Data Battle Tower (For all your Match-Seeking Needs!)

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Challenging Texas Cloverleaf to a 1vs.1 FE Battle!
ASB Arena
All Abilities
2 Subs
2 Day DQ
Items=Yes
Switch=Bec will hunt you down and implode your skull
2 Recoveries/5 Chills

EDIT: Here was the mon I was going to use either way...
Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Aerial Ace
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Faint Attack (*)
Fury Cutter (*)
Giga Impact
Guillotine
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Magnet Rise
Metal Burst
Metal Claw (*)
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Revenge
Rock Polish
Role Play
Scary Face (*)
Scratch (*)
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor

Assurance
Attract
Dark Pulse
Embargo
Facade
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Mean Look
Metal Sound
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Swagger
Thief

Total Obtained: 40
To Obtain: 34 (65 MC)

He'll be holding an Exp. Share.
 

Texas Cloverleaf

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Yeah. Kingdra @ Exp. Share


Kingdra, Poseidon (M)
Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
Type: Water/Dragon
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
Kingdra
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Yawn
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Aurora Beam
Body Slam
Disable
Flail
Muddy Water
Octazooka
Razor Wind
Signal Beam

Bounce
Draco Meteor
Icy Wind
Iron Head
Outrage
Sleep Talk
Snore
Swift

Haze

Bide
Blizzard
Dive
Double Team
Endure
Flash Cannon
Hail
Hidden Power Fire (7)
Hyper Beam
Ice Beam
Protect
Rain Dance
Rest
Scald
Substitute
Surf
Toxic
Whirlpool
Total Moves: 48/72

Yet to Get:
2 MC (Current Gen TM): Attract, Facade, Frustration, Giga Impact, Quash, Return, Round, Swagger (Subtotal: 16)
3 MC (Egg/Past Gen TM/Past Gen Tutor): Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Headbutt, Mimic, Natural Gift, Rage, Secret Power, Skull Bash, Splash, Take Down, Water Pulse, Waterfall (Subtotal: 48)
 
Sorry, AOPS, but I am going to drop our battle for another:

I challenge anyone to a 4v4 LC Doubles!!
All abilities
All Items
0/0 Recovers/Chills
2 Day DQ

The arena will be the ASB Arena, however, both battlers number their mons 1-4. The pokemon with the same number will have their typings switched with each other.

Example: Player one has Oshawott(3), Bulbasaur(1), Tangla(4), and Sentret(2) and Player Two has Deerling(2), Grimer(1), Hoothoot(3), and Charmander(4), then Grimer becomes Grass/Poison while Bulbasaur becomes just Poison. The other mons follow suit.

Simple, right?
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
2v2 FE Doubles
Abilities = All
Items = All
0 Recovers, 0 Chills
Arena: ASB Arena
Substitutions = 1 per mon

Any takers?
 
dropping my challenge against jas that never got a ref, for the newest fad in pokemon battling! We have all heard of cutting the caterpie, or crushing the combee, or whacking the weedle.... well now its time for the first of many

BURN THE BELLSPROUT CHALLENGE

Open Challenge
My Bellsprout vs your whatever (preferably FE Fire mon, or something to crush bellsprout with)
1 day dq (flash match)
All abilities
All items on
No substitutions
Arena: A grassy field. no special effects.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
dropping my challenge against jas that never got a ref, for the newest fad in pokemon battling! We have all heard of cutting the caterpie, or crushing the combee, or whacking the weedle.... well now its time for the first of many

BURN THE BELLSPROUT CHALLENGE

Open Challenge
My Bellsprout vs your whatever (preferably FE Fire mon, or something to crush bellsprout with)
1 day dq (flash match)
All abilities
All items on
No substitutions
Arena: A grassy field. no special effects.
Dropping my match with dan for this. No ref after a week or so -_-'
 
it's already time for another

BURN THE BELLSPROUT CHALLENGE!

I bring Bellsprout vs you bring a Strong Fire mon (or something that'll cream Belly)
1 day dq (flash match)
Training items on
All abilities
no switch
no Substitutions
Arena: A grassy Feild. No special effects
 
I'll take you up on that.
Bisharp (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Faint Attack (*)
Fury Cutter (*)
Giga Impact
Guillotine
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Magnet Rise
Metal Burst
Metal Claw (*)
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Revenge
Rock Polish
Role Play
Scary Face (*)
Scratch (*)
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor

Assurance
Attract
Dark Pulse
Embargo
Facade
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Mean Look
Metal Sound
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Swagger
Thief

Total Obtained: 40
To Obtain: 34 (65 MC)

He'll be holding an Exp. Share.
 
Still awaiting a referee for this...
1v1 battle
Viridian Forest
Items: training
one ability
switch = ragequit
no chills/recovers

A lush forest full of great bug type pokemon, the caterpie and weedle evoloution lines originated here and thus they gain the abilitiy to Hide, as well as a +2 BAP to all attacks

Hide - If the opponent is focusing on themselves and not on their opponent these pokemon can slip away into the forest, lost forever as one of the numerous other's of it's species.


You will fight Lovely


Lovely the Caterpie

Nature: Modest (+1 SpA -1 Atk)
Typing:Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


Abilities

Shield Dust - This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

DW LOCKED - Run away This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
DC: 0/5
MC: 0

Attacks:

Damaging Moves
-Tackle
-Electroweb
-Bug bite
-Snore

Non Damaging moves
-String Shot


I'm sending out two of these challenges.
One of them is a challenge to matezoide
The other is open
Cmon guyz. why you scareddd
I'll take your other open challenge. I really need to train this particular Poke'mon.

Fear the Deino

Deino (Fear) (Female)
Jolly Nature
Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Accuracy: +7% (6.6758620689655172413793103448276% Unrounded)

EC: 1/9
MC: 0

Attacks: (19 Moves Known)
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam

Fire Fang
Ice Fang
Thunder Fang

Toxic
Protect
Thief
Still awaiting referees for these...
 
Seaking Challenger!

Seaking Challenger for Beginner Battle!

3 Pokémon
Singles
4 Days
No Recovers or Chills
Arena is a small grotto in a forest; small puddles abound, but not enough for Water moves. The ground is easily Dig-able, but there are no rocks for Rock moves except small pebbles. Large trees surround the arena.

All rules for Beginner Battles apply, since this is my first battle.
 
BURN THE BELLSPROUT CHALLENGE

Challenging Texas
My Bellsprout vs Texas's Emboar
1 day dq (flash match)
All abilities
All items on
No substitutions
Arena: A grassy field. no special effects.

Ref is matezoide



Bellsprout (Nepenthes) (M)
Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf

Weather Ball
Synthesis
Worry Seed
Giga Drain

Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot

Total Moves: 19
 
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