Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Open 3v3 LC Triples
1 Day DQ
2 Recoveries, 5 Chills
ASB Arena
2 Subs
All Abilities
Training Items only

I think I've covered everything, but if I have missed anything I don't mind.
 
OPEN CHALLENGE!
3v3 singles
ASB Arena
Training items
All abilities
0 Recovers / 2 Chills
2 Day DQ
2 Subs

COME AT ME! FIGHTING TYPES FOR SUPREMACY!
 
I WANT MORE BATTLES! >:3

Battle type: 3v3 Strongmon Triples (Training battle, will not count for W/L ratio)
DQ Time: 2 days (48 hour period)
Recoveries: 0 Recoveries / 3 Chills
Arena: ASB Arena
Substitutions: Two
 
Issuing an open challenge;

2vs2 NFE doubles, training battle
Arena: ASB
2 Subs
Training Items
All Abilities
No Recovery/Chill

my mons;


Numel (Flamvell) F
Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level Up
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Egg
Endure
AncientPower
Yawn

TM
Fire Blast
Will-O-Wisp
Bulldoze

Nidoran M (Kevorkian)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Poison Jab
Toxic Spikes

Egg
Sucker Punch
Endure
Counter

TM
Sludge Bomb
Ice Beam
Thunderbolt
Shadow Claw



need a ref for this still, should be a quick, clean, simple affair
 
Since my Pokemon can evolve anyway, I'll change my battle to:

Open Challenge:
2vs2 NFE doubles (<30 moves preferably)
Training items
All abilities
0 Recovers / 2 Chills
2 Day DQ
2 Subs.
Arena: Acceptor's choice
Accepting this challenge.
Let us battle at the ASB Arena.

Oh, and can I bring my Electabuzz? Technically not a FE, but she can handle anything. >:)
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Ralex: Oh yeah, so this is what I meant in my last post >_>
Regardless, I'm reffing Ralex versus rickheg - I think rickheg already PM'ed me his team.

Also, this needs a reff:
[box]3v3 LC Triples (dogfish versus me)
1 Day DQ
2 Recoveries, 5 Chills
ASB Arena
2 Subs
All Abilities
Training Items only

dogfish is not allowed to use Hugo the Makuhita. Everything else standard. [/box]
 
Two Open Challenges, let's get it. The first challenge is a standard, regular battle. Boring boring, just for the trainings. THE SECOND MATCH HOWEVER IS FOR FUN AND ENJOYMENT. I want a flavorful, RP action using, good time. I want to see your creativity. BATTLE ME WITH THE FLAVORS OF THE WIND.

FIRST CHALLENGE (le Boring Standard)
2 vs 2 Doubles
Bring any pokemon, but total moves can't be over 50
1 Day DQ
2 recoveries 2 Chills
Items on
Abilities all on
2 substitutions per pokemon (+1KO sub)
Arena: The Ref's Mind

SECOND CHALLENGE (Le Flavor match of epicness)
2 vs 2 Doubles
Bring one NFE/Single Stage with 20 or less moves, and One Strong FE with 33+ Moves
1 Day DQ
3 Recoveries, 3 Chills
Items on
Abilities all on
2 Subs per pokemon (+1KO sub)
Arena: The Ref's Right Side of the Mind (Just like Regular Ref's Mind, except you need to make the arena super detailed. My suggestion is to make a base arena, and then as the battle progresses, add changes to it, or new things. I want a ref that doesnt mind spending that extra time for flavor. The Arena needs to be descriptive and inventive. Not neccersily in like mechanics, but like natural elements that the battlers can play with.)

 
Fast Battle:

1v1 singles
ASB Arena
Training items
All abilities
0 Recovers / 2 Chills
2 Day DQ

We do not discuss which Pokemon we are bringing, as it is a 1v1 we want a fair match. Instead, simply tell the ref (when we have one) what we are using.
Coin toss determines first go.