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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. Woodchuck

    Woodchuck i am woodchuck
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
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    accepting. 1 ability, training items, 1sub. arena is standard tournament arena
  2. DFrog

    DFrog

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    PM teams!
  3. Mylo Xyloto

    Mylo Xyloto

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    804
  4. Frosty

    Frosty ._.
    is a Community Contributor

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    Open Challenge:

    2vs2 doubles
    Training Battle!
    Subs: 3
    Items: Training
    Arena: ASB Arena

    Acceptor chooses the remaining stuff.

    I will be using Grotle and Flarelm.
  5. waterwarrior

    waterwarrior

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    lgi Frosty, hope you don't mind that I'll be counter-teaming your ass with Sealeo and Rotom-F (Yay training battles!)

    2 Day DQ
    All abilities
    0 recovers/ 2 chills
  6. yoshinite

    yoshinite

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    Already reffed Mylo, so no one needs to subref anymore.
  7. AOPSUser

    AOPSUser

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    Still needs someone to accept.
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
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    lgi
  9. The Wanderer

    The Wanderer

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    2,790
    I don't do enough here anymore.

    2v2 LC doubles
    2 day DQ
    1 sub
    2 recoveries, 5 chills
    ASB Arena
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
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    1,604
    Taking:
    Items: Training
    Abilities: All
  11. LockDown

    LockDown

    Joined:
    Jul 27, 2011
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    673
    Great minds think alike. (accepting wanderer)
    All abilities.

    always always refresh before posting.


    I'll also ref AOPS vs. Entei & Texas vs. Rediamond.
  12. TheWolfe

    TheWolfe

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    We still need a ref! =3
  13. King Serperior

    King Serperior

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    I would like to try a 3v3 Middlemon Triples (less than 25 moves).

    The opponent can decide the rest.
  14. Its_A_Random

    Its_A_Random Solves issues recursively
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    Fine. Send me your teams, you two.
  15. SimonSays

    SimonSays

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    Aug 13, 2010
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    143

    Alright then.

    3 Day DQ
    2 Recoveries / 5 Chills
    Items = On
    Switch = KO
    All Abilities
    2 Substitutions
    Arena:
    Time Traveller's Forest (open)

    [​IMG]
    Arena: Time Traveller's Forest
    Field Type: Diverse
    Complexity: Intense
    Format: All
    Restrictions: Weather moves won't work.

    Description:
    A simple little grove in the middle of a forest, with a 50m clearing in the middle. A river runs silently off to the side of the arena, about 2.5m deep and 3m wide, and sunlight flutters softly down onto this picturesque scene. So, what make this arena so special?

    Time Travel.

    At the beginning of every round, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate (Schroeder's Cat Principle. It's Quantum Physics, hard to explain). The potential timelines are:

    - Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of comfort you'll get. No special effects.
    - Forest Fire: Tiger, Tiger, burning bright... All Fire Moves enjoy a +2BP Boost, while Water Moves suffer a -2BP Boost. In adition, all pokemon unused to the intense heat with have -1 Accuracy.
    - Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron under the harsh street lamps of the Big City. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel, Poison and Electric types are right at home, and have the Energy cost reduced of all moves by 2.
    - Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also be treated as if they have Dry Skin.
    - Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded, and everyone has about 50cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
    - Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
    - Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action). Pokemon unfit for Winter conditions will move slower than normal.
    - Volcanic Pile: From out of the ashes I leap! The volcano has long since died down, but its scar against the countryside is left forever. The ground is rocky and loose, giving all direct damaging attacks a 1/10 of outright failing, with the exception of Flying, Rock, Ground or Levitating Pokemon.
    - Midnight in a Perfect World: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 50% more effective, and will work with their maximum level of effectiveness (even Sythesis/Morning Sun). This peace also affects a Pokemon's fighting prowess; All Pokemon's Attack and Special Attack Ranks are halved, rounded up.
    - 1994 Kanto: Taking it way back, when Pokemon was just ≈150. Long before the Physical/Special Split, Abilities, Items and Natures, there was these 16-bit trees and the most catchy music in the world. If you haven't worked out what the conditions are, look it over.

    And any other little place that may pop into the Ref's head, as long as it's simple.
  16. yoshinite

    yoshinite

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    The Wolfe, akela. Might as well ref you. PM your mons soon!
  17. King Serperior

    King Serperior

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    I challenge Dogfish to a 2v2 Doubles Flashmatch.

    Switch=KO
    All items
    all abilities
    2 subs
    2/5 Recovers/Chills
    Asb arena unless Dogfish wants somplace else.
    1 day DQ

    I'll be using Nidoking and Hippo.
    King the Nidoking (open)

    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer(*)
    2). Peck(*)
    3). Focus Energy(*)
    4). Tackle(*)
    5). Horn Attack(*)
    6). Double Kick(*)
    7). Poison Sting(*)
    8). Focus Energy(*)
    9). Fury Attack(*)
    10). Helping Hand(*)
    11). Poison Jab
    12). Fire Blast
    13). Sludge Wave
    14). Sucker Punch(*)
    15). Head Smash(*)
    16). Confusion(*)
    17). Sludge Bomb(*)
    18). Thunderbolt(*)
    19). Ice Beam(*)
    20). Protect
    21). Water Pulse
    22). Dig
    23). Double Team
    24). Hone Claws
    25). Chip Away
    26). Thrash
    27). Earth Power
    28). Megahorn
    29). Blizzard
    30). Flamethrower
    31). Thunder
    32). Brick Break
    33). Fire Punch
    34). Thunderpunch
    35). Ice Punch
    36). Focus Blast
    37). Surf
    38). Hidden Power (Grass) [7 BAP]

    Richter the Hippowdon (open)
    Richter the Hippowdon (open)

    [​IMG]
    Hippowdon [Richter] (Male)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2 (-1)
    SpD: Rank 4 (+1)
    Spe: 47
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6 (Maxed)
    MC: 0
    DC: 5/5
    KOC: 0

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Innate) (UnLocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks
    1). Tackle
    2). Sand Attack
    3). Bite
    4). Yawn
    5). Take Down
    6). Dig
    7). Sand Tomb
    8). Fissure
    9). Body Slam
    10). Slack Off
    11). Whirlwind
    12). Earthquake
    13). Rock Slide
    14). Return
    15). Substitute
    16). Protect
    17). Double Team
    18). Fire Fang
    19). Thunder Fang
    20). Ice Fang
    21). Superpower
    22). Crunch
    23). Toxic
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
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    Sure, everything not mentioned as standard.
  19. Complications

    Complications

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    For Caesar was ambitious...
    Taking King Serperior and Dogfish44, Dogfish PM mons.
  20. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    1vs1 Singles
    1 Day DQ
    Training Flashmatch
    I have a Torchic, bring a strong water pokemon (or ground/rock)
    Training items on
    no Substitutions
    NO recoveries/chills

    Arena: Drenched Plains. Rain is always in affect.

    Torchic (open)

    [​IMG]
    Nova the Torchic (F)

    Nature: Hasty (-Def, +Spe)

    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (+9% accuracy)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Feint
    Endure
    Night Slash

    Dig
    Protect
    Fire Blast
  21. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,544
    I got a Colo(sshale).

    Colosshale (open)
    [​IMG]

    Colosshale "Triassic" (F)
    Nature: Hasty (+15% Speed, +22% Accuracy, -Defense)

    Type: Dark/Water
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam

    Fake Out
    Water Spout
    Sucker Punch

    Protect
    Rain Dance
    Sludge Wave

    Total: 12
  22. DFrog

    DFrog

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    Up Shortly
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Challenging Glacier to a FLASHY MATCH OF FLASH

    1vs1 Singles
    1 Hour DQ
    Training Flashmatch
    Training items on
    no Substitutions
    NO recoveries/chills

    Arena: Drenched Plains. Rain is always in effect, and the amount of water in the area increases the BAP of all Water-type moves by 2

    Using this guy:
    Squirts the Blastiose (open)
    [​IMG]
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (29 total)
    Physical:
    Aqua Tail
    Bite*
    Brick Break
    Counter
    Dragon Tail
    Fake Out
    Rapid Spin*
    Skull Bash
    Tackle*

    Special:
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Mirror Coat
    Scald
    Surf*
    Water Gun*
    Water Pulse*

    Status:
    Aqua Ring*
    Double Team*
    Endure
    Iron Defense
    Protect*
    Rain Dance
    Tail Whip*
    Withdraw*
    Yawn*
  24. Glacier Knight

    Glacier Knight

    Joined:
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    2,445
    Accepting, using Torchic (the bio for torchic is literally 2 or 3 posts above this one. use that one.
  25. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Takes this too, both matches I'll go up now

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  1. akela