biggie
champ
I'll accept, for my first ever ASB battle!looking for a quick 2v2 Doubles
1 Day DQ.
no recovers/3 chills
Only pokemon that CAN evolve but HAVEN'T
I'll accept, for my first ever ASB battle!looking for a quick 2v2 Doubles
1 Day DQ.
no recovers/3 chills
Only pokemon that CAN evolve but HAVEN'T
Beginner Battle
3vs3 Singles
2 recoveries/5 chills
2 Day DQ
Arena: The Valley of the Dolls (i love this field)
A green alley in the afternoon, the sun is beginning to fall down the trees and the light of the afteroon creates long shadows in the ground whit long strings shadows and things hanging from them, there are dolls hanging from some trees, looking at the battlers and judging them from the shadows, the woods are near but there is a big clear in the midle, the trees are surrounding the battlefield, still there are no noises to be heard, so don't worry, mischiveous pokemons are not gonna ruin your fun... probably
Accepting both of these!Since I have a battle slot or two left (depending on whether the rumors I heard of raids not taking a battle slot are true,) I'll get a little training for some of my many NFEs in.
NFE's only with no pre-battle evolution to final stages (first to midway stages are acceptable, I.E. Spheal to Sealeo, Bulbasaur to Ivysaur, etc.), 5v5 Doubles
1 recovery/5 chills
2 days DQ
Arena: Aquarium Park
A 16' wide square pagoda that is 12' high within a 40' radius circular patio of stone surrounded by 10' deep water. The arena is founded on stone. To get a feel for the looks of this arena, google "Aquarium Park Sonic Colors."
Quote:
Originally Posted by Fat TravelLog
looking for a quick 2v2 Doubles
1 Day DQ.
no recovers/3 chills
Only pokemon that CAN evolve but HAVEN'T
__________________Originally Posted by Fat Biggie
I'll accept, for my first ever ASB battle!
I'll take this one up. Fun arena. A heads up, my Timburr has been in 1 battle before, but other than that it will be everyones first time.I've got a challenge for some more beginning battlers. Match is intended for freshly-caught, untrained Pokemon (which I will be using), so any challengers, take note of that and choose accordingly, please.
3v3 Triples
- 2 day DQ for players, 3 day DQ for Ref (both with some leniency)
- No Chills/Recoveries
EXCEPT in the event that the match becomes 1v1, in which case 1 Recovery and 3 Chills will be allowed to the final combatants
- Only Pokemon eligible for Little Cup allowed (eligible-but-banned is fine)
- Arena: challenger's choice, if they want to choose; otherwise this. v
A modified version of the standard Tournament Arena. Instead of dirt, the ground is a field of sod that is difficult to dig through and provides no rocky material for rock-based field attacks, nor water for water-based field attacks. Camouflage and Nature Power treat the base stage as Normal-type or neutral. At the end of every round, the arena changes to one of 8 elemental fields (non-repeating). This type-based field lasts for two full rounds before returning to normal. The field will always remain in the normal state for one full round (including the beginning of the match) before changing again.
The layout and effects of the different elemental fields are as follows:
- Rock: Easily enables the use of Rock-based moves such as Rock Slide and Rock Tomb, reducing the energy cost of all Rock-type moves by one (1). The movement and maneuverability of Flying or airborne Pokemon is greatly reduced by the towering rock masses. The cacti around the outside of the arena mimic the effects of Spikes, causing damage to any Pokemon that comes in contact with them (acts as a field/movement hazard, NOT an entry hazard).
- Grass: Grass-type and Bug-type Pokemon feel very at home in this forested environment. Grass-type attacks have their base damage boosted by two (2) and their energy cost reduced by two (2), while Bug-type Pokemon have the energy cost of all commands reduced by one (1).
- Water: Allows unlimited use of all Water-moves. Environmental moves such as Surf are enabled, and the energy cost of Water-type moves is reduced by two (2). Swift Swim is active for all Pokemon that reside in the pond at one end of the stage. Electric-type attacks aimed at Pokemon in the water have perfect accuracy (akin to Aura Sphere or Swift).
- Fire: The arena blazes with intense heat; If a Pokemon uses a Fire-type attack in this arena it will pick up additional heat, increasing its Base Attack Power by two (2). Pokemon cannot be frozen while this field is active. If a Pokemon uses a Water-type attack in this field some of it will evaporate, reducing its Base Attack Power by two (2). Attacking moves that inflict burns have their chance of doing so raised by 10% (flat).
- Electric: The spinning turbines in the arena cause a lot of static electricity buildup in the area, boosting the damage output of all Electric-type moves by three (3) damage flat. Additionally, any Pokemon attempting to remain on the treadmills must spend three (3) energy per turn to stay in place or to move across the stage, but being on the treadmill doubles the static electricity buildup, boosting the chance of paralysis for all Electricity-based paralyzing moves by 10% flat. Furthermore, the ground is made of Metal and cannot be dug through with an attack stat lower than rank five (5).
- Flying: Fans blow upward from underneath the stage, reducing gravity for all Pokemon present. The energy penalty for remaining airborne with Fly is eliminated altogether, and the Jump command can be used to avoid Ground-based attacks like Earthquake and Magnitude (effectiveness depends on the user's weight). The energy cost of all wind-based attacks is reduced by one (1).
- Ground: The ground is extremely soft and malleable here, reducing Ground-type attacks' energy cost by one (1), and lowering the energy cost for consecutive Digging by two (2). Electric-type attacks have their power greatly reduced here, as if Mud Sport were in effect.
- Ice: Ice-type moves become more powerful due to the frosty air. All Ice-type moves have their base damage boosted by two (2), and the Freeze chance of all moves is boosted by a flat 5%. The effect of burns is neutralized while this stage is in effect (though it will resume after the stage's duration is complete). Additionally, the ground is very slippery, restricting movement and making Dodge commands very difficult (according to the ref's discretion) for any non-Ice type Pokemon on the ground.
Also, each trainer will be given the option to switch Pokemon when the stage shifts; this will proceed in the same turn order as it would if the trainers were attacking, and it does NOT take up a turn in the round. After both trainers decide whether or not to switch, attack orders proceed normally.
Some other small details:
- The field is not to the scale that it is in Super Smash Bros, but rather about twice that size for ample maneuverability.
- layout of the fields is otherwise identical to the picture, however any floating platforms not attached to part of the stage should be treated as nonexistent.
- The fields do not repeat until all 8 have been brought up.
I'll dig through the thread and find a couple of matches to ref as well if I have time.
Yeh, I'll take this one.Lord Jesseus said:2v2 Doubles
1 Day DQ
2 Recoveries/5 Chills
Your choice, or Tournament Arena if you can't be bothered.
Challenging Destiny_Warrior!
1 vs 1 doubles (jk)
1 Day DQ
5 Chills/0 Recoveries
Arena: CAPASB Tournament Arena
Remember, this is Sharpedo vs Eevee
Will take this one.Accepting.
I'll accept LJAlso throwing down some gauntlets since I've somehow let myself drop to zero battles
1v1 Singles
1 Day DQ
2 Recoveries/5 Chills
Your choice, or Tournament Arena if you can't be bothered.
Speaking of Yu-Gi-Oh (avatar and arena), I'm going to Challenge Quantum Derp!Damnit, I only read the part about the water arena and NFE's. Now because I'm not maxed out on battles I'll post a challenge.
2v2 doubles
Beginner Battle
3 day dq
no recoveries/5 chills
Arena: Pure Springs
An area that was at one point hit by a meteor shower covering it in craters which are now filled with some of the purest water in the world filling the craters via underground springs. The water in the craters has no sediment or any lifeforms within it. The landscape is pockmarked with the craters, though they are not very deep, the deepest ones are no deeper than 3 feet. Otherwise the landscape is rather rocky. There is a large Obelisk in the middle of the area built by Native people who believed the spot to be sacred. While the Obelisk has no inherent powers it is over 15 feet high and extremely strong making it a perfect place to bombard enemies using ranged attacks from.
Also Vancouver lost, this is horrible.
3 VS 3 Triples
2 Day DQ, 3 for refs
3 Recoveries/5 Chills
Arena: Challenger's choice, Yu-Gi-Oh themed
OPEN CHALLENGE
3v3 Singles MiddleCup mons
48 Hour DQ
2 Recoveries / 5 Chills
Standard ASB Tournament Arena (I'm lazy)
So in.QuantumDerp: 5v5 Doubles
Last I checked, you only have three mons and cannot accept the battle.
Thus, I will update the challenge, since I've had the mind to nab my 15th Pokemon.
Open Challenge
NFE's only, with a combined rarity of 15 [adding +1 rarity for Pokemon that are partially evolved, I.e. Sealeo has 3 rarity while Spheal has 2], 6v6 Doubles
1 recovery/5 chills
2 days DQ
Arena: Aquarium Park
A 16' wide square pagoda that is 12' high within a 40' radius circular patio of stone surrounded by 10' deep water. The arena is founded on stone. To get a feel for the looks of this arena, google "Aquarium Park Sonic Colors." Rock Slide can be used via the pavement. Dig works.
Switch=KOOpen Challenge
NFE's only, with a combined rarity of 15 [adding +1 rarity for Pokemon that are partially evolved, I.e. Sealeo has 3 rarity while Spheal has 2], 6v6 Doubles
1 recovery/5 chills
2 days DQ
Arena: Aquarium Park
A 16' wide square pagoda that is 12' high within a 40' radius circular patio of stone surrounded by 10' deep water. The arena is founded on stone. To get a feel for the looks of this arena, google "Aquarium Park Sonic Colors." Rock Slide can be used via the pavement. Dig works.
I'll ref this when it gets a challenger.OPEN CHALLENGE
3v3 Singles
48 Hour DQ
2 Recoveries / 5 Chills
Standard ASB Tournament Arena (I'm lazy)