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Data Battle Tower MkII (For all your Match-Seeking Needs!) [POST THE QUEUE]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    OPEN CHALLENGE
    5 Vs. 5 Doubles
    NFE Only
    All Abilities
    Training Items
    2 Day DQ
    Accepter chooses Arena

    Send Starting 2 pokemon to Ref marked
    Ref randomizes who Attacks first!
  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Feordis, accepting your match. (I also have 3 Fresh NFEs.)

    All abilities
    Training Items

    And accepting Arcanite.
    Library of Abilities + Each Pokemon gets a random type
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    This one please? :3
  4. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Sure. No more matches for me.
  5. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    open challenge
    3v3 singles LC
    all abilities
    training items
    3 day dq
    asb arena

    My team:

  6. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Still need a ref for my 1v1 battles with yarnus and woodchuck
  7. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,609
    Sounds good. For ref's convenience, I'll bring this Pokemon:
    Hex the Ninetales (open)
    [​IMG]
    <Ninetales> [Hex] (Female)
    Nature: Rash (+Sp. Att., -Sp. Def.)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (Type: Innate) [DW, Unlocked]
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Safeguard
    Imprison
    Confuse Ray
    Flamethrower
    Faint Attack
    Flame Burst
    Payback
    Extrasensory
    Hex
    Fire Blast

    Energy Ball
    Hypnosis
    Secret Power

    Heat Wave
    Foul Play
    Zen Headbutt
    Pain Split

    Protect
    Toxic
    Rest

    Charm


    Items = Training
    Switch = Lol
    Abilities = All

    Arena = Unown Soup
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    I'm glad my singles and triples got refs, but the doubles still needs one.
  9. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    I can ref your doubles match Obj. I need the practice. PM me the mons.
    EDIT: I can take UllarWarlord v. Eternal Drifter as well. Also Faylion. Clearing the queue. See how well I do reffing 4 matches at once...

    Also posting an open challenge:

    1v1 singles
    Beginner battle
    2 subs
    0/3 recovers/chills
    4-day DQ (long because I have a lot on my plate, both here and irl)
    ASB arena
  10. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    I'll take you on geodude6. All we need is a ref
  11. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    I'll ref Gem and G6. PM the mons.
  12. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    ill take it
  13. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,278
    OPEN CHALLENGE TO ANYONE I HAVE NOT BATTLED RECENTLY

    4v4 NFE Doubles
    3 Day Player DQ Time
    ∞ Recoveries/∞ Chills per Pokémon
    2 Substitutions + 1 KO Substitution
    Items=On
    Arena: Referee's choice, as long as it is not ASB Tournament Arena, Unown Soup, or any variation of said arena.

    Anyone?
  14. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    I'll take that IAR!
    All Abilities
    Switch = KO

    Ref Please!
  15. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    I'll ref that.
    Tower of Heaven.
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    We need a subref for this simple doubles match please! :]
  17. GemOftheDay

    GemOftheDay

    Joined:
    Jan 2, 2013
    Messages:
    1,010
    okay lucario. all we need is a ref
  18. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Ref Please!!!
  19. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Challenging King Serperior

    3v3 triples, LC.
    2 subs
    1 ability
    training items
    Arena: Mr. Heefloot's Magical Type Shop
    Arena (open)
    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
  20. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Accepting of course! All things not mentioned are standard. Though, positions are off
  21. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    LF a 1v1 FE flash match
    2 Subs
    2 Recovers / 3 Chills
    1 Hr DQ
    Training Items
    All Abilities
    ASB Arena
  22. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,929
    Looking to ref a match, requiring four or more participants, up eight.
    It's multiple teams of two, with all trainers bringing two Pokemon. The match will start off as a 4 person melee, and after round one it will become a team match. RP actions will be heavily considered when reffing, as the environment will be extremely volatile and susceptible to attacks.

    As a warning, you will NOT be choosing your teammate. Your teammate will be randomly chosen when the ship sinks.

    Arena: the St. Anne (open)

    Arena type: Varying (Heavy Water-type influence for most, but not all.)
    Complexity: Intense
    Format: FFA Melee, team doubles (melee or otherwise)

    The battle will start out on board the St. Anna in the middle of the ocean. Trainers send out one Pokemon each, battling for one round before the ship capsizes and everyone on board the ship but the four trainers involved in battle has escaped.

    As soon as the ship sinks, trainers are split into groups of two and scattered across the ship. They are then given paths to the "bottom" of the ship, which now should be called the roof, and they are to face obstacles on their way. It could be anything from a fire that's sparked out, to a broken passageway, to having to prevent themselves from drowning completely. They are to use roleplaying actions to pass these obstacles, and may use any non-KO'd member of their team to do so. This section of the battle is essentially a maze of death, proceed with caution and take no option at face value. These challenges may bring teams together to help each other escape the boat, for your own safety you may not battle while escaping the ship. It is encouraged that your bring a capable swimmer - you'll be killed at this point if your team does not have at least one Pokemon capable of carrying both of you to the surface.

    Heavy Pokemon are not allowed during the escape portions, as anything above Weight Class 4 will begin to tilt the ship, causing all within to be sent to a watery grave.

    Once the trainers have escaped the ship, the battles then continue on the items scattered by the shipwreck above water. There will be harsh sunlight, a breeze for gliding, and somewhat gentle water. Pokemon with a size class above three will not be able to battle due to the very limited amount of space to stand, unless they are completely water-capable such as Lapras or a completely airborne Pokemon.

    The battle ends when the trainers reach land after six rounds of fighting or until only one team remains. Those with the fewest casualties are delcared the winners.

    Logic will be used to dictate whether certains attacks may be used on a case-by-case basis. Obviously things such as Rock Slide will not be allowed during the driftwood battle, and Surf won't be used in the onboard segments.



    yeah this is pretty much my 1k
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Let's get it. If we missed anything, just make it standard
  24. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    I'm In Espy <333
  25. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Can I enter?

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