Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. yoshinite

    yoshinite

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    Aug 26, 2012
    Messages:
    988
    Anyone for reffing this?
  2. Its_A_Random

    Its_A_Random Is armed with many Honedges
    is a Forum Moderatoris a Community Contributor
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    8,253
    OPEN CHALLENGE

    4v4 FE Triples (Pokémon must have under 25 Moves)
    3 Day Player DQ Time
    ∞ Recoveries/∞ Chills per Pokémon
    2 Substitutions + 1 KO Substitution
    Abilities=All
    Type Changing Arena (open)
    Arena: Type Changing Arena
    Field Type: All Types
    Complexity: Simple
    Formats: All Formats

    Restrictions: All moves are allowed.

    Description:
    It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

    Summary: Certain types get buffed every round.

    Anyone?
  3. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,849
    But of course. Mons with under 25 moves? I have plenty :)

    Positioning = off.
    Items = off unless IAR objects.
    Switch = KO.
  4. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,028
    THREE OPEN CHALLENGES

    3v3 Baby Triples
    1 Day Player DQ Time (2 Day Ref)
    ∞ Recoveries/∞ Chills per Pokémon
    2 Subs per team
    Training Items
    All Abilities
  5. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Taking Objection's doubles match.
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    I told you I couldn't wait to battle you again, so why wait at all?

    Accepting this match, and issuing this match (again)

    BATTLE MY JYNX
    1v1 FE training Singles
    1 Day DQ
    2 recovers/ chills
    2 subs
    Items = Training
    All abilities
    THIS IS NOT SUPPOSED TO BE A MASSACRE ON EITHER SIDE, BRING SOMETHING FAIR.
    Chell the Jynx (open)


    [​IMG]
    Jynx (Chell) Female
    Nature: Timid (+Spe, -Atk, +14% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (28/ 110 total moves)
    Physical:
    Bide
    Counter
    Fake Out
    Heart Stamp
    Lick
    Pound

    Special:
    Blizzard
    Confusion
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic
    Wring Out

    Status:
    Copycat
    Endure
    Lucky Chant
    Mean Look
    Miracle Eye
    Perish Song
    Protect
    Sing
    Substitute
    Sweet Kiss
    Teleport
    Wish
  7. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

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    Messages:
    7,077
    OPEN CHALLENGE

    3v3 FE
    Challenger picks format
    Items=Exp.Share
    ASB Arena
    1 day DQ
    Challenger picks the rest
  8. Objection

    Objection

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    Sep 27, 2008
    Messages:
    5,535
    See my VM on your profile for why I must decline.
  9. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    734
    Since Objection won't fight me, I'll fight you instead.
    Singles.
  10. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,848
    I'll ref Texas and TIO.
    Anyone want to ref either my Babysitters with Yoshi or my battle with Complications?
    My Pokemon's profiles are here for my battle with Yoshi.
    Marshtomp (open)

    [​IMG]
    Marshtomp* [Flood] (M)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent:
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW, unlocked):
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle*
    Growl*
    Mud Slap*
    Water Gun*
    Bide*
    Mud Shot
    Foresight*
    Mud Sport*
    Mud Bomb
    Take Down
    Whirlpool
    Muddy Water
    Protect
    Hydro Pump
    Earthquake
    Endeavor

    AncientPower
    Avalanche*
    Bite*
    Counter
    Curse
    Double-Edge*
    Ice Ball
    Mirror Coat
    Refresh
    Sludge
    Stomp
    Uproar
    Wide Guard
    Yawn

    Aqua Tail
    Body Slam
    Defense Curl
    DynamicPunch
    Earth Power
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Rollout
    Snore
    Superpower
    Water Pledge

    Water Pulse (PG)
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Rain Dance
    Frustration
    Iron Tail (PG)
    Return
    Dig*
    Double Team
    Sludge Wave
    Rock Tomb
    Facade
    Secret Power (PG)
    Rest
    Attract
    Endure (PG)
    Stealth Rock (PG)
    Captivate (PG)
    Round
    Echoed Voice
    Fling
    Bulldoze
    Scald
    Rock Slide*
    Sleep Talk (PG)
    Natural Gift (PG)
    Swagger
    Substitute
    Surf
    Strength
    Rock Smash
    Waterfall*
    Dive

    Rotom (open)

    [​IMG][​IMG]
    Rotom [Plasma] (N)
    Nature: Modest (+SAtk, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash

    Dark Pulse
    Electroweb
    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift

    Toxic
    Hidden Power
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Reflect
    Facade
    Secret Power (PG)
    Rest
    Thief
    Round
    Charge Beam
    Endure (PG)
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Sleep Talk (PG)
    Natural Gift (PG)
    Dream Eater
    Swagger
  11. Woodchuck

    Woodchuck <kryptonite intensifies>
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

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    Messages:
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    fite my lotad
    Lotad (open)

    [​IMG]
    Lotad [Bilious Slick] (Male)
    Nature: Modest (+SpA, -Atk)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo: Innate, DW (Locked). This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    BubbleBeam

    Counter
    Leech Seed
    Giga Drain

    Toxic
    Scald
    Protect
    Total Moves: 14

    1v1 training
    training items
    asb arena
    1 day dq

    you can make this as even or as one-sided as you wish. i just want to actually send this out once v_v
  12. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    I accept the challenge Woodchuck, I'll be using my new Bronzor:
    Demolisher the Bronzor (open)

    Bronzor [Demolisher] (G)
    [​IMG]
    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20(-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Signal Beam
    Stealth Rock
    Rollout

    Toxic
    Earthquake
    Solarbeam


    EDIT: I would also be reffing Someoneelse vs Yoshinite, PM me the 'mons
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,849
    Frosty and I would still appreciate a referee for this match please.
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    3,697
    1vs1? OK, I'll ref that. PM me your mons.
  15. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    1,926
    Taking Obj's 3v3 LC Doubles in the Monster House here. This'll be a rather difficult reffing so please avoid this unless you really want to be bugged by ASB's Pedant of Pedants :P

    Switch = KO
    Items = Training
    Abilities = One
  16. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,858
    I'll take Objection's triples battle.

    One ability, switch = KO, training items.

    woo 1k
  17. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    2,964
    I challenge Glacier Knight to a 6v6 Doubles in his Ice Arena!!

    6v6 Doubles
    No mon restrictions
    no chills/recovers
    all abilities
    all items
    Glacier's Gym arena

    Come at me, Glacier Knight!!!!
  18. Dare234

    Dare234

    Joined:
    Aug 26, 2011
    Messages:
    132
    Still need a ref for this vs. akela.
  19. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,533
    OPEN CHALLENGE
    5 Vs. 5 Doubles
    NFE Only
    All Abilities
    Training Items
    2 Day DQ
    Accepter chooses Arena

    Send Starting 2 pokemon to Ref marked
    Ref randomizes who Attacks first!
  20. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    447
    posting challenge for x3 1v1 singles FE

    DQ 1 Day
    Item All
    Ability All
    2 Recovers / 5 Chills
    ASB Arena
  21. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,266
    I'll accept one Faylion.
  22. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    1,933
    I'll accept another.
  23. Woodchuck

    Woodchuck <kryptonite intensifies>
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
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    ACCEPTANCE X3 COMBO!!!
    (I'll accept the third.)
  24. Frosty

    Frosty

    Joined:
    Mar 25, 2008
    Messages:
    5,110
    I'll take it.

    Everything else is standard and I'll use...

    Blizzeta the Abomasnow (open)

    [​IMG]
    Abomasnow (Blizzeta) (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (34):
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Blizzard
    Wood Hammer
    Ice Shard
    Ingrain
    Sheer Cold
    Ice Punch

    Bullet Seed
    Leech Seed
    Avalanche

    Energy Ball
    Ice Beam
    Protect
    Giga Drain
    Synthesis
    Earthquake
    Rock Slide
    Substitute
    Block
    Focus Punch
    Bulldoze
    Focus Blast
    Endure
    Role Play
    Sleep Talk
    Light Screen
    Secret Power
    Substitute


    I intend to use it in a TLR, but since it is 1vs1, I guess/hope it will be fast enough.
  25. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    Unless I missed a post, I still need someone to ref this.

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