I'll take this one thankyou. Lets go Switch=KO for simplicity's sakeLF Matches Please :
2. 3v3 Singles LC
1 Day DQ
All Abilities
Training Items
2 Subs
0 Recovers/ Chills
ASB Arena
Switch=KOFaylion said:1. 3v3 Doubles LC
2 Day DQ
All Abilities
Training Items
2 Subs
0 Recovers/ Chills
ASB Arena
I'll ref the above if it gets accepted.I challenge Texas Cloverleaf.
6v6 Doubles
2 Day DQ
Items = On
2 Subs
2 Recovers/5 Chills
ASB Arena.
Arena=The Ref's MindChallenging people to a 2v2 NFE doubles!
Switch = Why.jpg
2 day DQ
2 subs
1 recovery/3 chills
all abilities
items = training
You pick the arena, as long as it's not ASB or Unown soup
I'll sub.subref for my 3v3 lc singles battle vs someoneelse would be fantastic.
Picnic day for grass types!Flash Match: Raising Value!
2v2 Training Doubles (bring strong Grass-type mons or something)
1 Day DQ
No recovers /chills
Items = On
No subs (you won't need them)
All abilities
Acceptors Choice
Neither pokemon on my side will be evolving during the battle & both have Exp Shares
Onix [Atlas] M
Nature: Adamant
Type: Rock/Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17
Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armour (Can be Enabled):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.
EC: 5/6
MC: 1
DW: 2/5
Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm
Stone Edge
Rock Blast
Stealth Rock
Defence Curl
Taunt
Dragon Tail
Earthquake
Dig
Iron Tail
Dragon Breath
Croconaw* [Steve] M
Nature: Naughty
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Abilities:
Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
EC: 8/9
DW: 5/5
MC: 0
Moves:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Aqua Tail
Super Power
Hydro Pump
Crunch
Aqua Jet
Dig
Protect
Ice Beam
Rock Slide
Brick Break
Waterfall
Dive
Low Kick
FEEEEEEEEEEDING TIMEPicnic day for grass types!
I'm putting out another one of these.Challenging people to a 2v2 NFE doubles!
Switch = Why.jpg
2 day DQ
2 subs
1 recovery/3 chills
all abilities
items = training
You pick the arena, as long as it's not ASB or Unown soup
I accept.I'm putting out another one of these.
Reffing this.Challenging GLACIER to a 2v2 doubles
totally do-ableSending out a challenge
3v3 Singles
One LC, one middlemon, and one FE
Switch = OK
2 day DQ
Subs = 1
2 recovery/5 chills
Abilities = All
Items = Training