[Battling 101] Mentor Frosty vs Pupil Ascher

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rules:
2v2 Singles
DQ: 48h
2 Recoveries, 5 Chills per mon
Two Substitutions per pokemon excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = Training
Arena: ASB Tournament Arena

About Battling 101:
The player has the right to fight the tutor in at most 3 battles (singles or doubles), being two 2vs2 and one 3vs3. In those battles the player can use either rentals, aka, copies of pokemon owned by registered players, or his own mons. The Tutor should respond with either rentals or pokemon of his own that match the level of the ones used by the player.

The battle will play out normally, with the tutor playing to win. During the match, the tutor should give tips on moves and what-not, but only after the player orders. Comment on why a certain strategy you/they used went right/wrong and why you/they won/lost the battle.

The Pupil isn't obligated to use all 3 battles, or to use them before or after registering. They can register their team and use the 3 battles to pratice with them. Or they can use the 3 battle solely to try on stuff. Or they can test with 2 matches, register a team and then use the last one as a final test. Or any other way that seems fit.



Team Ascher:




Charizard [Rysta] [M]
Type: Fire/Flying
Abilities: Blaze/Solar Power (H, unlocked)
Nature: Hasty (+Speed, -Defense)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpAtk: Rank 4
SpDef: Rank 3
Spe: 115 (+, Acc boost = 15%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Type: Fire / Dragon
Abilities: Blaze / Solar Power (H, unlocked) / Tough Claws
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+) (Acc boost = 15%)
SC: 3
WC: 5
BRT: 24


Type: Fire / Flying
Abilities: Blaze / Solar Power (H, Unlocked) / Drought
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+) (Acc boost = 15%)
SC: 3
WC: 4
BRT: 25

AC: 5/5
EC: 9/9
MC: 0
Attacks (39):
Level Up (Arranged by level acquired)
Flare Blitz
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Heat Wave
Egg
Ancient Power
Counter
Crunch
Dragon Dance
Dragon Rush
Outrage
TM/HM
Dig
Fire Blast
Hidden Power [GRASS]
Rock Slide
Toxic
Hyper Beam
Protect
Roost
Solar Beam
Earthquake
Frustration
Return
Overheat
Substitute
Bulldoze
Fly
Giga Impact

Greninja [Protean Shakes] (M)
Type: Water/Dark
Abilities: Torrent/Protean (H, Unlocked)
Nature: Hasty (+Speed) (-Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpDef: Rank 3
Spe: 141 (+) (Acc. Boost = 23%)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
AC: 5/5
EC: 9/9
MC: 4
Attacks (25):
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Water Shuriken
Extrasensory
Substitute
Hydro Pump
Haze
Egg
Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Blizzard
Dig
Echoed Voice
Surf
Taunt
Ice Beam
Dark pulse
Grass knot
Giga Impact
Tutor
Gunk Shot
Low Kick


Team Frosty


Drifblim (M)
Type:
Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost (Unlocked)
Nature: Quiet (+1SpA, -Spe, -10% evasion)

Stats:
HP:
125
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Attacks (35/82):

Acrobatics
Air Cutter
Astonish
Constrict
Defog
Destiny Bond
Disable
Endure
Explosion
Fly
Focus Energy
Gust
Haze
Hex
Hypnosis
Icy Wind
Magic Coat
Minimize
Ominous Wind
Pain Split
Payback
Protect
Shadow Ball
Silver Wind
Skill Swap
Sleep Talk
Spite
Stockpile
Substitute
Tailwind
Thunder Wave
Thunderbolt
Toxic
Weather Ball
Will-o-Wisp

Shadow Mend

Clawitzer [] (M)
Nature:
Quiet (+SpA, -Spe)
Type: Water
Abilities: Mega Launcher


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (42/57):

Aqua Jet
Aqua Jet
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dive
Dragon Pulse
Endure
Entrainment
Flail
Flash Cannon
Focus Blast
Heal Pulse
Helping Hand
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Beam
Icy Wind
Muddy Water
Protect
Rain Dance
Rest
Scald
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall

Bubble Shield

Armaldo (M)
Type:
Bug/Rock
Abilities: Battle Armor/Swift Swim (U)
Nature: Adamant (+Atk, -SpA)

Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5

Attacks (34/76):

Ancient Power
Aqua Jet
Aqua Tail
Brine
Bug Bite
Cross Poison
Crush Claw
Curse
Dig
Endure
Fury Cutter
Harden
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Protect
Rapid Spin
Rest
Rock Blast
Rock Slide
Sand Attack
Scratch
Slash
Sleep Talk
Stealth Rock
Substitute
Superpower
Toxic
Water Sport
X-Scissor

Order of Operations:

Ascher sends out pokemon with item
Frosty sends out pokemon with item and orders
Ascher orders
I Ref
 
i know we're like talking about how rude greninja is and how it should b nerfed but like
Sending out greninja w/ Exp. share
bc i'd rather not get charizard RIP'd to shreds by armaldo.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
smart choice

Clawitzer with Heart Scale

Dragon Pulse - Dragon Pulse - Dragon Pulse
IF
Greninja is to use Dig AND not in a combo AND not suspended AND greninja is faster THEN Dive
IF Greninja is under the evasive stage of bounce THEN Smack Down
 
Substitute (20) - Dig (Suspend) - Dig (Attack)
inb4 i fucked something up when understanding subs and how substitutes'd work
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
sorry

Substitute seems like an interesting plan since you can put one that will absorb two attacks so it seems efficient. Emphasis on "seems". You will end up using one action to stop two at the cost of some hp, so, in the end, more often than not, you will end up losing the damage race in this situation, unless your opponent is able to deal in one action more than 20hp (since you are paying 20hp to absorb one extra move) or unless your opponent can't break the sub in 2 hits (mostly due to the usage of status moves and the like). I am not sure I explained this well enough, so let me know if you didn't get it.

The best actions were probably Grass Knot*3. Grass Knot deals 15.75 against Dragon Pulse's 16.5hp. You could stall with Mat Block, but since Greninja is the mon assigned to deal with clawitzer, stalling will only make you lose an action ordering last and those are important. In other words: unless there is a serious flaw in your opponent's orders or you can set up pretty well (none of those situations happen here I think), going all-out offense is usually the best option if you don't intend to switch. Abusing subs is nice, as well as using substitute, but you need to get past the will to abuse and really see if it is worth it.



Hp: 100
En: 100
3/2/4/3/141
Other:


Hp: 100
En: 100
3/3/6/3/slow
Other:​

Round 1!​

DATA:

ACTION 1!

Greninja used 20hp substitute! (-18en)

Clawitzer used Dragon Pulse! (-7en)
Crit: 4
Damage: 9+3+4.5= 16.5hp

ACTION 2!

Greninja dug a hole! (-5en)

Clawitzer used Dragon Pulse! (-11en)
nope

Greninja stayed underground! (-6en)

ACTION 3!

Greninja used Dig! (-5en)
Greninja turned into a Ground Type!
Crit: 8 (no)
Damage: (8+3)= 11hp

Clawitzer used Dive! (-9en)
Damage: (8+3+1.5)*1.5= sub faded!

- - -


Hp: 80
En: 66
3/2/4/3/141
Other:


Hp: 89
En: 73
3/3/6/3/slow
Other:​

Ascher
Frosty
 
btw charizard should have 100 HP sozzo idk how that got approved.
tbh i wanted to bait you into sending out armaldo, but also wanted to save greninja as much as possible
Solar beam - Solar Beam - Solar Beam
IF Clawitzer would use Rain dance AND you are to use Solar Beam THEN replace that action with Substitute (15)
IF Rain is active THEN use Air slash that action.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
hmmm

You know, that was actually a pretty good move. Sure, if I took the bait, then you would need damn good orders to escape. But in this outcome...it could be worse.

So kuddos.


Water Pulse - Surf - Water Pulse


Hp: 100
En: 100
3/2/4/3/115
Other:
Item: Amulet Coin


Hp: 80
En: 66
3/2/4/3/141
Other:



Hp: 89
En: 73
3/3/6/3/slow
Other:​

DATA:

ACTION 1!

Charizard taking in sunlight

Clawitzer used Water Pulse! (-3en)
Crit: 6 (no)
Effect: 9 (no)
Damage: (6+3+3+4.5)*1.5= 24.75hp

Charizard used Solarbeam! (-8en)
Crit: 4 (no)
Damage: (12+1.5)*1.5= 20.25hp

ACTION 2!

Charizard taking in sunlight

Clawitzer used Surf! (-6en)
Crit: 7 (no)
Damage: (6+3+3+4.5)*1.5= 24.75hp

Charizard used Solarbeam! (-12en)
Crit: 13 (no)
Damage: (12+1.5)*1.5= 20.25hp

ACTION 3!

Charizard taking in sunlight

Clawitzer used Water Pulse! (-3en)
Crit: 14 (no)
Effect: 7 (no)
Damage: (6+3+3+4.5)*1.5= 24.75hp

Charizard used Solarbeam! (-16en)
Crit: 14 (no)
Damage: (12+1.5)*1.5= 20.25hp

- - -


Hp: 26
En: 70
3/2/4/3/115
Other:
Item: Amulet Coin


Hp: 80
En: 66
3/2/4/3/141
Other:



Hp: 28
En: 61
3/3/6/3/slow
Other:​

- - -

Now let me see if you can work greninja ordering first


SWITCH PHASE INITIATED!
Clawitzer OUT
Armaldo with Heart Scale IN

Counterswitch?

Ascher
 
Switching back into greninja w/ exp. Share

Taunt - Hydro pump - Surf
IF Armaldo would be underground when you are to act THEN use Substitute (15) that action. [ONCE]
IF Armaldo would use a P/E move THEN chill that action.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
uh...Taunt?

Yes Stealth Rock is scary and all, but it deals like 18hp of damage to Charizard and anything armaldo and clawitzer can muster that damage.

And as you will see here, you won't switch around much.

COMBO (Super Power + Super Power) - cooldown - COMBO (Rock Blast + Rock Blast)

feeling lucky?

- - -


Hp: 26
En: 70
3/2/4/3/115
Other:
Item: Amulet Coin


Hp: 80
En: 66
3/2/4/3/141
Other:


Hp: 100
En: 100
6/4/1/3/45
Other:


Hp: 28
En: 61
3/3/6/3/slow
Other:


ACTION 1!

Greninja used Taunt! (-9en)

Armaldo used Super Power + Super Power! (-35en)
Crit: 6 (no)
Damage: (12*2.25+6)*1.5= 49.5hp

ACTION 2!

Greninja used Hydro Pump! (-7en)
Damage: (11+3+2+1.5)*1.5= 26.25hp

Armaldo is cooling down

ACTION 3!

Greninja used Surf! (-6en)
Damage: (9+3+2+1.5)*1.5= 23.25hp

Armaldo used Rock Blast + Rock Blast! (-30.5en)
Hit: 78 (barely yes)
Hits: 2/4 (3 hits)
Crit: 15 14 4
Damage: (9*2.25+3+6)-4= 25.25hp


- - -


Hp: 26
En: 70
3/2/4/3/115
Other:
Item: Amulet Coin


Hp: 5
En: 43
3/2/4/3/141
Other:


Hp: 50
En: 34
6/4/1/3/45
Other: -2atk/def


Hp: 28
En: 61
3/3/6/3/slow
Other:


- - - -

hmmm...I didn't get lucky. Oh well.


Cooldown - COMBO (Aqua Jet + Aqua Jet) Greninja - cooldown
IF
Greninja is under cooldown when Armaldo is act A2 THEN X-Scissor A2 and Rock Slide A3
IF Damaging Priority AND in a combo AND Armaldo isn't under cooldown THEN Protect and push back


Rule of thumb: always get protect on your initial TM/HM. The only exception is if you already get it from LU -_-.

Ascher
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
:/

For future reference, a Water Shuriken combo would bring Armaldo to a Energy KO. But you don't seem to care, so let's just advance.

- - - -


Hp: 26
En: 70
3/2/4/3/115
Other:
Item: Amulet Coin


Hp: 5
En: 43
3/2/4/3/141
Other:


Hp: 50
En: 34
6/4/1/3/45
Other: -2atk/def


Hp: 28
En: 61
3/3/6/3/slow
Other:

DATA:

ACTION 1!

Greninja used Surf! (-6en)
Damage: (9+3+1.5)*1.5= 20.25hp

ACTION 2!

Armaldo used Aqua Jet + Aqua Jet! (-21en)
Crit: no
Damage: (4*2.25+6)*0.67-4= 6hp

Greninja fainted!

- - -


Hp: 26
En: 70
3/2/4/3/115
Other:
Item: Amulet Coin


Hp: KO
En: KO
3/2/4/3/141
Other:


Hp: 30
En: 13
6/4/1/3/45
Other: -2atk/def


Hp: 28
En: 61
3/3/6/3/slow
Other:
Ascher
Frosty
etc
 
kek i didn't think it'd have ENKO'D, but at least that gives me a free action hurr durr.
also, shouldn't armaldo be at -1 atk/spdef, not -2?
Flare Blitz - Flare Blitz - Roost
IF Armaldo would use a non consecutive P/E move AND you are to use Flare blitz THEN use Roost that action and push back actions.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fire Blast deals the same damage withour recoil for the record.

Aqua Jet*3

- - - -




Hp: 26
En: 70
3/2/4/3/115
Other:
Item: Amulet Coin



Hp: 30
En: 13
6/4/1/3/45
Other: -1atk/def


Hp: 28
En: 61
3/3/6/3/slow
Other:

Round 5!
DATA:

ACTION 1!

Charizard used Flare Blitz! (-8en)
Effect: 3 (no)
Damage: (12+3-1.5+2)= 15.5hp
-5.167hp

Armaldo is cooling down

ACTION 2!

Armaldo used Aqua Jet! (-12en)
Crit: 16 (no)
Damage: (4+6)*1.5-2= 13hp

Charizard used Flare Blitz! (-12en)
Damage: 14.5hp
-14.83hp

- - -


Hp: 3
En: 50
3/2/4/3/115
Other:
Item: Amulet Coin



Hp: KO
En: KO
6/4/1/3/45
Other: -1atk/def


Hp: 28
En: 61
3/3/6/3/slow
Other:

Clawitzer is sent out!

this should be game?

(Aqua Jet + Aqua Jet)*3
[once]IF
P/E THEN Chill

Ascher
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Pay attention to things next time pls.


Hp: 3
En: 50
3/2/4/3/115
Other:
Item: Amulet Coin



Hp: 28
En: 61
3/3/6/3/slow
Other:
ACTION 1!

Clawitzer used Aqua Jet + Aqua Jet! (-20en)

Charizard fainted!

- - -

Hp: KO
En: KO
3/2/4/3/115
Other:
Item: Amulet Coin



Hp: 28
En: 41
3/3/6/3/slow
Other:​

- - - -

Prizes:

Ascher : 3CC
Greninja: 6MC
Charizard: 5MC

Frosty : 2CC, 5UC
Clawitzer: 3MC, 3KOC
Armaldo: 3MC, 3KOC​
 

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