Frosty
=_=
Rules:
2v2 Singles
DQ: 48h
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
About Battling 101:
The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.
The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.
The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.
Team Ascher:
Charizard [Rysta] [M]
Type: Fire/Flying
Abilities: Blaze/Solar Power (H, unlocked)
Nature: Hasty (+Speed, -Defense)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpAtk: Rank 4
SpDef: Rank 3
Spe: 115 (+, Acc boost = 15%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H, unlocked) / Tough Claws
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+) (Acc boost = 15%)
SC: 3
WC: 5
BRT: 24
Type: Fire / Flying
Abilities: Blaze / Solar Power (H, Unlocked) / Drought
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+) (Acc boost = 15%)
SC: 3
WC: 4
BRT: 25
AC: 5/5
EC: 9/9
MC: 0
Attacks (39):
Level Up (Arranged by level acquired)
Flare Blitz
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Heat Wave
Egg
Ancient Power
Counter
Crunch
Dragon Dance
Dragon Rush
Outrage
TM/HM
Dig
Fire Blast
Hidden Power [GRASS]
Rock Slide
Toxic
Hyper Beam
Protect
Roost
Solar Beam
Earthquake
Frustration
Return
Overheat
Substitute
Bulldoze
Fly
Giga Impact
Greninja [Protean Shakes] (M)
Type: Water/Dark
Abilities: Torrent/Protean (H, Unlocked)
Nature: Hasty (+Speed) (-Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpDef: Rank 3
Spe: 141 (+) (Acc. Boost = 23%)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
AC: 5/5
EC: 9/9
MC: 4
Attacks (25):
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Water Shuriken
Extrasensory
Substitute
Hydro Pump
Haze
Egg
Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Blizzard
Dig
Echoed Voice
Surf
Taunt
Ice Beam
Dark pulse
Grass knot
Giga Impact
Tutor
Gunk Shot
Low Kick
Order of Operations:
Ascher sends out pokemon with item
Frosty sends out pokemon with item and orders
Ascher orders
I Ref
2v2 Singles
DQ: 48h
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena
About Battling 101:
The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.
The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.
The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.
Team Ascher:
Charizard [Rysta] [M]
Type: Fire/Flying
Abilities: Blaze/Solar Power (H, unlocked)
Nature: Hasty (+Speed, -Defense)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpAtk: Rank 4
SpDef: Rank 3
Spe: 115 (+, Acc boost = 15%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H, unlocked) / Tough Claws
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+) (Acc boost = 15%)
SC: 3
WC: 5
BRT: 24
Type: Fire / Flying
Abilities: Blaze / Solar Power (H, Unlocked) / Drought
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+) (Acc boost = 15%)
SC: 3
WC: 4
BRT: 25
AC: 5/5
EC: 9/9
MC: 0
Attacks (39):
Level Up (Arranged by level acquired)
Flare Blitz
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Heat Wave
Egg
Ancient Power
Counter
Crunch
Dragon Dance
Dragon Rush
Outrage
TM/HM
Dig
Fire Blast
Hidden Power [GRASS]
Rock Slide
Toxic
Hyper Beam
Protect
Roost
Solar Beam
Earthquake
Frustration
Return
Overheat
Substitute
Bulldoze
Fly
Giga Impact
Greninja [Protean Shakes] (M)
Type: Water/Dark
Abilities: Torrent/Protean (H, Unlocked)
Nature: Hasty (+Speed) (-Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpDef: Rank 3
Spe: 141 (+) (Acc. Boost = 23%)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
AC: 5/5
EC: 9/9
MC: 4
Attacks (25):
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Water Shuriken
Extrasensory
Substitute
Hydro Pump
Haze
Egg
Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Blizzard
Dig
Echoed Voice
Surf
Taunt
Ice Beam
Dark pulse
Grass knot
Giga Impact
Tutor
Gunk Shot
Low Kick
Team Frosty
Drifblim (M)
Type: Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost (Unlocked)
Nature: Quiet (+1SpA, -Spe, -10% evasion)
Stats:
HP: 125
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (35/82):
Acrobatics
Air Cutter
Astonish
Constrict
Defog
Destiny Bond
Disable
Endure
Explosion
Fly
Focus Energy
Gust
Haze
Hex
Hypnosis
Icy Wind
Magic Coat
Minimize
Ominous Wind
Pain Split
Payback
Protect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Spite
Stockpile
Substitute
Tailwind
Thunder Wave
Thunderbolt
Toxic
Weather Ball
Will-o-Wisp
Shadow Mend
Clawitzer [] (M)
Nature: Quiet (+SpA, -Spe)
Type: Water
Abilities: Mega Launcher
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (42/57):
Aqua Jet
Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dive
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Focus Blast
Heal Pulse
Helping Hand
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Rain Dance
Rest
Scald
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Bubble Shield
Armaldo (M)
Type: Bug/Rock
Abilities: Battle Armor/Swift Swim (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (34/76):
Ancient Power
Aqua Jet
Aqua Tail
Brine
Bug Bite
Cross Poison
Crush Claw
Curse
Dig
Endure
Fury Cutter
Harden
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Protect
Rapid Spin
Rest
Rock Blast
Rock Slide
Sand Attack
Scratch
Slash
Sleep Talk
Stealth Rock
Substitute
Superpower
Toxic
Water Sport
X-Scissor
Drifblim (M)
Type: Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost (Unlocked)
Nature: Quiet (+1SpA, -Spe, -10% evasion)
Stats:
HP: 125
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (35/82):
Acrobatics
Air Cutter
Astonish
Constrict
Defog
Destiny Bond
Disable
Endure
Explosion
Fly
Focus Energy
Gust
Haze
Hex
Hypnosis
Icy Wind
Magic Coat
Minimize
Ominous Wind
Pain Split
Payback
Protect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Spite
Stockpile
Substitute
Tailwind
Thunder Wave
Thunderbolt
Toxic
Weather Ball
Will-o-Wisp
Shadow Mend
Clawitzer [] (M)
Nature: Quiet (+SpA, -Spe)
Type: Water
Abilities: Mega Launcher
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (42/57):
Aqua Jet
Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dive
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Focus Blast
Heal Pulse
Helping Hand
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Rain Dance
Rest
Scald
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Bubble Shield
Armaldo (M)
Type: Bug/Rock
Abilities: Battle Armor/Swift Swim (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (34/76):
Ancient Power
Aqua Jet
Aqua Tail
Brine
Bug Bite
Cross Poison
Crush Claw
Curse
Dig
Endure
Fury Cutter
Harden
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Protect
Rapid Spin
Rest
Rock Blast
Rock Slide
Sand Attack
Scratch
Slash
Sleep Talk
Stealth Rock
Substitute
Superpower
Toxic
Water Sport
X-Scissor
Order of Operations:
Ascher sends out pokemon with item
Frosty sends out pokemon with item and orders
Ascher orders
I Ref