Now that I finally have a ref for my beginner's match, I'll re-open a challenge I made a while ago that I had to drop.
2v2 Singles; FE allowed
DQ Time; 3 Days
Arena; Pacifidlog Town
The town floating on the water, Pacifidlog. With the abundance of water around, Water moves cost 2 less energy. Since the air is so humid, electric moves gain 1 BAP. Fire moves are strictly prohibited, as they could light the town on fire, and would be just terrible. Siesmic moves are also prohibited, as is the move Dig, since it would have no results anyway
Our ref dropped this before even putting up the thread, still looking for a new onethis could be fun... I'll take you on
switch=KO
items=off
abilities=all
Sure thingOpen Challenge!
3v3 Doubles
2 Day DQ
0 Recoveries / 5 Chills
Arena: Basic tournament
No restrictions on pokemon, bring whatever you want
Items = NoIssuing another battle challenge, since this arena is a ton of fun! NFE only!
4v4 Doubles
2 Day DQ
Arena: Roleplaying training grounds - A very high tech arena which can transform to anything the ref wants, to encourage awesome battling. As this is a roleplaying training grounds, each trainer must order at least one roleplaying command/action each round, or use a move in a creative way. If the ref determines the moves use not creative enough, then one random action will fail for that trainer.
Our ref dropped this before even putting up the thread, still looking for a new one
Okay, time for my first serious FE fight.
3v3 Singles
DQ: 2 days/Ref: 3 days
2 Recover/4 Chill per Pokemon
FEs Only
Arena:
Field Type: Dark
Complexity: Low
Format: All
Restrictions: No weather, no Digging, no large water sources
Description: This torn up, withered arena got its name during its old function: a building used to house Pokemon diagnosed with severe mental
disorders. Since then, it has fallen into disrepair, and is no longer the pristine, eerie padded room it used to be. It has a plethora of small
hiding places for Pokemon, and only has one light source: a faintly-lit lamp swinging from the ceiling. The atmosphere is incredibly quiet, dark, and
tense, and all Pokemon feel can't help but feel afraid coming here.
Mechanic: Each Pokemon gains (1) Fear for each action it remains out of its Pokeball and fighting, regardless of abilities or active moves, except for Dark and Ghost type Pokemon, who gain Fear half as quickly. Fear is treated as "Other" for the sake of certain moves, and cannot be reduced by Refresh or similar moves or abilities. Fear can only be reset by switching out, or can be reduced by (1) (per usage) by using attacks with a defined light source, such as Fire-type moves or Electric-type moves, or moves like Flash, Hyper Beam, or Mirror Shot/Flash Cannon. In multi-battles, moves used by teammates can reduce the Fear of other teammates, as well as their own. Moves like Wish, Morning Sun, and Moonlight can reduce Fear as well, but other recovery moves cannot. Pokemon gain Fear while asleep, but if a Pokemon becomes confused, their Fear is reset when the status fades.
Different effects apply when Fear reaches certain levels:
- 3 to 6: blanket 5% reduction in accuracy
- 6 to 9: blanket 10% reduction in accuracy
- 9 to 14: 50% chance of a move not working at all (like Attraction, except Dark-types with Dark STAB are not exempt)
- 15 and higher: The Pokemon cannot use moves.
Glacier Knight actually didn't pick up mine and LupusAter's match, so we still need a ref. Thanks.LupusAter said:For XVIcaliber:
Switch= OK.
No items.
All abilities.
Issuing an open challenge after my retreat from ASB.
2v2 Doubles
2 Recoveries/Unlimited Chills
2 day DQ
Only NFE's
Only the first two pokemon sent to the ref participate.
Arena: The Nether
As in Minecraft, the Nether is a hellish environment. The Netherrack below the combatants' feet is highly combustable- and will be caught aflame by fire attacks, increasing the attacker's teams's accuracy by 5%. There are four patches of glowstone on the ceiling. Being the only solid light scource, if they are broken(attacked), the accuracy for all pokemon decreases 20% At the start of the battle, all pokemon's accuracy is decreased by 10%. Ghasts roam freely, here and will atttempt to hit them with fireballs of their own, which end up missing due to their large distance between them and the battlefield. Because of this occurence, there is a 5% chance, every action that a fireball will hit earth and ignite the Netherrack. Accuracy cannot fall below 5% regardless.
ref plzme me me pick me!
Switch = yeah right
1 Ability
No Items
While I'd need to know what happens between 13 and 14 fear...I'll ref this-this looks like this will be an interesting match. PM me your teams.Glacier Knight actually didn't pick up mine and LupusAter's match, so we still need a ref. Thanks.
2v2 singles is nice. PM me your teams.Our ref dropped this before even putting up the thread, still looking for a new one
Anyone care to help me train my Fighting-type crew? Just got 2 new recruits. :D
2 v. 2 singles
1 Day DQ
Any 'mons allowed (I'll be using a NFE and a Single Stager, so try to keep it a fair fight)
2 Recoveries, 5 Chills
Arena: YMCA Basketball Court (basicly Tournament Arena)
Ok, would like a ref for this match please :DOk, let's go.
Switch=KO
No items.
All abilities.
Issueing the same challenge as Rising Dusk, same rules same DQ same format. Basically the battle doesn't count towards your WLD total which is pretty cool as it lets me evolve my Kakuna into a Beedrill (Finally). As for the arena.Rising Dusk said:Open challenge time with some special rules!
Training Battle
(This battle acts as if it never happened; it will not go on the profile or W/L/T of either player)
Format: 1v1 Singles
DQ: 2 days
Limits: ∞ Recovers / ∞ Chills
Sure, I'll use my volcaronaIssueing the same challenge as Rising Dusk, same rules same DQ same format. Basically the battle doesn't count towards your WLD total which is pretty cool as it lets me evolve my Kakuna into a Beedrill (Finally). As for the arena.
Groundon's cavern:
Made this up randomly so I didn't have to use the tourament arena. Basically there is permanent sunlight and fire type moves power is doudbled while all water type moves do a flat 1HP damage.
I'm using Kakuna so if you could bring a fire type and do flamethrower SPAM to finish the battle in one round. That would be great.
QFT. If it's any incentive, It's on one of Glacier Knight's arenas.Me and Its_A_Random need a ref as well.
I'll take it.Looking for a quick 1v1
1 Day DQ
0 Recoveries/0 Chills
Basic Tournament Arena
First of two/three stages only.
Looking for a quick 1v1
1 Day DQ
0 Recoveries/0 Chills
Basic Tournament Arena
First of two/three stages only.
I'll take it, PM me the monsI'll take it.
No items, one ability, switch is irrelevant.
I need a new match.
Rules: Beginner, pokemon that cannot evolve allowed in addition to first forms.
Format: 3v3 Singles
DQ: 1 Day (ref included). I have to leave for a week with no internet sometime in the next few weeks, so I need this done quick.
Recoveries: 1
Chills: 3
Arena: If you have a good, original idea, I'll take it.
Need a challenger and ref.
Ill take you up Skarmory
No switch or items
1 Ability
Tournament arena to simplify things
Just need a ref now!
Glacier Knight actually didn't pick up mine and LupusAter's match, so we still need a ref. Thanks.
got it.ref plz