Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Meh, flashmatches are lamesauce. How about something interesting?

6v6 FE singles
Max of 1 FE with fewer than 30 moves
Max of 1 FE with more than 60 moves
2 substitutions
2 recovers, 5 chills
3 day DQ time
Items = All of 'em
Abilities = All of 'em
Switch = AOK
Arena: Test of Chaos

The Test of Chaos will take place in an arena that is functionally identical to the standard ASB arena, although the battle is being overseen by a being of chaos.

In the Test of Chaos, any time a random roll is made (whether for accuracy, critical hit, secondary effect, confusion roll or anything else that would require a random number to be rolled), the being of chaos gains 1 energy. At the end of every round, the being of chaos expends all its energy to do damage to all active Pokemon equal to (energy * 2 / number of active Pokemon). For example, if, at the end of a round between a Cyclohm and a Colossoil, the being of chaos has 8 energy, then both Cyclohm and Colossoil take 8 damage and the being of chaos goes back to 0 energy. If there is also a Krilowatt and a Pyroak in the mix however, then the being does 4 damage to all four Pokemon, whereas if Cyclohm is the only Pokemon left standing at the end of the round, it takes 16 damage.

The being of chaos may do something in addition to this damage depending on how much energy it has. Note that random rolls made as part of this additional effect do not add energy to the being of chaos. The possible additional effects are as follows:
  • 0 energy: The being of chaos is most displeased and utters a vow of vengeance. As well as starting the next round with 5 energy, the amount of damage the being of chaos deals at the end of the next round is doubled.
  • 1 - 10 energy: No additional effect.
  • 11 - 15 energy: All active Pokemon gain the effects (both good and bad) of one of the Moody natures determined at random for each Pokemon. This stacks with any existing Moody nature. If any active Pokemon are switched out at the start of the next round, their random natures transfer to their replacements. The nature lasts until the end of the next round.
  • 16 - 20 energy: All active Pokemon change type as per the move Conversion 2. Pokemon that wouldn’t be able to change type via Conversion 2 become typeless. If any active Pokemon are switched out at the start of the next round, the replacements change type to match the type chosen for the Pokemon they are replacing. The type change lasts until the end of the next round.
  • 21 or more energy: All active Pokemon are switched out (only if Switch = OK) and their replacements are chosen at random as if the Pokemon had been hit by Roar or Whirlwind. Effects that prevent switching out such as Ingrain and Suction Cups do not prevent this. Pokemon that don’t switch out (because Switch = KO or for any other reason) are confused for the duration of the following round. This confusion cannot be removed by any means.
 

LouisCyphre

heralds disaster.
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Challenging user Leethoof!

1v1 FE Non-Flash Singles
All Items
All Abilities
ASB Arena
2 Recoveries, 5 Chills
2 Substitutions
Switch OK
 
These never work. But why not give it a shot?

1 v 1 v 1 v 1 v 1 v 1 v 1 v 1 RP MELEE
Arena=TBE (to be explained)
Unlimited Chills and Recovers
2.5 Day DQ (all players and ref)
Keep Subs Reasonable
Items=OFF
Switch=KO
Abilities=ALL

How this works is that it's like any other brawl. Except you can RP. The arena will be formed by every player PM'ing me a single item (NOT a battle condition. ie, "a boulder" would work, while "natural rocks" would not"). I will then come up with an arena that incorporates all eight items. Thinking of items that don't have an obvious or general use will be to your advantage, as it will prevent the opponents from easily abusing your tool.

First eight to sign up are in. Bring FE's, or whatever you think you can RP and fight with.

1) Leethoof
2) Unitas
3) Glacier Knight
4) SimonSays
5)
6)
7)
8)

Once you have been confirmed by me, feel free to PM your object and mon.
I wish to take part in this fantastic looking battle.
 
Meh, flashmatches are lamesauce. How about something interesting?

6v6 FE singles
Max of 1 FE with fewer than 30 moves
Max of 1 FE with more than 60 moves
2 substitutions
2 recovers, 5 chills
3 day DQ time
Items = All of 'em
Abilities = All of 'em
Switch = A-OK
Arena: Test of Chaos

The Test of Chaos will take place in an arena that is functionally identical to the standard ASB arena, although the battle is being overseen by a being of chaos.

In the Test of Chaos, any time a random roll is made (whether for accuracy, critical hit, secondary effect, confusion roll or anything else that would require a random number to be rolled), the being of chaos gains 1 energy. At the end of every round, the being of chaos expends all its energy to do damage to all active Pokemon equal to (energy * 2 / number of active Pokemon). For example, if, at the end of a round between a Cyclohm and a Colossoil, the being of chaos has 8 energy, then both Cyclohm and Colossoil take 8 damage and the being of chaos goes back to 0 energy. If there is also a Krilowatt and a Pyroak in the mix however, then the being does 4 damage to all four Pokemon, whereas if Cyclohm is the only Pokemon left standing at the end of the round, it takes 16 damage.

The being of chaos may do something in addition to this damage depending on how much energy it has. Note that random rolls made as part of this additional effect do not add energy to the being of chaos. The possible additional effects are as follows:
  • 0 energy: The being of chaos is most displeased and utters a vow of vengeance. As well as starting the next round with 5 energy, the amount of damage the being of chaos deals at the end of the next round is doubled.
  • 1 - 10 energy: No additional effect.
  • 11 - 15 energy: All active Pokemon gain the effects (both good and bad) of one of the Moody natures determined at random for each Pokemon. This stacks with any existing Moody nature. If any active Pokemon are switched out at the start of the next round, their random natures transfer to their replacements. The nature lasts until the end of the next round.
  • 16 - 20 energy: All active Pokemon change type as per the move Conversion 2. Pokemon that wouldn’t be able to change type via Conversion 2 become typeless. If any active Pokemon are switched out at the start of the next round, the replacements change type to match the type chosen for the Pokemon they are replacing. The type change lasts until the end of the next round.
  • 21 or more energy: All active Pokemon are switched out (only if Switch = OK) and their replacements are chosen at random as if the Pokemon had been hit by Roar or Whirlwind. Effects that prevent switching out such as Ingrain and Suction Cups do not prevent this. Pokemon that don’t switch out (because Switch = KO or for any other reason) are confused for the duration of the following round. This confusion cannot be removed by any means.
How about fuck yes. I've been simply training with Battle Tower matches for far too long. It's time for a REAL match!

Refs, look into your hearts <3
 
These never work. But why not give it a shot?

1 v 1 v 1 v 1 v 1 v 1 v 1 v 1 RP MELEE
Arena=TBE (to be explained)
Unlimited Chills and Recovers
2.5 Day DQ (all players and ref)
Keep Subs Reasonable
Items=OFF
Switch=KO
Abilities=ALL

How this works is that it's like any other brawl. Except you can RP. The arena will be formed by every player PM'ing me a single item (NOT a battle condition. ie, "a boulder" would work, while "natural rocks" would not"). I will then come up with an arena that incorporates all eight items. Thinking of items that don't have an obvious or general use will be to your advantage, as it will prevent the opponents from easily abusing your tool.

First eight to sign up are in. Bring FE's, or whatever you think you can RP and fight with.

1) Leethoof
2) Unitas
3) Glacier Knight
4) SimonSays
5)
6)
7)
8)

Once you have been confirmed by me, feel free to PM your object and mon.
SO up for this. Bring it on! >:3

Also, Cube and me need a ref pls.
 

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