Is this still available? If so then you're on TexasAlso putting out a 2v2 FE Doubles challenge
ASB Arena
switch = divide by zero
all items
one ability
5 chills/2 recoveries
2 subs
2 day dq
and anything else we should know about
Is this still available? If so then you're on TexasAlso putting out a 2v2 FE Doubles challenge
ASB Arena
I suppose this would be good for the soul...Going to throw an open challenge into the ring.
4v4 NFE Doubles
3 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: Ampersandium
Field Type: And/&
Complexity: Intense
Format: All
Restrictions: No Restrictions.
Description: Here at the Ampers&ium, there is a big & in the middle of the arena, which looks like the ASB Tournament Arena, but what goes on in the arena is heavily influenced by this &. Basically, what this & does is buff everything with & in its name, by move, species, ability, & item. No nicknames, though. Otherwise, go nuts with that Rank 16 Attack Choice B& Rampardos you have always dreamed of using, or that Hippowdon/Excadrill combination for lots of & fun! ^_^
Mechanics:
Summary: <~Onion_Bubs> I think you mean "Ampers&ium"
- The Ampersand in the arena creates an aura which buffs everything with "and" in its name.
- The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute.
- The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1.
- The following Abilities get the following buffs:
- Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3.
- Sand Rush now triples the Pokémon's Speed.
- Sand Stream costs 3 less Energy to activate.
- Sand Veil's 20% Evasion boost is now flat.
- The following Items get the following buffs:
- Binding Band now triples the residual damage dealt by trapping moves.
- Choice Band now doubles the holder's Attack.
- Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP.
- Muscle Band now increases the BAP of Physical attacks by 2.
- Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost.
- RageCandyBar's boost is now permanent until the Pokémon switches out.
- Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP.
- Soft Sand now increases the final damage of Ground-Type attacks by 6.
Anyone?
Also, anyone willing to subref this battle? Leet's computer died... :(
I'll take it. Using these Pokémon.Open challenge:
2v2 LC Singles
2 Day DQ
2 subs
2 recovers/2 chills
Switch = OK
Training Items
Don't care about anything else (ie abilities)
Finishing up Wanderer's open challenges by taking the strongmon challenge!
All abilities
Items = Training
Switch = OK
Backwards, but who cares.3v3 FE singles (>= 35 moves)
2 day DQ
2 recoveries/5 chills
2 subs
ASB Arena
Have at it, gents!
Okay. All abilities.I'll take it. Using these Pokémon.
Django the Scraggy
Scraggy [Django] (M)
Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo.
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 4/6
MC: 0
DC: 4/5
Attacks:
Level Up 10/16
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash
Egg Moves 6/11
Counter
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Ice Punch
Tutors 1/19
Drain Punch
TMs/HMs 4/40
Dragon Claw
Dig
Brick Break
Rest
Stone Edge
Minion the Duskull
Duskull [Minion] (M)
...sometimes I wake up, and he's calmly floating there, watching me sleep...
Nature: Impish (+Def, -SpAtk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 1/9
MC: 0
Attacks:
Level Up 10/14
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Egg Moves 3/9
Destiny Bond
Pain Split
Skill Swap
Tutor 2/11
Pain Split
Skill Swap
Past Gen Tutor 0/12
TMs/HMs 5/32
Toxic
Ice Beam
Protect
Will-o-Wisp
Trick Room
Past Gen TMs 1/7
Skill Swap
Mine in the ASB arenaOPEN CHALLENGE
2v2 Doubles (~30 moves each)
2 Day DQ
2 Subs
ALL Items
ALL Abilities
Infinite Recovers / chills
any arena
I'll ref this.my battle vs leethoof from like 4 pages ago (here: http://www.smogon.com/forums/showthread.php?p=4631859#post4631859) still needs a ref... 3v3 relatively strongthmons doubs
Accepting thisPutting out an open challenge
2v2 doubles
1 FE 1 second stage poke
2 recoveries 5 chills
2 subs
one ability
training items
ASB arena
I think I'll be able to ref this, reffing up soon