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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,559
    My first BT reffing in a while. PM mons.
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    And I'll be reffing this one.
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Posting two challenges (they are the same, but are is two)

    1 day DQ
    2vs2 doubles or 1vs1 singles (you pick)
    all items on
    Training match, flashmatch
    No substitutions
    No recoveries/No Chills
    Arena: ASB Arena (Gasp)

    Castform (open)


    [​IMG]
    Dexter the Castform (M)


    Nature: Modest (+special attack, -attack)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18


    MC: 0


    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Ominous Wind
    Hex

    Icy Wind
    Mimic
    Thunder Wave
    Tail Wind
    Endure

    Ice Beam
    Flamethrower
    Thunder
    Energy Ball
    Solar Beam
    Protect
    Shadow Ball
    Scald
    Sandstorm

    30 Moves
    Rotom (open)


    [​IMG]
    Felix the Rotom (none)

    Nature: Modest (+special Attack, -attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    (fridge rotom stats, for convenience)
    Rotom-F
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    MC: 4


    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Hex
    Discharge

    Sucker Punch
    Pain Split
    Signal Beam

    Will-o-Wisp
    Protect
    Toxic
    Substitute
    Thunderbolt
    Snatch
    Volt Switch
    Shadow Ball

    18 Moves


    if Singles, then using Rotom
  4. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    I take one; singles

    Ampharos the Mareep (open)
    [​IMG]
    Mareep (Ampharos) (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus: (DW; Not Unlocked) (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Growl
    Thunder Wave
    ThunderShock
    Cotton Spore
    Charge
    Take Down
    Electro Ball
    Confuse Ray

    Agility
    Iron Tail
    Body Slam

    Thunder
    Rain Dance
    Charge Beam
  5. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Anyone wanna ref?
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    I'll take you on, Glacier. Say hello to a familiar face...

    Itsumo the Spiritomb
    Show Hide

    [​IMG]
    Itsumo (Spiritomb) (Male)
    Relaxed Nature
    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: Unlocked!) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 30 (-) (29.75 Unrounded)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18
    Evasion Penalty: -10% Evasion

    MC: 0
    DC: 5/5

    Attacks: (33/65 Moves Known)
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot
    Memento
    Dark Pulse

    Destiny Bond
    Imprison
    Pain Split
    Smokescreen

    Icy Wind
    Snatch

    Water Pulse
    Toxic
    Hidden Power (Fighting 7)
    Taunt
    Protect
    Psychic
    Shadow Ball
    Shock Wave
    Rock Tomb
    Facade
    Thief
    Will-O-Wisp
    Retaliate
    Snarl

    Rook the Pawniard
    Show Hide

    [​IMG]
    Pawniard (Rook) (Male)
    Adamant Nature
    Type: Dark/Steel
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (Dream World: Locked) Pressure: Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks: (17 Moves Known)
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Slash
    Night Slash
    Iron Head
    Swords Dance

    Psycho Cut
    Pursuit
    Sucker Punch

    Toxic
    Protect
    Thief


    Exp. Share on each of them, for speed of getting things up.
  7. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Could somebody ref this 3v3 singles please?
  8. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Okay, dearies, here is the deal. I am free like I never was before. So I will take a massive Battle Tower reffing here.

    I will ref 8 matches in a first come first serve basis. The 8 matches whose players send me their pokemon first will get reffed. For sub-refs, you just need to PM me a link of the match and the phrase "Subref plz".

    In case of a new battle the PM MUST say who is battling who and the format (1vs1, 2vs2 whatever).

    The list of matches currently taken is below (Bolded means that sent the team):
    1) Glacier vs Akela 2vs2 (posted)
    2) Glacier vs Entei999 1vs1 (posted)
    3) Glacier vs Eternal Drifter 2vs2 (posted)
    4) Matezoide vs TIO
    5) Matezoide vs Rickheg (posted)
    6) TheRoyalGuard vs Ragnarokalex 2vs2 NFE (posted)
    7) TheRoyalGuard vs Ragnarokalex 2vs2 FE (posted)
    8) Madotsuki vs Waterwarrior 1vs1 (posted)

    Also if anyone could ref me vs deadfox on the previous page, I'd appreciate it.
  9. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495

    Accepting both
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Take my matcheeeeeeeeeeeeeeeeeeeeeeeees!!!!


    (PM sent for both battles)
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    Challenging Madotsuki because Glacier can't convince people to not battle me

    1v1 FE singles
    1 Hour DQ (or 1 Day if unable to make it a flash)
    2 subs
    2 chills/ no recovers
    Training items
    All abilities
    ASB arena

    Using this badass:
    Dovahkiin the Weavile @ Exp. Share (open)


    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (43/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Beat Up
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Focus Punch
    Fury Swipes
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Pursuit
    Quick Attack
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Dark Pulse
    Icy Wind

    Status:
    Agility
    Double Team
    Embargo
    Endure
    Hone Claws
    Leer
    Nasty Plot
    Protect
    Reflect
    Screech
    Snatch
    Substitute
    Taunt
    Torment
    Toxic
  12. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    I accept Waterwarrior's challenge, because I don't give a shit about Gym power struggles unless I'm in them

    Using this motherfucker

    Feferi the Fidgit@EXP Share (open)

    [​IMG]

    Fidgit [Feferi] (F)
    Nature: Quirky (No change)
    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    MC: 2
    DC: 5/5
    EC: 6/6

    Attacks:
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Wide Guard
    Sludge Bomb
    Toxic Spikes
    Earth Power
    Gravity

    Spikes
    Stealth Rock
    Wish

    Trick Room
    Taunt
    U-turn
    Thief
    Double Team
    Protect
    Snatch
    Rock Slide
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,306
    1 vs 1 Singles
    1 Day DQ
    All Items
    All Abilities
    Switch = KO
    1 Sub
    1 Chill/1 Recover
    Whoever accepts can choose the arena.

    Will be using:
    Oo the Tirtouga (open)

    Tirtouga [Oo] [F]
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 [19.130] (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 0/5

    Attacks:
    Level Up (10)
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    AncientPower
    Crunch
    Wide Guard
    Hydro Pump
    Egg (3)
    Body Slam
    Iron Defense
    Rock Throw
    Tutor (0)
    Event (0)
    Anime (0)
    Manga (0)
    TM/HM (3)
    Rock Tomb
    Rock Polish
    Rock Smash
  14. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    I'll take this.

    Arena - Unown Soup

    I'll use
    Fury the Meditite (open)


    [​IMG]
    Meditite [Fury] (F)
    Nature: Adamant (+Atk, -SpA)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    Telepathy (DW-Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 3 [5 Pure Power] (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 2
    DC: 3/5

    Attacks:

    Bide
    Meditate
    Confusion
    Detect
    Hidden Power (Rock, 7)
    Mind Reader
    Swagger
    Feint
    Calm Mind
    Hi Jump Kick
    Force Palm

    Drain Punch
    Psycho Cut
    Bullet Punch

    Rock Slide
    Poison Jab
    Low Sweep


    Need a ref.
  15. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    I challenge Texas to a 4v4 Doubles Flashmatch!

    4v4 doubles
    all abilities
    all items
    1 day DQ
    asb arena (Unless Texas wants someplace else)
    2/5 Recovers/Chills

    Queen the Nidoran(Female) @Amulet Coin (open)

    [​IMG]
    Nidoran (Queen) [Female]
    Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 35 (-15% Speed, -10% Evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    Abilities:
    Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle: (DW-Locked)(Can be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    EC: 0/9
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Growl
    2). Scratch
    3). Tail Whip
    4). Tackle
    5). Double Kick
    6). Poison Sting
    7). Fury Swipes
    8). Bite
    9). Helping Hand
    10). Counter
    11). Pursuit
    12). Endure
    13). Sludge Bomb
    14). Thunderbolt
    15). Venoshock

    Megatron the Beldum @Exp.Share (open)

    [​IMG]
    Megatron (Beldum) [NA]
    Hasty (-Def, +Speed, +5%acc)
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Clear Body: (Innate)This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (DW-Locked)(Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-1)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 35 (+15% Speed, +5%acc)
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 0/9
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Take Down
    2). Zen Headbutt
    3). Iron Head
    4). Headbutt

    Darth Vader the Aron @Rare Candy (open)

    [​IMG]
    Aron (Darth Vader) [Male]
    Nature: Adamant (+Attack, -Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (Dream World):
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.


    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4

    EC: 2/9
    MC: 5
    DC: 2/5

    Attacks:

    1). Tackle
    2). Harden
    3). Mud Slap
    4). Headbutt
    5). Metal Claw
    6). Iron Defense
    7). Roar
    8). Take Down
    9). Iron Head
    10). Protect
    11). Metal Burst
    12). Double Edge
    13). Head Smash
    14). Endeavor
    15). Dragon Rush
    16). Earthquake
    17). Shadow Claw
    18). Rock Polish

    Graboid the Onix @Amulet Coin (open)

    [​IMG]
    Graboid (Onix) [Male]
    Adamant (-Sp.Atk, +Atk)
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Rock Head: (Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate)This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor: (DW - Locked)(Can be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 0/6
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    1). Mud Sport
    2). Tackle
    3). Harden
    4). Bind
    5). Curse
    6). Screech
    7). Rock Throw
    8). Rage
    9). Rock Tomb
    10). Stealth Rock
    11). Rock Polish
    12). Smack Down
    13). Dragonbreath
    14). Sandstorm
    15). Block
    16). Heavy Slam
    17). Explosion
    18). Bulldoze
    19). Protect
    20). Substitute


    Anything not specified is for Texas to decide on.
  16. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,626
    Accepting, standard stuff
  17. Madotsuki

    Madotsuki

    Joined:
    Apr 5, 2011
    Messages:
    228
    I'm offering... another flashmatch with Fidgit...

    1v1 FE singles
    1 Hour DQ (or 1 Day if unable to make it a flash)
    2 subs
    2 chills/ no recovers
    Training items
    All abilities
    ASB arena

    Feferi the Fidgit@EXP Share (open)

    [​IMG]

    Fidgit [Feferi] (F)
    Nature: Quirky (No change)
    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    MC: 2
    DC: 5/5
    EC: 6/6

    Attacks:
    Magic Room
    Wonder Room
    Circle Throw
    Gust
    Tailwind
    Comet Punch
    Helping Hand
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Wide Guard
    Sludge Bomb
    Toxic Spikes
    Earth Power
    Gravity

    Spikes
    Stealth Rock
    Wish

    Trick Room
    Taunt
    U-turn
    Thief
    Double Team
    Protect
    Snatch
    Rock Slide


    BUT try to make it interesting and don't necessarially bring something that will instantly win or lose
  18. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Accepting.
    Rotom (open)

    [​IMG]
    Rotom [Plasma] (N)
    Nature: Modest (+SAtk, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash

    Dark Pulse
    Electroweb
    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Reflect
    Facade
    Secret Power (PG)
    Rest
    Thief
    Round
    Charge Beam
    Endure (PG)
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Sleep Talk (PG)
    Natural Gift (PG)
    Dream Eater
    Swagger

    That's what I'm using, with an Amulet Coin. This could be interesting.
  19. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,158
    Taken by me. Note that thread might not be up instantly, because IRL issues.

    EDIT: An Open Challenge of my own!

    5v5 LC (Format can be either Singles or Doubles, decided by challenger)
    Switch = OK
    Items = Training
    ASB Standard Arena

    Everything else up to the challenger. Note that LCs can only have a maximum 23 moves.
  20. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I'll take ZT's LC challenge and make it singles.

    Abilities=ALL
    2 day DQ
    2 recovers/5 chills

    I think that's everything to choose but I always end up forgetting something...
  21. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,527
    MORE BLOOD FOR THE PORTAL QUEEN!

    Issuing 2 identical challenges:
    1v1 FE singles
    1 Day DQ
    2 subs
    2 chills/ no recovers
    Training items
    All abilities
    ASB arena

    Please don't bring anything that will end up one-rounding my mon or that will get one-rounded by me
    Using this sweet honey:
    Chell the Jynx (open)


    [​IMG]
    Jynx (Chell) Female
    Nature: Timid (+Spe, -Atk, +14% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (28/ 110 total moves)
    Physical:
    Bide
    Counter
    Fake Out
    Heart Stamp
    Lick
    Pound

    Special:
    Blizzard
    Confusion
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic
    Wring Out

    Status:
    Copycat
    Endure
    Lucky Chant
    Mean Look
    Miracle Eye
    Perish Song
    Protect
    Sing
    Substitute
    Sweet Kiss
    Teleport
    Wish
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    AOPSUser and I still need a ref.

  23. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Taking. PM mons.
  24. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    we're back in action

    5v5 trips FE
    3 day DQ
    all abilities+items
    ref with flavor

    LET'S FIRE IT UP
  25. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Accepting. I'll use two mons who will evolve on the spot, if that is not a problem.

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