1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Not actually taking the match, just putting this here for blob's convenience:

    TELEPORTATION! (open)
    Arena: TELEPORTATION!
    Field Type: Variable
    Complexity: Variable
    Format: Variable

    Restrictions: Weather Effects, Room Effects, Entry Hazards, & Gravity only last until the end of a round, unless the same arena is rolled twice in a row, otherwise, Variable

    Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

    *0 represents the ASB Tournament Arena.

    Concept Arenas don't count, either...Neither does TELEPORTATION! itself.

    Summary: A new arena every round.

    From IAR's Arena Compendium.
  2. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    challenging my alt, imanalt

    3v3 Strongermon Doubles
    2 Day DQ
    Infinite Chills/Recovers
    Arena: Olofethe's Essence Transistor
    Olofethe's Essence Transistor (open)

    Deep within the wild forests near Eterna City, strange things can happen. And I’m not referring to Rotom, though it is pretty strange. In a hidden glade inaccessible by most (it involves completing all of the Professor Layton games and Cat Mario in four hours with no internet access or hints , after you have used Judgment, Dark Void, Crush Grip, Seed Flare, Blue Flare, Bolt Strike, and Metal Burst on the grassy rock in a randomly predetermined order. This is especially difficult because Metal Burst requires the rock to hit your Bastiodon first, which requires a long time coaxing it into wakefulness with Junior Mints) resides the wizened old wizard Olofethe. Olofethe has been studying for an indeterminate amount of time, somewhere between fifty and five hundred years, in this timeless clearing, attempting to perfect the fabled essence transition process between Pokemon.

    Fortunately, Olofethe has also built a helipad in his downtime, which means you, battlers, can come and test the essence transition process. It involves duplicating and transferring portions of your Pokemon’s “essence” to another Pokemon, so that the recipient becomes slightly more like the donor.

    For the upcoming battle, Olofethe will use his essence transisting powers on each and every one of your Pokemon, mismatching their essences among them at both battler’s commands. Each Pokemon will receive another Pokemon’s essence for the entire battle, and each Pokemon’s essence may only be used once.

    The recipient of an essence receives two of four possibly benefits:
    -Four moves from the Pokemon’s movepool (only the moves the donor has purchased)
    -One typing of the recepient’s choice. If the recipient is mono-type, they will become duo-type. If it is duo-type, state what type will be replaced.
    -One ability of the recipient’s choice. If the recipient is Basculin, choose one ability to replace, otherwise, just add it on. If the Dream World ability is locked, it cannot be chosen.
    -One stat of the recipient’s choice. This will replace the current stat, and can be any stat, including HP or Speed.

    Decide this all as the mons are sent out, and Olofethe will wave his decidedly unmagical stick around, then do some majorly difficult mathematical calculations, throw rocks at both Pokemon (beware scyther!), and then suddenly everyone has a Pokemon and a half where they previously just had one!

    Example:
    Leethoof: Go Vanguard @ Focus Sash! You’ll be taking on the essence of that conveniently placed Drifblim for this match against six fighting types without foresight! Vanguard will become a Rock/Ghost, and take Drifblim’s 125 HP for this battle!
    Other non-Leethoof battler: Oh my poor Machamp@Black Belt! I’m so depressed that I will take Scizor’s essence, with its Bug-typing, and learn Bug Bite, Frustration, X-Scissor, and Aerial Ace!
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,011
    i accept the above Bastiodon Battle
    all abilities
    2 subs per mon
    all items
    switch = on
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I shall not accept this mockery!!! :P
    Accepting.
  5. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    I do not think anyone took this... Well, anyone up to ref this?
  6. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Taking IAR versus Deck @ above. If nothing else, this should prove insightful while at the same time encouraging the conclusion of the discussion upon that matter in Policy Center (I thought you disliked this kind of control testing IAR, but whatever).
  7. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    OPEN CHALLENGE

    2v2 Middle Evo Singles
    ASB Arena
    No Chills/Recovers
    1 Day DQ
    No Abilities
    Less Go :3
  8. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    I'll be reffing a battle, testing out a new arena/ruleset of mine.
    Battlers Orcinus and Pwnemon have already been determined on irc, they should confirm here.

    5v5 Strongmon Brawl
    2 Day DQ, 3 for me
    2 Recover/5 Chills
    2 Substitutions
    Abilities=All
    Switch=Special
    Items=On
    Arena=Straton Straights, ASB Arena edition

    Straton Straights (open)

    In the vast meadows near farming-town-in-Sinnoh-that-I-always-forget, there lays a pleasant Bastiodon ranch, run by rock-type enthusiast Don Straton. However, that is entirely irrelevant to this arena, because he doesn’t know that we are here secretly, using his carefully lined up pastures for our battling purposes.

    This arena isn’t exactly an arena – it’s more a codification of brawls with positioning on, to eliminate the need to PM orders, so feel free to stack it on top of other arenas. I personally believe some of my other arenas, such as Unown Soup and the Essence Transistor, would be hilarious with so many Pokemon on the field at once.

    The battlefield is divided up into a predetermined number of pastures; a five to three ratio of Pokemo per side to pastures seems reasonable. Each pasture is only large enough to hold three Pokemon per side at a time. Pokemon can only target other Pokemon in the same pasture, including spread moves. Basically, each pasture is a separate battle, however double and single battles are two actions each, for parallelism with potentially larger battles and ease on the ref. Ranged attacks can not strike opponents in adjacent pastures. Weather, Trick Room, Gravity, and other similar moves affect the entire battlefield, while moves such as Tailwind, Light Screen, and (lol) Pledge effects affect only their local pasture.

    Switch phases have a special function in Straton Straights, when the normally are ignored in regular battles. The player ordering first each round can initiate a Switch phase, and move their Pokemon around to any adjacent pastures. The opponent may decline or counterswitch, as usual. U-Turn and company allow Pokemon to freely switch between pastures without beginning a switch phase, at the end of the round. Roar and company must specify an adjacent pasture to send the target to, in addition to removing boosts and whatnot. Ally Switch also has an additional function of an end-of-round ally swap across pastures, in addition to its current iteration.
  9. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,605
    yeah that's going down
  10. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  11. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    both me vs pwnemon and me vs engineer still need refs :(
  12. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    oh what the hell.

    I'll ref both. PM me mons.
  13. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    I am punching your salad!
    Open 3v3 LC Singles
    Switch = OK
    All Abilities
    Training Items
    2 Day DQ
    5 Chills/2 Recoveries
    2 Substitutions
    I'll leave the Arena (And whatever else) up to the challenger.
  14. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    236
    Hi Canis!

    Arena is Unown Soup.
  15. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Ok seeking 2 matches!

    2vs2 Doubles
    Bring a Middlemon and an LC
    2 Day DQ
    All Abilities
    Training Items
    2 Recoveries/5 Chills
    2 Subs
    Switch=Derp
    ASB Arena

    1v1 LC
    2 Day DQ
    All Abilities
    Training Items
    2 Recoveries/5 Chills
    2 Subs
    Switch=Derp
    ASB Arena
  16. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    I've take the 2v2 LC battle.
  17. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    236
    I'll take the 1v1!
  18. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    And I shall ref both of them.
  19. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    All right, now for another challenge!

    Open Challenge
    3v3 LC Triples (Or Singles if you prefer, but I'd like to get this match done soon)
    1 Day DQ Players/2 Days Refs
    1 Substitution
    Rest can be chosen by the challenger (No Unown Soup please!)
  20. Canis Majoris

    Canis Majoris

    Joined:
    Jan 27, 2013
    Messages:
    1,495
    Need a subref for this.
  21. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,605
    i will sub so hard you will explode
  22. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Bring it.

    Switch=Pie
    2 rec/5 chill
    Training Items
    All Abilities
    Arena:

    The Wheel of Misfortune (open)
    This arena is similar to the ASB Arena, with the exception that the battling surface is completely clear, with a wheel underneath marked with each of the seventeen types. Before the beginning of the match, the wheel is spun, and the type the wheel lands on is affected in two ways: 1) all moves of that type will cost 3 more EN to use in the following round, and 2) any Pokemon of that type in the Trainers' teams--regardless of whether they are active--receive a flat unblockable ten (10) HP damage.

    At the beginning of each round, the wheel is spun again to select a new type, and the damage (if applicable) is dealt before the Trainers issue their actions. After every two rounds, an extra type will be spun, meaning that at the beginning of Round 3, two types will be selected, and at the beginning of Round 5, three types will be chosen. The maximum number of types to be spun is three. The damage received also stacks; for example, if at any point during or after Round 3 the Ice and Dark types are selected, a Weavile would receive 20 damage, whereas a Jynx or Absol would take the normal 10 damage.

    Summary:
    -All moves allowed; functions as a normal ASB Arena
    -At beginning of match, a random type is RNGed by the ref; all Pokemon of this type on a Trainer's team (active or otherwise) take 10 damage, and all moves of the type cost an additional 3 EN to use
    -At end of round, ref RNGs type again, and same rules apply
    -At the beginning of Round 3, ref RNGs two types instead of one, and at the beginning of Round 5, ref RNGs three types (three max RNGed types)
    -All damage dealt by wheel stacks if a Pokemon is of two of the RNGed types
  23. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Reffing this.
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,353
    2 Open Challenges

    3vs3 Triples
    LC mons
    2 Day DQ
    All Abilities
    Training Items
    2 Recoveries / 5 Chills
    2 Subs
    Switch = Lumps!
    ASB Arena
  25. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,626
    Gym Arena Test

    Ref me you nogs

    Arena (open)

    flavour goes here

    Arena Effects
    • If Sandstorm is used it will remain on the field indefinitely, stacking with other arena effects
    • +2 BAP to all Fire moves
    • All Ice type moves of BAP 10 or less AFTER STAB are melted and become Water typed, retaining any secondary effects
    • Pokemon cannot be frozen
    • Natural Water source available
    • Natural Rocks available

Users Viewing Thread (Users: 0, Guests: 0)