Data Battle Tower (For all your Match-Seeking Needs!)

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LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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Challenging citizen scum Glacier Knight!

2v2 Doubles
First-stage NFE mons (no midmons)
1 Hour DQ
2 rec / 5 chl
ASB Arena
 
Open d-d-d-d-d-d-d-d-CHALLENGE!

3 vs 3 Singles Training Battle
2 Day DQ
6 Chills / 2 Recoveries
Baby Pokemon, Mid-Stage Pokemon, or Single-Stage Pokemon (No Regice though, screw you)
Arena:
Arena: Environmental Testing Facilities
Field Type: Water, Fire, Ice
Complexity: Intense
Format: Any

Restrictions: No Weather Changing moves. Abilities that alter stats based on Weather are immediately activated once the appropriate weather is in effect.

Description: The pokemon battle in a massive dome-shaped building used as a testing facility to experiment with the forces of nature. Enormous sprinklers, snow machines, and heat lamps line the walls and cieling of the dome. At the end of the round, a server randomly generates a number between 1 and 7, and the respective weather programming is utilyzed in the arena.

1. No Weather - No abilities or moves are affected.

2. Rain - The sprinkler system emits several thousand gallons of water consecutively to simulate Rain. Water type moves are strengthened, Fire type moves are weakened, all Rain based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HPand Thunder and Hurricane have perfect accuracy.

3. Hail - The snow machines chop up, and shoot, several hundred tons of ice to simulate a Hail storm. Blizzard has 100% Accuracy, all non-ice types are hurt by the hail while it's in effect, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and all Hail based abilities are activated, and Thunder has less accuracy.

4. Sun - The heat lamps are set to their highest settings to simulate intense Sunlight. Solarbeam is strengthened and doesn't require time to charge, Fire type moves are strengthened, Water type moves are weakened, all Sun based abilities are activated, Synthesis, Moonlight, and Morning Sun restore more HP, and Thunder and Hurricane have less accuracy.

5. Slush Storm - Both the Sprinkler Systems AND the Snow Machines are activated, creating a frosty storm consisting of slush and chunks of ice. Water type moves and Ice type moves are strengthened, Fire type moves and Ice type moves are weakened. All Rain and Hail based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and Thunder has normal accuracy, while Hurricane has perfect accuracy. Ice type moves and water type moves both have an additional 10% chance of causing the opponent to freeze. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Rain).

6. Tropical Rain - Both the Sprinkler Systems AND the Heat Lamps are activated, creating a steaming hot rainfall. Fire and Water type moves are strengthened. Solarbeam functions normally, as do Synthesis, Moonlight, Morning Sun, Thunder, and Hurricane. All Water type moves have an additional 10% chance to cause a burn, while Fire type moves have a 10% chance of creating steam that lowers the opponent's accuracy. All Sun and Rain based abilities are activated, and Ice type moves are weakened, whilst having no chance of freezing. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Sunand Rain).

7. Dry Ice Storm - Both the Heat Lamps AND the Snow Machines are in use, whilst shooting cubes of dry ice throughout the dome, and removing all the moisture in the air. Synthesis, Moonlight, Morning Sun, and Moonlight all function normally. Ice and Fire type moves are strengthened, while having an additional 10% chance to burn AND an additional 10% chance to freeze. Water type moves are weakened and lose their effects. Blizzard has perfect accuracy, while Thunder and Hurricane both have less accuracy. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Sun).
 
Open d-d-d-d-d-d-d-d-CHALLENGE!

3 vs 3 Singles Training Battle
2 Day DQ
6 Chills / 2 Recoveries
Baby Pokemon, Mid-Stage Pokemon, or Single-Stage Pokemon (No Regice though, screw you)
Arena:
Arena: Environmental Testing Facilities
Field Type: Water, Fire, Ice
Complexity: Intense
Format: Any

Restrictions: No Weather Changing moves. Abilities that alter stats based on Weather are immediately activated once the appropriate weather is in effect.

Description: The pokemon battle in a massive dome-shaped building used as a testing facility to experiment with the forces of nature. Enormous sprinklers, snow machines, and heat lamps line the walls and cieling of the dome. At the end of the round, a server randomly generates a number between 1 and 7, and the respective weather programming is utilyzed in the arena.

1. No Weather - No abilities or moves are affected.

2. Rain - The sprinkler system emits several thousand gallons of water consecutively to simulate Rain. Water type moves are strengthened, Fire type moves are weakened, all Rain based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HPand Thunder and Hurricane have perfect accuracy.

3. Hail - The snow machines chop up, and shoot, several hundred tons of ice to simulate a Hail storm. Blizzard has 100% Accuracy, all non-ice types are hurt by the hail while it's in effect, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and all Hail based abilities are activated, and Thunder has less accuracy.

4. Sun - The heat lamps are set to their highest settings to simulate intense Sunlight. Solarbeam is strengthened and doesn't require time to charge, Fire type moves are strengthened, Water type moves are weakened, all Sun based abilities are activated, Synthesis, Moonlight, and Morning Sun restore more HP, and Thunder and Hurricane have less accuracy.

5. Slush Storm - Both the Sprinkler Systems AND the Snow Machines are activated, creating a frosty storm consisting of slush and chunks of ice. Water type moves and Ice type moves are strengthened, Fire type moves and Ice type moves are weakened. All Rain and Hail based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and Thunder has normal accuracy, while Hurricane has perfect accuracy. Ice type moves and water type moves both have an additional 10% chance of causing the opponent to freeze. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Rain).

6. Tropical Rain - Both the Sprinkler Systems AND the Heat Lamps are activated, creating a steaming hot rainfall. Fire and Water type moves are strengthened. Solarbeam functions normally, as do Synthesis, Moonlight, Morning Sun, Thunder, and Hurricane. All Water type moves have an additional 10% chance to cause a burn, while Fire type moves have a 10% chance of creating steam that lowers the opponent's accuracy. All Sun and Rain based abilities are activated, and Ice type moves are weakened, whilst having no chance of freezing. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Sunand Rain).

7. Dry Ice Storm - Both the Heat Lamps AND the Snow Machines are in use, whilst shooting cubes of dry ice throughout the dome, and removing all the moisture in the air. Synthesis, Moonlight, Morning Sun, and Moonlight all function normally. Ice and Fire type moves are strengthened, while having an additional 10% chance to burn AND an additional 10% chance to freeze. Water type moves are weakened and lose their effects. Blizzard has perfect accuracy, while Thunder and Hurricane both have less accuracy. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Sun).

taking

baby pokemon

no items or abilities
 
Open d-d-d-d-d-d-d-d-CHALLENGE!

3 vs 3 Singles Training Battle
2 Day DQ
6 Chills / 2 Recoveries
Baby Pokemon, Mid-Stage Pokemon, or Single-Stage Pokemon (No Regice though, screw you)
Arena:
Arena: Environmental Testing Facilities
Field Type: Water, Fire, Ice
Complexity: Intense
Format: Any

Restrictions: No Weather Changing moves. Abilities that alter stats based on Weather are immediately activated once the appropriate weather is in effect.

Description: The pokemon battle in a massive dome-shaped building used as a testing facility to experiment with the forces of nature. Enormous sprinklers, snow machines, and heat lamps line the walls and cieling of the dome. At the end of the round, a server randomly generates a number between 1 and 7, and the respective weather programming is utilyzed in the arena.

1. No Weather - No abilities or moves are affected.

2. Rain - The sprinkler system emits several thousand gallons of water consecutively to simulate Rain. Water type moves are strengthened, Fire type moves are weakened, all Rain based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HPand Thunder and Hurricane have perfect accuracy.

3. Hail - The snow machines chop up, and shoot, several hundred tons of ice to simulate a Hail storm. Blizzard has 100% Accuracy, all non-ice types are hurt by the hail while it's in effect, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and all Hail based abilities are activated, and Thunder has less accuracy.

4. Sun - The heat lamps are set to their highest settings to simulate intense Sunlight. Solarbeam is strengthened and doesn't require time to charge, Fire type moves are strengthened, Water type moves are weakened, all Sun based abilities are activated, Synthesis, Moonlight, and Morning Sun restore more HP, and Thunder and Hurricane have less accuracy.

5. Slush Storm - Both the Sprinkler Systems AND the Snow Machines are activated, creating a frosty storm consisting of slush and chunks of ice. Water type moves and Ice type moves are strengthened, Fire type moves and Ice type moves are weakened. All Rain and Hail based abilities are activated, Solarbeam is weakened, Synthesis, Moonlight, and Morning sun all restore less HP, and Thunder has normal accuracy, while Hurricane has perfect accuracy. Ice type moves and water type moves both have an additional 10% chance of causing the opponent to freeze. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Rain).

6. Tropical Rain - Both the Sprinkler Systems AND the Heat Lamps are activated, creating a steaming hot rainfall. Fire and Water type moves are strengthened. Solarbeam functions normally, as do Synthesis, Moonlight, Morning Sun, Thunder, and Hurricane. All Water type moves have an additional 10% chance to cause a burn, while Fire type moves have a 10% chance of creating steam that lowers the opponent's accuracy. All Sun and Rain based abilities are activated, and Ice type moves are weakened, whilst having no chance of freezing. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Sunand Rain).

7. Dry Ice Storm - Both the Heat Lamps AND the Snow Machines are in use, whilst shooting cubes of dry ice throughout the dome, and removing all the moisture in the air. Synthesis, Moonlight, Morning Sun, and Moonlight all function normally. Ice and Fire type moves are strengthened, while having an additional 10% chance to burn AND an additional 10% chance to freeze. Water type moves are weakened and lose their effects. Blizzard has perfect accuracy, while Thunder and Hurricane both have less accuracy. Pokemon with the Forecast ability turn into it's Trainer's choice of the two potential forms (Hail and Sun).
taking

baby pokemon

no items or abilities

taking pm teams
 
Anyone want a battle?
2v2 doubles
2 day DQ
Standard Restrictions

NFEs only

Normal gym:
All moves are usable
Resistances are only *.85
Fighting type moves become neutral against normal types
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Looking for a 1v1.

1v1 FE Singles
(Training Match: Doesn't count towards W/L/T)
1 Day DQ Time
2 Recoveries/5 Chills per Pokemon
Arena: ASB Arena, feeling uncreative
 
Looking for a 1v1.

2v2 FE+NFE doubles
(Training Match: Doesn't count towards W/L/T)
1 Day DQ Time
2 Recoveries/5 Chills per Pokemon
Arena: ASB Arena, feeling uncreative
 
Challenging LOU
1v1 Singles
Newborn Dratini vs Newborn Dratini
Training items only
1 day DQ
arena: Mt. Coronet
This is where we found and caught our dratinis. I looked through our movepools, any restrictions aren't relevant for this battle.

I have one open slot. Between this and my match against Galladiator, which needs a ref, I'll go with whichever one gets set up first.
 
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