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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    These two battles still require need refs.
  2. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    @GemoftheDay & Unoriginal Name
    I'll be taking your match
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994




    Ref still needed
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I would like to fight someone in 1v1 evolution training singles
  5. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Here we go again. Using my Snorunt, this time - against your Magikarp right? If not then I'll retract it.
  6. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Challenging user Unoriginal Name to a 3v3 LC Singles Match
    Everything Standard, Switch OK Arena is
    Arena (open)

    KAP Attraction #71: Haunter's Haunted House
    Type: Ghost
    Complexity: Moderate
    Format: All
    Restrictions:
    Evasive Teleport, Agility and similar actions only usable on Dark- and Ghost-types Due to the darkness and labyrinthine corridors, it is impossible for most Pokemon to use evasive actions, like Agility (Evasive). Protect and Detect may be used regardless, and Dark- and Ghost-types are immune to this restriction, due to the former's superior senses in such an environment and latter's comfortability in this place and most of the species' abilities to phaze through walls.
    Seismic actions priority locked at -6, even in combos with priority moves Seismic attacks have -6 priority due to the well-constructed flooring.
    No water source Due to the lack of a usable water source, attacks like Surf and Dive may not be used in the mansion.
    Non-Ghost moves have accuracy reduction of 3% percent flat Excluding those that specialize in paranormal or Ghostly arts, every move has a 3% flat accuracy reduction. It's small, but can really effect a battle.

    Description:
    Koffing Amusement Park may be fun for the full family, but there are certainly some attractions that can scare a child out of their wits, and Haunter's Haunted House is one of the best, most literal examples of this. Even the outside shows traces of this: a rickety, old, wood house that almost radiates fear- and the Haunter's and Gastly that float around the outside doesn't hurt it's creepiness either. Perhaps you aren't looking forward to it, but this deliberately-possessed mansion is the setting of your next battle.

    As you walk inside, you notice that, the closer you walk, the darker the sky appears to get. The outside is creepy enough, but once you walk inside, the pure atmosphere terrifies you. Various residents of multiple Ghost family lines float around the inside- and a Mismagius seems to be staring at you with malicious intent. Every step makes the floorboard creak, and the only source of light it the Chandelure hanging from the ceiling, and they hardly help at all. Ghosts phaze through the walls, muttering what are probably the Pokemon language equivalent of evil curses and despaired wishes to be alive again. Even in such a horrifying environment, you must go on with your battle. Pokeball in hand, you ready your team. If you have to battle in such a horrifying place, you should at least make the most of it, right?
  7. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Accepting Yoshinite's challenge above. Everything standard, yada yada yada.
    Need a ref.
  8. King Serperior

    King Serperior

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    3,029
    As a ref that likes simple battles, I will happily take this :)
  9. TIO

    TIO

    Joined:
    Jul 30, 2012
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    742
    Reffin UN vs. Yoshi.
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    CHALLENGING KS
    3v3 Doubles
    2 Day DQ
    All Abilities
    Items On
    Switch OK
    2 Subs
    Arena: Type Changing Arena
    Type Changing Arena (open)

    Arena: Type Changing Arena
    Field Type: All Types
    Complexity: Simple
    Formats: All Formats

    Restrictions: All moves are allowed.

    Description:
    It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

    Summary: Certain types get buffed every round.
  11. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
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    3,029
    I'm taking this!
  12. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Reffing
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    putting up another challenge:

    2v2 FE Doubles
    1 Day DQ
    2 Subs
    2 Recovers/Chills
    Items:ON
    Abilities:All
  14. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    OPEN CHALLENGE

    4v4 NFE Singles
    3 Day DQ Time
    ∞ Recoveries/∞ Chills per Pokemon
    2 Substitutions
    Switch=OK
    Abilities=All
    Items=On
    Rainbow Road (SNES) (open)
    Arena: Rainbow Road (SNES)
    Field Type: Big/Heavy Pokémon
    Complexity: Intense
    Format: All

    Restrictions: No External Grass, No External Water Source, No External Rocks, No Digging, Artificial Field, Weather is impossible to summon, even with a Weather Rock.

    Description:
    [​IMG]
    The arena is the original Rainbow Road circuit from the Mario Kart Series, initially appearing in the original instalment for the SNES. The battle takes place atop moving karts, & as a result, the battle is always moving around the track. As a result, all entry hazards summoned end up being left behind quickly as the battles races on. Furthermore, because of the moving nature, battlers will find themselves moving toward the Star Thwomps that reside on the circuit, & if you do not take evasive action, you will be either flattened by their fall onto the tiled floor, or running into them, which even then sees you take damage! Finally, there is zero guardrails around the arena to keep you on the circuit, so if you get hit hard enough, you might fall down & find yourself having to catch up after being put back on the arena! Finally, remember that this is high up in virtually space territory, so no weather can happen at all, & because the circuit is made up of tiles coloured in a rainbow-fashion, there is no external anything source around, & you cannot dig through the tiles either! Who will come out on top in this high-speed battle? Let us see!

    Mechanics:

    • The Constantly moving nature of the battle means that all entry hazards will dissipate at the end of each round.
    • When a Pokémon either deals damage with a weight-based move, or scores a Critical Hit (Excluding Storm Throw, Frost Breath, Stick, & Focus Energy), to a Pokémon with a Weight Class value at least 3 lower than their own, the opponent will fall down the arena & will take a flat 10 damage. The stricken Pokémon will then be unable to complete their next action as they return to the arena, but will take no damage from any attack the next action as they catch up (The Avoid the Star Thwomps command overrides the lost action from falling).
      • Flying-Types, Levitators, & Pokémon under the influence of either Magnet Rise or the Levitate Command, as well as Pokémon holding a non-consumed Air Balloon, cannot be thrown off the arena in this manner.
    • At the end of each round (Not including the start of the battle), the referee will RNG an action, & publicly reveal the result. Next round, at the end of that action, Star Thwomps will fall onto the arena & flatten all Pokémon, dealing damage equal to ((8-Pokémon's SC)×5). Those Pokémon hit will flinch their next action.
      • This, however, can be avoided with the command: Avoid the Star Thwomps. This command has +6 Priority, costs 2 Energy, & cannot be prevented by Taunt or Torment. This command cannot be encored, either.
      • Suspending Fly will also allow the user to avoid the Star Thwomps as well.
    Summary: Race around the original Rainbow Road from Super Mario Kart, & avoid the Star Thwomps! Also, remember to try & not fall, or use Entry Hazards!

    Anyone want to fight on an "interesting" arena?
  15. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Gonna get some training in for TLR.


    2v2 beginner doubles
    2-day DQ
    No recovery moves
    Infinite chills
    2 subs
    No items
    1 ability
    Unown Soup


    For the ref's convenience:

    Shelgon (open)

    [​IMG]
    Shelgon (M)
    Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
    Type: Dragon

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
     
    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3-
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58+
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 16

    EC: 4/9
    MC: 3
    DC: 3/5


    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Dragon Claw

    Dragon Dance
    Hydro Pump
    Thrash

    Brick Break
    Fire Blast
    Rock Slide

    Draco Meteor
    Torchic (open)
    [​IMG]
    Torchic (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 3+
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 3
    DC: 2/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin

    Baton Pass
    Night Slash
    Reversal

    Fire Blast
    Shadow Claw
    Swords Dance

    Fire Pledge
    Leethoof's Unown Alphabet Soup (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Multiples!!!
    No Restrictions

    The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
  16. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,019
    accepting both of danmantican's battles. pm me the mons

    EDIT: eh, why not? i'll take ragnarokalex's battle too
  17. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    3 open challenges all the same, I would prefer to fight a strong FE 'mon. This is not counter farming, however, as I plan to win.

    1v1 singles
    2-day DQ
    No recovery moves
    Infinite chills
    2 subs
    No items
    1 ability
    Unown Soup

    For the ref's convenience:

    Ralts (open)

    [​IMG]
    Ralts (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 0-
    Def: Rank 1
    SpA: Rank 3+
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DW: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Destiny Bond
    Disable
    Encore

    Hidden Power (Ice, 7)
    Thunderbolt
    Psyshock
    Leethoof's Unown Alphabet Soup (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Multiples!!!
    No Restrictions

    The battlers are on a solid platform in the middle of a giant bowl filled with delicious broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
  18. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Still looking for an opponent for this. An opponent and a ref.
  19. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    I will ED, on one condition: we battle on Unown Soup. I would prefer to fight your Scrafty if possible.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  21. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,019
    subreffing mateozide.
  22. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
  23. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    ill ref ED and Geodude
  24. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Technically, its only 4 days >_> but whatever, reserving this. Also,

    I'll be taking up this challenge with Erza-Rebble and Cana-Grimer, now we need a reff.
  25. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Open Challenge:
    5v5 NFE Doubles (Make the match as fair as possible please, don't bring 3-5 MidCup Pokemon or anything :P)
    All abilities
    1 day DQ
    Switch = KO
    Training items
    Everything else is standard
    Arena is up to the challenger

    Edit: making it a 5v5 doubles, I'm buying a Deino from the PCT

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