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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,287
    You're on, mate!
    You seem to have decided everything, so I'll just say get at me, bro!
  2. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Aops, endquote, I'll take that

    Also frosty and imanalt
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Challenging Glacier to a battle!

    2v2 Singles
    2 Day DQ
    2 recovers/5 chills
    Items = on

    I'll let Glacier pick the rest.
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    the rest is,

    switch=OK
    2 SUBS
    FE Mons
    all abilities

    Arena: [​IMG]

    This is a pretty place. let's fight here~!
  5. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Challenging Zarator to a match!

    4v4 FE Doubles
    2 Day DQ
    All Abilities
    Arena: Moonlight Lake
    Moonlight Lake (open)

    Field Type:Water/Psychic
    Format: All
    Restrictions:

    Welcome to the tranquil shores of Moonlight Lake, where trainers from far and wide come to relax, (and jump people cause thats what we trainers do >.>)

    This lake is in a perpetual night with a full moon, and the spot designated for battles in in the middle of the lake on a fairly small circular island, about 100X100 feet, it has grass covering it, with a solid tree line all around.

    Because of the ever present moon, Psychic types can draw cosmic power from it increasing thier Psychic type moves by 1 BAP and cause them to cost 2 EN less to use. Likewise due to the large amount of water, Water typed moves cost 4 EN less but due to the tranquility that permeates the area they lose 1 BAP

    Any Pokemon can use the healing water to their advantage, by spending an action they can regain 5 HP and 10 Energy.

    Summary-Psychic moves deal more and cost less
    -Water moves cost less but deal less
    -You can issue an action "Soak in the water" to regain HP/EN
    -All moves are useable
  6. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Also, will ref above
  7. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,807
    Ok accepting The Royal Guard's challenge

    Items: OK
    Switch = KO
    2 Substitutions per Pokemon
  8. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Challenging Kaxtar

    2v2 Dubs, Training
    Training Items
  9. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Yup

    ASB Arena, One Ability, 1 Sub
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    I'll take this. Please, PM me mons.

    Edit: Also, still seeking ref:


  11. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    3v3 LC Singles
    Training Items
    All abilities
    Switch=KO
    2 subs
    1 Day DQ
    Arena: Gump Forest

    Gump Forest (open)
    Field Type: Grass
    Complexity: Moderate
    Format: Singles/Doubles/Triples

    A forest in northwestern Unova, far from most forms of civilization. As such, it is an extremely beautiful expanse of foliage and wildlife. In the middle of the forest is a clearing, which is a perfect locale for intense Pokemon battles.

    Because of the more-than-substantial supply of vegetation, Grass-types will be able to use their Grass-type moves for three (3) less Energy (non-Grass-types will pay the full Energy cost, due to not being fully in tune with the forest surroundings). This forest is also a very calming place; it is essentially a sanctuary for Grass-type Pokemon. Those Pokemon that are at least part Grass will receive and be under the effect of the ability Leaf Guard, which will stack with their existing abilities (unless they already have Leaf Guard, in which case the ability will simply activate).

    While neither weather nor Fly users can breach the thick canopy of the forest, Grass-types are able to absorb some of the photosynthetic energy from the plants around them to simulate the effect of Chlorophyll. This effect will not be analogous to a full activation; instead, all Grass-types have their Speed boosted by 1.5x rather than double. Finally, at the end of each round, a soothing breeze may blow through the area, having the same effect as the move Sweet Scent; the exception being that Grass-types, having become accustomed to the ways of the forest, are not affected by it.

    This peaceful haven for plants and Pokemon alike sits quietly, as if waiting for a decent battle. Show no mercy, and you may be victorious.

    Summary:
    -Grass-type moves have Energy cost reduced by 3 when used by Grass-types
    -Leaf Guard in effect for all Grass-type Pokemon
    -Flight restricted to roughly 15 ft above ground; weather will have no effect due to closeness of trees
    -Grass-types considered to be affected by a milder form of Chlorophyll; increases base speed by 1.5x rather than doubling it
    -Soothing scents will occasionally (30% at end of round) blow through the area, lowering non-Grass Pokemon's evasion 1 stage (or dissolving one clone of Double Team)
  12. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Accepting above.
    Now i am waiting for reffing for 2 battles....
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    735
    Kaxtar, let's go!

    1v1 NFE Singles
    1 Day DQ
    Recovery Moves: 1
    Chills: 2
    Switch = N/A
    Items = Training
    Abilities = All

    Arena: ASB Arena
  14. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Gonna Take this, 1 sub though
  15. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    164
    I kind of died for awhile. Figured I could still come back though.

    1v1 Singles Beginner's battle
    2Day DQ
    5 chills/2 recoveries
    ASB arena
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Reffing Kaxtar/Dogfish, and Argetlam when accepted

    ahhhhhh gym coming out in 2 days :(
  17. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,370
    We're still needing a subref for this battle! Thanks!
  18. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
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    2,751
    dropping my match with kaxtar to do some really hurried evolving of my mons

    Challenging CMFP
    4v4 Doubles Training
    1 Day DQ
    Training Items
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,645
    Accepting, all abilities, 2 substitutions, 0/0 recoveries/chills, switch=KO.
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,462
    Refrefref gooooooo
  21. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Need a quick 2v2 Doubles
    Training Items
    1 Day DQ
    1 Sub

    I'll use a newly bought FE pokemon and a NFE. Also, if you could pretty please bring a Pokemon that knows the move Leech Seed, I'd appreciate it becuase I need to sketch it for an upcoming raid. Thank you!
  22. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
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    CHALLENGING ZHENGTANN because I need to test my arena
    2v2 NFE Doubles
    DQ: 48 Hours
    Items ON
    Infinite Recs / chills
    Switch: KO
    Toxic Landfill (open)

    Arena: Toxic Landfill
    Field Type: Poison
    Arena Type: Urban
    Complexity: Intense
    Formats: All Formats

    Description:
    FLAVOR

    Summary:

    • Improved senses (+4 Final Speed, +5% Flat Acc) for Poison-type Pokemon.
    • Poison Haze deals 0.5 DPA to Pokemon that have neither a Poison typing nor Poison Heal and corrodes Steel-types after one (1) round of being exposed.
      • The only ability that this effect activates is Toxic Boost.
      • This does not prevent a Pokemon from being afflicted with PSN or BPSN, but counts as being poisoned.
    • Dig or Dive used by Pokemon without a Poison typing have a 30% chance of inflicting BPSN on the Pokemon and suffer a one (1) BAP reduction.
    • All weather increases the DPA of the Poisonous Haze by one (1). The abilities Drought, Sand Stream, and Snow Warning bring their respective weather into effect for four (4) rounds instead of an infinite duration.
      • Toxic Rain increases the DPA of Poisonous Haze by one (1) and possesses the normal qualities of rain.
    • If a seismic attack (including Earth Power), Dig, a Water-type attack that requires a water source, or an attack with at least eight (8) BAP aimed at the ground is used, special tubes of acid underground explode and spray Special Gastro Acid on all Pokemon currently in play.
      • Special Gastro Acid lasts for six (6) actions, is not removed upon switching out even with U-turn, does not affect Traits such as Levitate, and affects Pokemon so long as they would take damage from poison; that is, Poison-type Pokemon and non-corroded Steel-types are immune to Special Gastro Acid, although they are affected by it should their immunity to poison change.

    I'll leave Abilities and Subs up to you.
  24. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
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    2,085
    @ ol' Engi:

    3 Subs total in the match
    All Abilities

    Needs a flashy reff.
  25. Orcinus Duo

    Orcinus Duo

    Joined:
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    2,751
    I WILL FLASHY YOU AND FLASHY YOU I WILL.
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