Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Sorry TRG, but I'm cancelling my match with you, as I want to start training my cute little fire snail :3

1v1 FE weakmon (<=25 moves) Singles
2 Day DQ
2 subs
2 chills/recovers
All abilities
items = training
Arena: ASB Arena, but seismic moves can not be used
 
Maxim!! I challenge thee to a 3v3 LC Singles!!

3v3
Singles
LC
All abilities
All Items
2 Subs
2 Recovers
5 Chills
2 day DQ

Arena:
Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.

As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.

Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed


Our friendly neighborhood Nyttyn has agreed to be our ref.
 

nyttyn

Even ghosts stray from the path of righteousness
is a CAP Contributoris a Forum Moderator Alumnus
Maxim!! I challenge thee to a 3v3 LC Singles!!

3v3
Singles
LC
All abilities
All Items
2 Subs
2 Recovers
5 Chills
2 day DQ

Arena:
Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.

As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.

Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed


Our friendly neighborhood Nyttyn has agreed to be our ref.
just posting to say i'm indeed reffing this

:toast::toast::toast::toast::toast:
 
Another challenge:

Open 1v1 NFE
Switch = Wut?
Flavour actions are not just allowed, but encouraged
Training items
3 subs per round
3 chills/1 recovery

Everything else acceptor's choice.
--------------------------------------------
Also, with the battle inanimate blob accepted:
Putting forward an open challenge:

2v2 LC Singles
DQ 36 hours (1.5 days) or 48h for ref
3 subs per round
Training items
Everything else up to accepter, but no "no abilities"
I accept, if a ref would be willing to ref quickly it'd be cool to crank through this battle. :D
As of here, the other rules are All Abilities, ASB Arena, infinite chills and recovers.
 
Seeking a ref for these. They've already been accepted.
Complocations said:
Challenging SubwayJ to a battle!
2v2 FE Doubles
Training Items
ASB Arena
2 Recoveries/5 Chills
2 Subs
All Abilities
Switch=Boiling Oil
Or

Houndoomsday said:
Battle Rules:
2v2 or 3v3 (Challenger's Choice) NFE Singles
2 Subs
2 Recovers
5 Chills
2 Day DQ; 2 for Ref

I'll give my opponent the choice of arena, but please try to keep it a fairly basic arena.

(Also, I don't know if this is allowed, but I can accept up to three challenges from this single post, I have all three slots open)
And I picked doubles at ASB Arena
 
Maxim!! I challenge thee to a 3v3 LC Singles!!

3v3
Singles
LC
All abilities
All Items
2 Subs
2 Recovers
5 Chills
2 day DQ

Arena:
Description: This arena is a reasonably popular arena where crowds gather to see a different type of battle. You see, they don't want to see any standard issue stuff like at the ASB Arena, they want battles with flair, creative moves, and intensely close calls. As such, in this arena roleplaying actions are more likely to work. Additionally, the ref can modify the arena as he desires (within reason, no teleporting to another dimension) to either cause pain to the competitors or open up new roleplaying opportunities. For instance, he could have a tent appear over the competitors thus allowing them to use the poles to smack each other or even bring the tent down and muck everything up.

As for the arena itself, it's a fairly simple battlefield. The competitors are on the top of a platform about 50 ft in the air, surrounding a simple moat (though the ref can modify this as he so chooses). This platform is a square measuring about 50 yards on each side. The floor is white, although some grass covers the arena allowing Energy Ball and similar moves to work at full effectiveness. The arena is contained within a cavernous area, but the sun shines through the ceiling giving ample light. All moves are allowed.

Summary:
Roleplaying actions are easier to pull off
Referee can modify the arena within reason
All moves are allowed


Our friendly neighborhood Nyttyn has agreed to be our ref.

"I accept thy challenge fool! Prepare to lose!"

Switch=KO
 
Challenging Matezoide, or rather, Bridget!

1 vs 1 singles
Bridget the Eevee vs Glacia the Seel
1 Day DQ
Heavy RP Match
all abilities
No Items
No Switch
No Recoveries/infinite chills

Arena: Dream a Dream (Slightly Different though. Instead of a dream you yourself have, send to the ref the dream of the pokemon you use)


Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: See description


Do you have a dream?

does it consume your entire day?

Do you wish for your dream to come true?

Some people dream of love. They are alone, or perhaps bitter. The world has left them feeling feeble and weak, vulnerable to any human contact. They yearn for acceptance, or to feel important. They wish for the person they see at night, when eyes are closed and the mind frees itself. that single being that can bring joy to their lives, the missing puzzle piece.

Some people dream of peace. They watch the news, and their hearts ache. The death hurts them. They see weary souls, cancer-ridden, searching for hope. They want all hurting to end. The wars to stop, and to see a world of serenity. Or, perhaps the peace they want is smaller. Their inner sanctum, their inner self, has conflict they just pray would end. The mind grows in chaos as it fights itself.

Some people dream of Power. They feel empty, or useless. They want to stand with the best of them, or even higher. Their wings feel clipped, and all they ask for is to fly, soar to the heavans. They don't want to be forgotten, they want to control, to show the world what they can do. They feel so strongly and will do what it takes.

Some people dream of Revenge. The past is a dreaded memory, and they turn away in disgust. they see their failure as a sin, as a complete embarrassment. They want to change what has happened, by defeating what overcame them. The pain they felt must be returned, no matter what the cost. They live to see the pallor of anguish and defeat on the other face.

Some people dream of everything.

Some people have no dreams.

~X~

You dream, yes. I know you do. Walk with me, this place is a safe one, I shall assure. Come, feel the icy tiles that tickle your bare feet. They do not hurt. The cold is not harsh, but a soothing friend.

All is white and blue, serene colors in themselves. pale blue trunks snake from the tiles, reach up to the sky. The sky? Look up, but all it is is white.

But it is peaceful.


Now, here we are, a centerstage just for your dreams. I have brought you a friend, a comrade. They have dreams too, maybe similar to yours. perhaps different.

Is it wrong to dream a different dream?

Show me your inner self. What you seek. What you wish.

Game Mechanics

-The floor is white and blue tiles, in no certain pattern. They are cool and icy, but you will not slip, unless you go very fast. the air all around is freah and odorless, not a hint of pollution or decay. It is pure. The sky above is a bright white, too bright too see beyond the veil. From the ground, some bare trunks, a dark blue, snake out, and climb into the sky. they twist around and can be used however way you like.

-Before either opponent sends out a pokemon, they must PM Glacier Knight. within the message, a Dream. Could be simple, could be complex. a Desire they seek, something they want to accomplish, or a certain difference in their life they hope will happen. Could pertain to school, family life, love, pokemon, does not matter. Be honest and true to yourself. Glacier Knight will Then Message the Referee instructions that must be followed for the match. They pertain to the trainer's pokemon; what happens is dependent on the dream.

-No move Restrictions, although Weather cannot be induced. If a trainer brings a weather rock, and induces weather, The referee will PM Glacier Knight for specific instructions

-Dream big, Dream wild, Dream on



Glacia the Seel (Female)

Nature: Brave (+atk, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt
Growl
Aurora Beam
Icy Wind
Water Sport
Encore
Ice Shard
Rest
Aqua Ring

Disable
Fake Out
Perish Song

Double Team
Substitute
Dive

15 Moves
Accepting it.


<Eevee> [Bridget] (Female)

Nature
: Rash (+ Sp.Attack, - Sp.Def)

Type:
Normal


Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: A new-born Eevee, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother''. She is currently unsure which evolutionary path to take.


Run Away (Innate):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability (Innate):

The moves that match this Pokemon's type have their Base Attack Power increased by two (2)

Anticipation (DW LOCKED, Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).



HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 55
Size Class: 1
Weight Class: 1


EC: 5/6
MC: 0
DC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort

Dig (*)
Facade (*)
Shadow Ball (*)
Double Team
Hidden Power Grass (7)
Heal Bell
Substitute
Reflect

Wish (*)
Yawn (*)
Flail (*)

We still need a ref, if anyone is interested.
 
3v3 FE singles (<=30 moves)
2 Day DQ
Training items
All abilities
You choose the rest
Still looking for a ref for this (versus Lucarioisawesome). Anything not chosen can be standard, unless the ref says otherwise (including the arena).

Also, I'll ref water icewarrior and Galladiator and Wanderer and RagnarokAlex.
 
Posting an LC challenge

4v4 Doubles
Items On
ASB Arena
2 day DQ
All Abilities
2 subs
Switch = Ten thousand years in the dungeon

and another with the exact same rules except it's 1v1 LC
 
Since my battle against inanimate blob has been postponed, I will put forward a challenge for King Serperior

2v2 Singles
Items: No
Abilities: All
3 recovers; 5 chills
2 subs
Switch: Yes
3 days DQ
(I'll let KS choose the battlefield.)
 
Okay, challenging EspyOwner:
4vs4 dubs (weak FE)
Training items
2 Day DQ
Switch=KO
2 subs
2 recovers / 5 chills
All abilities
You choose an arena

Also, obligatory "someone ref my battle with lucarioisawesome" comment.