I need to get back in ASB in general :S
  6. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
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    2,065
    FE, I'm guessing?
    Taking above
    2 day DQ
  7. typon77

    typon77

    Joined:
    May 9, 2011
    Messages:
    1,490
    FLASHY ME RANGER!!!!!!

    1v1 LC Singles
    No Ice Types
    1 Hour DQ
    All Abilities
    One Sub
  8. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
  9. MrcRanger97

    MrcRanger97

    Joined:
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    1,112
    GOGOGO
    accepting
    Training items if u has em
  10. typon77

    typon77

    Joined:
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    1,490
    Yeah so we need a subref for the above PRONTO!
  11. Complications

    Complications

    Joined:
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    2,404
  12. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
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    2,618
    [​IMG]
    You are on. Let's go!
  13. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Challenging zarator
    If zarator declines the challenge, then it will become open to everyone.

    XvX singles (X > 1; X < 7 - to be decided by the acceptor)
    Either strongmons or weakmons - to be decided by the acceptor
    3-day DQ
    2 recoveries/5 chills
    2 substitutions
    Arena: Move Research Center I

    Overview

    The pokemon are battling inside a laboratory. The lab does not provide sufficient rocks, grass or water for moves requiring such external sources, nor does it allow weather to function unless the pokemon trying to cause weather has the appropriate rock equipped. What this lab does provide, however, are several machines and many research notes pertaining to energy manipulation. The machines are currently active and this allows the pokemon to change the way their moves are executed. However, the research is still in the early stages so this process will typically be somewhat exhausting for the pokemon, if not outright impossible in some cases.

    When a pokemon chooses to change the way a move works, this is called a modification. A pokemon may use as many modifications as it wants in the round, but each move, command or combo may only have one modification applied to it at a time, with the exception of Major Transmit and Minor Transmit, which can both be applied to the same move, command or combo at the same time, and the Conjure modification, which can be applied in conjunction with another modification to a move, command or combo.

    List of modifications

    Conjure (open)
    • Effect: The move is usable despite lack of the required external source.
    • Can be applied to: Any move, command or combo that requires an external water source, external grass or external rocks.
    • Energy cost: 3
    Delay (open)
    • Effect: The move's priority is lowered by 2, or by 1 if it is already -6. The priority of the move's evasive component (such as on Dig) is lowered by the same amount. The priority of the move's charge-up component (such as on Sky Attack) is not lowered.
    • Can be applied to: Any move, command or combo whose priority is greater than -7, except Chill.
    • Energy cost: 5
    Extend (open)
    • Effect: The effect of the move lasts for 50% longer than normal (after applying all other effects that would increase the duration of the move's effect), rounded up to the nearest whole action or round.
    • Can be applied to: Aqua Ring, Disable, Embargo, Encore, Entrainment, Focus Energy, Gastro Acid, Gravity, Guard Split, Hail, Imprison, Ingrain, Leech Seed, Levitate command, Light Screen, Magic Room, Magnet Rise, Mist, Mud Sport, Power Split, Power Trick, Rain Dance, Reflect, Reflect Type, Role Play, Safeguard, Sandstorm, Simple Beam, Soak, Spider Web, Spite, Sunny Day, Taunt, Torment, Trace command, Trick Room, Water Sport, Wonder Room, Worry Seed and any combos involving these moves.
    • Energy cost: 5
    Inhibit (open)
    • Effect: The move's BAP or fixed damage is reduced by 50% before all other modifiers. Reflect and Light Screen work based on this modified BAP. The move only has a 1/32 chance of landing a critical hit, regardless of anything that might increase the move's critical hit chance. If the move normally has any other effect besides dealing damage (whether chance-based like Air Slash's flinch effect or inherent like Drain Punch's draining effect), inhibiting the move prevents such effects. If the move would normally not be boosted by Technician or Light Metal, inhibiting the move does not cause it to get boosted by these abilities.
    • Can be applied to: Any physical or special move, command or combo, except those that inflict the Sluggish status on non-Truant pokemon.
    • Energy cost: -4; the move's energy cost cannot be lowered to less than 1
    Magnify (open)
    • Effect: The move is used as though the pokemon had a Size Class of 7 and a Weight Class of 12, including any energy cost adjustments based on Size Class and Weight Class. If the move has any Size Class or Weight Class restrictions, these restrictions are ignored. Magnifying Outrage, Petal Dance, Thrash or any combo involving those moves causes its effect and energy cost to apply to all forced consecutive uses of the move.
    • Can be applied to: Block, Bodyblock, Body Slam, Bounce, Brave Bird, Circle Throw, Dig, Dive, Double-Edge, Flare Blitz, Giga Impact, Head Charge, Head Smash, Heat Crash, Heavy Slam, Outrage, Petal Dance, Psychic, Seismic Toss, Sky Drop, Steamroller, Stomp, Storm Throw, Submission, Tackle, Take Down, Thrash, Vital Throw, Volt Tackle, Wild Charge, Wood Hammer and any combos involving these moves.
    • Energy cost: 3
    Major Transmit (open)
    • Effect: The move may target any pokemon, including benched pokemon. A major transmitted move ignores Light Screen, Reflect, Safeguard and Substitute, dealing damage to the actual target if the target has a substitute up. If the target is a benched pokemon, any effects of the move other than direct damage do not decay, increment or have any effect on the target until it comes out. Major transmitting Pursuit causes its BAP to be increased to 8 if the target is either behind a substitute or benched.
    • Can be applied to: Any move, command or combo whose target is one (1) pokemon other than the user.
    • Energy cost: 7
    Minor Transmit (open)
    • Effect: The move is treated as a non-contact move.
    • Can be applied to: Any contact move, command or combo
    • Energy cost: 1
    Quicken (open)
    • Effect: The move's priority is raised by 1. The priority of the move's evasive component (such as on Dig) or charge-up component (such as on Sky Attack) is raised by the same amount.
    • Can be applied to: Any move, command or combo.
    • Energy cost: 6 if applied to Chill; 5 otherwise
    Silence (open)
    • Effect: The move ignores the ability Soundproof.
    • Can be applied to: Bug Buzz, Chatter, Echoed Voice, GrassWhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar and any combos involving these moves.
    • Energy cost: 10 if applied to Perish Song or a combo involving Perish Song; 1 otherwise
    Widen (open)
    • Effect: The move now affects up to three (3) adjacent opponents or up to three (3) adjacent allies depending on where it is aimed. A widened move's damage is subject to the multi-target BAP reduction. A widened move still cannot affect the user.
    • Can be applied to: Any move, command or combo whose target is one (1) pokemon other than the user.
    • Energy cost: 3
  14. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

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    I would like to ref the above match if zarator/someone else accepts, if possible. Thank you.
  15. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

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    I accept the challenge, Objection!

    Category: STRONGMONS (bring it!)
    4v4 Singles
    Switch = OK
    Abilities = ONE
    Items = ON
  16. King Serperior

    King Serperior

    Joined:
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    As far as I can tell, this needs a ref. I'll be your ref.
  17. The Royal Guard

    The Royal Guard

    Joined:
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    Sorry i'm gonna drop this in favor of having a slot open for moving matches >.>
  18. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

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    CHALLENGING THE ROYAL GUARD
    4v4 Doubles
    Items - On
    Abilities - All
    DQ - 48 Hours
    Subs - Two
    Switch - OK
    2 Recs / 5 Chills
    Arena: Type Changing Arena
    Type Changing Arena (open)

    Arena: Type Changing Arena
    Field Type: All Types
    Complexity: Simple
    Formats: All Formats

    Restrictions: All moves are allowed.

    Description:
    It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

    Summary: Certain types get buffed every round.
  19. The Royal Guard

    The Royal Guard

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    Taking this^ Lets see if I can beat this Titan!
  20. Aweshucks

    Aweshucks

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    Me as well. Sorry AOPS, but it just kinda fell through
  21. AOPSUser

    AOPSUser

    Joined:
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    Cancelling it then. :(
  22. dinosaurdan

    dinosaurdan

    Joined:
    Mar 14, 2012
    Messages:
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    Open Challenge
    3 vs 3 NFE
    No DQ
    All abilities
    Arena: ASB
  23. AOPSUser

    AOPSUser

    Joined:
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    1,557
    Issuing three identical challenges:

    4v4 Training Babysitter (2 FE, 2 NFE) Doubles
    2 Day DQ
    Items=Off
    Abilities=All
    2 Subs per mon
    Arena=ASB arena
  24. Orcinus Duo

    Orcinus Duo

    Joined:
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    Taking AOPSUser's challenge!
    Switch=OK

    I think that's it?
  25. Ragnarokalex

    Ragnarokalex

    Joined:
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    Well since my last fight fell through before it ever started, I'm posting a new challange:

    6v6 FE Doubles
    3 Day DQ
    2 Recover/3 Chill/2 Sub
    Items: ON
    Abilities: ALL
    Arena is up to either the acceptor or ref, whoever has a preference

    Going to try and keep this match as flavorful as possible, so please keep that in mind when accepting, dont skimp on the flavor!
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