1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

Thread Status:
Not open for further replies.
  1. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I need to end my unintentional hiatus.

    FE 1 vs 1
    Training Items
    ASB Arena
    3 Chills/0 Recoveries
    Switch=Face Palm
    All Abilities
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Taking above if it is a training match....it will be useful to unlock my Spinda`s Contrary.
  3. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Bring it on Comp!

    EDIT: Blasted ninjas

    Anyway, if Comp ends up doing a training match, then I'll set up my own challenge.

    1v1 Training Singles (Bring whatever you want, I'll bring my Combusken.)
    2 Day DQ
    ASB Arena
    0 Recoveries/3 Chills
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    @ Matezoid
    Sure it can be a training match
    Oh also standard 2 day DQ

    @ Maxim
    I'll take that!
    Can we do all abilities and no items?
  5. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    I'll ref the first with a 3 day DQ. I'll probably be 2 days most of the time, though.
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Fine by me if it's fine by Matezoid.
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Fine by me as well.
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    All right, all right... Glacier Knight seems to have dissapeared, and before Texas and I could get to battle. Could we have a referee for this simple match, please?

    Also, still seeking a referee for my (more complicated) match against Frosty:

    If you want to interfere in a match as a referee, now's the chance!

    And I have one more open challenge in Gliscor's Peak, if anyone wants to take it.
  9. Pwnemon

    Pwnemon Switching is a metagame trend
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,884
    challening texas to a 2v2 lc doubles
    1 day dq
    0 recover/chill
    training items
    asb arena
    2 subs
  10. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,673
    ^that

    Deino (open)

    [​IMG]
    Deino, (M)
    Nature: Hasty (plus Speed, minus Defense, +7% Accuracy)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    Deino
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Earth Power
    Ice Fang
    Thunder Fang

    Taunt
    Thunder Wave
    Torment
    Total Moves: 14

    Horsea (open)

    [​IMG]
    Horsea, (F)
    Nature: Modest (plus Special Attack, minus Attack)
    Type: Water
    Dark: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW-Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Horsea
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 1
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Signal Beam
    Razor Wind
    Disable

    Dive
    Ice Beam
    Protect
    Total Moves: 13


    Deino @ exp share
  11. nyttyn

    nyttyn Ribbit!
    is a Pre-Contributor

    Joined:
    Sep 8, 2010
    Messages:
    940
    accepting

    lack of basketballs dissapoints me.
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Open Challenge

    5 vs 5 Weak FE (Below 30 moves or 17 BST) doubles
    5 Chills/2 Recovers
    2 Substitutions per Pokemon
    Arena=Acceptor can pick
    48 Hour DQ

    Any BST and under 30 moves or a low BST is acceptable @below
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Accepting Rediamond's challenge, ASB Arena

    Time for Beautifly and Dustox to return to the battlefield motherfuckers (and a poke with a BST of 21, but 29 moves. Is that ok?)!!
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    still looking for a ref for this bad boy
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Taking this...

    ...this...

    And this! PM me your Pokemon if you haven't already said in your post which ones you're using! :D
  16. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Going all out in this one Open Challenge!

    Also

    Everything else will as requested by challengers.
  17. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Taking ZT open challenge (3v3 LC Triples)
    Training items = on
    2 Abilities
    Switching = KO!
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Speaking of challenges...

    We need another ref for this as we haven't heard from Glacier in a while. Also, I'm dropping my challenge to dan for this match!

    Battle type: 4v4 FE Doubles
    DQ Time: 3 Days (72 hour period)
    Recoveries: 2 Recoveries / 5 Chills
    Music: TBA
    Arena: ASB Arena
  19. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,688
    4v4 NFE Doubles
    DQ Time: 2 Days
    2 Recoveries/5 Chills per mon
    ASB Arena
    Items = On

    Any takers?
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,576
    Reffing once someone accepts.
  21. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Accepting Ullar

    Switch = KO
    All Abilities
    2 Substitutions
  22. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,385
    I like it:

    2 subs per mon + 1 wild card sub per team (any of the two moms can use it, it has nothing to do with the free KO sub of each mon)
    Items = ON
    Abilities = All
    Switch = OK

    Let's do this!
  23. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    I am going to start trying to raise all of my mons in order of which ones are the best/most fun to use, and I wanna enjoy myself doing it, so I will use my third slot for a series of 6v6 matches, which will all probably look something like the following:

    6v6 Mixed Singles
    Strictish 3 Day DQ
    2 Recoveries, 5 chills per mon
    2 Substitutions
    Items on
    Switch=OK
    All Abilities
    ASB Arena
    My Team (please pick your own mons such that it'll be an even match-up):
    Colossoil (open)
    [​IMG]
    Colossoil (Male)
    Nature: Mild (+ to Special Attack; - from Defense)
    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Ability 1: Rebound
    Type: Can be Activated
    The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

    Ability 2: Guts
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability 3 (DW) [unlocked]: Pressure
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Muddy Water
    Peck
    Horn Attack
    Drill Run
    Megahorn

    Encore
    Fake Out
    Water Spout
    Dark Pulse

    Taunt
    Earthquake
    Rock Slide
    Dig
    Brick Break

    Moves: 20
    Syclar (open)
    [​IMG]
    Syclar (Male)
    Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
    Type: Bug/Ice
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Compound Eyes
    Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Ability 2: Snow Cloak
    Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Ability 3 (DW): Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (91*1.15=104.65)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Fury Attack
    X-Scissor

    Earth Power
    Counter
    Water Pulse

    Taunt
    Blizzard
    Dig

    Moves: 17
    Munchlax (open)
    [​IMG]
    Munchlax (Male)
    Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Ability 1: Pickup
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Ability 2: Thick Fat
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Ability 3 (DW): Gluttony
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Double-Edge
    Zen Headbutt

    Ice Beam
    Thunderbolt
    Earthquake

    Moves: 16
    Roselia (open)
    [​IMG]
    Roselia (Male)
    Nature: Timid (+ to Speed; +13% Accuracy; - from Attack)
    Type: Poison/Grass
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Ability 1: Natural Cure
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 2: Poison Point
    Type: Can be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Ability 3 (DW) [unlocked]: Leaf Guard
    Type: Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Petal Dance
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain

    Extrasensory
    Leaf Storm
    Synthesis

    Toxic
    Venoshock
    Energy Ball
    Shadow Ball
    Solarbeam

    Moves: 20
    Sableye (open)
    [​IMG]
    Sableye (Male)
    Nature: Brave (+ to Attack; - from Speed; -10% Evasion)
    Type: Dark/Ghost
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Ability 1: Keen Eye
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Ability 2: Stall
    Type: Innate
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Ability 3 (DW): Prankster
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 2/5

    Attacks:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Shadow Claw

    Metal Burst
    Moonlight
    Sucker Punch
    Fire Punch

    Toxic
    Taunt
    Will-o-Wisp

    Moves: 17
    Aerodactyl (open)
    [​IMG]
    Aerodactyl (Male)
    Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack)
    Type: Rock/Flying
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Pressure
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability 3 (DW): Unnerve
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 1/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Sky Drop
    Rock Slide
    Crunch

    Pursuit
    Roost
    Tailwind
    Aqua Tail
    Sky Attack
    Whirlwind
    Double-Edge

    Taunt
    Earthquake
    Stone Edge
    Smack Down
    Sandstorm
    Torment
    Fly
    Whirlwind
    Endure
    Double Team
    Bulldoze
    Protect
    Substitute
    Aerial Ace

    Moves: 33
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I'll accept your challenge C$FP (though I'll probably lose ;) )
  25. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Accepting ZT's 1 vs 1 Flashy
    Items On
    ASB Arena
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)