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Discussion in 'ASB' started by Deck Knight, Feb 13, 2011.
We still need a ref for this match please! It would be very appreciated! D: Thanks!
Bumping if Deck hasn't seen this.
2 vs. 2 Doubles
1 Day DQ
2 recovers, 5 chills.
Arena: Little Locomotive.
A square shaped map with no water. All that's in it is a giant toy train that travels in a big circle and a few giant blocks to hide behind. You can jump onto the train at any time, but no matter what you do, the train will never be stopped. Even if a Steelix tries to stop it, the train will just push it along. The soil is good for digging, but you cannot dig up the train tracks, lest the stage will crumble into nothing. Also, you can earthquake, but it won't do a thing to the train or the tracks. That's one tough train!
Accepting. So it's a giant toy train the size of a real train? I want one!
All abilities, no items.
Leethoof hungers for battle!! Open Challenge
1 Day DQ (I've got vacation in 2 weeks, so its quick) 2 Day for ref
No recoveries or chills (leethoof no likey stall)
Arena: A rolling boulder, like in Indiana Jones, but on top of it. It is a very big boulder (about 25x25 of usable space), and pokemon can fall off (up to the ref's discretion on how much damage/how they get pushed off). If a pokemon falls off, they will take x damage and are rolled right up to the top, somewhat flattened. Earthquake, earth power, magnitude, bulldoze, dig, surf, muddy water all banned because there it would destroy the boulder.
Unevolved mons only
TheWolfe, Gerard, I'll ref your battle. Send me your teams.
I guess I got dese two. PM teams and shtuff.
Thanks auramaster! I'll send my Pokemon shortly and let Gerard know about the battle since it's been so long.
I'll accept your challenge, but I must warn you by the end of it you'll have to bugger off! Now we just need a ref...
Switch = Lewl
Switch = impossible
I'll ref this one. PM me your teams please!
3 Day DQ Time
2 Chills & 5 Recoveries per Pokemon max.
Bring your strongest...
Arena: The Earth Cauldron
At the entrance, there is a staircase you must climb. The case spirals around a circular column, about 20 metres high & 30 metres in diameter. At the top, there is a circular arena. The entrance is shut & is replaced by guardrails 10 metres high, which encircle the arena. you see a rectangular field, 20x15 metres in dimension, the rectangle consisting of some sand & some painted lines. Outside the rectangle is hard rock-like material that cannot be dug into, but the sand is, but only to a certain depth. The arena is also rather sturdy, allowing seismic activity to occur...This arena got its name, due to the fact that it clearly suits Ground-Types & for it's Cauldron-like appearance.
Summary: Circular arena, 30 metres in diameter, surrounded by 10 metre high guardrails. The centre of the arena consists of a rectangle, 20 metres long, 15 metres wide, the rectangle consisting of diggable sand & painted lines, the outside of the rectangle consists of hard, undiggable rock. Sturdy enough for seismic activity to occur.
ANOTHER OPEN CHALLENGE
3 Day DQ Time
2 Chills & 5 Recoveries per Pokemon max.
Arena: Opponent's Choice.
No one wants to fight with Its_A_Random? Well I'll be...Bump.
36 hour DQ, double for ref
Arena: <Destiny_Warrior> CHIEF CHILLY CHALLENGE
Occasionally, Chill Bullies will use various Ice and Dark attacks on the participants (15% chance per battler, any offensive Ice or Dark move can be selected) from 3/3 offensive stats.
Accepting MK's challenge.
Switch = Ok
Abilities = All
Need a ref now.
Ok well it seems I've had someone pull out of the match that was to be starting soon, so I think I better throw out a challenge here.
48 hr DQ
2 Recoveries, 5 Chills
Arena: The Pokemon Daycare Centre
That's right, a little fight has broken out in the garden of the day care centre. Of course only Little Cup eligible Pokemon are allowed to be in the garden, so every Pokemon in the battle must be able to evolve and must be first stage. There is a small pond in the garden, some short grass and the ground is soft and able to be dug. The rest of the centre's little Pokemon have gathered to watch but won't interfere in the match. That does mean that moves like Earthquake and Surf are banned so no one hurts the cute spectators.
I accept it
Never allow the opponent to choose the arena.
Switch = http://www.youtube.com/watch?v=CD2LRROpph0
Arena: Ice Canyon
A hollow, symmetric depression in a glacier, 25 feet wide at the bottom, 35 at the top, and 50 feet high. It extends too far away to exit. There's a water source in the form of an icy brook or stream flowing through, but Dig is considered an Ice-type move; the glacier is too deep to hit soil. If you need more water, you can always melt some of the wall. Stones have been brought in from god-knows-where, and they can be used for attacks like Rock Slide. Earthquake, Bulldoze, and Magnitude will still inflict seismic damage. Earth Power can pierce the ice long enough to deal Ground-type damage. The walls are surprisingly stable; no avalanches can be triggered here. Ice-type moves cost 1 energy less to execute here.
Additionally, me and Deck need a ref for the doubles match.
Bumping. Any takers?
I'll ref Deck vs Tort (:S @ reffing the bosses match)
PM teams and I'll post the thread in the morning as its bedtime now.
Ill drop my open chllenge to take this. =D
switch = avada kadavra
Lily Pad Lake: Deep in the Eterna Forest lies a serene lake topped with larger than life lily pads. If trainers aren’t battling you can see many different kinds of wild pokemon jumping and playing on the lily pads. All of the pads are roughly the same size (three feet long and wide) and are anchored to their spot. They also hold an incredible amount of weight; up to two hundred pounds! If anything heavier hits the lily pads they will sink. The pond itself is very shallow at the edges, but it gets as deep as thirty feet when you reach the center. For the battle all pokemon must be either in, on, or above the lake; a pokemon cannot walk around the lake or stay at its shore. The weather is lovely this time of year, but the tall canopy covers most sunlight, bathing the lake in cool shadows and trapping the mist. Summary: all pokemon must stay above, on, or in the lake. Lily pads will collapse if there is more than 200 pounds on it. Weather moves will fail. Dig will fail on lily pad, earthquake will break the lilypap your standing on, sinking you. *if you cant swim you will be teleported to another lilypad upon falling, and lose 10hp*
and now we only require a ref.
I have an open slot, so it's time for a battle in the Colosseum!
Arena: The Colosseum! (yes, the one in Rome). To make the battle more eventful, the emperor (ref) will unleash strong wild pokemon in the arena.
2 heals, 5 chills
2v2 DOUBLES OPEN CHALLENGE
2 Recovers, 2 Rest uses, 5 chills
3-day DQ for all parties involved
Pokemon used may AT NO TIME be fully evolved. (Golbat? OK. Crobat? Uh-uh.)
Pokemon that don't evolve (i.e. Aerodactyl, Zangoose) may be used.
ARENA: Lilycove Art Museum, Post-Apocalypse
A level, open, 40x40-foot gallery lined with art. Since everyone's picked up a DSi or 3DS and moved to Sinnoh, nobody will notice if we touch the exhibits...well, we can't, because they're under the protection of a Chimecho's Safeguard. However, this Chimecho has grown bored in the abscence of patrons, and she has charmed the paintings so that attacks can pull water, rocks, branches, and whatnot from the frames.
WE NEED A REF.
I'll accept this,
Switch = impossible
Aether is looking for his first full-power 1v1 throwdown.
- 1-day DQ
- no recoveries or chills
- Pokemon used MUST be Fire-type or Dragon-type, or Aether will refuse to test his strength against them.
Arena: Mount Chimney in Hoenn
Aether's old training grounds from his younger days. Features include:
- Abundant rocky material and solid ground, but the earth is very rocky and takes a great deal of energy to Dig through.
- The volcano's natural heat makes Fire attacks more potent, and water attacks less potent. Fire-type moves are boosted by 3 and Water-type moves are reduced by 3 (applied the same way as Sunny Day, does not stack with Sunny Day if the move comes into effect, though it DOES counteract the boosts of Rain).
- At the end of every round, the volcano has a 25% chance of erupting-- causing both combatants to be hit by the volcano's spewage. The volcano's fury is treated as a Fire-type, physical attack with base power 7, which ignores base stats (other multipliers like resistance and stat boosts still apply).
RAAAWWWWW!!! WOOLY THE ALTARIA ACCEPTS SILLY CHARIZARD'S CHALLENGE
I accept ^^