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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

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  1. Gerard

    Gerard

    Joined:
    Feb 16, 2011
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    You've found a challenge!
    2 subs per team
    Switch = KO
    Items = On
    All Abilities
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
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    Pwnemon and I are going to do a 2v2 FE battle with training items. He can pick the rest.
  3. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
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    all abilities. doubles. switch = ok. 2 subs. 2 day dq. 2 recovers, 5 chills. asb arena.
  4. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    Got it.

    PM mons.
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Open Challenge!
    2v2 Basic Pokemon Singles
    1 Day DQ
    Unlimited recovers and chills
    Arena: SINGLE ARENA OF DOOM (CAPASB Arena)

    It's a comeback battle!! Yes that's right after a yearlong hiatus, I, Box, HAVE RETURNED. WHO DARES FACE ME IN THIS DEBUT BATTLE!?
  6. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,462
    I'll do it.
    Items=Training
    Abilities=All
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    1v1'ing Box's Ninetales with my pyroak

    Trace (open)
    [​IMG]
    Pyroak - Trace (M)
    KOC: 2
    Nature:Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:(57)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume
    Wood Hammer
    Flare Blitz
    Iron Defense
    Amnesia
    Zap Cannon
    Heat Crash

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge
    Block

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute
    Rest
    Sleep Talk
    Earthquake
    Dragon Tail
    Hyper Beam
    Low Sweep
    Sunny Day
    Endure
    Stealth Rock


    1v1 singles
    2 day DQ
    2 subs
    All Abilities
    ASB Arena
  8. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    I accept obviously.

    Kyuu the Ninetales (open)

    [​IMG]
    Ninetales (*) Kyuu (Female)
    Nature: Modest (Special Attack increased by * ; Attack decreased by *)
    Type:
    Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate, DW Unlocked)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Drought)

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC : 6/6
    MC : 0

    DC : 5/5

    Attacks (19 Total):
    Ember (*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-o-Wisp(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Nasty Plot

    Extrasensory(*)
    Energy Ball(*)
    Disable(*)
    Magic Coat
    Endure
    Hex

    Substitute(*)
    Toxic(*)
    Fire Blast(*)
    Reflect
    Bide


    Items: Off
    Switch: lol
  9. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    I'll ref that^
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    OPEN CHALLENGE
    4v4 NFE Singles / Doubles
    Items: ON
    Abilities: ALL
    Subs: TWO
    Switch: OK
    DQ: 2 Days
    Infinite chills / Recovers
    Arena: The Hive Mind
    The Hive Mind (open)

    Arena: The Hive Mind
    Complexity: Simple
    Field Type: Neutral
    Formats: All Formats

    Restrictions: All moves are allowed.

    Found in the heart of a gigantic beehive that trainers and even Wailord can fit into, the Hive Mind promotes a pack mentality of sharing among teammates. Thus, for each team of trainers that enter, their Pokemon's Level-Up attacks are combined into a massive pool that all of their Pokemon may use; Combee and Vespiquen have adapted especially, and thus they may use moves from any of their teammates and their teammates may use any of their moves.

    Aside from the hive mentality, there is little outside of environmental differences to distinguish the Hive Mind from a standard arena. The floors and walls of the Hive Mind are made of hexagonal honeycomb structures, with just a bit of sticky honey on the sides; if slammed upon with enough force, it just might be enough to immobilize a smaller Pokemon, but it'll take a lot for that to happen.

    I'll leave the match format up to whoever accepts.
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    Doubles!
    (You didn't tought I would choose any other, right?)
  12. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Reffing.
  13. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Me vs. Gerard (is at top of the page) still needs a ref
    Also reposting (again)
    3v3 LC triples
    2 Day DQ
    2 recovers, 5 chills
    Arena: TELEPORTATION!
  14. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Challenging Texas' Axew with my monohm.
    Denice (open)
    [​IMG]
    Monohm [Denice] (F)
    KOC: 1
    Modest Nature (+1 Special Attack, -1 Attack)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/9
    MC: 0
    DC: 3/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom

    Heal Bell
    Magnet Rise
    Mud-Slap

    Thunderbolt
    Flamethrower
    Surf
    Slack Off
    Dragon Pulse
    Dragon Tail
    Weather Ball
    Toxic
    Thunder Wave


    1v1

    And then stuff happens
  15. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    Messages:
    7,360
    Axew (open)

    [​IMG]
    Axew, Slasher (M)
    Nature: Jolly (plus Speed, minus Special Attack, +15% Accuracy)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Axew
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 66 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw

    Counter
    Endure
    Reversal

    Dig
    Substitute
    X-Scissor
    Total Moves: 15/68

    Yet To Get:
    1 MC: Dragon Dance, Taunt, Dragon Pulse, Swords Dance, Guillotine, Outrage, Giga Impact (Subtotal: 7)
    3 MC: Endeavor, Focus Energy, Harden, Iron Tail, Night Slash, Razor Wind (Subtotal: 18)
    2 MC (Tutor): Aqua Tail, Draco Meteor, Low Kick, Sleep Talk, Snore, Superpower (Subtotal: 12)
    2 MC (TM): Aerial Ace, Attract, Brick Break, Bulldoze, Cut, Double Team, Dragon Tail, Earthquake, Facade, Fling, Focus Blast, Frustration, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Outrage, Payback, Poison Jab, Protect, Rain Dance, Rest, Return, Roar, Rock Slide, Rock Smash, Rock Tomb, Round, Shadow Claw, Strength, Sunny Day, Surf, Swagger, Toxic (Subtotal: 70)

    with an exp. share

    asb arena
    standard stuff
  16. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Reffing.
  17. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,683
    Going to offer two of the same challenges.

    4v4 Singles/Doubles
    2 Day DQ
    2 Substitutions
    Unlimited Chills/Recoveries
    Switch = OK
    All Abilities
    Items On
    Arena: Pokemon Stadium

    You can chose whether it's Singles or Doubles.
  18. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Dropping my 3v3 LC Singles for this
    1v1 Weak FE'S [<30 Moves]
    2 Day DQ
    2 recovers, 5 chills
    Arena:
    Pokemon Stadium (open)

    Arena: Pokemon Stadium
    Base Field Type: Neutral
    Complexity: Intense
    Format: Singles/Doubles/Melee (4 Pokemon on the field max)
    Restrictions: The starting field is a floor of linoleum and sod. It cannot be dug through and provides no rocky materials for rock-based field attacks, nor any external supply of water for water-based field attacks. Camouflage and Nature Power treat the base field as Normal-type or neutral.

    Description: At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again. The field is scaled to about double the size of the stage in Super Smash Bros Brawl/Melee. Layout of the fields is identical to what's shown in the pictures for each stage, however, any floating platforms not attached to part of the stage should be treated as nonexistent. Additionally, the stage is treated as a flat floor that is contiguous with the ground, rather than an elevated platform; any Pokemon knocked out of the arena can return without further penalty. The elemental fields featured in this stage do not repeat until all 8 have been brought up. Each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
    Each elemental field brought up in this stage has its own layout that's separate from the base field, which are as follows:


    Field Type: Rock
    Description: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses, lowering their evasion by 50% and adding three (3) extra energy for any flying-related commands. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).


    Field Type: Grass
    Description: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).


    Field Type: Water
    Description: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift). Any interaction with the water or the fountains causes a great deal of splashiness to take place, causing the effects of Water Sport to come into effect for as long as this field is up.


    Field Type: Fire
    Description: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). The increase in Firepower and the decrease in effectiveness of Water moves does NOT stack with the effects of Sunny Day. Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).


    Field Type: Electric
    Description: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by two (2) damage flat. Additionally, any Pokemon attempting to remain on the treadmill running laterally across the stage must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).


    Field Type: Flying
    Description: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1). Digging restrictions apply here same as they do on the Electric stage.


    Field Type: Ground
    Description: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect. The bones and fossils littered throughout the stage can be used as weapons by the Pokemon, supplying them with objects that can be picked up or used with Fling-- including items such as Rare Bones, Thick Clubs, Hard Stones, and more.


    Field Type: Ice
    Description: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. All effects of burns are neutralized, though not eliminated, while this stage is in effect, though the burn will flame up again when this stage is no longer active. (In other words, the Pokemon is still afflicted with a burn, but it is temporarily treated as if it is not. This also applies to the effects of Facade, etc.) Additionally, the ground is very slippery, and any commands that require dodging or traveling will have a 30% chance of resulting in the Pokemon slipping and falling on the icy floor. Ice-type Pokemon can travel more easily on the ground and are exempt from slipping.

    NOTE: Format and Complexity are the same for all fields featured in this Arena, so these sections are left off of the 8 elemental fields.

    This is a doozy of a Stage as it's essentially 9-in-1. I'm thinking of making it so that the players can mutually choose somewhere between 2-4 fields minimum to pop up, so it's easier on the ref.

    Also feel free to make suggestions on what I can do to balance out each of the stages; I think I've done a pretty good job of making them relatively balanced with each other, but suggestions are welcome.

    EDIT: Is the reason no one wants to ref me vs. Gerard because it's in TELEPORTAION!?
  19. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    I'll take you on yoshinite.

    Switch: Lol
    Items: Training
    Abilities : All

    Also, yes it's because Teleportation imo.
  20. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,511
    Challenging Box to a LC Doubles match!

    2v2 Doubles
    2 Day DQ
    1 Substitution per mon
    5 Chills/2 Recoveries
    Switch = lol
    All Abilities
    Items=Training

    You can choose the arena.
  21. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Dropping my comback battle with AOPS and taking you on.

    Arena: Unown Soup
  22. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Will ref Box and Ullar.
    PM Mons please!
  23. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Reffing these.
  24. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Alright, opening up 2 identical challenges;

    2v2 NFE Doubles
    2 Day DQ
    Training Items
    ASB Arena
    0 recovers/2 chills
  25. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Reffing one of these because I am a whore and I'll probably accept the other once I have a slot.
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