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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. TheWolfe

    TheWolfe

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  2. maserato

    maserato

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    Im now approved and we can continue the match as planned. Houndoomsday you can make the thread.
  3. smashlloyd20

    smashlloyd20

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    changed to 4v4
  4. EspyOwner

    EspyOwner

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    I'll take this .-.
  5. inanimate blob

    inanimate blob

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    Still an open challenge. :3
  6. Matezoide

    Matezoide

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    I will go on a reffing spree later.


    OPEN CHALLENGE

    3 vs 3 Singles. 2 FE and 1 NFE.
    2 Subs
    2 Chills/0 Recovers
    Training Items
    Bipedal Pokemon only (So they can drive the kart. Other pokemon can be used if the owner can give a logical explanation on how they drive.)
    Switch = KO


    Show Hide

    Arena: Rainbow Road (SNES)
    Field Type: Big/Heavy Pokémon
    Complexity: Intense
    Format: All

    Restrictions: No External Grass, No External Water Source, No External Rocks, No Digging, Artificial Field, Weather is impossible to summon, even with a Weather Rock.

    Description:
    [​IMG]
    The arena is the original Rainbow Road circuit from the Mario Kart Series, initially appearing in the original instalment for the SNES. The battle takes place atop moving karts, & as a result, the battle is always moving around the track. As a result, all entry hazards summoned end up being left behind quickly as the battles races on. Furthermore, because of the moving nature, battlers will find themselves moving toward the Star Thwomps that reside on the circuit, & if you do not take evasive action, you will be either flattened by their fall onto the tiled floor, or running into them, which even then sees you take damage! Finally, there are no guardrails around the arena to keep you on the circuit, so if you get hit hard enough, you might fall down & find yourself having to catch up after being put back on the arena! Finally, remember that this is high up in virtually space territory, so no weather can happen at all, & because the circuit is made up of tiles coloured in a rainbow-fashion, there is no external anything source around, & you cannot dig through the tiles either! Who will come out on top in this high-speed battle? Let us see!

    Mechanics:

    • The Constantly moving nature of the battle means that all entry hazards will dissipate at the end of each round.
    • When a Pokémon either deals damage with a weight-based move, or scores a Critical Hit (Excluding Storm Throw, Frost Breath, Stick, & Focus Energy), to a Pokémon with a Weight Class value at least 3 lower than their own, the opponent will fall down the arena & will take a flat 10 damage. The stricken Pokémon will then be unable to complete their next action as they return to the arena, but will take no damage from any attack the next action as they catch up (The Avoid the Star Thwomps command overrides the lost action from falling).
      • Flying-Types, Levitators, & Pokémon under the influence of either Magnet Rise or the Levitate Command, as well as Pokémon holding a non-consumed Air Balloon, cannot be thrown off the arena in this manner.
    • At the end of each round (Not including the start of the battle), the referee will RNG an action, & publicly reveal the result. Next round, at the end of that action, Star Thwomps will fall onto the arena & flatten all Pokémon, dealing damage equal to ((8-Pokémon's SC)×5). Those Pokémon hit will flinch their next action.
      • This, however, can be avoided with the command: Avoid the Star Thwomps. This command has +6 Priority, costs 2 Energy, & cannot be prevented by Taunt or Torment. This command cannot be encored, either.
      • Suspending Fly will also allow the user to avoid the Star Thwomps as well.
    Summary: Race around the original Rainbow Road from Super Mario Kart, & avoid the Star Thwomps! Also, remember to try & not fall, or use Entry Hazards!
  7. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

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    This needs a ref.
    Again, this request is still valid.
  8. Unoriginal Name

    Unoriginal Name

    Joined:
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    Battle?

    5v5 Doubles (1 FE, 3 LC and 1 Middle stage*)
    2 subs per mon per round
    3 recovers/6 chills
    Acceptor's choice of arena, though nothing too complicated
    All abilities
    Training items
    Switch = OK

    Anything else I missed (only arena, I believe) is up to acceptor.
    *though I'll be taking 1 FE, 4 LC and no Middle Stages
  9. Yarnus of Bethany

    Yarnus of Bethany

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    Taking the above match.
    Arena=Unown Soup
  10. Geodude6

    Geodude6

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  11. Birkal

    Birkal CAW
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

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    I'll do it. Gimme a day to figure out what all has happened in the match so I can ref accurately.
  12. inanimate blob

    inanimate blob

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    I'll take it!
  13. Matezoide

    Matezoide

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    Ok, time to clear some of the queue.

    Sub-Reffing:

    Geodude6 vs Waterwarrior
    Geodude6 vs Unitas
    IAR vs smashlloyd20
    Unoriginal Name vs Incoleo

    Reffing:

    Yarnus vs Unoriginal Name
    AOPS vs Eternal Drifter
    AOPS vs Gem


    God help me.....


    If one of these matches is already being reffed and i missed it, let me know.



    I am sorry, Maxim and King Serperior, but i will be reffing too much stuff, i cant handle a flavor-match.....
  14. Canis Majoris

    Canis Majoris

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    Reffing Matezoide vs. Inanimate Blob and IAR vs. pimpgangster. Send 'em in.
  15. Unitas

    Unitas

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    Me vs. Geodude6 is done, it ended in a DQ, so feel free to take us of the queue.
  16. Glacier Knight

    Glacier Knight

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    2vs2 doubles (Pokemon can't have more than 25 moves; I will be using 2 single stagers)
    Training Items only
    2 Day DQ
    2 recoveries/5 chills
    All Abilities

    Arena: Ref chooses
  17. maserato

    maserato

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    Ill take it glacier. I could use a good challenge.
  18. The Wanderer

    The Wanderer

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    And I'll ref it. Let's see those critters!

    Also, the arena will be...
    Assault on Tokyo (open)
    Assault on Tokyo
    Field Type
    : Neutral
    Complexity: Moderate
    Format: Any
    Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

    Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

    When the pokemon are 500 feet tall, that's how.

    In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

    Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
  19. rickheg

    rickheg

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    Unless I missed something, my match with Yarnus needs a ref. Also, my challenge is still open.
  20. waterwarrior

    waterwarrior

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    Reffing yarnus vs rick. Send me mons!

    Wow this is my first tower ref in how long again?
  21. LockDown

    LockDown

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    This still needs a ref.
  22. Birkal

    Birkal CAW
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

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    I'm reffing this! Thread up shortly.
  23. akela

    akela

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    2 v 2 Doubles (LC/NFE)
    Items: Training
    Abilities: All
    ASB Arena
    Switch = Smeargle Smeargle Smeargle!
    Chills: 5
    Recoveries: 5
    Everything else: Accepter/Referee's choice
  24. inanimate blob

    inanimate blob

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    Reffing when someone comes.
  25. rickheg

    rickheg

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    I'll take this. Don't feel like picking an arena, we'll let the ref pick one.

    PM'ing my mons now.

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