Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

My new recruits require training...who shall be the first to be demolished by them...?

4v4 LC Training Doubles
3 Day DQ
2 Recoveries / 5 Chills
Substitutions = 1 per mon
Switch = OK
Items = Training
Abilities = All
Arena: ASB Arena

Any takers?
 
I am challenging Dogfish44 to a battle.

3v3LC
2 Day DQ
2 Recovers/5 Chills
Switch=OK
Training Items
All Abilities
ASB Arena
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
CHALLENGING PWNEMON
4v4 FE Singles (Move AVG ~45)
3 Day DQ
Switch: OK
Abilities: ALL
Infinite Recovers / chills

Arena: Type Changing
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

Summary: Certain types get buffed every round.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
OPEN CHALLENGE

3v3 Singles (FE Pokémon with less than 31 moves)
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Items = ON
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All

Restrictions: No Restrictions.

Description: Here at the Ampers&ium, there is a big ampers& in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this ampers&. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of ampers& fun! ^_^

Mechanics:

  • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
    • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
    • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
    • The following Abilities get the following buffs:
      • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
      • Sand Rush now triples the Pokémon's Speed.
      • Sand Stream costs 3 less Energy to activate.
      • Sand Veil's 20% Evasion boost is now flat.
    • The following Items get the following buffs:
      • Binding Band now triples the residual damage dealt by trapping moves.
      • Choice Band now Double's the holder's Attack.
      • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
      • Muscle Band now increases the BAP of Physical attacks by 2.
      • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
      • RageCandyBar's boost is now permanent until the Pokémon switches out.
      • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
      • Soft Sand now increases the final damage of Ground-Type attacks by 6.
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"


...Anyone? >:)
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Need a quick match.

OPEN CHALLENGE

2vs2 LC Training Doubles.
2 Day DQ
0 Recover / 3 Chills
1 Substitution
Items = Training
Arena: Rage Battlefield

Arena: Rage Battlefield
Field Type: All Types
Complexity: Moderate
Formats: All Formats

Restrictions: Allows only offense-boosting self/ally attacks and damaging attacks/combinations on opponents, and the Chill Command.

Description:
An ancient battlefield that has at its core the very essence of war. This otherwise neutral field with rocks and grass at the core and a small moat of water surrounding the arena cries out for more destruction, cursing all who enter it. It is known only by the dim, dusty fog that forever looms over it.

The battlefield prohibits all attacks except for two kinds: Attacks on the self or allies that increase offensive potential (Atk/SpA/Spe/Acc Stat-boosts, Focus Energy, Helping Hand, etc.) and damaging attacks targeting the opponent. The battlefield prohibits purely evasive actions and prohibits suspending offensive evasive actions. Non-damaging attacks may be used via combination with a compatible damaging attack. Chill Command is the only recovery mechanism allowed.

Summary: Very straightforward. Attack or be attacked, raise your strength or fight head on, defense is not an option.
 
OPEN CHALLENGE

3v3 Singles (FE Pokémon with less than 31 moves)
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokemon
2 Substitutions
Items = ON
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All

Restrictions: No Restrictions.

Description: Here at the Ampers&ium, there is a big ampers& in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this ampers&. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of ampers& fun! ^_^

Mechanics:

  • The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
    • The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
    • The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
    • The following Abilities get the following buffs:
      • Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
      • Sand Rush now triples the Pokémon's Speed.
      • Sand Stream costs 3 less Energy to activate.
      • Sand Veil's 20% Evasion boost is now flat.
    • The following Items get the following buffs:
      • Binding Band now triples the residual damage dealt by trapping moves.
      • Choice Band now Double's the holder's Attack.
      • Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
      • Muscle Band now increases the BAP of Physical attacks by 2.
      • Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
      • RageCandyBar's boost is now permanent until the Pokémon switches out.
      • Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
      • Soft Sand now increases the final damage of Ground-Type attacks by 6.
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"


...Anyone? >:)
I will accept it.

Switch = KO
All Abilities
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

In light of...recent circumstances, I am canceling my duel with akela. I seek a stronger foe...


4v4 Weak FE Training Doubles
3 Day DQ
2 Recoveries / 5 Chills
Substitutions = 1 per mon
Switch = OK
Items = Training
Abilities = All
Arena: ASB Arena
 

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