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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Open Challenge

    3v3
    Triples
    1 Strong FE (40+ moves) & 2 Weak FEs (30 moves or less)
    All abilities
    Training items only
    Any arena but ASB and Soup
    1 day DQ
    Unlimited Recovers/Chills
  2. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Not accepting because we all know how this would end.

    That and it would probably fall into counter-farming.


    Challenging Canis!

    3 VS 3 LC
    All Abilites
    ASB Arena
    5 Chill/2 Recoveries
    No Switch
    Training Items
    2 Subs
  3. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    Alright, accepting.
    Any refs? :V
  4. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Dropping my challenge @ Faylion's arena, and issuing another one...at Faylion's arena (which he has agreed to ref).

    CHALLENGING ULLARWARLORD

    3v3 LC Singles Training Match
    2 Recover/5 Chill
    Switch=KO
    Training Items
    All Abilities
    2 Subs
    Arena:

  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,639
    [​IMG]

    I will accept this challenge...prepare to suffer...
  6. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    Well, I accept. I don't necessarily have a strong FE mon, but I certainly have a way to balance that out for us:

    Arena (open)

    Sound Stadium
    Field Type: Neutral
    Complexity: Moderate
    Format: All
    Resrictions: No Weather


    Welcome to the sound stadium. This is the birth place of everyone favorite songs like "I Want To Pikachu Up", "Kroko-Rock!", and "Grizabella: The Glameow Cat" as well as the favorite recording studio of The Kricketots, The New Elekids on the Pokeblock, and Mar!ll. Speakers are set-up all over the building to create the perfect sound. The echoes are divine. The building itself was designed to naturally amplify all forms of sound. The only failure of the Sound Stadium, and we all feel horrible about it, is that Soundproof Pokemon are still tone deaf. It is our goal to bring the joy of music to their ears.

    Summary:
    Sound Based moves target all pokemon on the field.
    Bug Buzz's effect chance becomes 50%.
    Confusion caused by Chatter will last exactly six (6) actions
    Echoed Voice's BAP becomes 4 * Times used by Team in last nine (9) actions (Max: 20).
    GrassWhistle's Accuracy becomes 85%
    Growl lowers the targets' ATK and DEF one (1) stage.
    Heal Bell cures all status effects a team receives that action, be it before or after Heal Bell is used.
    Hyper Voice has a 20% chance of raising the user's SPA one (1) stage.
    Metal Sound's accuracy becomes 100%.
    Perish Song's duration is reduced from three (3) rounds to two (2) rounds.
    Relic Song's effect chance is trippled, becoming 30%.
    Roar's priority becomes 0.
    Round's effect becomes: "If another Pokemon joins in the same action, the power of both attacks are increased by three (3). Additional attacks add another three (3) BAP for each additional attack."
    Screech lowers the targets' DEF and SPD two (2) stages.
    Sing's priority becomes +1.
    Snarl lowers the targets' SPA and SPD one (1) stage.
    Snore's effect chance is doubled, becoming 60%.
    Supersonic's Accuracy becomes 85%.
    Uproar's BAP becomes 10.

    Soundproof will also lower the total EN cost of all sound based moves by half.
    EN Formula: (Base EN Cost + Ability Effect + Consecutive Use Penalty - STAB) / 2
  7. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    2,289
    Someone should lend a h&, & ref this! :O
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
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    2,639
    Expect reffings of this to be thorough & quick. Taking this.
  9. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Taking both of Yoshi's battles.
  11. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    I AM TAKING ULLAR AND GALLADIATOR MATCH. LET THE PAIN COMMENCE >:D
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I would please and thankyou still love it if someone could subref this please.

    Did I mention please?
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Could really use a subref here as well please
  14. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Open Challenge
    2v2 NFE training Doubles.
    Training items
    1 Day DQ (can be extended to 2 if necessary)
    Switch=Immediate loss
    Acceptor can choose the rest.
  15. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    I will accept.

    2 Chills
    2 Recoveries
    No Substitutions
    Arena:
    The Ancestree (open)

    The Ancestree

    Many moons ago, a small seed was planted. A family placed its essence and love into it. Today, the seed has grown into an enormous tree. Those in its vicinity gain the skills of their whole family. To use it as they see fit.

    A Pokemon gains the abilities of all Pokemon in its evolutionary family, save for duplicate abilities.
    Pokemon can have no more than a total of 6 abilities, including its starting abilities.

    Banned Abilities: Zen Mode
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Lets throw out a challenge.

    4v4 Weakish FE singles
    All 4 Pokemon must share a type
    ASB Arena
    Switch = OK
    2 Subs

    I'll let the accepter choose the rest.
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    All right, I will subref.
    I will subref this one as well. However, in both cases I must request you allow me at least 24 hours to double check the previous round's calculations.

    For simplicity's sake, please send me the mons you are using in the battles as well. I know that they are already posted, but it would be easier for me if I could create a small cheat sheet for stats, abilities, nature, typing, and items.
  18. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    To Unitas and Imanalt - I'll reff you two, since Alt is a good friend since before Smogon. PM me teams (up to 3 mons if you want, you're allowed). Also, I'll reff deadfox's 4v4 FE once he has an opponent that decides Ability, Items, Recoveries, Chills and DQ.
  19. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Throwing a training challenge out

    2v2 sings FE
    Asb arena
    No abilities
    Training items
  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    Jan 1, 2009
    Messages:
    1,001
    *Whistles patiently*
  21. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Ref please?
  22. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Taking TRG's match.
    Switch=OK
    Also throwing two challenges out:
    3v3 lc singles
    Switch=OK
    Items=training
    All abilities
    You choose arena, make it interesting though.
    EDIT: Reffing Comp
  23. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    236
  24. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Taking Unitas vs Dogfish, PM mons.
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Taking one of these.

    5 Chills/2 Recovers

    Arena: Underground Daycare Center
    Show Hide

    Arena: Underground Day Care Center
    Field Type: Neutral
    Complexity: Simple
    Format: All
    An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

    Pokemon belonging to two (2) egg groups gain the following effects:
    Monster Group: Increases this pokemon's accuracy by a flat 10%.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2).
    Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
    Field Group: This pokemon's STAB becomes five (5) instead of three (3).
    Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.
    Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.
    Water 3 Group: At the end of each round, there is a 50% chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
    Mineral Group: All super effective attacks against this pokemon are reduced by 3 BAP. All regular damage attacks against this pokemon are reduced by 2 BAP. All not very effective attacks against this pokemon are reduced by 1 BAP.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 5% boost in evasion.
    Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a 50% (x1.5) boost in weather to speed.
    Dragon Group: EN use is decreased by 10% (x0.1).**
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by three (3) damage.*

    Pokemon belonging to one (1) egg group gain the following effects:
    Monster Group: Increases this pokemon's accuracy by a flat 15%.
    Water 1 Group: Increases the effect chance of all moves by 200% (x2). Increases the effect chance of combo moves by 250% (x2.5)
    Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.
    Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
    Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
    Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.
    Grass Group: The pokemon heal thirty percent (x0.3) of damage inflicted to opposing pokemon with STAB moves.
    Water 3 Group: At the end of each round, there is a 50% chance of boosting ATK, DEF, SPA, or SPD two (2) stages.
    Mineral Group: All super effective attacks against this pokemon are reduced by 4 BAP. All regular damage attacks against this pokemon are reduced by 3 BAP. All not very effective attacks against this pokemon are reduced by 2 BAP.
    Amorphous Group: The physical form of these pokemon is ever changing. This provides a flat 10% boost in evasion.
    Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a 50% (x1.5) boost to speed.
    Dragon Group: EN use is decreased by 20% (x0.2).***
    Human-Like: Increase the end damage of "Punch", "Kick", and "Chop" moves by five (5) damage.
    Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
    Undiscovered Group: This Pokemon's uniqueness has make it hardy and tough. It gains a flat 25 more HP.

    *Note: End Damage means the damage is calculated normally. Then, add 3 or 5 on to that damage to get the final damage.
    **For simple calculation, multiply the base EN by 0.9.
    ***For simple calculation, multiply the base EN by 0.8.

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