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Data Battle Tower (For all your Match-Seeking Needs!)

Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.

Thread Status:
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  1. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Open Challenge!
    3v3 Babysitter Doubles (1 FE, 2 NFE)
    3 Day DQ
    2 Recoveries / 5 Chills
    Arena: Ref's Mind.
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    ^ Accepting, Training Items.
    All Abilities.
  3. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    This is still open.
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    I challenge you to a duel!

    Switch = OK
    Items = On
    Abilites = All
    Substitutions = Two
  5. CabooseFTW

    CabooseFTW

    Joined:
    Sep 4, 2012
    Messages:
    141
    Reffing Wolfe vs Rickheg. PM teams.
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Challenging MK_Ultra! Inb4 0-4 loss
    4v4 Singles (3 FE, 1 NFE)
    No DQ
    2 Recoveries / 5 Chills
    2 Substitutions
    Arena: Ref's Choice
  7. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    you vastly overestimate my abilities
    unless that loss is going to me
    yes.
    Items on, all abilities, Switch=KO
  8. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    I'll ref. PM the mons and I'll choose the arena.

    EDIT: The arena is Mr. Heefloot's Magical Type Shop!
    Mr.Heefloot's Magical Type Shop (open)
    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
  9. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    OPEN CHALLENGE

    1 vs 1 LC Singles (PM ref one)
    1 Substitution
    2 Day DQ
    2 Recovers/5 Chills
    Arena=ASB
  10. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,690
    Bring et

    Items = All
    Abilities = All

    Dropping my match with DFrog for this. Sorrehbroh
  11. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Reffing this, send the babymon's! Its water under the bridge brah
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    This still requires a ref. C'mon guys, I'd think you'd be more excited that I'm back.
  13. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Hoping for a Ref for
    Rest can be

    0 Recoveries/Chills
    2 Day DQ
    All Abilities
    Training Items
  14. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Taking these, PM dem Teams, yo.

    Also, this still needs a ref, please.

  15. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Sure, I'll ref this one too.
  16. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Erm...I am already doing this with LupusAter.
  17. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
  18. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    LF Match:
    2 vs 2 LC Doubles
    0 Recoveries/Chills
    2 Day DQ
    All Abilities
    Training Items
    Subs: 3
    Arena: ASB Arena
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,537
    I'll take you on Faylion. Pretty sure you covered everything in your post.
  20. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    229
    KING SERPERIOR? MORE LIKE KING INFERIOR

    I CHALLENGE THEE

    2v2 Middlemon DOUBLES
    1 recovery/3 chills
    1 day DQ
    All abilities
    Training items
    1 sub (!)
    Arena: You choose! Just not ASB Arena.
  21. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "You young fool!! I accept your challange!!"

    Muckraker Swamp (open)

    Arena: Muckraker Swamp
    Field Type:
    Ground/Water/Poison
    Complexity: Moderate
    Format: All

    Restrictions: None

    Description:

    This old bayou is the home of the lowest scum on earth: paparazzi and attack journalists. Don't be surprised if the next candidate for the Edward R. Murrow Award shows up with his flash camera. Deep in this scummy pond, the Kingfisher scuttles about doing his dirty deeds and everyone follows. But enough about the history, Muckraker Swamp is used for a reason: it has the ideal topography for finding sleaze.

    The bayou is about 2 feet deep in swampy muck. The muddy material is interspersed with trees whose roots delve below the floor. Their leaves provide a kind of canopy for the arena, but the actual spacing between each tree is fairly large, about 15 feet each at the bases. Although the arena is moist, the ground underneath the muck is solid enough for seismic attacks to work. The muck disgusts Pokemon that aren't used to it, and will inflict Toxic Poisoning on any Pokemon that doesn't learn Mud Sport, Mud-Slap, Mud Shot, Mud Bomb, or Muddy Water in its Level-Up movepool. The only other alternative is flying or floating above it, or otherwise being immune to Poison. Be careful though, as if the Pokemon is knocked in the swamp, it will be inflicted with Toxic poisoning.


    My mons as I care not what Mado uses:
    Darth Vader the Aron @Exp. Share (open)

    [​IMG]
    Aron (Darth Vader) [Male]
    Nature: Adamant (+Attack, -Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (Dream World):
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.


    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Protect
    Metal Burst
    Double Edge

    Head Smash
    Endeavor
    Dragon Rush

    Earthquake
    Shadow Claw
    Rock Polish

    Greymon the Pupitar @Amulet Coin (open)

    [​IMG]
    Pupitar [Greymon] (Male)
    Quiet (-Speed, +Sp.Atk)

    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Shed Skin (DW) (Locked): (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 51 -> 44 (-15% Speed, -10 evasion)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 17

    EC: 4/9
    DC: 3/5
    MC: 8
    KOC: 0

    Moves:
    1). Bite
    2). Leer
    3). Sandstorm
    4). Screech
    5). Chip Away
    6). Rock Slide
    7). Scary Face
    8). Curse
    9). Iron Head
    10). Pursuit
    11). Protect
    12). Earthquake
    13). Double Team
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    2 vs 2 FE Singles.
    ASB Arena
    1 Recovery/2 chills per mon
    All Abilites
    Training Items
    2 Subs
    1 Day DQ
  23. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    yush preeze!
  24. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    Open Challange

    1v1 NFE Singles
    3 Day DQ
    2 Subs
    All Abilities

    You choose the rest.
  25. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    I have returned!

    3v3 FE Singles
    2 Day DQ
    2 Subs
    All Abilities
    Mr Heefloot's magical type shop! (open)
    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


    You decide the rest!
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