1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    This needs a ref. :P


    Also reposting this from last page:
  2. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    I will ref. IceSpade, Dare234, PM me your mons. IceSpade, PM me the battle rules as well.
  3. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    This needs a ref.
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I'll ref G6 and Zt.
  5. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Thx someoneelse. For your convenience (pulled straight from ZT's profile):
    Erza the Rebble (open)
    Rebble - Erza (F)
    [​IMG]
    A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Ability 1: Levitate
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    Ability 2: Technician
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Ability 3: Mold Breaker (DW)
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2

    EC: 3/9 Next Evolution at 4
    MC: 0
    DC: 3/5

    Attacks:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    AncientPower
    Paleo Wave

    Giga Drain
    Magnet Rise
    Heat Wave
    Sleep Talk

    Flamethrower
    Volt Switch
    Energy Ball
    Protect
    Shadow Ball
    Sandstorm
    FireBlast
    Cana the Grimer (open)
    Grimer - Cana (F)
    [​IMG]
    Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Poison type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Stench
    Type: Innate
    Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability 2: Sticky Hold
    Type: Innate
    Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

    Ability 3: Poison Touch (DW)
    Type: Can be Disabled
    Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-10%)
    Size Class: 1
    Weight Class: 3

    EC: 0/6 Next Evolution at 6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Poison Gas
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb

    Imprison
    Shadow Punch
    Shadow Sneak

    Toxic
    Thunderbolt
    Flamethrower
  6. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Open Challenge:

    2vs2 Babysitter doubles (1 FE Strongmon + 1 LC weakmon)
    Training Battle!
    Arena: ASB Arena
    Item: Training

    Everything else up to acceptor.


    For reference, I shall use:

    Helmaroc King the Rufflet (open)

    [​IMG]
    Rufflet [Helmaroc King] (M)
    Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Hustle (DW): [LOCKED](Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Attacks (13):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace

    Roost
    Superpower
    Tailwind

    Protect
    Rock Slide
    U-Turn


    Diababa the Necturna (open)

    [​IMG]
    Diababa [Necturna] (F)
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves (51) :
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Natural Gift
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech

    Leaf Blade
    Sketch
    Giga Drain
    Leaf Storm
    Gravity
    Ingrain
    Curse
    Nightmare

    Protect
    Psychic
    Shadow Ball
    Snatch
    Synthesis
    Skill Swap
    Hyper Beam
    Knock Off
    Trick
    Sleep Talk
    Stone Edge
    Rest
    Toxic
    Substitute
    Telekinesis
    Solarbeam
    Double Team
    Torment
    Shadow Claw
    Spite
    Worry Seed
    Sunny Day
    Energy Ball
    Grass Knot
    Covet
    Calm Mind
    Hyper Beam
    Attract
    Bind
    Seed Bomb
    Psych Up
  7. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    /me wonders if anyone actually likes fighting on "crazy" arenas... Or even reffing on them... :/
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Open challenge!
    2v2 NFE doubles
    2 day DQ
    2 recoveries/5 chills
    2 subs
    Arena's up to whoever accepts the challenge
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,039
    Madotsuki died on us, so this still needs a ref :x
  10. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    I'll take the challenge.

    [​IMG]
    Volcarona ♀ (Zenith) (open)

    Nature:
    Timid (+Spe, -Atk)

    Type:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Ability 1: Flame Body
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Ability 2: Swarm (DW: Unlocked)
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+) (Acc +15%)
    Size Class: 4
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Rage Powder
    Heat Wave
    Quiver Dance
    Bug Buzz
    Flare Blitz
    Hurricane

    Morning Sun
    Foresight
    Endure

    Will-O-Wisp
    Hidden Power 7 (Rock)
    Fire Blast
    Magnet Rise
    Giga Drain
    Roost
    Double Team
    Safeguard
    Protect
    U-Turn


    [​IMG]
    Riolu ♂ (Virtus) (open)

    Nature:
    Naive (+Spe, -SpD)

    Type:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    **Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.**

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW: Locked)
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+) (Acc +11%)
    Size Class: 1
    Weight Class: 2

    EC: 4/6
    MC: 2
    DC: 2/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Feint
    Force Palm
    Copycat
    Screech

    Agility
    High Jump Kick
    Bullet Punch

    Rock Slide
    Shadow Claw
    Focus Blast
    Thunder Punch
    Magnet Rise
    Ice Punch


  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I'll ref the above.
  12. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
  13. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Sorry Entei999, but I do need this done sooner than later. Requesting a subref.
  14. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Answering subreff requests from dogfish and Comp. The hell - why am I picking up after people's mess rather than making my own :s
  15. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,745
    Challenging zarator to a 2v2 singles match
    Items=On
    Abilities=All
    2 recoveries/5 chills per mon

    don't care about the rest
  16. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] Bring it!

    2 Substitutions
    ASB Arena
    Switch = OK
  17. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Eh, I guess I'll take this. Going to be busy today, but I think that I can get this up.
  18. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,750
    [​IMG]
    My thirst for power grows...I require training...

    1v1 LC Singles
    5 Chills, 2 Recoveries
    Subs: 1
    Arena: ASB Arena
    Items = Training
    Abilities = All
  19. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    I accept.
  20. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    And i will ref it!

    Challening GemOfTheDay

    3 vs 3 Triples
    1 Sub per mon + 1 KO Sub
    ASB Arena
    0 Recovers/0 Chills
    Items = Training
    Abilites = All
  21. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,019
    accepting matezoide.

    ref needed
  22. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
  23. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Reffing Matezoide vs Gem. PM mons.
  24. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Challenging Geodude6 to a flashmatch!

    1v1 LC
    1 Day DQ, obviously we prefer much much less time
    training items
    0 chills/recovers
    ASB arena

    Kevorkian the Nidoran M (open)
    [​IMG]
    Nidoran M (Kevorkian)
    Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Level Up
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand

    Egg
    Sucker Punch
    Endure
    Counter

    TM
    Sludge Bomb
    Ice Beam
    Thunderbolt
  25. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Accepting rickheg's challenge.

    Torchic (open)

    [​IMG]
    Torchic (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 3+
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 3
    DC: 2/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin

    Baton Pass
    Night Slash
    Reversal

    Fire Blast
    Shadow Claw
    Swords Dance

    Fire Pledge


    Now we need a ref.

Users Viewing Thread (Users: 0, Guests: 0)