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Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Discussion in 'Network Center' started by Its_A_Random, Jan 2, 2013.

  1. ZhengTann

    ZhengTann Nargacuga
    is a Forum Moderator

    Mar 7, 2012
    Reffing Lupus and Orci. PM me ASAP. On another note NO HONOUR.

    EDIT: After some talk on IRC, I've decided to implement a special ruling:
    EDIT2: deadfox and I are in need of a ref.
  2. Orcinus Duo

    Orcinus Duo Banned deucer.

    Aug 23, 2011
    oh and it's switch=ok since you didn't decide
  3. waterwarrior


    Oct 20, 2010
    Am I not good enough for you SoS? ;~;
  4. Son_of_Shadoo


    Apr 13, 2009
    ... Well shit, I didn't see that. Um... I just PMd Lupus... FUCK WHAT DO
  5. yoshinite


    Aug 26, 2012
    Reffing ZT and Deadfox PM mons soon!
    Also putting out my own Challenge:
    2v2 Babysitter Doubles (1FE 1NFE)
    One Ability
    2 Day DQ
    Everything else standard
    You pick arena, anything except ASB arena and Unown Soup!
  6. TIO


    Jul 30, 2012
    Guys, guess what? I'm bored and feel like hosting a big melee.
    So, I now bring to you the monotype melees!
    This will be a series of melees with a max of 10 people (because nobody wants to calculate 10+ EQs/surfs/whatevers each affecting 20+ people in a single round) with a twist: In each melee, all pokemon must share a type. All battles will take place in the gym arena (unless there isn't one, in which case I'll either take one from the best contender or make my own).
    General rules:
    4 Day DQ (going past this will result in -10 hp/en per action)
    Infinite chill and recoveries
    Bring a strongmon, please. No Caterpie trolling, please.
    All abilities

    I'll be starting with Normal, and the arena will be YoB's Hall of Light (non-stab moves get +2 power, SE moves deal *1.7 damage, NVE moves deal *.9 damage, moves that are resisted by one type of a mon, but the other type is weak to it deal *1.53 damage). First 10 people to sign up get in, though an extra person can sign up in case somebody brings a Rattata or something.
  7. Someoneelse

    Someoneelse Why am I here?

    Sep 7, 2012
    Accepting. I'll use Rotom and Marshtomp.
    The arena will be Mr. Heefloot's Magical Type Shop.

    Also, Madotsuki and I are waiting for a ref.
  8. waterwarrior


    Oct 20, 2010
    Reffing, I'll have it up in a minute

    EDIT: Also, both these challenges are still open
  9. Orcinus Duo

    Orcinus Duo Banned deucer.

    Aug 23, 2011

    5v5 trip
    Items on
    All Abilities
    3 day DQ
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor Alumnus

    May 23, 2009

    3 subs per pokemon
    infinite chills / recovers

    Arena: Typing Inversion Chamber II

    All moves are allowed. At the end of each round, a random type is chosen to be inverted, which reverses weaknesses and resistances except for immunities with retain their immunity. Abilities that cause a weakness to the chosen type will retain the weakness, while the same holds true for abilities that grant resistances as well. If a type is chosen twice in a row, the move effectiveness on that type will return to normal.
  11. Complications


    Aug 20, 2011
    Seeking a 1v1 LC Flasmatch
    ASB Arena
    Acceptor can decide the rest.
  12. Madotsuki


    Apr 5, 2011
    Challenging the returned Orcinus! He can choose the details.
  13. Orcinus Duo

    Orcinus Duo Banned deucer.

    Aug 23, 2011
    [1:18pm] orcinus: what the hell
    [1:18pm] orcinus: is that avatar


    3v3 trips
    Training Items
    5 chills no rec
    2 subs per mon
    All Abilities
    Ref's Mind/Warioware/ASB arena (Ref's choice)

    anything i missed up to ref decision
  14. The Wanderer

    The Wanderer

    Nov 2, 2011
    Taking the above. It'll be ASB arena.
  15. Someoneelse

    Someoneelse Why am I here?

    Sep 7, 2012
    I'll accept this, standard stuff.
    I'll also ref Madotsuki and Orci, it'll be my mind so PM me the mons.
    EDIT: Ninjasked. I go AFK for two minutes, and…
  16. Orcinus Duo

    Orcinus Duo Banned deucer.

    Aug 23, 2011
    Lol someoneelse got ninja'd. Sorry bud.
  17. King Serperior

    King Serperior

    Sep 15, 2011
    King Serperior's 2K Challenge!!

    Wow! It has been a long time since I started here. I would like to announce that today, I am engaging in my first real 6V6 that I am actually planning on not canceling.

    My foe will be none other than UllarWarlord himself. Ullar, do you fear death? Does it flow through your veins and into your soul? Perhaps not.....I will never know. However, we will be battling where death doesn't exist anymore.....

    River Styx (open)

    Between the Earth and the Underworld lies the River Styx. The Greek gods and goddesses were bound to the Styx and swore oaths upon it. There are many hazards in this place and most are not pretty. The River Styx also grants great power to the user who promises upon it......and great danger to those who break their promises......

    • Moves that utilize outside water sources will use the water from the River Styx. Because of the water's deadly properties, final damage delt by these attacks are increased by 3.
    • Flying is impossible in the Underworld. No Fly.
    • If Bounce is used, it cannot evade attacks. Digging and Diving are also allowed, but Diving into the water causes 5 flat damage to the user per action that the user remains underwater.
    • All other moves are allowed
    Now, there is a ferryman by the name of Charon that comes every 2 rounds on A1. When he comes, the pokemon have a choice of giving their held item as payment for safety from his curse (Giving the item costs an action). If a pokemon has no item and has not already given away their item or refuses to hand their's over, Charon will deal a flat 15 damage to them.

    At a cost of 20HP and 20Energy, a pokemon can gain "Indestructability" for the round. Indestructability means complete immunity to status, all damage delt by the foe is cut in half. Cannot chill the round Indestructability is used or the round after. For the same length of time, the user cannot regain HP by any means. All status's that the user currently has are removed and stat changes are returned to normal.

    6v6 FE Doubles
    5/5 Recover/Chills
    3 day DQ (Players) ~ 4 day DQ (Ref)
    All abilities
    All items

    Matezoide has already agreed to be the ref beforehand. Now, on to the shoutouts:
    Shoutouts (open)

    AOPSUser: Odd, but not a bad fellow to talk to.
    Bald Accountant: Great guy, has always been a loyal friend
    Complications: My rival and friend. Sorry, buddy, but Ullar had already agreed to this 2K battle.
    DEMo_Gorgan47: Another good friend of mine. Hurry up and join my RP!
    Don Honchkrorleone: This is honorary brother. Good to have you backing me up!
    Flaresun: Though you are one of my newest friends, you are one of my closest. Glad to have had the chance to meet you :)
    Glacier Knight: This....this is possibly my biggest rival and one of my best friends. Glacier, let us make this RP work. See you on the battlefield.
    Its_A_Random: The one true king of the Scramble Challange, you have always been a good friend. I wish you luck as you finish your current one.
    Jimera0: How can I forget one of my best Scrambler friends? You have a badge and everything! Go for the gold!
    Madosuki: You are possibly the oddest of my friends :P Glad to have met you haha
    Matezoide: You are reffing this battle, so obviously I trust you with my 2K. Can't wait until we meet again on the field of battle.
    Maxim: You pain in the rear haha. You've been one of my best RP partners ever since I met you. Hurry up and post your CS!
    Pwnemon: Great guy, just a bit busy with his arguing just for the heck of it. haha
    TheChortler: Glad to have had you at my side in Starcraft. Hope we get to team up again!
    UllarWarlord: You are my foe in this raging pit of ****. I know you will put up a good fight, my friend.
    waterwarrior: Come back to the Scramble Challange!! Please? You've always been a good friend, whether it's Scramble or asb.

    May have missed someone. If so, just VM me.
  18. Ullar


    Nov 8, 2011
    I spy, with my little eye...


    Oh, and since you didn't say it, 1 Sub per mon.
  19. Faylion


    Nov 24, 2011
    I'll ref Eng and Orc.
  20. LupusAter


    Apr 19, 2009
    Challenging Ragnarokalex to a 2v2 doubles FE flashmatch!

    Items On
    All abilities
    ASB arena.
    Default subs/chills/heals
  21. Ragnarokalex


    Jan 7, 2011
    Challenging Lupusater to a match of extreme flashes!

    2v2 FE Doubles
    1 Hour DQ
    no Subs
    1 Chill/1 Recover
    Arena: ASB Arena
  22. Glacier Knight

    Glacier Knight

    May 12, 2011
    Reffing Lupus and Alex PM me
  23. Dare234


    Aug 26, 2011
    Still needs a ref.
  24. Objection


    Sep 27, 2008
    OK, I have 3 battle slots, so I am issuing 3 challenges.

    3v3 (see below for format)
    LC mons, preferably up to 20 moves only
    2 substitutions
    2 recoveries, 5 chills
    3-day DQ

    Now, here's where this gets interesting. One of these challenges will be a singles, one will be a doubles and one will be a triples. Which one you accept will determine the arena.

    If you pick singles, the arena will be this:

    Crystal Tower (open)
    This battle takes place inside a tower that appears to be made of crystal. Actually, it's made of an unknown but incredibly sturdy material that has been enchanted to have a crystalline appearance. Because of this, any attempts to dig through the ground will fail. There is no water source available, nor are there any signs of plant life to use as a grass source or even any debris to use as a rock source.

    This tower is the home of the powerful wizard Atharla. She is aware of the battle taking place in her home and has sealed off access to higher parts of the tower with an invisible, impenetrable wall. That doesn't mean she's going to leave you alone though. Taking a break from spell research, Atharla will observe the battle through her scrying mirror and use some of her low-level transmutation spells to make things a little more interesting. At the end of each round, she will cast a spell on each pokemon. The spells are as follows:
    • Tauros' Strength: This increases the pokemon's attack rank by 1. This spell may only be cast on a pokemon that used physical attacks on every action of the round.
    • Zoroark's Cunning: This increases the pokemon's special attack rank by 1. This spell may only be cast on a pokemon that used special attacks on every action of the round.
    • Ursaring's Endurance: This increases the pokemon's defence rank by 1. This spell may only be cast on a pokemon that was hit by physical attacks on every action of the round.
    • Noctowl's Wisdom: This increases the pokemon's special defence rank by 1. This spell may only be cast on a pokemon that was hit by special attacks on every action of the round.
    • Persian's Grace: This increases the accuracy of the pokemon's moves by a flat 10% after all other modifiers. This spell may only be cast on a pokemon that missed at least once in the round. A move simply failing or hitting a Double Team clone does not count.
    • Ninjask's Speed: If the pokemon's current speed stage is negative, it is reset to 0. Otherwise, it is increased by 1 and does not decay next round. This spell may only be cast on the pokemon with the lowest actual speed at the end of the round.
    • Enlarge: If the pokemon is affected by Minimize, the move's effect is removed. Otherwise, the pokemon's size class is increased by 1 (with a maximum size class of 7) and its weight class is increased by 2 (with a maximum weight class of 12). This spell may only be cast on pokemon that, at least once in the round, used Bodyblock or any damaging move whose BAP increases as the user's size class or weight class increases (such as Stomp or Head Smash).
    • Shrink: The pokemon's size class is reduced by 1 (with a minimum size class of 1) and its weight class is reduced by 2 (with a minimum weight class of 1). This spell may only be cast on pokemon that, at least once in the round, used Dodge or Take Cover or was hit by any damaging move whose BAP increases as the target's size class or weight class increases (such as Low Kick or Vital Throw).
    Only one spell may be cast on each pokemon in each round. If a pokemon meets the preconditions for multiple spells, one is chosen at random. A pokemon that switches out (or uses a move like U-turn/is hit by a move like Roar if switch=KO) has all spell effects on it removed.

    If you pick doubles, you'd better have a lot of fairly weak LC mons because the arena will be this:

    Monster House (open)
    You were traversing the dungeon. You reached the last floor before the boss battle. You found the room with the stairs. Then suddenly ... IT'S A MONSTER HOUSE!

    But not just any monster house, oh no. The monsters in this monster house are pokemon from the player's own ASB profiles (with the condition that only pokemon suitable for the battle can be chosen - no bringing a 40-move Tyranitar to a weakmons fight for example - and pokemon that have been sent in for the players' teams cannot be monsters as well).

    At the start of the battle, three suitable pokemon will be chosen by the ref from each player's profile, and then in each action, one of the six monsters will use one of its moves at random. The monsters will not use moves that affect only themselves or their allies except for stat-boosting moves, and when they use moves that affect opponents, the moves will only affect the battling pokemon, with single-target moves choosing randomly from the active battling pokemon and multi-target moves hitting all active battling pokemon. The monsters will not get any counters from the battle, including KOC. The monsters cannot be affected in any way by the battling pokemon.

    All moves are still usable in the monster house and, apart from the monsters' moves working slightly differently as described above, they work as normal.

    If you pick triples, the arena will be this:

    The Match 3 Arena (open)
    This is what happens when you put a Match 3 game in the ASB arena. Don't worry, all your moves can be used as usual. However, any time 3 damaging moves of the same type are used in succession, the third one has its BAP boosted by 3. Note that this mechanic is a little more complicated than it first seems, so a detailed example is provided.

    Suppose you have an Alakazam, a Starmie, a Gallade and a Reuniclus (in order of fastest to slowest), and on the first action, Alakazam uses Psychic, Starmie uses Psychic, Gallade uses Psycho Cut and Reuniclus uses Psyshock. By the time it gets to Gallade's turn, his move is the third Psychic move used in a row, so it gets the BAP boost. Reuniclus' Psyshock, on the other hand, is starting a new chain of Psychic-type damaging moves, and if both Alakazam and Starmie use Psychic-type moves on action 2, Starmie's one will get the BAP boost. Had Gallade used Shadow Ball, the chain would be broken and a new one of Ghost-type moves would start, and if Reuniclus used Astonish on action 1 (after Gallade had moved) and Alakazam used Shadow Ball on action 2, Alakazam's Shadow Ball would get the BAP boost. All non-damaging moves and commands break all chains and do not start new ones.
  25. DFrog


    Aug 1, 2009
    I have many a weak-mon to train!
    Items training
    Switch = On
    All Abilities

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