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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
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    1,938
    just a reminder go ahead and send me your mons when you've decided them, I am the ref.

    and everyone is welcome to enter.
  2. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

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    In :o
  3. UllarWarlord

    UllarWarlord

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    2,686
    Color me involved.
  4. Faylion

    Faylion

    Joined:
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    473
    Could someone assist with this real quick.

  5. EspyOwner

    EspyOwner

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    I'll take your battle. Go ahead and send mons.
  6. Ragnarokalex

    Ragnarokalex

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    3,994
    jumping into Espys 1k!
  7. TheWolfe

    TheWolfe

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    ME TOO! BRING IT ON! >:3

    I think this makes eight of us, right?
  8. EspyOwner

    EspyOwner

    Joined:
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    Six, I'm going to wait until either all teams are in or I have eight combatants to close the signups for the battle.

    (Also I forgot to mention, you CAN have items and you will be allowed two subs per Pokemon. There will be a three day DQ.)
  9. IceSpade

    IceSpade

    Joined:
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    It's just a 1v1, so easy to ref.
  10. Complications

    Complications

    Joined:
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    Ref please?
  11. Someoneelse

    Someoneelse Why am I here?

    Joined:
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    I'll ref Comp and Eternal.
  12. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
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    1,749
    Need a ref!!!
  13. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    OK Engi, let's go!

    4v4 Babysitter doubles (2 FE, 2 NFE)
    2 Day DQ
    All Abilities
    All items
    2 Recoveries
    5 Chills
    ASB Arena, or w/e you pick.
    2 Substitutions
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
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    1,592
    ACCEPT thanks for leaving me so many choices

    let's celebrate diversity yaaay

    Diversity Arena (open)

    Arena: Diversity Arena
    Field Type: All Types
    Complexity: Moderate
    Formats: Doubles+

    Restrictions: All moves are allowed.

    Description:
    Diversity is cool everywhere you go. If you're not diverse enough you get punished in this arena. If a Pokemon fails to be diverse, the Pokemon's team gains a point. If a Pokemon is very diverse, the opposing team gains a point. Once a team reaches a certain number of points, the opposing team will get a boost. The following ways a team can get points and the number of points incurred are as follows; note that move usage is affected by the moves of everybody in play, not just your team.

    • [1 PTS] Use the 5th X-type move.
    • [2 PTS] Use any given move for the third time.
    • [1 PTS] Use the same attack as somebody else in the same action.
    • [1 PTS] Use the 10th physical attack.
    • [1 PTS] Use the 10th special attack.
    • [1 PTS] Use the 10th status attack.
    • [1 PTS] Use the 5th command (chill is a command).
    • [2 PTS] End the round with the same HP as somebody else.
    • [2 PTS] End the round with the same EN as somebody else.
    At the end of each round, the applicable effect worth the highest number of points but whose number is less than your point total will take effect on the other team, and the same number of points will be deducted from your point total. Applicable means that, for example, if nobody on the opposing team has fainted the revival effect will not be chosen. These effects are as follows.

    • [1 PTS] Heal all active teammates for 10 HP and 10 EN.
    • [2 PTS] Heal all active teammates for 30 HP and 30 EN, and cure them of all statuses.
    • [3 PTS] Heal all teammates, active and reserve, for 50 HP and 50 EN, and cure them of all statuses, temporary and permanent.
    • [5 PTS] Revive a fainted Pokemon to full HP and EN.
    Summary: You better be diverse.
  15. akela

    akela

    Joined:
    Mar 22, 2012
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    4,311
    2 vs 2 Doubles
    Switch = KO
    Items: Training
    Abilities: All
    Chills: 2
    Recoveries: 2
    Substitutions: 2
    Arena: Underground Daycare Center
    Underground Daycare Center (open)

    Arena: Underground Daycare Center
    Field Type: Neutral
    Complexity: Simple
    Format: All
    An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

    Pokemon belonging to two (2) egg groups gain the following effects:
    Monster Group: Increases this pokemon's accuracy by a flat 10%.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2).
    Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
    Field Group: This pokemon's STAB becomes five (5) instead of three (3).
    Fairy Group: Attraction is inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.
    Grass Group: These pokemon are highly in tune with the earth around them. As such, all stat boosting moves are increased by one (1) additional stage.
    Water 3 Group: At the end of each round, there is a 50% chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
    Mineral Group: All super effective attacks against this pokemon are reduced by 3 BAP. All regular damage attacks against this pokemon are reduced by 2 BAP. All not very effective attacks against this pokemon are reduced by 1 BAP.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 5% boost in evasion.
    Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a 50% (x1.5) boost in weather to speed.
    Dragon Group: EN use is decreased by 10%.
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by three (3) damage.

    Pokemon belonging to one (1) egg group gain the following effects:
    Monster Group: Increases this pokemon's accuracy by a flat 15%.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2). Increases the effect chance of combo moves by 250% (x2.5)
    Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.
    Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
    Fairy Group: Attraction is inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts four (4) rounds.
    Grass Group: These pokemon are highly in tune with the earth around them. As such, all stat boosting moves are increased by one (1) additional stage. All stat boosts last one (1) more round.
    Water 3 Group: At the end of each round, there is a 50% chance of boosting ATK, DEF, SPA, or SPD two (2) stages.
    Mineral Group: All super effective attacks against this pokemon are reduced by 4 BAP. All regular damage attacks against this pokemon are reduced by 3 BAP. All not very effective attacks against this pokemon are reduced by 2 BAP.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 10% boost in evasion.
    Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a 50% (x1.5) boost to speed.
    Dragon Group: EN use is decreased by 20%.
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by five (5) damage.
    Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
    Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat 25 more HP.


    If I have forgotten anything, the accepter can decide it.
  16. Gerard

    Gerard

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    I will also join into Espy's sinking boat :3
  17. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

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    I'm in on espys 1k
  18. Madotsuki

    Madotsuki

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    Apr 5, 2011
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    229
    No you don't. Taking it!
    Also, assuming Engineer and Dogfish need a ref, they don't either.
  19. GemOftheDay

    GemOftheDay

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    Lucario and I still need a ref
  20. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

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    I will be joining EspyOwner's 1k; I think that makes it filled.

    also: someone please ref this. :>
  21. EspyOwner

    EspyOwner

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    Yep, all filled. Signups closed.
    Awaiting the Pokemon of wolfe and alex.
  22. Complications

    Complications

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    Seeking a 2v2 FE Doubles battle.
    2 Day DQ
    All Items.
    All Abilities.
    2 Recoveries/5 Chills
    2 Subs
    Arena: THE EDGE OF THE WORLD!!!
    [​IMG]
    The sound of water roars in your ears. "There's no waterfalls in the middle of the ocean," you murmur to yourself, alertness instantly rising with the sound. You run up to the deck and lean over the railing and see, to your horror, that the ocean simply stops. "It's the edge of the world!" you hear someone shout as your ship creeps ever closer towards the rift.
    Details:
    -Water type moves have their BAP increased by 2
    -it's night time, so any type that benefits from darkness has the BAP of that type's attacks boosted by 1
    -You're on a boat. Seismic activity is illegal
    -Attacks requiring external rock sources are illegal
    -Attacks requiring external grass sources are legal (the ship is wooden)
    -If you do not do a total of 50 damage at the end of round 3, both of your Pokemon fall off the edge of the world and faint! (Healing does not reduce the total damage count)
  23. yoshinite

    yoshinite

    Joined:
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    1,016
    Lucario and Gem of the Day, I will ref you. Though next time you bump your post, tell us all what type of battle it is.
    PM MONS SOON!
  24. Archen

    Archen

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    I accept your challenge akela
  25. akela

    akela

    Joined:
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    4,311
    Issuing a 3 vs 3 triples challenge.
    Switch = KO
    Items: Training
    Abilities: All
    1 Day DQ, 2 Day DQ for referee
    Chills: Acceptor's Choice
    Recoveries: Acceptor's Choice
    Substitutions: Acceptor's Choice

    Arena:
    Mìthriâ-Hadûm (open)

    Field Type: Rock
    Complexity: Intense
    Format: All
    Nestled deep beneath a mountain, these mines are a haven for Rock-types. Regions within the mines are known to amplify sounds and carry them everywhere. Due to the shifting of the earth above, either from mining or seismic activity, sand and rocks constantly fall down. The mines are not spacious. It is very cramped under the mountain. Because this a mine under a mountain, there is no grass source. Not enough sunlight down here to nurture and type of plant. There is also no clean water source. All the water brought into the mine comes from the outside, and only enough to hydrate the miners. The little water naturally found down here is dirty with oil and sand.
    -Sandstorm is always active, minus the damaging effect.
    -Rock-Type moves gain 10% accuracy, due to the tight quarters.
    -Nature Power is treated as Rock Slide
    -There is a 15% chance the user will flinch if they use Avalanche, Bulldoze, Dig, Earthquake, or Magnitude. These moves have the potential to cause a cave-in and doom everyone.
    -Drill moves gain a 30% chance to flinch, due to the rocks from above falling down.
    -Rock Wrecker's BAP is lowered by 2 and EN is raised by 1, but the user does not become sluggish. This is due to the user taking care not to cause a cave-in and doom them all.
    -Flying-Type moves are reduced by 3 BAP and raised by 2 EN, due to the tight quarters.
    -SolarBeam's BAP is halved, unless its user expends 16 EN.


    Also, I will ref this if it has not already been claimed.

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