1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Sending out a new challenge!
    3v3 FE singles
    I don't care about the rest.
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    ^ Accepting.
    1 Day DQ
    2 Subs
    Training Items
    Arena: The Valley of Dolls
    The Valley of Dolls (open)



    Arena: The Valley of the Dolls
    Field Type: Ghost
    Complexity: Intense
    Format: All

    Restrictions: Only Rainy Weather, Restricted Mobility, Increased Evasion

    Description:

    A Dark grove, where the sunlight barely reaches the ground, and where there is no sound, nothing moves in the forest, and long trees with somethings hanging from them is the only visible thing around, there are dolls, thousands of Dolls hanging from the trees, all the trees are full with old, mutilated dolls that give anyone the feeling that they’re constantly being watched, looking at the battlers and judging them from the shadows with their empty eye sockets, the woods are full of them, and there's almost no space to move into the forest, and the forest itself cannot be harmed, still there are some clear spaces with some empty houses and some human-made objects that haven't seen a person in a very long time, there are some canals around the valley, but be careful since it has been known that many people has drowned on them, the things that have happened in this place are tainted by the mistery since there's nobody left to tell the story, well... except for the dolls which are said to whisper in the shadows, ghost pokemon will feel at home in here, any other type, well... let's just say they better offer them a gift upon setting foot on the Valley, you know... just to be safe

    [​IMG]


    • Rain is the only weather possible
    • Ghost attacks have +3 in their BP
    • Normal pokemon are susceptible to Ghost attacks
    • Fire moves can be used, but will not affect the woods
    • Pokemon can fly, but they won't see a thing thanks to the woods
    • Pokemon have their speed reduced to 3/5 of their original speed (With the exception of ghost pokes and some regular pokemon*)
    • Every Pokemon that enters the field has their Attack reduced by one (1) (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless, but the ability is annulled)
    • NFE pokemon have their attack reduced by two (2) (No exceptions)
    • Every pokemon begins with a +2 Evasion Bonus
    • After every action, every pokemon (With the exception of ghost pokes and pokemon with the ability Justified, Guts or Reckless) have a 5x%** chance of being affected by fear (reducing their attacks BP in two (2), and having a 25% chance of being paralysed by fear) for 6 actions
    • Light related moves have their light supply at minimum
    • Ground attacks have their BP halved (This is due to the ground being covered in many layers of dead leaves and other stuff)
    • Rock attacks are unusable if they need outside rocks (Stone Edge, Rock Slide, etc..., there are no many rocks in here)
    • Taunt last 3 more actions (At the cost of +2 energy)
    • Foresigh (And similar moves) cannot be used
    • Contact moves are harder to excecute***
    • Water supply on the canals in the forest (7.5% of faint if used)
    • Confusion last one more turn
    • Curse will do 8 damage per action
    • Destiny Bond, Nightmare and Spite will have their power doubled
    • Hex always acts as if the foe is statused
    • Moves that require Focusing have a 50% chance of failure (except ghost ones)
    • If a pokemon tries to damage the forest (or actually damages it), spirits will attack them****
    • Healing moves will regain half the health they should (bar Pain Split)
    • Every Bad Effect is removed if the pokemon uses his first action to honor the Woods (Like Pay Day, Naturl Gift, Present, etc...)
    * Ref discretion, but something real, Aipom and Furret are OK, Ursaring and Claydol are NOT
    * x being the number of rounds the pokemon has been on the field
    ***Ref discretion
    ****Shadow Snakes (number and everything else is up to the ref) that traps the pokemon, making it unable for it to move


    Ignore the +2 Evasion bonus......the Fear chance seems annoying as heck, so if you guys want to remove that too.....
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    OPEN CHALLENGE!
    2 vs 2 singles
    2 recoveries/5 chills.
    All Items
    All Abilities
    Substitutions and DQ period is up to whoever accepts.

    Arena (open)

    LEGOLAND!
    100 x 100 x 100 m area
    The ground is covered in legos. The walls are made of legos. The ceiling is made of legos. There are no doors. There are no windows. The ground causes 2 damage per action to those walking/standing/sitting on it. The effect of acupressure is doubled.
  4. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    You're on!
    2 subs
    2 Day DQ
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Open challenge.

    2v2 FE Doubles
    2 recoveries/5 chills
    2 Day DQ
    All Items
    All Abilities

    Arena choice is yours. Try to pick something interesting.
  6. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Son of Shadoo, I'll take it in:
    Arena (open)

    Arena: Wasabe Desert (Yes, I do like the taste of wasabe, don't hate)
    Field Type: Ground/Rock
    Complexity: Moderate
    Format: Singles, Doubles

    It's a desert. There are cactuses (or is it cacti?), plenty of soil to dig into and Sunny Day is always in effect. There is a slight chance that a Sandstorm will occur (40% chance), and when it does, it lasts for a furious 5 Rounds. Water Types do not thrive in these conditions, thus have a 5% chance that their attacks fail (Water type moves, that is). Ice Types are even less suited, so they have a 10% that their attacks fail (Ice type moves, that is). Water and Ice type attacks are nerfed by 1 Damage in this arena as well. Grass and Fire types thrive, so they get a 1 Damage boost to each of their respective attacks (which does not stack). Ground and Rock types receive 1 less Damage (this does not stack) in these conditions.
    Cacneas, Cacturnes, and Maractus's all live in this arena. Each time a battling Pokemon get's hit, they may have a random chance encounter with one of each of these Pokemon (10% Cacnea, 5% Maractus, and 3% Cacturne). These Desert Pokemon will use, Absorb, Giga Drain, and Mega Drain, respectively.

    If there's anything I missed it's standard.
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    If someone could ref this that'd be awesome :(

  8. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Launching a challenge on the Ship of the Dead, Naglfar!
    4v4 FE Doubles
    2 recoveries/5 chills
    2 Day DQ
    All Items
    All Abilities

    Naglfar (open)

    This mythical ship, constructed from the nails of the dead, houses a full fledged arena, permitting every move save those who require natural plant life or weather changing moves.
    Mournful shades are watching the match, and at the end of every action there's a 30% chance that they'll try to copy a move that was used, targetting it randomly. Due to their unliving nature, they use the moves at 50% their BAP, and with a Rank 3 Attack/Special Attack.
    Take care when using powerful inaccurate moves, since they could damage the ship, bringing on you the wrath of the shades (details of the wrath up to referee's imagination).
  9. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Middle-Bottom of the Page syndrome at work here.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Yay Norse mythology, boo dead guy toenails. Accepting (although changing it to Singles would be nice, either way is fine.

    2 subs
  11. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Taking this and Elevator Music vs Matezoide
  12. Haradion

    Haradion

    Joined:
    Aug 30, 2011
    Messages:
    62
    2v2 Singles
    2 recoveries/5 chills
    1 Day DQ
    No Items
    All Abilities

    Pokemon must be a rarity rank of 3 or below.
    We only tell the ref what we will use, so it comes as a surprise to us both.

    Arena: The Cavern
    Show Hide

    An underground abandoned, of rocks and rubble. Some streaks of ore remain in the walls of this foreboding pace.
    Careful with the seismic attacks, or you may bring the roof down on all players, for massive damage. The Cavern is dimly lit, reducing the effectiveness of moves that require natural light. Rock, Steel and Dark Pokemon have no problem, but Flying and Grass Pokemon may have it at their worst.
    Moves that require a lot of space will find their effectiveness reduced, and there is no natural source of water, so be prepared to bring your own.
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Never had a battle without team preview before. Let's get it!

    2 subs
    Also, I hope you don't mind if we make it Items = Training?

    This match also needs a ref:
    Won't take very long, and its only like Burn the Bellsprout, not the same thing.
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,307
    I will ref it.
    Have to start somewhere, and better this than others. PM me your mons.
  15. Haradion

    Haradion

    Joined:
    Aug 30, 2011
    Messages:
    62
    Yeah Fine, we just need a ref.
  16. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Challenge:
    3v3 LC singles
    2 subs
    Training items are okay
    1 Recovery, 5 Chills
    2 Subs
    1 Ability
    1 day DQ
    Arena: Drained ASB Arena (No water around to Surf and Dive on)
  17. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
  18. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Dropping Shadoo for IceSpade. Sorry!
    EDIT: Also subreffing^
  19. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    As Yoshinite is apparently too cowardly to fight me, this is open again.
  20. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Open Challenge
    4VS4 NFE Doubles
    2 Recoveries / 5 Chills
    2 Day DQ
    1 Ability
    Training Items
    Mr.Heefloot's Magical Type Shop (open)

    Field Type = Neutral
    Complexity = Moderate
    Format = Eh, whatever
    No Restrictions on anything

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

    2 Subs + KO Subs.
  21. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Sorry, Simon. I think that we will have another rematch leter.

    I'll take this one
  22. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Reffing KS vs Someoneelse, Yoshi vs Ice, and DFrog vs Akela.
    Send me dem mons, please!
  23. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,556
    I shall accept, SoS.

    Arena:
    Reshiram's Lair (Possible Gym arena) (open)
    Field type: Dragon
    Complexity: Mild
    Format: IDC

    You step into a cave, and the first thing you notice is the heat (70 degrees Celcius).

    The second thing you notice is a white crystal in the middle. It gives off a ton of light and heat. As a result, all Fire-type moves gain an additional 2 BAP, and all Ice-type Pokemon lose STAB on their Ice-type moves. There is a rather large water source, however, its water is 70 degrees Celcius, so if a Pokemon uses the water, it has a 10% chance of getting burned. The target also has a 10% chance of getting burned (Scald's burn chance goes up to 40%). However, the crystal was made by Reshiram, as this is where Reshiram used to live back when the cave was part of an active volcano. This crystal offers protection for Dragon-types, so Dragons cannot be burned by the pool (They can still be burned by Scald). In addition, Dragon-types can use Outrage without losing focus, that is they are not locked into it, are not confused by it, and it is subject to same-move EN penalty.

    The crystal can be used for Sun, and there is plenty of Sand. Rain can be summoned, however, it does not lower the BAP of Fire-type moves.
    Hail cannot be summoned at all.

    Summary:
    +2 BAP for Fire-type moves
    -STAB on Ice-type moves
    10% chance of getting burned when using the water source (does not apply to Dragons)
    Additional 10% chance of burn for the target of a move that uses the water source (does not apply to Dragons)
    Dragons can Outrage without losing focus
    Hail is not allowed
    Rain does not lower the BAP of Fire-type moves


    EDIT: Entei99 deleted his acceptance, so this is now open again:
  24. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    I have mons that need training so i'm in! Standard everything else
  25. Haradion

    Haradion

    Joined:
    Aug 30, 2011
    Messages:
    62
    Open challenge:
    3v3 LC Singles
    DQ: 1 Day
    Arena: ASB Arena
    Items=Training
    All abilities

    No Team Preview
    Coin Toss decides who takes the first move.

Users Viewing Thread (Users: 0, Guests: 0)