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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    266

    Reffing! I will soon join df44 on the ref's mind banlist... MWAHAHAHAHA
  2. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Challenging EspyOwner!!

    2v2 Doubles
    Weak Middlemons
    0/0 Recovers/Chills
    All Items (I'll be using training)
    All Abilities
    1 Sub

    Any Arena EXCEPT Unown Soup or ASB
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Reffing above when accepted.
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,938
    Accepting

    arena:
    Room of Inversion (open)

    Arena: Room of Inversion [Source]
    Field Type: All Types
    Complexity: Simple
    Format: All Formats

    Restrictions: None.

    Description:
    Built as a mirror to the more popular "ASB Arena," the Room of Inversion was eventually covered by a dome for trainers in the rainy season who did not want to fight under the rain. However, as battling while taking the elements in stride became more and more common, the Room of Inversion became increasingly desolate and out of use. Then, one day, the Room went through massive renovation; when it was finished, a strange device had been placed in the center of the arena—nobody knew what it did, until the first battle there was fought.

    The strange device, known as the "Inverter," transforms all of the Pokemon's weaknesses into resistances and resistances into weaknesses. That is, 4x weaknesses become 4x resistances, 2x resistances become 2x weaknesses, etc.; however, immunities, for some strange reason, remain immunities. Resistances and weaknesses gained or exacerbated through abilities are not affected by the Inverter; their effects apply after the Pokemon's natural resistances are swapped.

    However, the Inverter is not indestructible... during the battle, it may be attacked as part of a multi-target attack or as the target of a single-target attack; all attacks that "hit all adjacent Pokemon" will automatically hit the Inverter. The Inverter has 50 HP, 4 Def, and 4 SpD, as well as a 2x resistance (not inverted) to all types of attacks. Once the Inverter is destroyed, the inversion effect will immediately disappear.

    Summary: Weaknesses swapped with resistances.


    Also two FE challenges open

    1v1 or 2v2 singles

    Items: Training
    Abilities: all
    2 subs
    2 rec/5 chill
    1 day DQ
    arena:
    The Ancestree (open)
    The Ancestree

    Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.

    A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
    Pokemon can have no more than a total of 6 abilities, including its starting abilities.

    Banned Abilities: Zen Mode
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,311
    Dropping my 6 v 6 Brawl with Ragnorakalex for something someone is more likely to ref:

    2 v 2 Double Babysitters (1 LC + 1 FE)
    Items: All
    Abilities: all
    2 subs
    2 rec/5 chill
    1 day DQ
    arena:
    The Ancestree (open)

    The Ancestree

    Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.

    A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
    Pokemon can have no more than a total of 6 abilities, including its starting abilities.

    Banned Abilities: Zen Mode
  6. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,686
    Accepting!
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,671

    To the ref, feel free to take my team from the gym wualifiying match vs aops
  8. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    I'd like to make a challenge, a Training Battle. Preferably freshmons like mine, my Munchlax is banned in Beginner's Battles, apparently.

    2v2 Singles
    1 Day DQ
    2 Recoveries/5 Chills
    All Items
    All Abilities
    Switch OK

    Arena: Open Field (open)

    Field Type: Neutral
    Complexity: Low
    Field Effects:
    If Sunny Day or Rain Dance are used, effects last twice as long.
    Dig can be used, but only five times total throughout the match on both sides.
    Dive is banned.
    Surf and Waterfall are nerfed due to a lack of standing water (1/2 power).
    Due to grass already being present, Grass Knot uses half as much energy.
  9. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I'll take this, as I have some freshmons also. I'm assuming LC and I'll take LC mons.
    1 sub.
  10. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Open Challenge:

    2v2 Babysitter Doubles (1 LC, 1 FE)
    1 Day DQ
    2 Recovery, 5 Chills
    Training Items
    All abilities
    2/3 subs (challenger chooses)
    Arena: Unown Soup
  11. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Assuming you two play nice, I'll ref this.
  12. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Sounds like a plan.
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
  14. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    I'll Subref. However, You'll have to wait 'til about 4pm today when my classes are over.
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    FIGHT ME
  16. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    me

    switch ok 2v2
  17. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,686
    Reffing the above.
  18. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Texas, Glacier, I'll take your match. PM mons.
  19. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Reffing Akela vs Ullar
  20. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    Taking it!

    2 subs.

    Also, Open Challenge:

    2vs2 FE doubles
    Training Battle!
    Arena: ASB
    2 Subs
    Training Items
    All Abilities
    No Recovery/Chill

    I will use:

    Great Deku Tree the Torterra (open)

    [​IMG]
    Torterra [Great Deku Tree] (Male)
    Nature: Sassy (+ SpD, - Spe, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) UNLOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 48 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks (37):
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Synthesis
    Crunch
    Giga Drain
    Leaf Storm
    Grass Pledge
    Wood Hammer
    Earthquake

    Wide Guard
    Superpower
    Seed Bomb
    Sand Tomb

    Protect
    Light Screen
    Reflect
    Substitute
    Stealth Rock
    Grass Knot
    Endure
    Earth Power
    Toxic
    Worry Seed
    Safeguard
    Rest
    Sleep Talk
    Energy Ball
    Sunny Day
    Stone Edge
    Frenzy Plant
    Rock Polish


    Saria the Roserade (open)

    [​IMG]
    Roserade[Saria] {F}

    Nature: Bold (Adds * to Defense; Subtracts * From Attack)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Poison Point: (Can be Disabled)

    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Technician (DW): (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:

    HP: 90
    Atk: 2 (-)
    Def: 3 (+)
    SpA: 5
    SpD: 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (51):

    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    Giga Drain
    Grasswhistle
    Weather Ball
    Sweet Scent
    Toxic
    Toxic Spikes
    Petal Dance
    Aromatherapy
    Ingrain

    Synthesis
    Sleep Powder
    Extrasensory
    Spikes
    Leaf Storm
    Cotton Spore
    Mind Reader
    Natural Gift

    Sunny Day
    Rain Dance
    Rest
    Solarbeam
    Sludge Bomb
    Shadow Ball
    Hidden Power Fire (6)
    Venoshock
    Protect
    Substitute
    Endure
    Double Team
    Nightmare
    Sleep Talk
    Grass Knot
    Secret Power
    Bullet Seed
    Energy Ball
    Hyper Beam
    Uproar
    Covet
    Attract
    Psych Up
    Swagger
    Poison Jab
  21. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Issuing an open challenge;

    2vs2 NFE doubles, training battle
    Arena: ASB
    2 Subs
    Training Items
    All Abilities
    No Recovery/Chill

    my mons;

    Flamvell the Numel (open)
    [​IMG]
    Numel (Flamvell) F
    Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 30(-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Level Up
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume

    Egg
    Endure
    AncientPower
    Yawn

    TM
    Fire Blast
    Will-O-Wisp
    Bulldoze
    Kevorkian the Nidoran M (open)
    [​IMG]
    Nidoran M (Kevorkian)
    Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks
    Level Up
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand
    Poison Jab
    Toxic Spikes

    Egg
    Sucker Punch
    Endure
    Counter

    TM
    Sludge Bomb
    Ice Beam
    Thunderbolt
    Shadow Claw
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Taking both Frosty and Rickhegs fights, ref needed
  23. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,012
  24. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I'll ref Frosty and RagnarokAlex.
    Also, an Open Challenge:
    3vs3 Middlemon doubles
    Training items
    All abilities
    0 Recovers / 2 Chills
    2 Day DQ
    2 Subs.
    Arena: Acceptor's choice
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404

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